diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-22 10:13:08 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-22 10:13:08 +0100 |
commit | e0cba314b9883e4874fab3643f3c075da4c1778c (patch) | |
tree | e7bde1b5cc3e00988c6f7e9c25d686f57af92a72 | |
parent | 44e96901086c20285e4f07e04504d6b901f98ed2 (diff) | |
parent | 8a86d8411ee3230e0b86311477c879ac76305570 (diff) |
Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-import-file-root-node3d
Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
-rw-r--r-- | editor/project_converter_3_to_4.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index d1f3c3902a..0e7476d045 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -410,6 +410,12 @@ bool ProjectConverter3To4::convert() { rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, lines); } else if (file_name.ends_with(".csproj")) { // TODO + } else if (file_name.ends_with(".import")) { + for (int x = 0; x < lines.size(); x++) { + if (lines[x].contains("nodes/root_type=\"Spatial\"")) { + lines.set(x, "nodes/root_type=\"Node3D\""); + } + } } else { ERR_PRINT(file_name + " is not supported!"); continue; @@ -636,7 +642,7 @@ Vector<String> ProjectConverter3To4::check_for_files() { String file_name = dir->_get_next(); while (file_name != "") { - if (file_name == ".git" || file_name == ".import" || file_name == ".godot") { + if (file_name == ".git" || file_name == ".godot") { file_name = dir->_get_next(); continue; } @@ -644,7 +650,7 @@ Vector<String> ProjectConverter3To4::check_for_files() { directories_to_check.append(current_dir.path_join(file_name) + "/"); } else { bool proper_extension = false; - if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".gdshader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj")) + if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".gdshader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj") || file_name.ends_with(".import")) proper_extension = true; if (proper_extension) { |