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authorAnton Yabchinskiy <arn@bestmx.ru>2015-02-17 15:57:24 +0300
committerAnton Yabchinskiy <arn@bestmx.ru>2015-02-17 15:57:24 +0300
commite024ff89b224f803fe335efa95d3e99bffc3423f (patch)
tree84ca5323c97ef24cfcae202447ac6967783e9248
parent6f93e6812edaf6c8c79c28dadbe5f1c4a8ced93e (diff)
parent2bea642583efeb68886e71950384f297f2d7ee12 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
-rw-r--r--.gitignore3
-rw-r--r--bin/tests/test_string.cpp340
-rw-r--r--core/bind/core_bind.cpp14
-rw-r--r--core/bind/core_bind.h4
-rw-r--r--core/dvector.h17
-rw-r--r--core/io/http_client.cpp43
-rw-r--r--core/io/http_client.h6
-rw-r--r--core/list.h56
-rw-r--r--core/math/geometry.h14
-rw-r--r--core/math/triangulator.cpp1550
-rw-r--r--core/math/triangulator.h306
-rw-r--r--core/resource.cpp2
-rw-r--r--core/set.h37
-rw-r--r--core/ustring.cpp296
-rw-r--r--core/ustring.h8
-rw-r--r--core/variant.cpp43
-rw-r--r--core/variant.h6
-rw-r--r--core/variant_call.cpp4
-rw-r--r--core/variant_construct_string.cpp433
-rw-r--r--core/variant_op.cpp14
-rw-r--r--demos/2d/hexamap/.fscache33
-rw-r--r--demos/2d/navpoly/agent.pngbin0 -> 2508 bytes
-rw-r--r--demos/2d/navpoly/engine.cfg4
-rw-r--r--demos/2d/navpoly/navigation.gd63
-rw-r--r--demos/2d/navpoly/navigation.scnbin0 -> 3456 bytes
-rw-r--r--demos/2d/navpoly/path.pngbin0 -> 309506 bytes
-rw-r--r--demos/2d/platformer/stage.xml40
-rw-r--r--demos/2d/platformer/tiles_demo.pngbin11736 -> 10066 bytes
-rw-r--r--demos/2d/platformer/tileset.xml185
-rw-r--r--demos/2d/platformer/tileset_edit.xml142
-rw-r--r--demos/2d/polygon_path_finder_demo/.fscache4
-rw-r--r--demos/3d/platformer/stage.xml369
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp156
-rw-r--r--drivers/gles2/rasterizer_gles2.h28
-rw-r--r--drivers/unix/ip_unix.cpp7
-rw-r--r--drivers/unix/os_unix.cpp20
-rw-r--r--modules/gdscript/gd_editor.cpp2
-rw-r--r--modules/gdscript/gd_functions.cpp32
-rw-r--r--modules/gdscript/gd_functions.h2
-rw-r--r--platform/iphone/app_delegate.mm19
-rwxr-xr-xplatform/iphone/gl_view.h8
-rwxr-xr-xplatform/iphone/gl_view.mm32
-rw-r--r--platform/isim/detect.py2
-rw-r--r--platform/osx/os_osx.mm13
-rw-r--r--platform/windows/os_windows.cpp67
-rw-r--r--platform/windows/os_windows.h1
-rw-r--r--platform/x11/detect.py28
-rw-r--r--platform/x11/os_x11.cpp6
-rw-r--r--scene/2d/canvas_item.cpp23
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/light_2d.cpp182
-rw-r--r--scene/2d/light_2d.h80
-rw-r--r--scene/2d/navigation2d.cpp623
-rw-r--r--scene/2d/navigation2d.h137
-rw-r--r--scene/2d/navigation_polygon.cpp450
-rw-r--r--scene/2d/navigation_polygon.h84
-rw-r--r--scene/2d/node_2d.cpp14
-rw-r--r--scene/2d/node_2d.h3
-rw-r--r--scene/2d/tile_map.cpp50
-rw-r--r--scene/2d/tile_map.h10
-rw-r--r--scene/3d/camera.cpp2
-rw-r--r--scene/gui/control.cpp11
-rw-r--r--scene/gui/control.h2
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/popup.cpp4
-rw-r--r--scene/gui/tree.cpp4
-rw-r--r--scene/main/viewport.cpp9
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/register_scene_types.cpp7
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/polygon_path_finder.cpp26
-rw-r--r--scene/resources/shader_graph.cpp2
-rw-r--r--scene/resources/style_box.cpp6
-rw-r--r--scene/resources/texture.cpp36
-rw-r--r--servers/visual/rasterizer.h33
-rw-r--r--servers/visual/visual_server_raster.cpp134
-rw-r--r--servers/visual/visual_server_raster.h36
-rw-r--r--servers/visual/visual_server_wrap_mt.h23
-rw-r--r--servers/visual_server.h33
-rw-r--r--tools/editor/editor_import_export.cpp26
-rw-r--r--tools/editor/editor_import_export.h1
-rw-r--r--tools/editor/editor_node.cpp72
-rw-r--r--tools/editor/editor_node.h10
-rw-r--r--tools/editor/icons/icon_light_2d.pngbin0 -> 342 bytes
-rw-r--r--tools/editor/icons/icon_navigation_2d.pngbin0 -> 541 bytes
-rw-r--r--tools/editor/icons/icon_navigation_polygon_instance.pngbin0 -> 391 bytes
-rw-r--r--tools/editor/plugins/collision_polygon_editor_plugin.cpp14
-rw-r--r--tools/editor/plugins/navigation_polygon_editor_plugin.cpp547
-rw-r--r--tools/editor/plugins/navigation_polygon_editor_plugin.h91
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp6
-rw-r--r--tools/editor/scene_tree_dock.cpp33
-rw-r--r--tools/editor/scene_tree_dock.h1
-rw-r--r--tools/export/blender25/io_scene_dae/export_dae.py4
93 files changed, 6891 insertions, 407 deletions
diff --git a/.gitignore b/.gitignore
index 1e53f3712b..09fac62297 100644
--- a/.gitignore
+++ b/.gitignore
@@ -19,6 +19,9 @@ tools/editor/register_exporters.cpp
tools/editor/doc_data_compressed.h
tools/editor/editor_icons.cpp
-fpic
+.fscache
+make.bat
+log.txt
# Android specific
platform/android/java/local.properties
diff --git a/bin/tests/test_string.cpp b/bin/tests/test_string.cpp
index 66238b066d..4aaddd8ac1 100644
--- a/bin/tests/test_string.cpp
+++ b/bin/tests/test_string.cpp
@@ -487,7 +487,7 @@ struct test_27_data {
bool test_27() {
- OS::get_singleton()->print("\n\nTest 26: begins_with\n");
+ OS::get_singleton()->print("\n\nTest 27: begins_with\n");
test_27_data tc[] = {
{"res://foobar", "res://", true},
{"res", "res://", false},
@@ -504,11 +504,348 @@ bool test_27() {
}
if (!state) {
OS::get_singleton()->print("\n\t Failure on:\n\t\tstring: ", tc[i].data, "\n\t\tbegin: ", tc[i].begin, "\n\t\texpected: ", tc[i].expected ? "true" : "false", "\n");
+ break;
}
};
return state;
};
+
+bool test_28() {
+
+ OS::get_singleton()->print("\n\nTest 28: sprintf\n");
+
+ bool success, state = true;
+ char output_format[] = "\tTest:\t%ls => %ls (%s)\n";
+ String format, output;
+ Array args;
+
+ // %%
+ format = "fish %% frog";
+ args.clear();
+ output = format.sprintf(args);
+ success = (output == String("fish % frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ //////// INTS
+
+ // Int
+ format = "fish %d frog";
+ args.clear();
+ args.push_back(5);
+ output = format.sprintf(args);
+ success = (output == String("fish 5 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Int left padded with zeroes.
+ format = "fish %05d frog";
+ args.clear();
+ args.push_back(5);
+ output = format.sprintf(args);
+ success = (output == String("fish 00005 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Int left padded with spaces.
+ format = "fish %5d frog";
+ args.clear();
+ args.push_back(5);
+ output = format.sprintf(args);
+ success = (output == String("fish 5 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Int right padded with spaces.
+ format = "fish %-5d frog";
+ args.clear();
+ args.push_back(5);
+ output = format.sprintf(args);
+ success = (output == String("fish 5 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Int with sign (positive).
+ format = "fish %+d frog";
+ args.clear();
+ args.push_back(5);
+ output = format.sprintf(args);
+ success = (output == String("fish +5 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Negative int.
+ format = "fish %d frog";
+ args.clear();
+ args.push_back(-5);
+ output = format.sprintf(args);
+ success = (output == String("fish -5 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Hex (lower)
+ format = "fish %x frog";
+ args.clear();
+ args.push_back(45);
+ output = format.sprintf(args);
+ success = (output == String("fish 2d frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Hex (upper)
+ format = "fish %X frog";
+ args.clear();
+ args.push_back(45);
+ output = format.sprintf(args);
+ success = (output == String("fish 2D frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Octal
+ format = "fish %o frog";
+ args.clear();
+ args.push_back(99);
+ output = format.sprintf(args);
+ success = (output == String("fish 143 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ ////// REALS
+
+ // Real
+ format = "fish %f frog";
+ args.clear();
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == String("fish 99.990000 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Real left-padded
+ format = "fish %11f frog";
+ args.clear();
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == String("fish 99.990000 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Real right-padded
+ format = "fish %-11f frog";
+ args.clear();
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == String("fish 99.990000 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Real given int.
+ format = "fish %f frog";
+ args.clear();
+ args.push_back(99);
+ output = format.sprintf(args);
+ success = (output == String("fish 99.000000 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Real with sign (positive).
+ format = "fish %+f frog";
+ args.clear();
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == String("fish +99.990000 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Real with 1 decimals.
+ format = "fish %.1f frog";
+ args.clear();
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == String("fish 100.0 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Real with 12 decimals.
+ format = "fish %.12f frog";
+ args.clear();
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == String("fish 99.990000000000 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Real with no decimals.
+ format = "fish %.f frog";
+ args.clear();
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == String("fish 100 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ /////// Strings.
+
+ // String
+ format = "fish %s frog";
+ args.clear();
+ args.push_back("cheese");
+ output = format.sprintf(args);
+ success = (output == String("fish cheese frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // String left-padded
+ format = "fish %10s frog";
+ args.clear();
+ args.push_back("cheese");
+ output = format.sprintf(args);
+ success = (output == String("fish cheese frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // String right-padded
+ format = "fish %-10s frog";
+ args.clear();
+ args.push_back("cheese");
+ output = format.sprintf(args);
+ success = (output == String("fish cheese frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ ///// Characters
+
+ // Character as string.
+ format = "fish %c frog";
+ args.clear();
+ args.push_back("A");
+ output = format.sprintf(args);
+ success = (output == String("fish A frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Character as int.
+ format = "fish %c frog";
+ args.clear();
+ args.push_back(65);
+ output = format.sprintf(args);
+ success = (output == String("fish A frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ ///// Dynamic width
+
+ // String dynamic width
+ format = "fish %*s frog";
+ args.clear();
+ args.push_back(10);
+ args.push_back("cheese");
+ output = format.sprintf(args);
+ success = (output == String("fish cheese frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Int dynamic width
+ format = "fish %*d frog";
+ args.clear();
+ args.push_back(10);
+ args.push_back(99);
+ output = format.sprintf(args);
+ success = (output == String("fish 99 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Float dynamic width
+ format = "fish %*.*f frog";
+ args.clear();
+ args.push_back(10);
+ args.push_back(3);
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == String("fish 99.990 frog"));
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ ///// Errors
+
+ // More formats than arguments.
+ format = "fish %s %s frog";
+ args.clear();
+ args.push_back("cheese");
+ output = format.sprintf(args);
+ success = (output == "");
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // More arguments than formats.
+ format = "fish %s frog";
+ args.clear();
+ args.push_back("hello");
+ args.push_back("cheese");
+ output = format.sprintf(args);
+ success = (output == "");
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Incomplete format.
+ format = "fish %10";
+ args.clear();
+ args.push_back("cheese");
+ output = format.sprintf(args);
+ success = (output == "");
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Bad character in format string
+ format = "fish %&f frog";
+ args.clear();
+ args.push_back("cheese");
+ output = format.sprintf(args);
+ success = (output == "");
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Too many decimals.
+ format = "fish %2.2.2f frog";
+ args.clear();
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == "");
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // * not a number
+ format = "fish %*f frog";
+ args.clear();
+ args.push_back("cheese");
+ args.push_back(99.99);
+ output = format.sprintf(args);
+ success = (output == "");
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Character too long.
+ format = "fish %c frog";
+ args.clear();
+ args.push_back("sc");
+ output = format.sprintf(args);
+ success = (output == "");
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ // Character bad type.
+ format = "fish %c frog";
+ args.clear();
+ args.push_back(Array());
+ output = format.sprintf(args);
+ success = (output == "");
+ OS::get_singleton()->print(output_format, format.c_str(), output.c_str(), success ? "OK" : "FAIL");
+ if (!success) state = false;
+
+ return state;
+}
+
typedef bool (*TestFunc)(void);
TestFunc test_funcs[] = {
@@ -540,6 +877,7 @@ TestFunc test_funcs[] = {
test_25,
test_26,
test_27,
+ test_28,
0
};
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 0c5d21b4f6..8d18acdc23 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -316,6 +316,11 @@ float _OS::get_time_scale() {
return OS::get_singleton()->get_time_scale();
}
+bool _OS::is_ok_left_and_cancel_right() const {
+
+ return OS::get_singleton()->get_swap_ok_cancel();
+}
+
/*
enum Weekday {
DAY_SUNDAY,
@@ -699,6 +704,8 @@ void _OS::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_system_dir","dir"),&_OS::get_system_dir);
ObjectTypeDB::bind_method(_MD("get_unique_ID"),&_OS::get_unique_ID);
+ ObjectTypeDB::bind_method(_MD("is_ok_left_and_cancel_right"),&_OS::is_ok_left_and_cancel_right);
+
ObjectTypeDB::bind_method(_MD("get_frames_per_second"),&_OS::get_frames_per_second);
ObjectTypeDB::bind_method(_MD("print_all_textures_by_size"),&_OS::print_all_textures_by_size);
@@ -838,6 +845,12 @@ Variant _Geometry::segment_intersects_triangle( const Vector3& p_from, const Vec
return Variant();
}
+
+bool _Geometry::point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const {
+
+ return Geometry::is_point_in_triangle(s,a,b,c);
+}
+
DVector<Vector3> _Geometry::segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius) {
DVector<Vector3> r;
@@ -938,6 +951,7 @@ void _Geometry::_bind_methods() {
ObjectTypeDB::bind_method(_MD("segment_intersects_sphere","from","to","spos","sradius"),&_Geometry::segment_intersects_sphere);
ObjectTypeDB::bind_method(_MD("segment_intersects_cylinder","from","to","height","radius"),&_Geometry::segment_intersects_cylinder);
ObjectTypeDB::bind_method(_MD("segment_intersects_convex","from","to","planes"),&_Geometry::segment_intersects_convex);
+ ObjectTypeDB::bind_method(_MD("point_is_inside_triangle","point","a","b","c"),&_Geometry::point_is_inside_triangle);
ObjectTypeDB::bind_method(_MD("triangulate_polygon","polygon"),&_Geometry::triangulate_polygon);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 12a4ae86eb..057ad90fe9 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -220,6 +220,8 @@ public:
void set_time_scale(float p_scale);
float get_time_scale();
+ bool is_ok_left_and_cancel_right() const;
+
static _OS *get_singleton() { return singleton; }
_OS();
@@ -248,6 +250,8 @@ public:
Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
+ bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const;
+
DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius);
DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius);
DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes);
diff --git a/core/dvector.h b/core/dvector.h
index 72661882cd..29be417844 100644
--- a/core/dvector.h
+++ b/core/dvector.h
@@ -262,6 +262,23 @@ public:
w[bs+i]=r[i];
}
+
+ Error insert(int p_pos,const T& p_val) {
+
+ int s=size();
+ ERR_FAIL_INDEX_V(p_pos,s+1,ERR_INVALID_PARAMETER);
+ resize(s+1);
+ {
+ Write w = write();
+ for (int i=s;i>p_pos;i--)
+ w[i]=w[i-1];
+ w[p_pos]=p_val;
+ }
+
+ return OK;
+ }
+
+
bool is_locked() const { return mem.is_locked(); }
inline const T operator[](int p_index) const;
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index faead675d4..c7906018e9 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -273,7 +273,7 @@ Error HTTPClient::poll(){
while(true) {
uint8_t byte;
int rec=0;
- Error err = connection->get_partial_data(&byte,1,rec);
+ Error err = _get_http_data(&byte,1,rec);
if (err!=OK) {
close();
status=STATUS_CONNECTION_ERROR;
@@ -417,7 +417,7 @@ ByteArray HTTPClient::read_response_body_chunk() {
//reading len
uint8_t b;
int rec=0;
- err = connection->get_partial_data(&b,1,rec);
+ err = _get_http_data(&b,1,rec);
if (rec==0)
break;
@@ -471,7 +471,7 @@ ByteArray HTTPClient::read_response_body_chunk() {
} else {
int rec=0;
- err = connection->get_partial_data(&chunk[chunk.size()-chunk_left],chunk_left,rec);
+ err = _get_http_data(&chunk[chunk.size()-chunk_left],chunk_left,rec);
if (rec==0) {
break;
}
@@ -502,18 +502,23 @@ ByteArray HTTPClient::read_response_body_chunk() {
}
} else {
+
+ int to_read = MIN(body_left,read_chunk_size);
ByteArray ret;
- ret.resize(MAX(body_left,tmp_read.size()));
+ ret.resize(to_read);
ByteArray::Write w = ret.write();
int _offset = 0;
- while (body_left > 0) {
- ByteArray::Write r = tmp_read.write();
+ while (to_read > 0) {
int rec=0;
- err = connection->get_partial_data(r.ptr(),MIN(body_left,tmp_read.size()),rec);
+ err = _get_http_data(w.ptr()+_offset,to_read,rec);
if (rec>0) {
- copymem(w.ptr()+_offset,r.ptr(),rec);
body_left-=rec;
+ to_read-=rec;
_offset += rec;
+ } else {
+ if (to_read>0) //ended up reading less
+ ret.resize(_offset);
+ break;
}
}
if (body_left==0) {
@@ -557,6 +562,20 @@ bool HTTPClient::is_blocking_mode_enabled() const{
return blocking;
}
+Error HTTPClient::_get_http_data(uint8_t* p_buffer, int p_bytes,int &r_received) {
+
+ if (blocking) {
+
+ Error err = connection->get_data(p_buffer,p_bytes);
+ if (err==OK)
+ r_received=p_bytes;
+ else
+ r_received=0;
+ return err;
+ } else {
+ return connection->get_partial_data(p_buffer,p_bytes,r_received);
+ }
+}
void HTTPClient::_bind_methods() {
@@ -574,6 +593,7 @@ void HTTPClient::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_response_headers_as_dictionary"),&HTTPClient::_get_response_headers_as_dictionary);
ObjectTypeDB::bind_method(_MD("get_response_body_length"),&HTTPClient::get_response_body_length);
ObjectTypeDB::bind_method(_MD("read_response_body_chunk"),&HTTPClient::read_response_body_chunk);
+ ObjectTypeDB::bind_method(_MD("set_read_chunk_size","bytes"),&HTTPClient::set_read_chunk_size);
ObjectTypeDB::bind_method(_MD("set_blocking_mode","enabled"),&HTTPClient::set_blocking_mode);
ObjectTypeDB::bind_method(_MD("is_blocking_mode_enabled"),&HTTPClient::is_blocking_mode_enabled);
@@ -664,6 +684,11 @@ void HTTPClient::_bind_methods() {
}
+void HTTPClient::set_read_chunk_size(int p_size) {
+ ERR_FAIL_COND(p_size<256 || p_size>(1<<24));
+ read_chunk_size=p_size;
+}
+
HTTPClient::HTTPClient(){
tcp_connection = StreamPeerTCP::create_ref();
@@ -677,7 +702,7 @@ HTTPClient::HTTPClient(){
response_num=0;
ssl=false;
blocking=false;
- tmp_read.resize(4096);
+ read_chunk_size=4096;
}
HTTPClient::~HTTPClient(){
diff --git a/core/io/http_client.h b/core/io/http_client.h
index 09ad64f48a..d0ebaa4596 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -157,7 +157,10 @@ private:
static void _bind_methods();
StringArray _get_response_headers();
Dictionary _get_response_headers_as_dictionary();
- ByteArray tmp_read;
+ int read_chunk_size;
+
+ Error _get_http_data(uint8_t* p_buffer, int p_bytes,int &r_received);
+
public:
@@ -185,6 +188,7 @@ public:
void set_blocking_mode(bool p_enable); //useful mostly if running in a thread
bool is_blocking_mode_enabled() const;
+ void set_read_chunk_size(int p_size);
Error poll();
diff --git a/core/list.h b/core/list.h
index f581feb735..ef30e43d21 100644
--- a/core/list.h
+++ b/core/list.h
@@ -30,7 +30,7 @@
#define GLOBALS_LIST_H
#include "os/memory.h"
-
+#include "sort.h"
/**
* Generic Templatized Linked List Implementation.
@@ -551,7 +551,7 @@ public:
}
template<class C>
- void sort_custom() {
+ void sort_custom_inplace() {
if(size()<2)
return;
@@ -603,6 +603,58 @@ public:
_data->last=to;
}
+ template<class C>
+ struct AuxiliaryComparator {
+
+ C compare;
+ _FORCE_INLINE_ bool operator()(const Element *a,const Element* b) const {
+
+ return compare(a->value,b->value);
+ }
+ };
+
+ template<class C>
+ void sort_custom() {
+
+ //this version uses auxiliary memory for speed.
+ //if you don't want to use auxiliary memory, use the in_place version
+
+ int s = size();
+ if(s<2)
+ return;
+
+
+ Element **aux_buffer = memnew_arr(Element*,s);
+
+ int idx=0;
+ for(Element *E=front();E;E=E->next_ptr) {
+
+ aux_buffer[idx]=E;
+ idx++;
+ }
+
+ SortArray<Element*,AuxiliaryComparator<C> > sort;
+ sort.sort(aux_buffer,s);
+
+ _data->first=aux_buffer[0];
+ aux_buffer[0]->prev_ptr=NULL;
+ aux_buffer[0]->next_ptr=aux_buffer[1];
+
+ _data->last=aux_buffer[s-1];
+ aux_buffer[s-1]->prev_ptr=aux_buffer[s-2];
+ aux_buffer[s-1]->next_ptr=NULL;
+
+ for(int i=1;i<s-1;i++) {
+
+ aux_buffer[i]->prev_ptr=aux_buffer[i-1];
+ aux_buffer[i]->next_ptr=aux_buffer[i+1];
+
+ }
+
+ memdelete_arr(aux_buffer);
+ }
+
+
/**
* copy constructor for the list
*/
diff --git a/core/math/geometry.h b/core/math/geometry.h
index 81530e30c0..7e0cc01a22 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -511,6 +511,20 @@ public:
else
return p_segment[0]+n*d; // inside
}
+
+ static bool is_point_in_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c)
+ {
+ int as_x = s.x-a.x;
+ int as_y = s.y-a.y;
+
+ bool s_ab = (b.x-a.x)*as_y-(b.y-a.y)*as_x > 0;
+
+ if((c.x-a.x)*as_y-(c.y-a.y)*as_x > 0 == s_ab) return false;
+
+ if((c.x-b.x)*(s.y-b.y)-(c.y-b.y)*(s.x-b.x) > 0 != s_ab) return false;
+
+ return true;
+ }
static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2& p_point, const Vector2 *p_segment) {
Vector2 p=p_point-p_segment[0];
diff --git a/core/math/triangulator.cpp b/core/math/triangulator.cpp
new file mode 100644
index 0000000000..8f82d76823
--- /dev/null
+++ b/core/math/triangulator.cpp
@@ -0,0 +1,1550 @@
+//Copyright (C) 2011 by Ivan Fratric
+//
+//Permission is hereby granted, free of charge, to any person obtaining a copy
+//of this software and associated documentation files (the "Software"), to deal
+//in the Software without restriction, including without limitation the rights
+//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+//copies of the Software, and to permit persons to whom the Software is
+//furnished to do so, subject to the following conditions:
+//
+//The above copyright notice and this permission notice shall be included in
+//all copies or substantial portions of the Software.
+//
+//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+//THE SOFTWARE.
+
+
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
+
+#include "triangulator.h"
+
+
+#define TRIANGULATOR_VERTEXTYPE_REGULAR 0
+#define TRIANGULATOR_VERTEXTYPE_START 1
+#define TRIANGULATOR_VERTEXTYPE_END 2
+#define TRIANGULATOR_VERTEXTYPE_SPLIT 3
+#define TRIANGULATOR_VERTEXTYPE_MERGE 4
+
+TriangulatorPoly::TriangulatorPoly() {
+ hole = false;
+ numpoints = 0;
+ points = NULL;
+}
+
+TriangulatorPoly::~TriangulatorPoly() {
+ if(points) delete [] points;
+}
+
+void TriangulatorPoly::Clear() {
+ if(points) delete [] points;
+ hole = false;
+ numpoints = 0;
+ points = NULL;
+}
+
+void TriangulatorPoly::Init(long numpoints) {
+ Clear();
+ this->numpoints = numpoints;
+ points = new Vector2[numpoints];
+}
+
+void TriangulatorPoly::Triangle(Vector2 &p1, Vector2 &p2, Vector2 &p3) {
+ Init(3);
+ points[0] = p1;
+ points[1] = p2;
+ points[2] = p3;
+}
+
+TriangulatorPoly::TriangulatorPoly(const TriangulatorPoly &src) {
+ hole = src.hole;
+ numpoints = src.numpoints;
+ points = new Vector2[numpoints];
+ memcpy(points, src.points, numpoints*sizeof(Vector2));
+}
+
+TriangulatorPoly& TriangulatorPoly::operator=(const TriangulatorPoly &src) {
+ Clear();
+ hole = src.hole;
+ numpoints = src.numpoints;
+ points = new Vector2[numpoints];
+ memcpy(points, src.points, numpoints*sizeof(Vector2));
+ return *this;
+}
+
+int TriangulatorPoly::GetOrientation() {
+ long i1,i2;
+ real_t area = 0;
+ for(i1=0; i1<numpoints; i1++) {
+ i2 = i1+1;
+ if(i2 == numpoints) i2 = 0;
+ area += points[i1].x * points[i2].y - points[i1].y * points[i2].x;
+ }
+ if(area>0) return TRIANGULATOR_CCW;
+ if(area<0) return TRIANGULATOR_CW;
+ return 0;
+}
+
+void TriangulatorPoly::SetOrientation(int orientation) {
+ int polyorientation = GetOrientation();
+ if(polyorientation&&(polyorientation!=orientation)) {
+ Invert();
+ }
+}
+
+void TriangulatorPoly::Invert() {
+ long i;
+ Vector2 *invpoints;
+
+ invpoints = new Vector2[numpoints];
+ for(i=0;i<numpoints;i++) {
+ invpoints[i] = points[numpoints-i-1];
+ }
+
+ delete [] points;
+ points = invpoints;
+}
+
+Vector2 TriangulatorPartition::Normalize(const Vector2 &p) {
+ Vector2 r;
+ real_t n = sqrt(p.x*p.x + p.y*p.y);
+ if(n!=0) {
+ r = p/n;
+ } else {
+ r.x = 0;
+ r.y = 0;
+ }
+ return r;
+}
+
+real_t TriangulatorPartition::Distance(const Vector2 &p1, const Vector2 &p2) {
+ real_t dx,dy;
+ dx = p2.x - p1.x;
+ dy = p2.y - p1.y;
+ return(sqrt(dx*dx + dy*dy));
+}
+
+//checks if two lines intersect
+int TriangulatorPartition::Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21, Vector2 &p22) {
+ if((p11.x == p21.x)&&(p11.y == p21.y)) return 0;
+ if((p11.x == p22.x)&&(p11.y == p22.y)) return 0;
+ if((p12.x == p21.x)&&(p12.y == p21.y)) return 0;
+ if((p12.x == p22.x)&&(p12.y == p22.y)) return 0;
+
+ Vector2 v1ort,v2ort,v;
+ real_t dot11,dot12,dot21,dot22;
+
+ v1ort.x = p12.y-p11.y;
+ v1ort.y = p11.x-p12.x;
+
+ v2ort.x = p22.y-p21.y;
+ v2ort.y = p21.x-p22.x;
+
+ v = p21-p11;
+ dot21 = v.x*v1ort.x + v.y*v1ort.y;
+ v = p22-p11;
+ dot22 = v.x*v1ort.x + v.y*v1ort.y;
+
+ v = p11-p21;
+ dot11 = v.x*v2ort.x + v.y*v2ort.y;
+ v = p12-p21;
+ dot12 = v.x*v2ort.x + v.y*v2ort.y;
+
+ if(dot11*dot12>0) return 0;
+ if(dot21*dot22>0) return 0;
+
+ return 1;
+}
+
+//removes holes from inpolys by merging them with non-holes
+int TriangulatorPartition::RemoveHoles(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *outpolys) {
+ List<TriangulatorPoly> polys;
+ List<TriangulatorPoly>::Element *holeiter,*polyiter,*iter,*iter2;
+ long i,i2,holepointindex,polypointindex;
+ Vector2 holepoint,polypoint,bestpolypoint;
+ Vector2 linep1,linep2;
+ Vector2 v1,v2;
+ TriangulatorPoly newpoly;
+ bool hasholes;
+ bool pointvisible;
+ bool pointfound;
+
+ //check for trivial case (no holes)
+ hasholes = false;
+ for(iter = inpolys->front(); iter; iter=iter->next()) {
+ if(iter->get().IsHole()) {
+ hasholes = true;
+ break;
+ }
+ }
+ if(!hasholes) {
+ for(iter = inpolys->front(); iter; iter=iter->next()) {
+ outpolys->push_back(iter->get());
+ }
+ return 1;
+ }
+
+ polys = *inpolys;
+
+ while(1) {
+ //find the hole point with the largest x
+ hasholes = false;
+ for(iter = polys.front(); iter; iter=iter->next()) {
+ if(!iter->get().IsHole()) continue;
+
+ if(!hasholes) {
+ hasholes = true;
+ holeiter = iter;
+ holepointindex = 0;
+ }
+
+ for(i=0; i < iter->get().GetNumPoints(); i++) {
+ if(iter->get().GetPoint(i).x > holeiter->get().GetPoint(holepointindex).x) {
+ holeiter = iter;
+ holepointindex = i;
+ }
+ }
+ }
+ if(!hasholes) break;
+ holepoint = holeiter->get().GetPoint(holepointindex);
+
+ pointfound = false;
+ for(iter = polys.front(); iter; iter=iter->next()) {
+ if(iter->get().IsHole()) continue;
+ for(i=0; i < iter->get().GetNumPoints(); i++) {
+ if(iter->get().GetPoint(i).x <= holepoint.x) continue;
+ if(!InCone(iter->get().GetPoint((i+iter->get().GetNumPoints()-1)%(iter->get().GetNumPoints())),
+ iter->get().GetPoint(i),
+ iter->get().GetPoint((i+1)%(iter->get().GetNumPoints())),
+ holepoint))
+ continue;
+ polypoint = iter->get().GetPoint(i);
+ if(pointfound) {
+ v1 = Normalize(polypoint-holepoint);
+ v2 = Normalize(bestpolypoint-holepoint);
+ if(v2.x > v1.x) continue;
+ }
+ pointvisible = true;
+ for(iter2 = polys.front(); iter2; iter2=iter2->next()) {
+ if(iter2->get().IsHole()) continue;
+ for(i2=0; i2 < iter2->get().GetNumPoints(); i2++) {
+ linep1 = iter2->get().GetPoint(i2);
+ linep2 = iter2->get().GetPoint((i2+1)%(iter2->get().GetNumPoints()));
+ if(Intersects(holepoint,polypoint,linep1,linep2)) {
+ pointvisible = false;
+ break;
+ }
+ }
+ if(!pointvisible) break;
+ }
+ if(pointvisible) {
+ pointfound = true;
+ bestpolypoint = polypoint;
+ polyiter = iter;
+ polypointindex = i;
+ }
+ }
+ }
+
+ if(!pointfound) return 0;
+
+ newpoly.Init(holeiter->get().GetNumPoints() + polyiter->get().GetNumPoints() + 2);
+ i2 = 0;
+ for(i=0;i<=polypointindex;i++) {
+ newpoly[i2] = polyiter->get().GetPoint(i);
+ i2++;
+ }
+ for(i=0;i<=holeiter->get().GetNumPoints();i++) {
+ newpoly[i2] = holeiter->get().GetPoint((i+holepointindex)%holeiter->get().GetNumPoints());
+ i2++;
+ }
+ for(i=polypointindex;i<polyiter->get().GetNumPoints();i++) {
+ newpoly[i2] = polyiter->get().GetPoint(i);
+ i2++;
+ }
+
+ polys.erase(holeiter);
+ polys.erase(polyiter);
+ polys.push_back(newpoly);
+ }
+
+ for(iter = polys.front(); iter; iter=iter->next()) {
+ outpolys->push_back(iter->get());
+ }
+
+ return 1;
+}
+
+bool TriangulatorPartition::IsConvex(Vector2& p1, Vector2& p2, Vector2& p3) {
+ real_t tmp;
+ tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y);
+ if(tmp>0) return 1;
+ else return 0;
+}
+
+bool TriangulatorPartition::IsReflex(Vector2& p1, Vector2& p2, Vector2& p3) {
+ real_t tmp;
+ tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y);
+ if(tmp<0) return 1;
+ else return 0;
+}
+
+bool TriangulatorPartition::IsInside(Vector2& p1, Vector2& p2, Vector2& p3, Vector2 &p) {
+ if(IsConvex(p1,p,p2)) return false;
+ if(IsConvex(p2,p,p3)) return false;
+ if(IsConvex(p3,p,p1)) return false;
+ return true;
+}
+
+bool TriangulatorPartition::InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p) {
+ bool convex;
+
+ convex = IsConvex(p1,p2,p3);
+
+ if(convex) {
+ if(!IsConvex(p1,p2,p)) return false;
+ if(!IsConvex(p2,p3,p)) return false;
+ return true;
+ } else {
+ if(IsConvex(p1,p2,p)) return true;
+ if(IsConvex(p2,p3,p)) return true;
+ return false;
+ }
+}
+
+bool TriangulatorPartition::InCone(PartitionVertex *v, Vector2 &p) {
+ Vector2 p1,p2,p3;
+
+ p1 = v->previous->p;
+ p2 = v->p;
+ p3 = v->next->p;
+
+ return InCone(p1,p2,p3,p);
+}
+
+void TriangulatorPartition::UpdateVertexReflexity(PartitionVertex *v) {
+ PartitionVertex *v1,*v3;
+ v1 = v->previous;
+ v3 = v->next;
+ v->isConvex = !IsReflex(v1->p,v->p,v3->p);
+}
+
+void TriangulatorPartition::UpdateVertex(PartitionVertex *v, PartitionVertex *vertices, long numvertices) {
+ long i;
+ PartitionVertex *v1,*v3;
+ Vector2 vec1,vec3;
+
+ v1 = v->previous;
+ v3 = v->next;
+
+ v->isConvex = IsConvex(v1->p,v->p,v3->p);
+
+ vec1 = Normalize(v1->p - v->p);
+ vec3 = Normalize(v3->p - v->p);
+ v->angle = vec1.x*vec3.x + vec1.y*vec3.y;
+
+ if(v->isConvex) {
+ v->isEar = true;
+ for(i=0;i<numvertices;i++) {
+ if((vertices[i].p.x==v->p.x)&&(vertices[i].p.y==v->p.y)) continue;
+ if((vertices[i].p.x==v1->p.x)&&(vertices[i].p.y==v1->p.y)) continue;
+ if((vertices[i].p.x==v3->p.x)&&(vertices[i].p.y==v3->p.y)) continue;
+ if(IsInside(v1->p,v->p,v3->p,vertices[i].p)) {
+ v->isEar = false;
+ break;
+ }
+ }
+ } else {
+ v->isEar = false;
+ }
+}
+
+//triangulation by ear removal
+int TriangulatorPartition::Triangulate_EC(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) {
+ long numvertices;
+ PartitionVertex *vertices;
+ PartitionVertex *ear;
+ TriangulatorPoly triangle;
+ long i,j;
+ bool earfound;
+
+ if(poly->GetNumPoints() < 3) return 0;
+ if(poly->GetNumPoints() == 3) {
+ triangles->push_back(*poly);
+ return 1;
+ }
+
+ numvertices = poly->GetNumPoints();
+
+ vertices = new PartitionVertex[numvertices];
+ for(i=0;i<numvertices;i++) {
+ vertices[i].isActive = true;
+ vertices[i].p = poly->GetPoint(i);
+ if(i==(numvertices-1)) vertices[i].next=&(vertices[0]);
+ else vertices[i].next=&(vertices[i+1]);
+ if(i==0) vertices[i].previous = &(vertices[numvertices-1]);
+ else vertices[i].previous = &(vertices[i-1]);
+ }
+ for(i=0;i<numvertices;i++) {
+ UpdateVertex(&vertices[i],vertices,numvertices);
+ }
+
+ for(i=0;i<numvertices-3;i++) {
+ earfound = false;
+ //find the most extruded ear
+ for(j=0;j<numvertices;j++) {
+ if(!vertices[j].isActive) continue;
+ if(!vertices[j].isEar) continue;
+ if(!earfound) {
+ earfound = true;
+ ear = &(vertices[j]);
+ } else {
+ if(vertices[j].angle > ear->angle) {
+ ear = &(vertices[j]);
+ }
+ }
+ }
+ if(!earfound) {
+ delete [] vertices;
+ return 0;
+ }
+
+ triangle.Triangle(ear->previous->p,ear->p,ear->next->p);
+ triangles->push_back(triangle);
+
+ ear->isActive = false;
+ ear->previous->next = ear->next;
+ ear->next->previous = ear->previous;
+
+ if(i==numvertices-4) break;
+
+ UpdateVertex(ear->previous,vertices,numvertices);
+ UpdateVertex(ear->next,vertices,numvertices);
+ }
+ for(i=0;i<numvertices;i++) {
+ if(vertices[i].isActive) {
+ triangle.Triangle(vertices[i].previous->p,vertices[i].p,vertices[i].next->p);
+ triangles->push_back(triangle);
+ break;
+ }
+ }
+
+ delete [] vertices;
+
+ return 1;
+}
+
+int TriangulatorPartition::Triangulate_EC(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) {
+ List<TriangulatorPoly> outpolys;
+ List<TriangulatorPoly>::Element*iter;
+
+ if(!RemoveHoles(inpolys,&outpolys)) return 0;
+ for(iter=outpolys.front();iter;iter=iter->next()) {
+ if(!Triangulate_EC(&(iter->get()),triangles)) return 0;
+ }
+ return 1;
+}
+
+int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) {
+ List<TriangulatorPoly> triangles;
+ List<TriangulatorPoly>::Element *iter1,*iter2;
+ TriangulatorPoly *poly1,*poly2;
+ TriangulatorPoly newpoly;
+ Vector2 d1,d2,p1,p2,p3;
+ long i11,i12,i21,i22,i13,i23,j,k;
+ bool isdiagonal;
+ long numreflex;
+
+ //check if the poly is already convex
+ numreflex = 0;
+ for(i11=0;i11<poly->GetNumPoints();i11++) {
+ if(i11==0) i12 = poly->GetNumPoints()-1;
+ else i12=i11-1;
+ if(i11==(poly->GetNumPoints()-1)) i13=0;
+ else i13=i11+1;
+ if(IsReflex(poly->GetPoint(i12),poly->GetPoint(i11),poly->GetPoint(i13))) {
+ numreflex = 1;
+ break;
+ }
+ }
+ if(numreflex == 0) {
+ parts->push_back(*poly);
+ return 1;
+ }
+
+ if(!Triangulate_EC(poly,&triangles)) return 0;
+
+ for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) {
+ poly1 = &(iter1->get());
+ for(i11=0;i11<poly1->GetNumPoints();i11++) {
+ d1 = poly1->GetPoint(i11);
+ i12 = (i11+1)%(poly1->GetNumPoints());
+ d2 = poly1->GetPoint(i12);
+
+ isdiagonal = false;
+ for(iter2 = iter1; iter2 ; iter2=iter2->next()) {
+ if(iter1 == iter2) continue;
+ poly2 = &(iter2->get());
+
+ for(i21=0;i21<poly2->GetNumPoints();i21++) {
+ if((d2.x != poly2->GetPoint(i21).x)||(d2.y != poly2->GetPoint(i21).y)) continue;
+ i22 = (i21+1)%(poly2->GetNumPoints());
+ if((d1.x != poly2->GetPoint(i22).x)||(d1.y != poly2->GetPoint(i22).y)) continue;
+ isdiagonal = true;
+ break;
+ }
+ if(isdiagonal) break;
+ }
+
+ if(!isdiagonal) continue;
+
+ p2 = poly1->GetPoint(i11);
+ if(i11 == 0) i13 = poly1->GetNumPoints()-1;
+ else i13 = i11-1;
+ p1 = poly1->GetPoint(i13);
+ if(i22 == (poly2->GetNumPoints()-1)) i23 = 0;
+ else i23 = i22+1;
+ p3 = poly2->GetPoint(i23);
+
+ if(!IsConvex(p1,p2,p3)) continue;
+
+ p2 = poly1->GetPoint(i12);
+ if(i12 == (poly1->GetNumPoints()-1)) i13 = 0;
+ else i13 = i12+1;
+ p3 = poly1->GetPoint(i13);
+ if(i21 == 0) i23 = poly2->GetNumPoints()-1;
+ else i23 = i21-1;
+ p1 = poly2->GetPoint(i23);
+
+ if(!IsConvex(p1,p2,p3)) continue;
+
+ newpoly.Init(poly1->GetNumPoints()+poly2->GetNumPoints()-2);
+ k = 0;
+ for(j=i12;j!=i11;j=(j+1)%(poly1->GetNumPoints())) {
+ newpoly[k] = poly1->GetPoint(j);
+ k++;
+ }
+ for(j=i22;j!=i21;j=(j+1)%(poly2->GetNumPoints())) {
+ newpoly[k] = poly2->GetPoint(j);
+ k++;
+ }
+
+ triangles.erase(iter2);
+ iter1->get() = newpoly;
+ poly1 = &(iter1->get());
+ i11 = -1;
+
+ continue;
+ }
+ }
+
+ for(iter1 = triangles.front(); iter1 ; iter1=iter1->next()) {
+ parts->push_back(iter1->get());
+ }
+
+ return 1;
+}
+
+int TriangulatorPartition::ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts) {
+ List<TriangulatorPoly> outpolys;
+ List<TriangulatorPoly>::Element* iter;
+
+ if(!RemoveHoles(inpolys,&outpolys)) return 0;
+ for(iter=outpolys.front();iter;iter=iter->next()) {
+ if(!ConvexPartition_HM(&(iter->get()),parts)) return 0;
+ }
+ return 1;
+}
+
+//minimum-weight polygon triangulation by dynamic programming
+//O(n^3) time complexity
+//O(n^2) space complexity
+int TriangulatorPartition::Triangulate_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) {
+ long i,j,k,gap,n;
+ DPState **dpstates;
+ Vector2 p1,p2,p3,p4;
+ long bestvertex;
+ real_t weight,minweight,d1,d2;
+ Diagonal diagonal,newdiagonal;
+ List<Diagonal> diagonals;
+ TriangulatorPoly triangle;
+ int ret = 1;
+
+ n = poly->GetNumPoints();
+ dpstates = new DPState *[n];
+ for(i=1;i<n;i++) {
+ dpstates[i] = new DPState[i];
+ }
+
+ //init states and visibility
+ for(i=0;i<(n-1);i++) {
+ p1 = poly->GetPoint(i);
+ for(j=i+1;j<n;j++) {
+ dpstates[j][i].visible = true;
+ dpstates[j][i].weight = 0;
+ dpstates[j][i].bestvertex = -1;
+ if(j!=(i+1)) {
+ p2 = poly->GetPoint(j);
+
+ //visibility check
+ if(i==0) p3 = poly->GetPoint(n-1);
+ else p3 = poly->GetPoint(i-1);
+ if(i==(n-1)) p4 = poly->GetPoint(0);
+ else p4 = poly->GetPoint(i+1);
+ if(!InCone(p3,p1,p4,p2)) {
+ dpstates[j][i].visible = false;
+ continue;
+ }
+
+ if(j==0) p3 = poly->GetPoint(n-1);
+ else p3 = poly->GetPoint(j-1);
+ if(j==(n-1)) p4 = poly->GetPoint(0);
+ else p4 = poly->GetPoint(j+1);
+ if(!InCone(p3,p2,p4,p1)) {
+ dpstates[j][i].visible = false;
+ continue;
+ }
+
+ for(k=0;k<n;k++) {
+ p3 = poly->GetPoint(k);
+ if(k==(n-1)) p4 = poly->GetPoint(0);
+ else p4 = poly->GetPoint(k+1);
+ if(Intersects(p1,p2,p3,p4)) {
+ dpstates[j][i].visible = false;
+ break;
+ }
+ }
+ }
+ }
+ }
+ dpstates[n-1][0].visible = true;
+ dpstates[n-1][0].weight = 0;
+ dpstates[n-1][0].bestvertex = -1;
+
+ for(gap = 2; gap<n; gap++) {
+ for(i=0; i<(n-gap); i++) {
+ j = i+gap;
+ if(!dpstates[j][i].visible) continue;
+ bestvertex = -1;
+ for(k=(i+1);k<j;k++) {
+ if(!dpstates[k][i].visible) continue;
+ if(!dpstates[j][k].visible) continue;
+
+ if(k<=(i+1)) d1=0;
+ else d1 = Distance(poly->GetPoint(i),poly->GetPoint(k));
+ if(j<=(k+1)) d2=0;
+ else d2 = Distance(poly->GetPoint(k),poly->GetPoint(j));
+
+ weight = dpstates[k][i].weight + dpstates[j][k].weight + d1 + d2;
+
+ if((bestvertex == -1)||(weight<minweight)) {
+ bestvertex = k;
+ minweight = weight;
+ }
+ }
+ if(bestvertex == -1) {
+ for(i=1;i<n;i++) {
+ delete [] dpstates[i];
+ }
+ delete [] dpstates;
+
+ return 0;
+ }
+
+ dpstates[j][i].bestvertex = bestvertex;
+ dpstates[j][i].weight = minweight;
+ }
+ }
+
+ newdiagonal.index1 = 0;
+ newdiagonal.index2 = n-1;
+ diagonals.push_back(newdiagonal);
+ while(!diagonals.empty()) {
+ diagonal = (diagonals.front()->get());
+ diagonals.pop_front();
+ bestvertex = dpstates[diagonal.index2][diagonal.index1].bestvertex;
+ if(bestvertex == -1) {
+ ret = 0;
+ break;
+ }
+ triangle.Triangle(poly->GetPoint(diagonal.index1),poly->GetPoint(bestvertex),poly->GetPoint(diagonal.index2));
+ triangles->push_back(triangle);
+ if(bestvertex > (diagonal.index1+1)) {
+ newdiagonal.index1 = diagonal.index1;
+ newdiagonal.index2 = bestvertex;
+ diagonals.push_back(newdiagonal);
+ }
+ if(diagonal.index2 > (bestvertex+1)) {
+ newdiagonal.index1 = bestvertex;
+ newdiagonal.index2 = diagonal.index2;
+ diagonals.push_back(newdiagonal);
+ }
+ }
+
+ for(i=1;i<n;i++) {
+ delete [] dpstates[i];
+ }
+ delete [] dpstates;
+
+ return ret;
+}
+
+void TriangulatorPartition::UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates) {
+ Diagonal newdiagonal;
+ List<Diagonal> *pairs;
+ long w2;
+
+ w2 = dpstates[a][b].weight;
+ if(w>w2) return;
+
+ pairs = &(dpstates[a][b].pairs);
+ newdiagonal.index1 = i;
+ newdiagonal.index2 = j;
+
+ if(w<w2) {
+ pairs->clear();
+ pairs->push_front(newdiagonal);
+ dpstates[a][b].weight = w;
+ } else {
+ if((!pairs->empty())&&(i <= pairs->front()->get().index1)) return;
+ while((!pairs->empty())&&(pairs->front()->get().index2 >= j)) pairs->pop_front();
+ pairs->push_front(newdiagonal);
+ }
+}
+
+void TriangulatorPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) {
+ List<Diagonal> *pairs;
+ List<Diagonal>::Element *iter,*lastiter;
+ long top;
+ long w;
+
+ if(!dpstates[i][j].visible) return;
+ top = j;
+ w = dpstates[i][j].weight;
+ if(k-j > 1) {
+ if (!dpstates[j][k].visible) return;
+ w += dpstates[j][k].weight + 1;
+ }
+ if(j-i > 1) {
+ pairs = &(dpstates[i][j].pairs);
+ iter = NULL;
+ lastiter = NULL;
+ while(iter!=pairs->front()) {
+ if (!iter)
+ iter=pairs->back();
+ else
+ iter=iter->prev();
+
+ if(!IsReflex(vertices[iter->get().index2].p,vertices[j].p,vertices[k].p)) lastiter = iter;
+ else break;
+ }
+ if(lastiter == NULL) w++;
+ else {
+ if(IsReflex(vertices[k].p,vertices[i].p,vertices[lastiter->get().index1].p)) w++;
+ else top = lastiter->get().index1;
+ }
+ }
+ UpdateState(i,k,w,top,j,dpstates);
+}
+
+void TriangulatorPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) {
+ List<Diagonal> *pairs;
+ List<Diagonal>::Element* iter,*lastiter;
+ long top;
+ long w;
+
+ if(!dpstates[j][k].visible) return;
+ top = j;
+ w = dpstates[j][k].weight;
+
+ if (j-i > 1) {
+ if (!dpstates[i][j].visible) return;
+ w += dpstates[i][j].weight + 1;
+ }
+ if (k-j > 1) {
+ pairs = &(dpstates[j][k].pairs);
+
+ iter = pairs->front();
+ if((!pairs->empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p))) {
+ lastiter = iter;
+ while(iter!=NULL) {
+ if(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->get().index1].p)) {
+ lastiter = iter;
+ iter=iter->next();
+ }
+ else break;
+ }
+ if(IsReflex(vertices[lastiter->get().index2].p,vertices[k].p,vertices[i].p)) w++;
+ else top = lastiter->get().index2;
+ } else w++;
+ }
+ UpdateState(i,k,w,j,top,dpstates);
+}
+
+int TriangulatorPartition::ConvexPartition_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *parts) {
+ Vector2 p1,p2,p3,p4;
+ PartitionVertex *vertices;
+ DPState2 **dpstates;
+ long i,j,k,n,gap;
+ List<Diagonal> diagonals,diagonals2;
+ Diagonal diagonal,newdiagonal;
+ List<Diagonal> *pairs,*pairs2;
+ List<Diagonal>::Element* iter,*iter2;
+ int ret;
+ TriangulatorPoly newpoly;
+ List<long> indices;
+ List<long>::Element* iiter;
+ bool ijreal,jkreal;
+
+ n = poly->GetNumPoints();
+ vertices = new PartitionVertex[n];
+
+ dpstates = new DPState2 *[n];
+ for(i=0;i<n;i++) {
+ dpstates[i] = new DPState2[n];
+ }
+
+ //init vertex information
+ for(i=0;i<n;i++) {
+ vertices[i].p = poly->GetPoint(i);
+ vertices[i].isActive = true;
+ if(i==0) vertices[i].previous = &(vertices[n-1]);
+ else vertices[i].previous = &(vertices[i-1]);
+ if(i==(poly->GetNumPoints()-1)) vertices[i].next = &(vertices[0]);
+ else vertices[i].next = &(vertices[i+1]);
+ }
+ for(i=1;i<n;i++) {
+ UpdateVertexReflexity(&(vertices[i]));
+ }
+
+ //init states and visibility
+ for(i=0;i<(n-1);i++) {
+ p1 = poly->GetPoint(i);
+ for(j=i+1;j<n;j++) {
+ dpstates[i][j].visible = true;
+ if(j==i+1) {
+ dpstates[i][j].weight = 0;
+ } else {
+ dpstates[i][j].weight = 2147483647;
+ }
+ if(j!=(i+1)) {
+ p2 = poly->GetPoint(j);
+
+ //visibility check
+ if(!InCone(&vertices[i],p2)) {
+ dpstates[i][j].visible = false;
+ continue;
+ }
+ if(!InCone(&vertices[j],p1)) {
+ dpstates[i][j].visible = false;
+ continue;
+ }
+
+ for(k=0;k<n;k++) {
+ p3 = poly->GetPoint(k);
+ if(k==(n-1)) p4 = poly->GetPoint(0);
+ else p4 = poly->GetPoint(k+1);
+ if(Intersects(p1,p2,p3,p4)) {
+ dpstates[i][j].visible = false;
+ break;
+ }
+ }
+ }
+ }
+ }
+ for(i=0;i<(n-2);i++) {
+ j = i+2;
+ if(dpstates[i][j].visible) {
+ dpstates[i][j].weight = 0;
+ newdiagonal.index1 = i+1;
+ newdiagonal.index2 = i+1;
+ dpstates[i][j].pairs.push_back(newdiagonal);
+ }
+ }
+
+ dpstates[0][n-1].visible = true;
+ vertices[0].isConvex = false; //by convention
+
+ for(gap=3; gap<n; gap++) {
+ for(i=0;i<n-gap;i++) {
+ if(vertices[i].isConvex) continue;
+ k = i+gap;
+ if(dpstates[i][k].visible) {
+ if(!vertices[k].isConvex) {
+ for(j=i+1;j<k;j++) TypeA(i,j,k,vertices,dpstates);
+ } else {
+ for(j=i+1;j<(k-1);j++) {
+ if(vertices[j].isConvex) continue;
+ TypeA(i,j,k,vertices,dpstates);
+ }
+ TypeA(i,k-1,k,vertices,dpstates);
+ }
+ }
+ }
+ for(k=gap;k<n;k++) {
+ if(vertices[k].isConvex) continue;
+ i = k-gap;
+ if((vertices[i].isConvex)&&(dpstates[i][k].visible)) {
+ TypeB(i,i+1,k,vertices,dpstates);
+ for(j=i+2;j<k;j++) {
+ if(vertices[j].isConvex) continue;
+ TypeB(i,j,k,vertices,dpstates);
+ }
+ }
+ }
+ }
+
+
+ //recover solution
+ ret = 1;
+ newdiagonal.index1 = 0;
+ newdiagonal.index2 = n-1;
+ diagonals.push_front(newdiagonal);
+ while(!diagonals.empty()) {
+ diagonal = (diagonals.front()->get());
+ diagonals.pop_front();
+ if((diagonal.index2 - diagonal.index1) <=1) continue;
+ pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs);
+ if(pairs->empty()) {
+ ret = 0;
+ break;
+ }
+ if(!vertices[diagonal.index1].isConvex) {
+ iter = pairs->back();
+
+ j = iter->get().index2;
+ newdiagonal.index1 = j;
+ newdiagonal.index2 = diagonal.index2;
+ diagonals.push_front(newdiagonal);
+ if((j - diagonal.index1)>1) {
+ if(iter->get().index1 != iter->get().index2) {
+ pairs2 = &(dpstates[diagonal.index1][j].pairs);
+ while(1) {
+ if(pairs2->empty()) {
+ ret = 0;
+ break;
+ }
+ iter2 = pairs2->back();
+
+ if(iter->get().index1 != iter2->get().index1) pairs2->pop_back();
+ else break;
+ }
+ if(ret == 0) break;
+ }
+ newdiagonal.index1 = diagonal.index1;
+ newdiagonal.index2 = j;
+ diagonals.push_front(newdiagonal);
+ }
+ } else {
+ iter = pairs->front();
+ j = iter->get().index1;
+ newdiagonal.index1 = diagonal.index1;
+ newdiagonal.index2 = j;
+ diagonals.push_front(newdiagonal);
+ if((diagonal.index2 - j) > 1) {
+ if(iter->get().index1 != iter->get().index2) {
+ pairs2 = &(dpstates[j][diagonal.index2].pairs);
+ while(1) {
+ if(pairs2->empty()) {
+ ret = 0;
+ break;
+ }
+ iter2 = pairs2->front();
+ if(iter->get().index2 != iter2->get().index2) pairs2->pop_front();
+ else break;
+ }
+ if(ret == 0) break;
+ }
+ newdiagonal.index1 = j;
+ newdiagonal.index2 = diagonal.index2;
+ diagonals.push_front(newdiagonal);
+ }
+ }
+ }
+
+ if(ret == 0) {
+ for(i=0;i<n;i++) {
+ delete [] dpstates[i];
+ }
+ delete [] dpstates;
+ delete [] vertices;
+
+ return ret;
+ }
+
+ newdiagonal.index1 = 0;
+ newdiagonal.index2 = n-1;
+ diagonals.push_front(newdiagonal);
+ while(!diagonals.empty()) {
+ diagonal = (diagonals.front())->get();
+ diagonals.pop_front();
+ if((diagonal.index2 - diagonal.index1) <= 1) continue;
+
+ indices.clear();
+ diagonals2.clear();
+ indices.push_back(diagonal.index1);
+ indices.push_back(diagonal.index2);
+ diagonals2.push_front(diagonal);
+
+ while(!diagonals2.empty()) {
+ diagonal = (diagonals2.front()->get());
+ diagonals2.pop_front();
+ if((diagonal.index2 - diagonal.index1) <= 1) continue;
+ ijreal = true;
+ jkreal = true;
+ pairs = &(dpstates[diagonal.index1][diagonal.index2].pairs);
+ if(!vertices[diagonal.index1].isConvex) {
+ iter = pairs->back();
+ j = iter->get().index2;
+ if(iter->get().index1 != iter->get().index2) ijreal = false;
+ } else {
+ iter = pairs->front();
+ j = iter->get().index1;
+ if(iter->get().index1 != iter->get().index2) jkreal = false;
+ }
+
+ newdiagonal.index1 = diagonal.index1;
+ newdiagonal.index2 = j;
+ if(ijreal) {
+ diagonals.push_back(newdiagonal);
+ } else {
+ diagonals2.push_back(newdiagonal);
+ }
+
+ newdiagonal.index1 = j;
+ newdiagonal.index2 = diagonal.index2;
+ if(jkreal) {
+ diagonals.push_back(newdiagonal);
+ } else {
+ diagonals2.push_back(newdiagonal);
+ }
+
+ indices.push_back(j);
+ }
+
+ indices.sort();
+ newpoly.Init((long)indices.size());
+ k=0;
+ for(iiter = indices.front();iiter;iiter=iiter->next()) {
+ newpoly[k] = vertices[iiter->get()].p;
+ k++;
+ }
+ parts->push_back(newpoly);
+ }
+
+ for(i=0;i<n;i++) {
+ delete [] dpstates[i];
+ }
+ delete [] dpstates;
+ delete [] vertices;
+
+ return ret;
+}
+
+//triangulates a set of polygons by first partitioning them into monotone polygons
+//O(n*log(n)) time complexity, O(n) space complexity
+//the algorithm used here is outlined in the book
+//"Computational Geometry: Algorithms and Applications"
+//by Mark de Berg, Otfried Cheong, Marc van Kreveld and Mark Overmars
+int TriangulatorPartition::MonotonePartition(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *monotonePolys) {
+ List<TriangulatorPoly>::Element *iter;
+ MonotoneVertex *vertices;
+ long i,numvertices,vindex,vindex2,newnumvertices,maxnumvertices;
+ long polystartindex, polyendindex;
+ TriangulatorPoly *poly;
+ MonotoneVertex *v,*v2,*vprev,*vnext;
+ ScanLineEdge newedge;
+ bool error = false;
+
+ numvertices = 0;
+ for(iter = inpolys->front(); iter ; iter=iter->next()) {
+ numvertices += iter->get().GetNumPoints();
+ }
+
+ maxnumvertices = numvertices*3;
+ vertices = new MonotoneVertex[maxnumvertices];
+ newnumvertices = numvertices;
+
+ polystartindex = 0;
+ for(iter = inpolys->front(); iter ; iter=iter->next()) {
+ poly = &(iter->get());
+ polyendindex = polystartindex + poly->GetNumPoints()-1;
+ for(i=0;i<poly->GetNumPoints();i++) {
+ vertices[i+polystartindex].p = poly->GetPoint(i);
+ if(i==0) vertices[i+polystartindex].previous = polyendindex;
+ else vertices[i+polystartindex].previous = i+polystartindex-1;
+ if(i==(poly->GetNumPoints()-1)) vertices[i+polystartindex].next = polystartindex;
+ else vertices[i+polystartindex].next = i+polystartindex+1;
+ }
+ polystartindex = polyendindex+1;
+ }
+
+ //construct the priority queue
+ long *priority = new long [numvertices];
+ for(i=0;i<numvertices;i++) priority[i] = i;
+ SortArray<long,VertexSorter> sorter;
+ sorter.compare.vertices=vertices;
+ sorter.sort(priority,numvertices);
+
+ //determine vertex types
+ char *vertextypes = new char[maxnumvertices];
+ for(i=0;i<numvertices;i++) {
+ v = &(vertices[i]);
+ vprev = &(vertices[v->previous]);
+ vnext = &(vertices[v->next]);
+
+ if(Below(vprev->p,v->p)&&Below(vnext->p,v->p)) {
+ if(IsConvex(vnext->p,vprev->p,v->p)) {
+ vertextypes[i] = TRIANGULATOR_VERTEXTYPE_START;
+ } else {
+ vertextypes[i] = TRIANGULATOR_VERTEXTYPE_SPLIT;
+ }
+ } else if(Below(v->p,vprev->p)&&Below(v->p,vnext->p)) {
+ if(IsConvex(vnext->p,vprev->p,v->p))
+ {
+ vertextypes[i] = TRIANGULATOR_VERTEXTYPE_END;
+ } else {
+ vertextypes[i] = TRIANGULATOR_VERTEXTYPE_MERGE;
+ }
+ } else {
+ vertextypes[i] = TRIANGULATOR_VERTEXTYPE_REGULAR;
+ }
+ }
+
+ //helpers
+ long *helpers = new long[maxnumvertices];
+
+ //binary search tree that holds edges intersecting the scanline
+ //note that while set doesn't actually have to be implemented as a tree
+ //complexity requirements for operations are the same as for the balanced binary search tree
+ Set<ScanLineEdge> edgeTree;
+ //store iterators to the edge tree elements
+ //this makes deleting existing edges much faster
+ Set<ScanLineEdge>::Element **edgeTreeIterators,*edgeIter;
+ edgeTreeIterators = new Set<ScanLineEdge>::Element*[maxnumvertices];
+// Pair<Set<ScanLineEdge>::Element*,bool> edgeTreeRet;
+ for(i = 0; i<numvertices; i++) edgeTreeIterators[i] = NULL;
+
+ //for each vertex
+ for(i=0;i<numvertices;i++) {
+ vindex = priority[i];
+ v = &(vertices[vindex]);
+ vindex2 = vindex;
+ v2 = v;
+
+ //depending on the vertex type, do the appropriate action
+ //comments in the following sections are copied from "Computational Geometry: Algorithms and Applications"
+ switch(vertextypes[vindex]) {
+ case TRIANGULATOR_VERTEXTYPE_START:
+ //Insert ei in T and set helper(ei) to vi.
+ newedge.p1 = v->p;
+ newedge.p2 = vertices[v->next].p;
+ newedge.index = vindex;
+ edgeTreeIterators[vindex] = edgeTree.insert(newedge);
+ helpers[vindex] = vindex;
+ break;
+
+ case TRIANGULATOR_VERTEXTYPE_END:
+ //if helper(ei-1) is a merge vertex
+ if(vertextypes[helpers[v->previous]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
+ //Insert the diagonal connecting vi to helper(ei-1) in D.
+ AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous],
+ vertextypes, edgeTreeIterators, &edgeTree, helpers);
+ }
+ //Delete ei-1 from T
+ edgeTree.erase(edgeTreeIterators[v->previous]);
+ break;
+
+ case TRIANGULATOR_VERTEXTYPE_SPLIT:
+ //Search in T to find the edge e j directly left of vi.
+ newedge.p1 = v->p;
+ newedge.p2 = v->p;
+ edgeIter = edgeTree.lower_bound(newedge);
+ if(edgeIter == edgeTree.front()) {
+ error = true;
+ break;
+ }
+ edgeIter=edgeIter->prev();
+ //Insert the diagonal connecting vi to helper(ej) in D.
+ AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index],
+ vertextypes, edgeTreeIterators, &edgeTree, helpers);
+ vindex2 = newnumvertices-2;
+ v2 = &(vertices[vindex2]);
+ //helper(e j)�vi
+ helpers[edgeIter->get().index] = vindex;
+ //Insert ei in T and set helper(ei) to vi.
+ newedge.p1 = v2->p;
+ newedge.p2 = vertices[v2->next].p;
+ newedge.index = vindex2;
+
+ edgeTreeIterators[vindex2] = edgeTree.insert(newedge);
+ helpers[vindex2] = vindex2;
+ break;
+
+ case TRIANGULATOR_VERTEXTYPE_MERGE:
+ //if helper(ei-1) is a merge vertex
+ if(vertextypes[helpers[v->previous]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
+ //Insert the diagonal connecting vi to helper(ei-1) in D.
+ AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous],
+ vertextypes, edgeTreeIterators, &edgeTree, helpers);
+ vindex2 = newnumvertices-2;
+ v2 = &(vertices[vindex2]);
+ }
+ //Delete ei-1 from T.
+ edgeTree.erase(edgeTreeIterators[v->previous]);
+ //Search in T to find the edge e j directly left of vi.
+ newedge.p1 = v->p;
+ newedge.p2 = v->p;
+ edgeIter = edgeTree.lower_bound(newedge);
+ if(edgeIter == edgeTree.front()) {
+ error = true;
+ break;
+ }
+ edgeIter=edgeIter->prev();
+ //if helper(ej) is a merge vertex
+ if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
+ //Insert the diagonal connecting vi to helper(e j) in D.
+ AddDiagonal(vertices,&newnumvertices,vindex2,helpers[edgeIter->get().index],
+ vertextypes, edgeTreeIterators, &edgeTree, helpers);
+ }
+ //helper(e j)�vi
+ helpers[edgeIter->get().index] = vindex2;
+ break;
+
+ case TRIANGULATOR_VERTEXTYPE_REGULAR:
+ //if the interior of P lies to the right of vi
+ if(Below(v->p,vertices[v->previous].p)) {
+ //if helper(ei-1) is a merge vertex
+ if(vertextypes[helpers[v->previous]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
+ //Insert the diagonal connecting vi to helper(ei-1) in D.
+ AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous],
+ vertextypes, edgeTreeIterators, &edgeTree, helpers);
+ vindex2 = newnumvertices-2;
+ v2 = &(vertices[vindex2]);
+ }
+ //Delete ei-1 from T.
+ edgeTree.erase(edgeTreeIterators[v->previous]);
+ //Insert ei in T and set helper(ei) to vi.
+ newedge.p1 = v2->p;
+ newedge.p2 = vertices[v2->next].p;
+ newedge.index = vindex2;
+ edgeTreeIterators[vindex2] = edgeTree.insert(newedge);
+ helpers[vindex2] = vindex;
+ } else {
+ //Search in T to find the edge ej directly left of vi.
+ newedge.p1 = v->p;
+ newedge.p2 = v->p;
+ edgeIter = edgeTree.lower_bound(newedge);
+ if(edgeIter == edgeTree.front()) {
+ error = true;
+ break;
+ }
+ edgeIter=edgeIter->prev();
+ //if helper(ej) is a merge vertex
+ if(vertextypes[helpers[edgeIter->get().index]]==TRIANGULATOR_VERTEXTYPE_MERGE) {
+ //Insert the diagonal connecting vi to helper(e j) in D.
+ AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->get().index],
+ vertextypes, edgeTreeIterators, &edgeTree, helpers);
+ }
+ //helper(e j)�vi
+ helpers[edgeIter->get().index] = vindex;
+ }
+ break;
+ }
+
+ if(error) break;
+ }
+
+ char *used = new char[newnumvertices];
+ memset(used,0,newnumvertices*sizeof(char));
+
+ if(!error) {
+ //return result
+ long size;
+ TriangulatorPoly mpoly;
+ for(i=0;i<newnumvertices;i++) {
+ if(used[i]) continue;
+ v = &(vertices[i]);
+ vnext = &(vertices[v->next]);
+ size = 1;
+ while(vnext!=v) {
+ vnext = &(vertices[vnext->next]);
+ size++;
+ }
+ mpoly.Init(size);
+ v = &(vertices[i]);
+ mpoly[0] = v->p;
+ vnext = &(vertices[v->next]);
+ size = 1;
+ used[i] = 1;
+ used[v->next] = 1;
+ while(vnext!=v) {
+ mpoly[size] = vnext->p;
+ used[vnext->next] = 1;
+ vnext = &(vertices[vnext->next]);
+ size++;
+ }
+ monotonePolys->push_back(mpoly);
+ }
+ }
+
+ //cleanup
+ delete [] vertices;
+ delete [] priority;
+ delete [] vertextypes;
+ delete [] edgeTreeIterators;
+ delete [] helpers;
+ delete [] used;
+
+ if(error) {
+ return 0;
+ } else {
+ return 1;
+ }
+}
+
+//adds a diagonal to the doubly-connected list of vertices
+void TriangulatorPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
+ char *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
+ Set<ScanLineEdge> *edgeTree, long *helpers)
+{
+ long newindex1,newindex2;
+
+ newindex1 = *numvertices;
+ (*numvertices)++;
+ newindex2 = *numvertices;
+ (*numvertices)++;
+
+ vertices[newindex1].p = vertices[index1].p;
+ vertices[newindex2].p = vertices[index2].p;
+
+ vertices[newindex2].next = vertices[index2].next;
+ vertices[newindex1].next = vertices[index1].next;
+
+ vertices[vertices[index2].next].previous = newindex2;
+ vertices[vertices[index1].next].previous = newindex1;
+
+ vertices[index1].next = newindex2;
+ vertices[newindex2].previous = index1;
+
+ vertices[index2].next = newindex1;
+ vertices[newindex1].previous = index2;
+
+ //update all relevant structures
+ vertextypes[newindex1] = vertextypes[index1];
+ edgeTreeIterators[newindex1] = edgeTreeIterators[index1];
+ helpers[newindex1] = helpers[index1];
+ if(edgeTreeIterators[newindex1] != NULL)
+ edgeTreeIterators[newindex1]->get().index = newindex1;
+ vertextypes[newindex2] = vertextypes[index2];
+ edgeTreeIterators[newindex2] = edgeTreeIterators[index2];
+ helpers[newindex2] = helpers[index2];
+ if(edgeTreeIterators[newindex2] != NULL)
+ edgeTreeIterators[newindex2]->get().index = newindex2;
+}
+
+bool TriangulatorPartition::Below(Vector2 &p1, Vector2 &p2) {
+ if(p1.y < p2.y) return true;
+ else if(p1.y == p2.y) {
+ if(p1.x < p2.x) return true;
+ }
+ return false;
+}
+
+
+
+
+
+//sorts in the falling order of y values, if y is equal, x is used instead
+bool TriangulatorPartition::VertexSorter::operator() (long index1, long index2) const {
+ if(vertices[index1].p.y > vertices[index2].p.y) return true;
+ else if(vertices[index1].p.y == vertices[index2].p.y) {
+ if(vertices[index1].p.x > vertices[index2].p.x) return true;
+ }
+ return false;
+}
+
+bool TriangulatorPartition::ScanLineEdge::IsConvex(const Vector2& p1, const Vector2& p2, const Vector2& p3) const {
+ real_t tmp;
+ tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y);
+ if(tmp>0) return 1;
+ else return 0;
+}
+
+bool TriangulatorPartition::ScanLineEdge::operator < (const ScanLineEdge & other) const {
+ if(other.p1.y == other.p2.y) {
+ if(p1.y == p2.y) {
+ if(p1.y < other.p1.y) return true;
+ else return false;
+ }
+ if(IsConvex(p1,p2,other.p1)) return true;
+ else return false;
+ } else if(p1.y == p2.y) {
+ if(IsConvex(other.p1,other.p2,p1)) return false;
+ else return true;
+ } else if(p1.y < other.p1.y) {
+ if(IsConvex(other.p1,other.p2,p1)) return false;
+ else return true;
+ } else {
+ if(IsConvex(p1,p2,other.p1)) return true;
+ else return false;
+ }
+}
+
+//triangulates monotone polygon
+//O(n) time, O(n) space complexity
+int TriangulatorPartition::TriangulateMonotone(TriangulatorPoly *inPoly, List<TriangulatorPoly> *triangles) {
+ long i,i2,j,topindex,bottomindex,leftindex,rightindex,vindex;
+ Vector2 *points;
+ long numpoints;
+ TriangulatorPoly triangle;
+
+ numpoints = inPoly->GetNumPoints();
+ points = inPoly->GetPoints();
+
+ //trivial calses
+ if(numpoints < 3) return 0;
+ if(numpoints == 3) {
+ triangles->push_back(*inPoly);
+ }
+
+ topindex = 0; bottomindex=0;
+ for(i=1;i<numpoints;i++) {
+ if(Below(points[i],points[bottomindex])) bottomindex = i;
+ if(Below(points[topindex],points[i])) topindex = i;
+ }
+
+ //check if the poly is really monotone
+ i = topindex;
+ while(i!=bottomindex) {
+ i2 = i+1; if(i2>=numpoints) i2 = 0;
+ if(!Below(points[i2],points[i])) return 0;
+ i = i2;
+ }
+ i = bottomindex;
+ while(i!=topindex) {
+ i2 = i+1; if(i2>=numpoints) i2 = 0;
+ if(!Below(points[i],points[i2])) return 0;
+ i = i2;
+ }
+
+ char *vertextypes = new char[numpoints];
+ long *priority = new long[numpoints];
+
+ //merge left and right vertex chains
+ priority[0] = topindex;
+ vertextypes[topindex] = 0;
+ leftindex = topindex+1; if(leftindex>=numpoints) leftindex = 0;
+ rightindex = topindex-1; if(rightindex<0) rightindex = numpoints-1;
+ for(i=1;i<(numpoints-1);i++) {
+ if(leftindex==bottomindex) {
+ priority[i] = rightindex;
+ rightindex--; if(rightindex<0) rightindex = numpoints-1;
+ vertextypes[priority[i]] = -1;
+ } else if(rightindex==bottomindex) {
+ priority[i] = leftindex;
+ leftindex++; if(leftindex>=numpoints) leftindex = 0;
+ vertextypes[priority[i]] = 1;
+ } else {
+ if(Below(points[leftindex],points[rightindex])) {
+ priority[i] = rightindex;
+ rightindex--; if(rightindex<0) rightindex = numpoints-1;
+ vertextypes[priority[i]] = -1;
+ } else {
+ priority[i] = leftindex;
+ leftindex++; if(leftindex>=numpoints) leftindex = 0;
+ vertextypes[priority[i]] = 1;
+ }
+ }
+ }
+ priority[i] = bottomindex;
+ vertextypes[bottomindex] = 0;
+
+ long *stack = new long[numpoints];
+ long stackptr = 0;
+
+ stack[0] = priority[0];
+ stack[1] = priority[1];
+ stackptr = 2;
+
+ //for each vertex from top to bottom trim as many triangles as possible
+ for(i=2;i<(numpoints-1);i++) {
+ vindex = priority[i];
+ if(vertextypes[vindex]!=vertextypes[stack[stackptr-1]]) {
+ for(j=0;j<(stackptr-1);j++) {
+ if(vertextypes[vindex]==1) {
+ triangle.Triangle(points[stack[j+1]],points[stack[j]],points[vindex]);
+ } else {
+ triangle.Triangle(points[stack[j]],points[stack[j+1]],points[vindex]);
+ }
+ triangles->push_back(triangle);
+ }
+ stack[0] = priority[i-1];
+ stack[1] = priority[i];
+ stackptr = 2;
+ } else {
+ stackptr--;
+ while(stackptr>0) {
+ if(vertextypes[vindex]==1) {
+ if(IsConvex(points[vindex],points[stack[stackptr-1]],points[stack[stackptr]])) {
+ triangle.Triangle(points[vindex],points[stack[stackptr-1]],points[stack[stackptr]]);
+ triangles->push_back(triangle);
+ stackptr--;
+ } else {
+ break;
+ }
+ } else {
+ if(IsConvex(points[vindex],points[stack[stackptr]],points[stack[stackptr-1]])) {
+ triangle.Triangle(points[vindex],points[stack[stackptr]],points[stack[stackptr-1]]);
+ triangles->push_back(triangle);
+ stackptr--;
+ } else {
+ break;
+ }
+ }
+ }
+ stackptr++;
+ stack[stackptr] = vindex;
+ stackptr++;
+ }
+ }
+ vindex = priority[i];
+ for(j=0;j<(stackptr-1);j++) {
+ if(vertextypes[stack[j+1]]==1) {
+ triangle.Triangle(points[stack[j]],points[stack[j+1]],points[vindex]);
+ } else {
+ triangle.Triangle(points[stack[j+1]],points[stack[j]],points[vindex]);
+ }
+ triangles->push_back(triangle);
+ }
+
+ delete [] priority;
+ delete [] vertextypes;
+ delete [] stack;
+
+ return 1;
+}
+
+int TriangulatorPartition::Triangulate_MONO(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles) {
+ List<TriangulatorPoly> monotone;
+ List<TriangulatorPoly>::Element* iter;
+
+ if(!MonotonePartition(inpolys,&monotone)) return 0;
+ for(iter = monotone.front(); iter;iter=iter->next()) {
+ if(!TriangulateMonotone(&(iter->get()),triangles)) return 0;
+ }
+ return 1;
+}
+
+int TriangulatorPartition::Triangulate_MONO(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles) {
+ List<TriangulatorPoly> polys;
+ polys.push_back(*poly);
+
+ return Triangulate_MONO(&polys, triangles);
+}
diff --git a/core/math/triangulator.h b/core/math/triangulator.h
new file mode 100644
index 0000000000..b6dd7e8236
--- /dev/null
+++ b/core/math/triangulator.h
@@ -0,0 +1,306 @@
+//Copyright (C) 2011 by Ivan Fratric
+//
+//Permission is hereby granted, free of charge, to any person obtaining a copy
+//of this software and associated documentation files (the "Software"), to deal
+//in the Software without restriction, including without limitation the rights
+//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+//copies of the Software, and to permit persons to whom the Software is
+//furnished to do so, subject to the following conditions:
+//
+//The above copyright notice and this permission notice shall be included in
+//all copies or substantial portions of the Software.
+//
+//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+//THE SOFTWARE.
+
+#ifndef TRIANGULATOR_H
+#define TRIANGULATOR_H
+
+#include "math_2d.h"
+#include "list.h"
+#include "set.h"
+//2D point structure
+
+
+#define TRIANGULATOR_CCW 1
+#define TRIANGULATOR_CW -1
+//Polygon implemented as an array of points with a 'hole' flag
+class TriangulatorPoly {
+protected:
+
+
+
+ Vector2 *points;
+ long numpoints;
+ bool hole;
+
+public:
+
+ //constructors/destructors
+ TriangulatorPoly();
+ ~TriangulatorPoly();
+
+ TriangulatorPoly(const TriangulatorPoly &src);
+ TriangulatorPoly& operator=(const TriangulatorPoly &src);
+
+ //getters and setters
+ long GetNumPoints() {
+ return numpoints;
+ }
+
+ bool IsHole() {
+ return hole;
+ }
+
+ void SetHole(bool hole) {
+ this->hole = hole;
+ }
+
+ Vector2 &GetPoint(long i) {
+ return points[i];
+ }
+
+ Vector2 *GetPoints() {
+ return points;
+ }
+
+ Vector2& operator[] (int i) {
+ return points[i];
+ }
+
+ //clears the polygon points
+ void Clear();
+
+ //inits the polygon with numpoints vertices
+ void Init(long numpoints);
+
+ //creates a triangle with points p1,p2,p3
+ void Triangle(Vector2 &p1, Vector2 &p2, Vector2 &p3);
+
+ //inverts the orfer of vertices
+ void Invert();
+
+ //returns the orientation of the polygon
+ //possible values:
+ // Triangulator_CCW : polygon vertices are in counter-clockwise order
+ // Triangulator_CW : polygon vertices are in clockwise order
+ // 0 : the polygon has no (measurable) area
+ int GetOrientation();
+
+ //sets the polygon orientation
+ //orientation can be
+ // Triangulator_CCW : sets vertices in counter-clockwise order
+ // Triangulator_CW : sets vertices in clockwise order
+ void SetOrientation(int orientation);
+};
+
+class TriangulatorPartition {
+protected:
+ struct PartitionVertex {
+ bool isActive;
+ bool isConvex;
+ bool isEar;
+
+ Vector2 p;
+ real_t angle;
+ PartitionVertex *previous;
+ PartitionVertex *next;
+ };
+
+ struct MonotoneVertex {
+ Vector2 p;
+ long previous;
+ long next;
+ };
+
+ struct VertexSorter{
+ mutable MonotoneVertex *vertices;
+ bool operator() (long index1, long index2) const;
+ };
+
+ struct Diagonal {
+ long index1;
+ long index2;
+ };
+
+ //dynamic programming state for minimum-weight triangulation
+ struct DPState {
+ bool visible;
+ real_t weight;
+ long bestvertex;
+ };
+
+ //dynamic programming state for convex partitioning
+ struct DPState2 {
+ bool visible;
+ long weight;
+ List<Diagonal> pairs;
+ };
+
+ //edge that intersects the scanline
+ struct ScanLineEdge {
+ mutable long index;
+ Vector2 p1;
+ Vector2 p2;
+
+ //determines if the edge is to the left of another edge
+ bool operator< (const ScanLineEdge & other) const;
+
+ bool IsConvex(const Vector2& p1, const Vector2& p2, const Vector2& p3) const;
+ };
+
+ //standard helper functions
+ bool IsConvex(Vector2& p1, Vector2& p2, Vector2& p3);
+ bool IsReflex(Vector2& p1, Vector2& p2, Vector2& p3);
+ bool IsInside(Vector2& p1, Vector2& p2, Vector2& p3, Vector2 &p);
+
+ bool InCone(Vector2 &p1, Vector2 &p2, Vector2 &p3, Vector2 &p);
+ bool InCone(PartitionVertex *v, Vector2 &p);
+
+ int Intersects(Vector2 &p11, Vector2 &p12, Vector2 &p21, Vector2 &p22);
+
+ Vector2 Normalize(const Vector2 &p);
+ real_t Distance(const Vector2 &p1, const Vector2 &p2);
+
+ //helper functions for Triangulate_EC
+ void UpdateVertexReflexity(PartitionVertex *v);
+ void UpdateVertex(PartitionVertex *v,PartitionVertex *vertices, long numvertices);
+
+ //helper functions for ConvexPartition_OPT
+ void UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates);
+ void TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates);
+ void TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates);
+
+ //helper functions for MonotonePartition
+ bool Below(Vector2 &p1, Vector2 &p2);
+ void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2,
+ char *vertextypes, Set<ScanLineEdge>::Element **edgeTreeIterators,
+ Set<ScanLineEdge> *edgeTree, long *helpers);
+
+ //triangulates a monotone polygon, used in Triangulate_MONO
+ int TriangulateMonotone(TriangulatorPoly *inPoly, List<TriangulatorPoly> *triangles);
+
+public:
+
+ //simple heuristic procedure for removing holes from a list of polygons
+ //works by creating a diagonal from the rightmost hole vertex to some visible vertex
+ //time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices
+ //space complexity: O(n)
+ //params:
+ // inpolys : a list of polygons that can contain holes
+ // vertices of all non-hole polys have to be in counter-clockwise order
+ // vertices of all hole polys have to be in clockwise order
+ // outpolys : a list of polygons without holes
+ //returns 1 on success, 0 on failure
+ int RemoveHoles(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *outpolys);
+
+ //triangulates a polygon by ear clipping
+ //time complexity O(n^2), n is the number of vertices
+ //space complexity: O(n)
+ //params:
+ // poly : an input polygon to be triangulated
+ // vertices have to be in counter-clockwise order
+ // triangles : a list of triangles (result)
+ //returns 1 on success, 0 on failure
+ int Triangulate_EC(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles);
+
+ //triangulates a list of polygons that may contain holes by ear clipping algorithm
+ //first calls RemoveHoles to get rid of the holes, and then Triangulate_EC for each resulting polygon
+ //time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices
+ //space complexity: O(n)
+ //params:
+ // inpolys : a list of polygons to be triangulated (can contain holes)
+ // vertices of all non-hole polys have to be in counter-clockwise order
+ // vertices of all hole polys have to be in clockwise order
+ // triangles : a list of triangles (result)
+ //returns 1 on success, 0 on failure
+ int Triangulate_EC(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles);
+
+ //creates an optimal polygon triangulation in terms of minimal edge length
+ //time complexity: O(n^3), n is the number of vertices
+ //space complexity: O(n^2)
+ //params:
+ // poly : an input polygon to be triangulated
+ // vertices have to be in counter-clockwise order
+ // triangles : a list of triangles (result)
+ //returns 1 on success, 0 on failure
+ int Triangulate_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles);
+
+ //triangulates a polygons by firstly partitioning it into monotone polygons
+ //time complexity: O(n*log(n)), n is the number of vertices
+ //space complexity: O(n)
+ //params:
+ // poly : an input polygon to be triangulated
+ // vertices have to be in counter-clockwise order
+ // triangles : a list of triangles (result)
+ //returns 1 on success, 0 on failure
+ int Triangulate_MONO(TriangulatorPoly *poly, List<TriangulatorPoly> *triangles);
+
+ //triangulates a list of polygons by firstly partitioning them into monotone polygons
+ //time complexity: O(n*log(n)), n is the number of vertices
+ //space complexity: O(n)
+ //params:
+ // inpolys : a list of polygons to be triangulated (can contain holes)
+ // vertices of all non-hole polys have to be in counter-clockwise order
+ // vertices of all hole polys have to be in clockwise order
+ // triangles : a list of triangles (result)
+ //returns 1 on success, 0 on failure
+ int Triangulate_MONO(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *triangles);
+
+ //creates a monotone partition of a list of polygons that can contain holes
+ //time complexity: O(n*log(n)), n is the number of vertices
+ //space complexity: O(n)
+ //params:
+ // inpolys : a list of polygons to be triangulated (can contain holes)
+ // vertices of all non-hole polys have to be in counter-clockwise order
+ // vertices of all hole polys have to be in clockwise order
+ // monotonePolys : a list of monotone polygons (result)
+ //returns 1 on success, 0 on failure
+ int MonotonePartition(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *monotonePolys);
+
+ //partitions a polygon into convex polygons by using Hertel-Mehlhorn algorithm
+ //the algorithm gives at most four times the number of parts as the optimal algorithm
+ //however, in practice it works much better than that and often gives optimal partition
+ //uses triangulation obtained by ear clipping as intermediate result
+ //time complexity O(n^2), n is the number of vertices
+ //space complexity: O(n)
+ //params:
+ // poly : an input polygon to be partitioned
+ // vertices have to be in counter-clockwise order
+ // parts : resulting list of convex polygons
+ //returns 1 on success, 0 on failure
+ int ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts);
+
+ //partitions a list of polygons into convex parts by using Hertel-Mehlhorn algorithm
+ //the algorithm gives at most four times the number of parts as the optimal algorithm
+ //however, in practice it works much better than that and often gives optimal partition
+ //uses triangulation obtained by ear clipping as intermediate result
+ //time complexity O(n^2), n is the number of vertices
+ //space complexity: O(n)
+ //params:
+ // inpolys : an input list of polygons to be partitioned
+ // vertices of all non-hole polys have to be in counter-clockwise order
+ // vertices of all hole polys have to be in clockwise order
+ // parts : resulting list of convex polygons
+ //returns 1 on success, 0 on failure
+ int ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts);
+
+ //optimal convex partitioning (in terms of number of resulting convex polygons)
+ //using the Keil-Snoeyink algorithm
+ //M. Keil, J. Snoeyink, "On the time bound for convex decomposition of simple polygons", 1998
+ //time complexity O(n^3), n is the number of vertices
+ //space complexity: O(n^3)
+ // poly : an input polygon to be partitioned
+ // vertices have to be in counter-clockwise order
+ // parts : resulting list of convex polygons
+ //returns 1 on success, 0 on failure
+ int ConvexPartition_OPT(TriangulatorPoly *poly, List<TriangulatorPoly> *parts);
+};
+
+
+#endif
diff --git a/core/resource.cpp b/core/resource.cpp
index 987bd772b0..560ca9a1f2 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -130,7 +130,7 @@ void ResourceImportMetadata::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_editor","name"),&ResourceImportMetadata::set_editor);
ObjectTypeDB::bind_method(_MD("get_editor"),&ResourceImportMetadata::get_editor);
- ObjectTypeDB::bind_method(_MD("add_source","path","md5"),&ResourceImportMetadata::add_source);
+ ObjectTypeDB::bind_method(_MD("add_source","path","md5"),&ResourceImportMetadata::add_source, "");
ObjectTypeDB::bind_method(_MD("get_source_path","idx"),&ResourceImportMetadata::get_source_path);
ObjectTypeDB::bind_method(_MD("get_source_md5","idx"),&ResourceImportMetadata::get_source_md5);
ObjectTypeDB::bind_method(_MD("remove_source","idx"),&ResourceImportMetadata::remove_source);
diff --git a/core/set.h b/core/set.h
index d87f635577..95f38d7108 100644
--- a/core/set.h
+++ b/core/set.h
@@ -249,6 +249,37 @@ private:
return (node!=_data._nil)?node:NULL;
}
+ Element *_lower_bound(const T& p_value) const {
+
+ Element *node = _data._root->left;
+ Element *prev = NULL;
+ C less;
+
+ while(node!=_data._nil) {
+ prev=node;
+
+ if (less(p_value,node->value))
+ node=node->left;
+ else if (less(node->value,p_value))
+ node=node->right;
+ else
+ break; // found
+ }
+
+ if (node==_data._nil) {
+ if (prev==NULL)
+ return NULL;
+ if (less(prev->value,p_value)) {
+
+ prev=prev->_next;
+ }
+
+ return prev;
+
+ } else
+ return node;
+ }
+
Element *_insert(const T& p_value, bool& r_exists) {
@@ -582,6 +613,12 @@ public:
return e;
}
+
+ Element *lower_bound(const T& p_value) const {
+
+ return _lower_bound(p_value);
+ }
+
inline int size() const { return _data.size_cache; }
int calculate_depth() const {
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 581cc29440..476ab3f936 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -34,6 +34,7 @@
#include "io/md5.h"
#include "ucaps.h"
#include "color.h"
+#include "variant.h"
#define MAX_DIGITS 6
#define UPPERCASE(m_c) (((m_c)>='a' && (m_c)<='z')?((m_c)-('a'-'A')):(m_c))
#define LOWERCASE(m_c) (((m_c)>='A' && (m_c)<='Z')?((m_c)+('a'-'A')):(m_c))
@@ -981,7 +982,7 @@ String String::num(double p_num,int p_decimals) {
}
-String String::num_int64(int64_t p_num) {
+String String::num_int64(int64_t p_num, int base, bool capitalize_hex) {
bool sign=p_num<0;
int64_t num=ABS(p_num);
@@ -990,7 +991,7 @@ String String::num_int64(int64_t p_num) {
int chars=0;
do {
- n/=10;
+ n/=base;
chars++;
} while(n);
@@ -1002,8 +1003,15 @@ String String::num_int64(int64_t p_num) {
c[chars]=0;
n=num;
do {
- c[--chars]='0'+(n%10);
- n/=10;
+ int mod = n%base;
+ if (mod >= 10) {
+ char a = (capitalize_hex ? 'A' : 'a');
+ c[--chars]=a+(mod - 10);
+ } else {
+ c[--chars]='0'+mod;
+ }
+
+ n/=base;
} while(n);
if (sign)
@@ -3518,4 +3526,284 @@ String rtoss(double p_val) {
return String::num_scientific(p_val);
}
+// Right-pad with a character.
+String String::rpad(int min_length, const String& character) const {
+ String s = *this;
+ int padding = min_length - s.length();
+ if (padding > 0) {
+ for (int i = 0; i < padding; i++) s = s + character;
+ }
+
+ return s;
+}
+// Left-pad with a character.
+String String::lpad(int min_length, const String& character) const {
+ String s = *this;
+ int padding = min_length - s.length();
+ if (padding > 0) {
+ for (int i = 0; i < padding; i++) s = character + s;
+ }
+
+ return s;
+}
+
+// sprintf is implemented in GDScript via:
+// "fish %s pie" % "frog"
+// "fish %s %d pie" % ["frog", 12]
+String String::sprintf(const Array& values) const {
+
+ String formatted;
+ CharType* self = (CharType*)c_str();
+ int num_items = values.size();
+ bool in_format = false;
+ int value_index = 0;
+ int min_chars;
+ int min_decimals;
+ bool in_decimals;
+ bool pad_with_zeroes;
+ bool left_justified;
+ bool show_sign;
+
+
+ for (; *self; self++) {
+ const CharType c = *self;
+
+ if (in_format) { // We have % - lets see what else we get.
+ switch (c) {
+ case '%': { // Replace %% with %
+ formatted += chr(c);
+ in_format = false;
+ break;
+ }
+ case 'd': // Integer (signed)
+ case 'o': // Octal
+ case 'x': // Hexadecimal (lowercase)
+ case 'X': { // Hexadecimal (uppercase)
+ if (value_index >= values.size()) {
+ ERR_EXPLAIN("not enough arguments for format string");
+ ERR_FAIL_V("");
+ }
+
+ if (!values[value_index].is_num()) {
+ ERR_EXPLAIN("a number is required");
+ ERR_FAIL_V("");
+ }
+
+ int64_t value = values[value_index];
+ int base;
+ bool capitalize = false;
+ switch (c) {
+ case 'd': base = 10; break;
+ case 'o': base = 8; break;
+ case 'x': base = 16; break;
+ case 'X': base = 16; capitalize = true; break;
+ }
+ // Get basic number.
+ String str = String::num_int64(value, base, capitalize);
+
+ // Sign.
+ if (show_sign && value >= 0) {
+ str = str.insert(0, "+");
+ }
+
+ // Padding.
+ String pad_char = pad_with_zeroes ? String("0") : String(" ");
+ if (left_justified) {
+ str = str.rpad(min_chars, pad_char);
+ } else {
+ str = str.lpad(min_chars, pad_char);
+ }
+
+ formatted += str;
+ ++value_index;
+ in_format = false;
+
+ break;
+ }
+ case 'f': { // Float
+ if (value_index >= values.size()) {
+ ERR_EXPLAIN("not enough arguments for format string");
+ ERR_FAIL_V("");
+ }
+
+ if (!values[value_index].is_num()) {
+ ERR_EXPLAIN("a number is required");
+ ERR_FAIL_V("");
+ }
+
+ double value = values[value_index];
+ String str = String::num(value, min_decimals);
+
+ // Pad decimals out.
+ str = str.pad_decimals(min_decimals);
+
+ // Show sign
+ if (show_sign && value >= 0) {
+ str = str.insert(0, "+");
+ }
+
+ // Padding
+ if (left_justified) {
+ str = str.rpad(min_chars);
+ } else {
+ str = str.lpad(min_chars);
+ }
+
+ formatted += str;
+ ++value_index;
+ in_format = false;
+
+ break;
+ }
+ case 's': { // String
+ if (value_index >= values.size()) {
+ ERR_EXPLAIN("not enough arguments for format string");
+ ERR_FAIL_V("");
+ }
+
+ String str = values[value_index];
+ // Padding.
+ if (left_justified) {
+ str = str.rpad(min_chars);
+ } else {
+ str = str.lpad(min_chars);
+ }
+
+ formatted += str;
+ ++value_index;
+ in_format = false;
+ break;
+ }
+ case 'c': {
+ if (value_index >= values.size()) {
+ ERR_EXPLAIN("not enough arguments for format string");
+ ERR_FAIL_V("");
+ }
+
+ // Convert to character.
+ String str;
+ if (values[value_index].is_num()) {
+ int value = values[value_index];
+ if (value < 0) {
+ ERR_EXPLAIN("unsigned byte integer is lower than maximum")
+ ERR_FAIL_V("");
+ } else if (value > 255) {
+ ERR_EXPLAIN("unsigned byte integer is greater than maximum")
+ ERR_FAIL_V("");
+ }
+ str = chr(values[value_index]);
+ } else if (values[value_index].get_type() == Variant::STRING) {
+ str = values[value_index];
+ if (str.length() != 1) {
+ ERR_EXPLAIN("%c requires number or single-character string");
+ ERR_FAIL_V("");
+ }
+ } else {
+ ERR_EXPLAIN("%c requires number or single-character string");
+ ERR_FAIL_V("");
+ }
+
+ // Padding.
+ if (left_justified) {
+ str = str.rpad(min_chars);
+ } else {
+ str = str.lpad(min_chars);
+ }
+ formatted += str;
+ ++value_index;
+ in_format = false;
+ break;
+ }
+ case '-': { // Left justify
+ left_justified = true;
+ break;
+ }
+ case '+': { // Show + if positive.
+ show_sign = true;
+ break;
+ }
+ case '0': case '1': case '2': case '3': case '4':
+ case '5': case '6': case '7': case '8': case '9': {
+ int n = c - '0';
+ if (in_decimals) {
+ min_decimals *= 10;
+ min_decimals += n;
+ } else {
+ if (c == '0' && min_chars == 0) {
+ pad_with_zeroes = true;
+ } else {
+ min_chars *= 10;
+ min_chars += n;
+ }
+ }
+ break;
+ }
+ case '.': { // Float separtor.
+ if (in_decimals) {
+ ERR_EXPLAIN("too many decimal points in format");
+ ERR_FAIL_V("");
+ }
+ in_decimals = true;
+ min_decimals = 0; // We want to add the value manually.
+ break;
+ }
+
+ case '*': { // Dyanmic width, based on value.
+ if (value_index >= values.size()) {
+ ERR_EXPLAIN("not enough arguments for format string");
+ ERR_FAIL_V("");
+ }
+
+ if (!values[value_index].is_num()) {
+ ERR_EXPLAIN("* wants number");
+ ERR_FAIL_V("");
+ }
+
+ int size = values[value_index];
+
+ if (in_decimals) {
+ min_decimals = size;
+ } else {
+ min_chars = size;
+ }
+
+ ++value_index;
+ break;
+ }
+
+ default: {
+ ERR_EXPLAIN("unsupported format character");
+ ERR_FAIL_V("");
+ }
+ }
+ } else { // Not in format string.
+ switch (c) {
+ case '%':
+ in_format = true;
+ // Back to defaults:
+ min_chars = 0;
+ min_decimals = 6;
+ pad_with_zeroes = false;
+ left_justified = false;
+ show_sign = false;
+ in_decimals = false;
+ break;
+ default:
+ formatted += chr(c);
+ }
+ }
+ }
+
+ if (in_format) {
+ ERR_EXPLAIN("incomplete format");
+ ERR_FAIL_V("");
+ }
+
+ if (value_index != values.size()) {
+ ERR_EXPLAIN("not all arguments converted during string formatting");
+ ERR_FAIL_V("");
+ }
+
+ return formatted;
+}
diff --git a/core/ustring.h b/core/ustring.h
index e1d6761742..af5ffb7c35 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -31,6 +31,7 @@
#include "typedefs.h"
#include "vector.h"
+#include "array.h"
/**
@author red <red@killy>
@@ -127,10 +128,13 @@ public:
String insert(int p_at_pos,String p_string) const;
String pad_decimals(int p_digits) const;
String pad_zeros(int p_digits) const;
+ String lpad(int min_length,const String& character=" ") const;
+ String rpad(int min_length,const String& character=" ") const;
+ String sprintf(const Array& values) const;
static String num(double p_num,int p_decimals=-1);
static String num_scientific(double p_num);
static String num_real(double p_num);
- static String num_int64(int64_t p_num);
+ static String num_int64(int64_t p_num,int base=10,bool capitalize_hex=false);
static String chr(CharType p_char);
static String md5(const uint8_t *p_md5);
bool is_numeric() const;
@@ -203,7 +207,7 @@ public:
String xml_unescape() const;
String c_escape() const;
String c_unescape() const;
-
+
String percent_encode() const;
String percent_decode() const;
diff --git a/core/variant.cpp b/core/variant.cpp
index 2f0eca9e91..667a7d8648 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -2631,8 +2631,13 @@ Variant Variant::call(const StringName& p_method,VARIANT_ARG_DECLARE) {
return ret;
}
+void Variant::construct_from_string(const String& p_string,Variant& r_value,ObjectConstruct p_obj_construct,void *p_construct_ud) {
+
+ r_value=Variant();
+}
-String Variant::get_construct_string() const {
+
+String Variant::get_construct_string(ObjectDeConstruct p_obj_deconstruct,void *p_deconstruct_ud) const {
switch( type ) {
@@ -2640,7 +2645,7 @@ String Variant::get_construct_string() const {
case BOOL: return _data._bool ? "true" : "false";
case INT: return String::num(_data._int);
case REAL: return String::num(_data._real);
- case STRING: return "\""+*reinterpret_cast<const String*>(_data._mem)+"\"";
+ case STRING: return "\""+reinterpret_cast<const String*>(_data._mem)->c_escape()+"\"";
case VECTOR2: return "Vector2("+operator Vector2()+")";
case RECT2: return "Rect2("+operator Rect2()+")";
case MATRIX32: return "Matrix32("+operator Matrix32()+")";
@@ -2651,7 +2656,7 @@ String Variant::get_construct_string() const {
case QUAT: return "Quat("+operator Quat()+")";
case MATRIX3: return "Matrix3("+operator Matrix3()+")";
case TRANSFORM: return "Transform("+operator Transform()+")";
- case NODE_PATH: return "@\""+operator NodePath()+"\"";
+ case NODE_PATH: return "@\""+String(operator NodePath()).c_escape()+"\"";
case INPUT_EVENT: return "InputEvent()";
case COLOR: return "Color("+String::num( operator Color().r)+","+String::num( operator Color().g)+","+String::num( operator Color().b)+","+String::num( operator Color().a)+")" ;
case DICTIONARY: {
@@ -2667,8 +2672,8 @@ String Variant::get_construct_string() const {
for(List<Variant>::Element *E=keys.front();E;E=E->next()) {
_VariantStrPair sp;
- sp.key=E->get().get_construct_string();
- sp.value=d[E->get()].get_construct_string();
+ sp.key=E->get().get_construct_string(p_obj_deconstruct,p_deconstruct_ud);
+ sp.value=d[E->get()].get_construct_string(p_obj_deconstruct,p_deconstruct_ud);
pairs.push_back(sp);
}
@@ -2686,50 +2691,50 @@ String Variant::get_construct_string() const {
case VECTOR3_ARRAY: {
DVector<Vector3> vec = operator DVector<Vector3>();
- String str="[";
+ String str="Vector3Array([";
for(int i=0;i<vec.size();i++) {
if (i>0)
str+=", ";
str+=Variant( vec[i] ).get_construct_string();
}
- return str+"]";
+ return str+"])";
} break;
case STRING_ARRAY: {
DVector<String> vec = operator DVector<String>();
- String str="[";
+ String str="StringArray([";
for(int i=0;i<vec.size();i++) {
if (i>0)
str+=", ";
str=str+=Variant( vec[i] ).get_construct_string();
}
- return str+"]";
+ return str+"])";
} break;
case INT_ARRAY: {
DVector<int> vec = operator DVector<int>();
- String str="[";
+ String str="IntArray([";
for(int i=0;i<vec.size();i++) {
if (i>0)
str+=", ";
str=str+itos(vec[i]);
}
- return str+"]";
+ return str+"])";
} break;
case REAL_ARRAY: {
DVector<real_t> vec = operator DVector<real_t>();
- String str="[";
+ String str="FloatArray([";
for(int i=0;i<vec.size();i++) {
if (i>0)
str+=", ";
str=str+rtos(vec[i]);
}
- return str+"]";
+ return str+"])";
} break;
case ARRAY: {
@@ -2738,16 +2743,20 @@ String Variant::get_construct_string() const {
for (int i=0; i<arr.size(); i++) {
if (i)
str+=", ";
- str += arr[i].get_construct_string();
+ str += arr[i].get_construct_string(p_obj_deconstruct,p_deconstruct_ud);
};
return str+"]";
} break;
case OBJECT: {
- if (_get_obj().obj)
- return _get_obj().obj->get_type()+".new()";
- else
+ if (_get_obj().obj) {
+ if (p_obj_deconstruct) {
+ return "Object(\""+p_obj_deconstruct(Variant(*this),p_deconstruct_ud).c_escape()+")";
+ } else {
+ return _get_obj().obj->get_type()+".new()";
+ }
+ } else
return "null";
} break;
diff --git a/core/variant.h b/core/variant.h
index 47fc3f43ac..d5d4792422 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -419,7 +419,11 @@ public:
static bool has_numeric_constant(Variant::Type p_type, const StringName& p_value);
static int get_numeric_constant_value(Variant::Type p_type, const StringName& p_value);
- String get_construct_string() const;
+ typedef String (*ObjectDeConstruct)(const Variant& p_object,void *ud);
+ typedef void (*ObjectConstruct)(const String& p_text,void *ud,Variant& r_value);
+
+ String get_construct_string(ObjectDeConstruct p_obj_deconstruct=NULL,void *p_deconstruct_ud=NULL) const;
+ static void construct_from_string(const String& p_string,Variant& r_value,ObjectConstruct p_obj_construct=NULL,void *p_construct_ud=NULL);
void operator=(const Variant& p_variant); // only this is enough for all the other types
Variant(const Variant& p_variant);
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 3f2800494d..50a60390e5 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -1263,8 +1263,8 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
ADDFUNC1(VECTOR2,VECTOR2,Vector2,snapped,VECTOR2,"by",varray());
ADDFUNC0(VECTOR2,REAL,Vector2,get_aspect,varray());
ADDFUNC1(VECTOR2,REAL,Vector2,dot,VECTOR2,"with",varray());
- ADDFUNC1(VECTOR2,REAL,Vector2,slide,VECTOR2,"vec",varray());
- ADDFUNC1(VECTOR2,REAL,Vector2,reflect,VECTOR2,"vec",varray());
+ ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
+ ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
ADDFUNC0(RECT2,REAL,Rect2,get_area,varray());
diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp
new file mode 100644
index 0000000000..0308fd3180
--- /dev/null
+++ b/core/variant_construct_string.cpp
@@ -0,0 +1,433 @@
+
+#include "variant.h"
+
+class VariantConstruct {
+
+ enum TokenType {
+ TK_CURLY_BRACKET_OPEN,
+ TK_CURLY_BRACKET_CLOSE,
+ TK_BRACKET_OPEN,
+ TK_BRACKET_CLOSE,
+ TK_IDENTIFIER,
+ TK_STRING,
+ TK_NUMBER,
+ TK_COLON,
+ TK_COMMA,
+ TK_EOF,
+ TK_MAX
+ };
+
+ enum Expecting {
+
+ EXPECT_OBJECT,
+ EXPECT_OBJECT_KEY,
+ EXPECT_COLON,
+ EXPECT_OBJECT_VALUE,
+ };
+
+ struct Token {
+
+ TokenType type;
+ Variant value;
+ };
+
+ static const char * tk_name[TK_MAX];
+
+ static String _print_var(const Variant& p_var);
+
+ static Error _get_token(const CharType *p_str,int &index, int p_len,Token& r_token,int &line,String &r_err_str);
+ static Error _parse_value(Variant &value,Token& token,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud);
+ static Error _parse_array(Array &array,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud);
+ static Error _parse_dict(Dictionary &object,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud);
+
+public:
+
+ static Error parse(const String& p_string,Variant& r_ret,String &r_err_str,int &r_err_line,Variant::ObjectConstruct* p_construct,void* p_ud);
+};
+
+
+const char * VariantConstruct::tk_name[TK_MAX] = {
+ "'{'",
+ "'}'",
+ "'['",
+ "']'",
+ "identifier",
+ "string",
+ "number",
+ "':'",
+ "','",
+ "EOF",
+};
+
+
+
+Error VariantConstruct::_get_token(const CharType *p_str, int &idx, int p_len, Token& r_token,int &line,String &r_err_str) {
+
+ while (true) {
+ switch(p_str[idx]) {
+
+ case '\n': {
+
+ line++;
+ idx++;
+ break;
+ };
+ case 0: {
+ r_token.type=TK_EOF;
+ return OK;
+ } break;
+ case '{': {
+
+ r_token.type=TK_CURLY_BRACKET_OPEN;
+ idx++;
+ return OK;
+ };
+ case '}': {
+
+ r_token.type=TK_CURLY_BRACKET_CLOSE;
+ idx++;
+ return OK;
+ };
+ case '[': {
+
+ r_token.type=TK_BRACKET_OPEN;
+ idx++;
+ return OK;
+ };
+ case ']': {
+
+ r_token.type=TK_BRACKET_CLOSE;
+ idx++;
+ return OK;
+ };
+ case ':': {
+
+ r_token.type=TK_COLON;
+ idx++;
+ return OK;
+ };
+ case ',': {
+
+ r_token.type=TK_COMMA;
+ idx++;
+ return OK;
+ };
+ case '"': {
+
+ idx++;
+ String str;
+ while(true) {
+ if (p_str[idx]==0) {
+ r_err_str="Unterminated String";
+ return ERR_PARSE_ERROR;
+ } else if (p_str[idx]=='"') {
+ idx++;
+ break;
+ } else if (p_str[idx]=='\\') {
+ //escaped characters...
+ idx++;
+ CharType next = p_str[idx];
+ if (next==0) {
+ r_err_str="Unterminated String";
+ return ERR_PARSE_ERROR;
+ }
+ CharType res=0;
+
+ switch(next) {
+
+ case 'b': res=8; break;
+ case 't': res=9; break;
+ case 'n': res=10; break;
+ case 'f': res=12; break;
+ case 'r': res=13; break;
+ case '\"': res='\"'; break;
+ case '\\': res='\\'; break;
+ case '/': res='/'; break; //wtf
+ case 'u': {
+ //hexnumbarh - oct is deprecated
+
+
+ for(int j=0;j<4;j++) {
+ CharType c = p_str[idx+j+1];
+ if (c==0) {
+ r_err_str="Unterminated String";
+ return ERR_PARSE_ERROR;
+ }
+ if (!((c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F'))) {
+
+ r_err_str="Malformed hex constant in string";
+ return ERR_PARSE_ERROR;
+ }
+ CharType v;
+ if (c>='0' && c<='9') {
+ v=c-'0';
+ } else if (c>='a' && c<='f') {
+ v=c-'a';
+ v+=10;
+ } else if (c>='A' && c<='F') {
+ v=c-'A';
+ v+=10;
+ } else {
+ ERR_PRINT("BUG");
+ v=0;
+ }
+
+ res<<=4;
+ res|=v;
+
+
+ }
+ idx+=4; //will add at the end anyway
+
+
+ } break;
+ default: {
+
+ r_err_str="Invalid escape sequence";
+ return ERR_PARSE_ERROR;
+ } break;
+ }
+
+ str+=res;
+
+ } else {
+ if (p_str[idx]=='\n')
+ line++;
+ str+=p_str[idx];
+ }
+ idx++;
+ }
+
+ r_token.type=TK_STRING;
+ r_token.value=str;
+ return OK;
+
+ } break;
+ default: {
+
+ if (p_str[idx]<=32) {
+ idx++;
+ break;
+ }
+
+ if (p_str[idx]=='-' || (p_str[idx]>='0' && p_str[idx]<='9')) {
+ //a number
+ const CharType *rptr;
+ double number = String::to_double(&p_str[idx],&rptr);
+ idx+=(rptr - &p_str[idx]);
+ r_token.type=TK_NUMBER;
+ r_token.value=number;
+ return OK;
+
+ } else if ((p_str[idx]>='A' && p_str[idx]<='Z') || (p_str[idx]>='a' && p_str[idx]<='z')) {
+
+ String id;
+
+ while((p_str[idx]>='A' && p_str[idx]<='Z') || (p_str[idx]>='a' && p_str[idx]<='z')) {
+
+ id+=p_str[idx];
+ idx++;
+ }
+
+ r_token.type=TK_IDENTIFIER;
+ r_token.value=id;
+ return OK;
+ } else {
+ r_err_str="Unexpected character.";
+ return ERR_PARSE_ERROR;
+ }
+ }
+
+ }
+ }
+
+ return ERR_PARSE_ERROR;
+}
+
+
+
+Error VariantConstruct::_parse_value(Variant &value,Token& token,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud) {
+
+
+ if (token.type==TK_CURLY_BRACKET_OPEN) {
+
+ Dictionary d;
+ Error err = _parse_dict(d,p_str,index,p_len,line,r_err_str,p_construct,p_ud);
+ if (err)
+ return err;
+ value=d;
+ return OK;
+ } else if (token.type==TK_BRACKET_OPEN) {
+
+ Array a;
+ Error err = _parse_array(a,p_str,index,p_len,line,r_err_str,p_construct,p_ud);
+ if (err)
+ return err;
+ value=a;
+ return OK;
+
+ } else if (token.type==TK_IDENTIFIER) {
+
+ String id = token.value;
+ if (id=="true")
+ value=true;
+ else if (id=="false")
+ value=false;
+ else if (id=="null")
+ value=Variant();
+ else {
+ r_err_str="Expected 'true','false' or 'null', got '"+id+"'.";
+ return ERR_PARSE_ERROR;
+ }
+ return OK;
+
+ } else if (token.type==TK_NUMBER) {
+
+ value=token.value;
+ return OK;
+ } else if (token.type==TK_STRING) {
+
+ value=token.value;
+ return OK;
+ } else {
+ r_err_str="Expected value, got "+String(tk_name[token.type])+".";
+ return ERR_PARSE_ERROR;
+ }
+
+ return ERR_PARSE_ERROR;
+}
+
+
+Error VariantConstruct::_parse_array(Array &array,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud) {
+
+ Token token;
+ bool need_comma=false;
+
+
+ while(index<p_len) {
+
+ Error err = _get_token(p_str,index,p_len,token,line,r_err_str);
+ if (err!=OK)
+ return err;
+
+ if (token.type==TK_BRACKET_CLOSE) {
+
+ return OK;
+ }
+
+ if (need_comma) {
+
+ if (token.type!=TK_COMMA) {
+
+ r_err_str="Expected ','";
+ return ERR_PARSE_ERROR;
+ } else {
+ need_comma=false;
+ continue;
+ }
+ }
+
+ Variant v;
+ err = _parse_value(v,token,p_str,index,p_len,line,r_err_str,p_construct,p_ud);
+ if (err)
+ return err;
+
+ array.push_back(v);
+ need_comma=true;
+
+ }
+
+ return OK;
+
+}
+
+Error VariantConstruct::_parse_dict(Dictionary &dict,const CharType *p_str,int &index, int p_len,int &line,String &r_err_str,Variant::ObjectConstruct* p_construct,void* p_ud) {
+
+ bool at_key=true;
+ Variant key;
+ Token token;
+ bool need_comma=false;
+
+
+ while(index<p_len) {
+
+
+ if (at_key) {
+
+ Error err = _get_token(p_str,index,p_len,token,line,r_err_str);
+ if (err!=OK)
+ return err;
+
+ if (token.type==TK_CURLY_BRACKET_CLOSE) {
+
+ return OK;
+ }
+
+ if (need_comma) {
+
+ if (token.type!=TK_COMMA) {
+
+ r_err_str="Expected '}' or ','";
+ return ERR_PARSE_ERROR;
+ } else {
+ need_comma=false;
+ continue;
+ }
+ }
+
+ err = _parse_value(key,token,p_str,index,p_len,line,r_err_str,p_construct,p_ud);
+
+
+ if (err!=OK)
+ return err;
+
+ err = _get_token(p_str,index,p_len,token,line,r_err_str);
+
+ if (err!=OK)
+ return err;
+
+ if (token.type!=TK_COLON) {
+
+ r_err_str="Expected ':'";
+ return ERR_PARSE_ERROR;
+ }
+ at_key=false;
+ } else {
+
+
+ Error err = _get_token(p_str,index,p_len,token,line,r_err_str);
+ if (err!=OK)
+ return err;
+
+ Variant v;
+ err = _parse_value(v,token,p_str,index,p_len,line,r_err_str,p_construct,p_ud);
+ if (err)
+ return err;
+ dict[key]=v;
+ need_comma=true;
+ at_key=true;
+ }
+ }
+
+ return OK;
+}
+
+
+Error VariantConstruct::parse(const String& p_string,Variant& r_ret,String &r_err_str,int &r_err_line,Variant::ObjectConstruct* p_construct,void* p_ud) {
+
+
+ const CharType *str = p_string.ptr();
+ int idx = 0;
+ int len = p_string.length();
+ Token token;
+ r_err_line=0;
+ String aux_key;
+
+ Error err = _get_token(str,idx,len,token,r_err_line,r_err_str);
+ if (err)
+ return err;
+
+ return _parse_value(r_ret,token,str,idx,len,r_err_line,r_err_str,p_construct,p_ud);
+}
+
+
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index fbb5e2631d..21bbc8c7ee 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -736,6 +736,20 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant&
}
#endif
_RETURN( p_a._data._int % p_b._data._int );
+
+ } else if (p_a.type==STRING) {
+ const String *str=reinterpret_cast<const String*>(p_a._data._mem);
+
+ if (p_b.type==ARRAY) {
+ // e.g. "frog %s %d" % ["fish", 12]
+ const Array *arr=reinterpret_cast<const Array*>(p_b._data._mem);
+ _RETURN(str->sprintf(*arr));
+ } else {
+ // e.g. "frog %d" % 12
+ Array arr;
+ arr.push_back(p_b);
+ _RETURN(str->sprintf(arr));
+ }
}
r_valid=false;
diff --git a/demos/2d/hexamap/.fscache b/demos/2d/hexamap/.fscache
deleted file mode 100644
index 60aa69b645..0000000000
--- a/demos/2d/hexamap/.fscache
+++ /dev/null
@@ -1,33 +0,0 @@
-::res://::1412302385
-WWT-01.png::ImageTexture::1412126473::
-WWT-02.png::ImageTexture::1412126474::
-WWT-03.png::ImageTexture::1412126474::
-WWT-04.png::ImageTexture::1412126474::
-WWT-05.png::ImageTexture::1412126474::
-WWT-06.png::ImageTexture::1412126474::
-WWT-07.png::ImageTexture::1412126474::
-WWT-08.png::ImageTexture::1412126474::
-WWT-09.png::ImageTexture::1412126474::
-WWT-10.png::ImageTexture::1412126474::
-WWT-11.png::ImageTexture::1412126475::
-WWT-12.png::ImageTexture::1412126475::
-WWT-13.png::ImageTexture::1412126475::
-WWT-14.png::ImageTexture::1412126475::
-WWT-15.png::ImageTexture::1412126475::
-WWT-16.png::ImageTexture::1412126475::
-WWT-17.png::ImageTexture::1412126475::
-WWT-18.png::ImageTexture::1412126475::
-WWT-19.png::ImageTexture::1412126476::
-WWT-20.png::ImageTexture::1412126476::
-WWT-21.png::ImageTexture::1412126476::
-WWT-22.png::ImageTexture::1412126476::
-WWT-23.png::ImageTexture::1412126476::
-WWT-24.png::ImageTexture::1412126476::
-WWT-25.png::ImageTexture::1412126476::
-WWT-26.png::ImageTexture::1412126476::
-map.scn::PackedScene::1412127344::
-tiles.scn::PackedScene::1412126994::
-tileset.res::TileSet::1412127001::
-troll.gd::GDScript::1412302377::
-troll.png::ImageTexture::1412302385::
-troll.scn::PackedScene::1412302380::
diff --git a/demos/2d/navpoly/agent.png b/demos/2d/navpoly/agent.png
new file mode 100644
index 0000000000..23e396c478
--- /dev/null
+++ b/demos/2d/navpoly/agent.png
Binary files differ
diff --git a/demos/2d/navpoly/engine.cfg b/demos/2d/navpoly/engine.cfg
new file mode 100644
index 0000000000..51eefd7b77
--- /dev/null
+++ b/demos/2d/navpoly/engine.cfg
@@ -0,0 +1,4 @@
+[application]
+
+name="Navigation Polygon (2D)"
+main_scene="res://navigation.scn"
diff --git a/demos/2d/navpoly/navigation.gd b/demos/2d/navpoly/navigation.gd
new file mode 100644
index 0000000000..9c3dc2921d
--- /dev/null
+++ b/demos/2d/navpoly/navigation.gd
@@ -0,0 +1,63 @@
+
+extends Navigation2D
+
+# member variables here, example:
+# var a=2
+# var b="textvar"
+var begin=Vector2()
+var end=Vector2()
+var path=[]
+
+const SPEED=200.0
+
+func _process(delta):
+
+
+ if (path.size()>1):
+
+ var to_walk = delta*SPEED
+ while(to_walk>0 and path.size()>=2):
+ var pfrom = path[path.size()-1]
+ var pto = path[path.size()-2]
+ var d = pfrom.distance_to(pto)
+ if (d<=to_walk):
+ path.remove(path.size()-1)
+ to_walk-=d
+ else:
+ path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d)
+ to_walk=0
+
+ var atpos = path[path.size()-1]
+ get_node("agent").set_pos(atpos)
+
+ if (path.size()<2):
+ path=[]
+ set_process(false)
+
+ else:
+ set_process(false)
+
+
+
+func _update_path():
+
+ var p = get_simple_path(begin,end,true)
+ path=Array(p) # Vector2array to complex to use, convert to regular array
+ path.invert()
+
+ set_process(true)
+
+
+func _input(ev):
+ if (ev.type==InputEvent.MOUSE_BUTTON and ev.pressed and ev.button_index==1):
+ begin=get_node("agent").get_pos()
+ #mouse to local navigatio cooards
+ end=ev.pos - get_pos()
+ _update_path()
+
+func _ready():
+ # Initialization here
+ set_process_input(true)
+ pass
+
+
diff --git a/demos/2d/navpoly/navigation.scn b/demos/2d/navpoly/navigation.scn
new file mode 100644
index 0000000000..1bb7de391b
--- /dev/null
+++ b/demos/2d/navpoly/navigation.scn
Binary files differ
diff --git a/demos/2d/navpoly/path.png b/demos/2d/navpoly/path.png
new file mode 100644
index 0000000000..52a6d507c3
--- /dev/null
+++ b/demos/2d/navpoly/path.png
Binary files differ
diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml
index e2943d8fcf..35517f747d 100644
--- a/demos/2d/platformer/stage.xml
+++ b/demos/2d/platformer/stage.xml
@@ -1,17 +1,17 @@
<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
- <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
<ext_resource path="res://music.ogg" type="AudioStream"></ext_resource>
- <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource>
+ <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource>
<ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource>
- <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource>
- <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
- <string_array len="125">
+ <string_array len="127">
<string> "stage" </string>
<string> "Node" </string>
<string> "_import_path" </string>
@@ -21,16 +21,18 @@
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
- <string> "visibility/behind_parent" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
+ <string> "z/z" </string>
+ <string> "z/relative" </string>
<string> "mode" </string>
<string> "tile_set" </string>
<string> "cell/size" </string>
<string> "cell/quadrant_size" </string>
<string> "cell/custom_transform" </string>
<string> "cell/half_offset" </string>
+ <string> "collision/body_mode" </string>
<string> "collision/friction" </string>
<string> "collision/bounce" </string>
<string> "collision/layers" </string>
@@ -167,11 +169,11 @@
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
- <real> 0.54036 </real>
+ <real> 0.814506 </real>
<string> "use_snap" </string>
<bool> False </bool>
<string> "ofs" </string>
- <vector2> -177.089, 415.221 </vector2>
+ <vector2> -121.031, 464.121 </vector2>
<string> "snap" </string>
<int> 10 </int>
</dictionary>
@@ -276,22 +278,21 @@
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
- <string> "Script" </string>
+ <string> "2D" </string>
</dictionary>
<bool> True </bool>
<real> 1 </real>
- <bool> False </bool>
<vector2> 0, 0 </vector2>
<real> 0 </real>
<vector2> 1, 1 </vector2>
<int> 0 </int>
<resource resource_type="TileSet" path="res://tileset.xml"> </resource>
<vector2> 64, 64 </vector2>
- <int> 16 </int>
+ <int> 8 </int>
<matrix32> 1, 0, 0, 1, 0, 0 </matrix32>
<int> 2 </int>
<int> 1 </int>
- <int_array len="1998"> 0, 2, 70, 536870914, 71, 10, 72, 10, 73, 10, 74, 10, 75, 10, 76, 10, 77, 10, 78, 10, 65536, 2, 65606, 536870914, 65607, 10, 65608, 10, 65609, 10, 65610, 10, 65611, 10, 65612, 10, 65613, 10, 65614, 10, 131072, 2, 131142, 536870914, 131143, 10, 131144, 10, 131145, 10, 131146, 10, 131147, 10, 131148, 10, 131149, 10, 131150, 10, 196608, 2, 196626, 9, 196678, 536870914, 196679, 10, 196680, 10, 196681, 10, 196682, 10, 196683, 10, 196684, 10, 196685, 10, 196686, 10, 262144, 2, 262162, 8, 262214, 536870914, 262215, 10, 262216, 10, 262217, 10, 262218, 10, 262219, 10, 262220, 10, 262221, 10, 262222, 10, 327680, 2, 327697, 536870921, 327698, 7, 327733, 9, 327750, 536870914, 327751, 10, 327752, 10, 327753, 10, 327754, 10, 327755, 10, 327756, 10, 327757, 10, 327758, 10, 393216, 2, 393233, 536870920, 393234, 7, 393257, 9, 393269, 7, 393286, 536870914, 393287, 10, 393288, 10, 393289, 10, 393290, 10, 393291, 10, 393292, 10, 393293, 10, 393294, 10, 458752, 2, 458769, 7, 458770, 8, 458790, 9, 458793, 8, 458805, 8, 458822, 536870914, 458823, 10, 458824, 10, 458825, 10, 458826, 10, 458827, 10, 458828, 10, 458829, 10, 458830, 10, 524288, 4, 524289, 1, 524304, 536870913, 524305, 536870918, 524306, 6, 524307, 5, 524308, 1, 524326, 8, 524329, 7, 524341, 7, 524358, 536870914, 524359, 10, 524360, 10, 524361, 10, 524362, 10, 524363, 10, 524364, 10, 524365, 10, 524366, 10, 589824, 10, 589825, 13, 589840, 536870914, 589841, 10, 589842, 10, 589843, 10, 589844, 2, 589862, 7, 589865, 7, 589876, 536870913, 589877, 6, 589878, 1, 589894, 536870914, 589895, 10, 589896, 10, 589897, 10, 589898, 10, 589899, 10, 589900, 10, 589901, 10, 589902, 10, 655360, 2, 655376, 536870914, 655377, 10, 655378, 10, 655379, 10, 655380, 2, 655398, 7, 655401, 8, 655412, 536870925, 655413, 11, 655414, 13, 655430, 536870914, 655431, 10, 655432, 10, 655433, 10, 655434, 10, 655435, 10, 655436, 10, 655437, 10, 655438, 10, 720896, 2, 720912, 536870914, 720913, 10, 720914, 10, 720915, 10, 720916, 2, 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10, 1048576, 2, 1048578, 8, 1048581, 8, 1048584, 536870919, 1048586, 536870925, 1048587, 13, 1048600, 536870925, 1048601, 13, 1048604, 9, 1048608, 536870925, 1048609, 536870923, 1048610, 536870923, 1048611, 536870923, 1048612, 10, 1048613, 10, 1048614, 10, 1048615, 10, 1048616, 10, 1048617, 10, 1048618, 10, 1048619, 10, 1048620, 4, 1048621, 1, 1048630, 536870921, 1048631, 8, 1048638, 536870914, 1048639, 10, 1048640, 10, 1048641, 10, 1048642, 10, 1048643, 10, 1048644, 10, 1048645, 10, 1048646, 10, 1048647, 10, 1048648, 10, 1048649, 10, 1048650, 10, 1048651, 10, 1048652, 10, 1048653, 10, 1114112, 4, 1114113, 0, 1114114, 6, 1114115, 0, 1114116, 0, 1114117, 6, 1114118, 1, 1114120, 536870920, 1114128, 536870913, 1114129, 5, 1114130, 536870917, 1114131, 5, 1114132, 0, 1114133, 1, 1114140, 7, 1114141, 536870921, 1114148, 536870914, 1114149, 10, 1114150, 10, 1114151, 10, 1114152, 10, 1114153, 10, 1114154, 10, 1114155, 10, 1114156, 10, 1114157, 2, 1114166, 536870920, 1114167, 8, 1114174, 536870914, 1114175, 10, 1114176, 10, 1114177, 10, 1114178, 10, 1114179, 10, 1114180, 10, 1114181, 10, 1114182, 10, 1114183, 10, 1114184, 10, 1114185, 10, 1114186, 10, 1114187, 10, 1114188, 10, 1179648, 10, 1179649, 10, 1179650, 10, 1179651, 10, 1179652, 10, 1179653, 10, 1179654, 2, 1179656, 536870919, 1179663, 536870915, 1179665, 10, 1179666, 10, 1179667, 10, 1179668, 10, 1179669, 4, 1179670, 12, 1179675, 9, 1179676, 8, 1179677, 8, 1179684, 536870914, 1179685, 10, 1179686, 10, 1179687, 10, 1179688, 10, 1179689, 10, 1179690, 10, 1179691, 10, 1179692, 10, 1179693, 4, 1179694, 1, 1179701, 9, 1179702, 536870919, 1179703, 7, 1179710, 536870914, 1179711, 10, 1179712, 10, 1179713, 10, 1179714, 10, 1179715, 10, 1179716, 10, 1179717, 10, 1179718, 10, 1179719, 10, 1179720, 10, 1179721, 10, 1179722, 10, 1245184, 10, 1245185, 10, 1245186, 10, 1245187, 10, 1245188, 10, 1245189, 10, 1245190, 2, 1245192, 536870919, 1245199, 536870913, 1245200, 536870916, 1245201, 10, 1245202, 10, 1245203, 10, 1245204, 10, 1245205, 10, 1245207, 1, 1245211, 7, 1245212, 7, 1245213, 536870920, 1245220, 536870914, 1245221, 10, 1245222, 10, 1245223, 10, 1245224, 10, 1245225, 10, 1245226, 10, 1245227, 10, 1245228, 10, 1245229, 10, 1245230, 2, 1245237, 8, 1245238, 536870919, 1245239, 8, 1245240, 536870921, 1245246, 536870914, 1245247, 10, 1245248, 10, 1245249, 10, 1245250, 10, 1245251, 10, 1245252, 10, 1245253, 10, 1245254, 10, 1245255, 10, 1245256, 10, 1245257, 10, 1245258, 10, 1310720, 10, 1310721, 10, 1310722, 10, 1310723, 10, 1310724, 10, 1310725, 10, 1310726, 2, 1310728, 536870920, 1310730, 536870913, 1310731, 1, 1310734, 536870913, 1310735, 536870916, 1310736, 10, 1310737, 10, 1310738, 10, 1310739, 10, 1310740, 10, 1310741, 10, 1310742, 10, 1310743, 4, 1310744, 1, 1310747, 8, 1310748, 7, 1310749, 536870919, 1310756, 536870914, 1310757, 10, 1310758, 10, 1310759, 10, 1310760, 10, 1310761, 10, 1310762, 10, 1310763, 10, 1310764, 10, 1310765, 10, 1310766, 4, 1310767, 5, 1310768, 12, 1310773, 7, 1310774, 536870919, 1310775, 7, 1310776, 536870919, 1310782, 536870914, 1310783, 10, 1310784, 10, 1310785, 10, 1310786, 10, 1310787, 10, 1310788, 10, 1310789, 10, 1310790, 10, 1310791, 10, 1310792, 10, 1310793, 10, 1376256, 10, 1376257, 10, 1376258, 10, 1376259, 10, 1376260, 10, 1376261, 10, 1376262, 4, 1376263, 0, 1376264, 0, 1376265, 0, 1376266, 536870916, 1376267, 4, 1376268, 0, 1376269, 0, 1376270, 536870916, 1376271, 10, 1376272, 10, 1376273, 10, 1376274, 10, 1376275, 10, 1376276, 10, 1376277, 10, 1376278, 10, 1376279, 10, 1376280, 4, 1376281, 12, 1376283, 8, 1376284, 8, 1376285, 536870920, 1376287, 536870924, 1376288, 0, 1376289, 5, 1376290, 536870917, 1376291, 0, 1376292, 536870916, 1376293, 10, 1376294, 10, 1376295, 10, 1376296, 10, 1376297, 10, 1376298, 10, 1376299, 10, 1376300, 10, 1376301, 10, 1376302, 10, 1376303, 10, 1376305, 12, 1376309, 7, 1376310, 536870920, 1376311, 7, 1376312, 536870920, 1376318, 536870914, 1376319, 10, 1376320, 10, 1376321, 10, 1376322, 10, 1376323, 10, 1376324, 10, 1376325, 10, 1376326, 10, 1376327, 10, 1376328, 10, 1441792, 10, 1441793, 10, 1441794, 10, 1441795, 10, 1441796, 10, 1441797, 10, 1441798, 10, 1441799, 10, 1441800, 10, 1441801, 10, 1441802, 10, 1441803, 10, 1441804, 10, 1441805, 10, 1441806, 10, 1441807, 10, 1441808, 10, 1441809, 10, 1441810, 10, 1441811, 10, 1441812, 10, 1441813, 10, 1441814, 10, 1441815, 10, 1441816, 10, 1441818, 0, 1441819, 6, 1441820, 6, 1441821, 536870918, 1441822, 5, 1441824, 10, 1441825, 10, 1441826, 10, 1441827, 10, 1441828, 10, 1441829, 10, 1441830, 10, 1441831, 10, 1441832, 10, 1441833, 10, 1441834, 10, 1441835, 10, 1441836, 10, 1441837, 10, 1441838, 10, 1441839, 10, 1441840, 10, 1441842, 0, 1441843, 0, 1441844, 0, 1441845, 6, 1441846, 536870918, 1441847, 6, 1441848, 536870918, 1441849, 0, 1441850, 5, 1441851, 536870917, 1441852, 5, 1441853, 0, 1441854, 536870916, 1441855, 10, 1441856, 10, 1441857, 10, 1441858, 10, 1441859, 10, 1441860, 10, 1441861, 10, 1441862, 10, 1441863, 10, 1507328, 10, 1507329, 10, 1507330, 10, 1507331, 10, 1507332, 10, 1507333, 10, 1507334, 10, 1507335, 10, 1507336, 10, 1507337, 10, 1507338, 10, 1507339, 10, 1507340, 10, 1507341, 10, 1507342, 10, 1507343, 10, 1507344, 10, 1507345, 10, 1507346, 10, 1507347, 10, 1507348, 10, 1507349, 10, 1507350, 10, 1507351, 10, 1507352, 10, 1507353, 10, 1507354, 10, 1507355, 10, 1507356, 10, 1507357, 10, 1507358, 10, 1507359, 10, 1507360, 10, 1507361, 10, 1507362, 10, 1507363, 10, 1507364, 10, 1507365, 10, 1507366, 10, 1507367, 10, 1507368, 10, 1507369, 10, 1507370, 10, 1507371, 10, 1507372, 10, 1507373, 10, 1507374, 10, 1507375, 10, 1507376, 10, 1507377, 10, 1507378, 10, 1507379, 10, 1507380, 10, 1507381, 10, 1507382, 10, 1507383, 10, 1507384, 10, 1507385, 10, 1507386, 10, 1507387, 10, 1507388, 10, 1507389, 10, 1507390, 10, 1507391, 10, 1507392, 10, 1507393, 10, 1507394, 10, 1507395, 10, 1507396, 10, 1507397, 10, 1507398, 10, 1507399, 10, 1572864, 10, 1572865, 10, 1572866, 10, 1572867, 10, 1572868, 10, 1572869, 10, 1572870, 10, 1572871, 10, 1572872, 10, 1572873, 10, 1572874, 10, 1572875, 10, 1572876, 10, 1572877, 10, 1572878, 10, 1572879, 10, 1572880, 10, 1572881, 10, 1572882, 10, 1572883, 10, 1572884, 10, 1572885, 10, 1572886, 10, 1572887, 10, 1572888, 10, 1572889, 10, 1572890, 10, 1572891, 10, 1572892, 10, 1572893, 10, 1572894, 10, 1572895, 10, 1572896, 10, 1572897, 10, 1572898, 10, 1572899, 10, 1572900, 10, 1572901, 10, 1572902, 10, 1572903, 10, 1572904, 10, 1572905, 10, 1572906, 10, 1572907, 10, 1572908, 10, 1572909, 10, 1572910, 10, 1572911, 10, 1572912, 10, 1572913, 10, 1572914, 10, 1572915, 10, 1572916, 10, 1572917, 10, 1572918, 10, 1572919, 10, 1572920, 10, 1572921, 10, 1572922, 10, 1572923, 10, 1572924, 10, 1572925, 10, 1572926, 10, 1572927, 10, 1572928, 10, 1572929, 10, 1572930, 10, 1572931, 10, 1572932, 10, 1572933, 10, 1572934, 10, 1572935, 10, 1638400, 10, 1638401, 10, 1638402, 10, 1638403, 10, 1638404, 10, 1638405, 10, 1638406, 10, 1638407, 10, 1638408, 10, 1638409, 10, 1638410, 10, 1638411, 10, 1638412, 10, 1638413, 10, 1638414, 10, 1638415, 10, 1638416, 10, 1638417, 10, 1638418, 10, 1638419, 10, 1638420, 10, 1638421, 10, 1638422, 10, 1638423, 10, 1638424, 10, 1638425, 10, 1638426, 10, 1638427, 10, 1638428, 10, 1638429, 10, 1638430, 10, 1638431, 10, 1638432, 10, 1638433, 10, 1638434, 10, 1638435, 10, 1638436, 10, 1638437, 10, 1638438, 10, 1638439, 10, 1638440, 10, 1638441, 10, 1638442, 10, 1638443, 10, 1638444, 10, 1638445, 10, 1638446, 10, 1638447, 10, 1638448, 10, 1638449, 10, 1638450, 10, 1638451, 10, 1638452, 10, 1638453, 10, 1638454, 10, 1638455, 10, 1638456, 10, 1638457, 10, 1638458, 10, 1638459, 10, 1638460, 10, 1638461, 10, 1638462, 10, 1638463, 10, 1638464, 10, 1638465, 10, 1638466, 10, 1638467, 10, 1638468, 10, 1638469, 10, 1638470, 10, 1638471, 10, 1703952, 10, 1703953, 10, 1703954, 10, 1703955, 10, 1703956, 10, 1703957, 10, 1703958, 10, 1703959, 10, 1703960, 10, 1703961, 10, 1703962, 10, 1703963, 10, 1703964, 10, 1703965, 10, 1703966, 10, 1703967, 10, 1703968, 10, 1703969, 10, 1703970, 10, 1703971, 10, 1703972, 10, 1703973, 10, 1703974, 10, 1703975, 10, 1703976, 10, 1703977, 10, 1703978, 10, 1703979, 10, 1703980, 10, 1703981, 10, 1703982, 10, 1703983, 10, 1703984, 10, 1703985, 10, 1703986, 10, 1703987, 10, 1703988, 10, 1703989, 10, 1703990, 10, 1703991, 10, 1703992, 10, 1703993, 10, 1703994, 10, 1703995, 10, 1703996, 10, 1703997, 10, 1703998, 10, 1703999, 10, 1704000, 10, 1704001, 10, 1704002, 10, 1704003, 10, 1704004, 10, 1704005, 10, 1704006, 10, 1704007, 10, 1769488, 10, 1769489, 10, 1769490, 10, 1769491, 10, 1769492, 10, 1769493, 10, 1769494, 10, 1769495, 10, 1769496, 10, 1769497, 10, 1769498, 10, 1769499, 10, 1769500, 10, 1769501, 10, 1769502, 10, 1769503, 10, 1769504, 10, 1769505, 10, 1769506, 10, 1769507, 10, 1769508, 10, 1769509, 10, 1769510, 10, 1769511, 10, 1769512, 10, 1769513, 10, 1769514, 10, 1769515, 10, 1769516, 10, 1769517, 10, 1769518, 10, 1769519, 10, 1769520, 10, 1769521, 10, 1769522, 10, 1769523, 10, 1769524, 10, 1769525, 10, 1769526, 10, 1769527, 10, 1769528, 10, 1769529, 10, 1769530, 10, 1769531, 10, 1769532, 10, 1769533, 10, 1769534, 10, 1769535, 10, 1769536, 10, 1769537, 10, 1769538, 10, 1769539, 10, 1769540, 10, 1769541, 10 </int_array>
<dictionary shared="false">
<string> "_edit_lock_" </string>
<bool> True </bool>
@@ -482,6 +483,12 @@
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
+ <string> "zfar" </string>
+ <real> 500 </real>
+ <string> "fov" </string>
+ <real> 45 </real>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
@@ -549,12 +556,6 @@
<vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
- <string> "zfar" </string>
- <real> 500 </real>
- <string> "deflight_rot_y" </string>
- <real> 0.628319 </real>
- <string> "fov" </string>
- <real> 45 </real>
<string> "default_light" </string>
<bool> True </bool>
<string> "viewport_mode" </string>
@@ -805,6 +806,7 @@
<string> "2D" </string>
</dictionary>
<resource resource_type="AudioStream" path="res://music.ogg"> </resource>
+ <bool> False </bool>
<real> 2 </real>
<resource resource_type="PackedScene" path="res://enemy.xml"> </resource>
<vector2> 834.664, 1309.6 </vector2>
@@ -998,7 +1000,7 @@
<real> -1 </real>
</array>
<string> "nodes" </string>
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<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
diff --git a/demos/2d/platformer/tiles_demo.png b/demos/2d/platformer/tiles_demo.png
index a7a5000906..bc738e6d38 100644
--- a/demos/2d/platformer/tiles_demo.png
+++ b/demos/2d/platformer/tiles_demo.png
Binary files differ
diff --git a/demos/2d/platformer/tileset.xml b/demos/2d/platformer/tileset.xml
index 2e4ecc8c04..d8f9a651ee 100644
--- a/demos/2d/platformer/tileset.xml
+++ b/demos/2d/platformer/tileset.xml
@@ -1,134 +1,191 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="TileSet" subresource_count="12" version="0.99" version_name="Godot Engine v0.99.3037-pre-beta">
+<resource_file type="TileSet" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
<ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource>
- <resource type="ConvexPolygonShape2D" path="local://0">
- <string name="resource/name"> "" </string>
- <real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array>
- <resource name="script/script"></resource>
- </resource>
<resource type="ConvexPolygonShape2D" path="local://1">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 32, -32, 32 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> -32, 32, -32, -24, 24, -24, 24, 32 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://3">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://4">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="5"> 0, 64, 0, 0, 56, 0, 64, 8, 64, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> -64, 32, -64, -32, -8, -32, -8, 32 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://5">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="5"> -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://6">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://7">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 0, 64, 0, 64, 64, 0, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://8">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> -32, -32, 32, -32, 32, 32, -32, 32 </vector2_array>
+
</resource>
<resource type="ConvexPolygonShape2D" path="local://9">
- <string name="resource/name"> "" </string>
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
- <resource name="script/script"></resource>
+ <vector2_array name="points" len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array>
+
+ </resource>
+ <resource type="ConvexPolygonShape2D" path="local://10">
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>
+
+ </resource>
+ <resource type="ConvexPolygonShape2D" path="local://11">
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 24, -32, 24 </vector2_array>
+
+ </resource>
+ <resource type="ConvexPolygonShape2D" path="local://12">
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2_array name="points" len="4"> -32, -24, 24, -24, 24, 24, -32, 24 </vector2_array>
+
</resource>
<main_resource>
- <string name="resource/name"> "" </string>
<string name="0/name"> "floor" </string>
<resource name="0/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="0/offset"> 0, 0 </vector2>
+ <vector2 name="0/tex_offset"> 0, 0 </vector2>
+ <vector2 name="0/shape_offset"> 32, 32 </vector2>
<rect2 name="0/region"> 0, 0, 64, 64 </rect2>
- <resource name="0/shape" resource_type="ConvexPolygonShape2D" path="local://0"> </resource>
+ <array name="0/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://1"> </resource>
+ </array>
<string name="1/name"> "edge" </string>
<resource name="1/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="1/offset"> 0, 0 </vector2>
+ <vector2 name="1/tex_offset"> 0, 0 </vector2>
+ <vector2 name="1/shape_offset"> 32, 32 </vector2>
<rect2 name="1/region"> 64, 0, 64, 64 </rect2>
- <resource name="1/shape" resource_type="ConvexPolygonShape2D" path="local://1"> </resource>
+ <array name="1/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://2"> </resource>
+ </array>
<string name="2/name"> "wall" </string>
<resource name="2/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="2/offset"> 0, 0 </vector2>
+ <vector2 name="2/tex_offset"> 0, 0 </vector2>
+ <vector2 name="2/shape_offset"> 32, 32 </vector2>
<rect2 name="2/region"> 64, 64, 64, 64 </rect2>
- <resource name="2/shape" resource_type="ConvexPolygonShape2D" path="local://2"> </resource>
+ <array name="2/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://3"> </resource>
+ </array>
<string name="3/name"> "wall_deco" </string>
<resource name="3/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="3/offset"> 0, 0 </vector2>
+ <vector2 name="3/tex_offset"> 0, 0 </vector2>
+ <vector2 name="3/shape_offset"> 64, 32 </vector2>
<rect2 name="3/region"> 320, 128, 128, 64 </rect2>
- <resource name="3/shape" resource_type="ConvexPolygonShape2D" path="local://3"> </resource>
+ <array name="3/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://4"> </resource>
+ </array>
<string name="4/name"> "corner" </string>
<resource name="4/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="4/offset"> 0, 0 </vector2>
+ <vector2 name="4/tex_offset"> 0, 0 </vector2>
+ <vector2 name="4/shape_offset"> 32, 32 </vector2>
<rect2 name="4/region"> 64, 128, 64, 64 </rect2>
- <resource name="4/shape" resource_type="ConvexPolygonShape2D" path="local://4"> </resource>
+ <array name="4/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://5"> </resource>
+ </array>
<string name="5/name"> "flowers" </string>
<resource name="5/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="5/offset"> 0, 0 </vector2>
+ <vector2 name="5/tex_offset"> 0, 0 </vector2>
+ <vector2 name="5/shape_offset"> 32, 32 </vector2>
<rect2 name="5/region"> 192, 192, 64, 64 </rect2>
- <resource name="5/shape" resource_type="ConvexPolygonShape2D" path="local://5"> </resource>
+ <array name="5/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://6"> </resource>
+ </array>
<string name="6/name"> "tree_base" </string>
<resource name="6/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="6/offset"> 0, 0 </vector2>
+ <vector2 name="6/tex_offset"> 0, 0 </vector2>
+ <vector2 name="6/shape_offset"> 32, 32 </vector2>
<rect2 name="6/region"> 256, 192, 64, 64 </rect2>
- <resource name="6/shape" resource_type="ConvexPolygonShape2D" path="local://6"> </resource>
+ <array name="6/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://7"> </resource>
+ </array>
<string name="7/name"> "tree_mid" </string>
<resource name="7/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="7/offset"> 0, 0 </vector2>
+ <vector2 name="7/tex_offset"> 0, 0 </vector2>
+ <vector2 name="7/shape_offset"> 0, 0 </vector2>
<rect2 name="7/region"> 256, 128, 64, 64 </rect2>
- <resource name="7/shape"></resource> <string name="8/name"> "tree_mid 2" </string>
+ <array name="7/shapes" len="0" shared="false">
+ </array>
+ <string name="8/name"> "tree_mid 2" </string>
<resource name="8/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="8/offset"> 0, 0 </vector2>
+ <vector2 name="8/tex_offset"> 0, 0 </vector2>
+ <vector2 name="8/shape_offset"> 0, 0 </vector2>
<rect2 name="8/region"> 256, 64, 64, 64 </rect2>
- <resource name="8/shape"></resource> <string name="9/name"> "tree_top" </string>
+ <array name="8/shapes" len="0" shared="false">
+ </array>
+ <string name="9/name"> "tree_top" </string>
<resource name="9/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="9/offset"> 0, 0 </vector2>
+ <vector2 name="9/tex_offset"> 0, 0 </vector2>
+ <vector2 name="9/shape_offset"> 0, 0 </vector2>
<rect2 name="9/region"> 256, 0, 64, 64 </rect2>
- <resource name="9/shape"></resource> <string name="10/name"> "solid" </string>
+ <array name="9/shapes" len="0" shared="false">
+ </array>
+ <string name="10/name"> "solid" </string>
<resource name="10/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="10/offset"> 0, 0 </vector2>
+ <vector2 name="10/tex_offset"> 0, 0 </vector2>
+ <vector2 name="10/shape_offset"> 0, 0 </vector2>
<rect2 name="10/region"> 0, 64, 64, 64 </rect2>
- <resource name="10/shape"></resource> <string name="11/name"> "ceiling" </string>
+ <array name="10/shapes" len="0" shared="false">
+ </array>
+ <string name="11/name"> "ceiling" </string>
<resource name="11/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="11/offset"> 0, 0 </vector2>
+ <vector2 name="11/tex_offset"> 0, 0 </vector2>
+ <vector2 name="11/shape_offset"> 32, 32 </vector2>
<rect2 name="11/region"> 384, 64, 64, 64 </rect2>
- <resource name="11/shape" resource_type="ConvexPolygonShape2D" path="local://7"> </resource>
+ <array name="11/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://8"> </resource>
+ </array>
<string name="12/name"> "ramp" </string>
<resource name="12/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="12/offset"> 0, 0 </vector2>
+ <vector2 name="12/tex_offset"> 0, 0 </vector2>
+ <vector2 name="12/shape_offset"> 32, 64 </vector2>
<rect2 name="12/region"> 128, 128, 64, 128 </rect2>
- <resource name="12/shape" resource_type="ConvexPolygonShape2D" path="local://8"> </resource>
+ <array name="12/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://9"> </resource>
+ </array>
<string name="13/name"> "ceiling2wall" </string>
<resource name="13/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
- <vector2 name="13/offset"> 0, 0 </vector2>
+ <vector2 name="13/tex_offset"> 0, 0 </vector2>
+ <vector2 name="13/shape_offset"> 32, 32 </vector2>
<rect2 name="13/region"> 448, 64, 64, 64 </rect2>
- <resource name="13/shape" resource_type="ConvexPolygonShape2D" path="local://9"> </resource>
- <resource name="script/script"></resource>
+ <array name="13/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://10"> </resource>
+ </array>
+ <string name="14/name"> "platform_floor" </string>
+ <resource name="14/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
+ <vector2 name="14/tex_offset"> 0, 0 </vector2>
+ <vector2 name="14/shape_offset"> 32, 32 </vector2>
+ <rect2 name="14/region"> 128, 0, 64, 64 </rect2>
+ <array name="14/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://11"> </resource>
+ </array>
+ <string name="15/name"> "platform_edge" </string>
+ <resource name="15/texture" resource_type="Texture" path="res://tiles_demo.png"> </resource>
+ <vector2 name="15/tex_offset"> 0, 0 </vector2>
+ <vector2 name="15/shape_offset"> 32, 32 </vector2>
+ <rect2 name="15/region"> 192, 0, 64, 64 </rect2>
+ <array name="15/shapes" len="1" shared="false">
+ <resource resource_type="Shape2D" path="local://12"> </resource>
+ </array>
+
</main_resource>
</resource_file> \ No newline at end of file
diff --git a/demos/2d/platformer/tileset_edit.xml b/demos/2d/platformer/tileset_edit.xml
index 2473656a6a..db289433ab 100644
--- a/demos/2d/platformer/tileset_edit.xml
+++ b/demos/2d/platformer/tileset_edit.xml
@@ -1,71 +1,83 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="12" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
+<resource_file type="PackedScene" subresource_count="14" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
<ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource>
<resource type="ConvexPolygonShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 32, -32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -24, 24, -24, 24, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://3">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://4">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -64, 32, -64, -32, -8, -32, -8, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://5">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="5"> 0, 64, 0, 0, 56, 0, 64, 8, 64, 64 </vector2_array>
+ <vector2_array name="points" len="5"> -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://6">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://7">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -24, 32, -24, 32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://8">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, -32, 32, -32, 32, 32, -32, 32 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://9">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 0, 64, 0, 64, 64, 0, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://10">
<real name="custom_solver_bias"> 0 </real>
- <vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
+ <vector2_array name="points" len="4"> -32, 32, -32, -32, 24, -32, 24, 32 </vector2_array>
+
+ </resource>
+ <resource type="ConvexPolygonShape2D" path="local://11">
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2_array name="points" len="4"> -32, -24, 32, -24, 32, 24, -32, 24 </vector2_array>
+
+ </resource>
+ <resource type="ConvexPolygonShape2D" path="local://12">
+ <real name="custom_solver_bias"> 0 </real>
+ <vector2_array name="points" len="4"> -32, -24, 24, -24, 24, 24, -32, 24 </vector2_array>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
- <string_array len="75">
+ <string_array len="77">
<string> "Node" </string>
+ <string> "_import_path" </string>
<string> "__meta__" </string>
<string> "floor" </string>
<string> "Sprite" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
- <string> "visibility/behind_parent" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
+ <string> "z/z" </string>
+ <string> "z/relative" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
@@ -83,6 +95,7 @@
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
+ <string> "layers" </string>
<string> "constant_linear_velocity" </string>
<string> "constant_angular_velocity" </string>
<string> "friction" </string>
@@ -90,11 +103,11 @@
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
+ <string> "trigger" </string>
<string> "edge" </string>
<string> "wall" </string>
<string> "wall_deco" </string>
<string> "corner" </string>
- <string> "ramp" </string>
<string> "flowers" </string>
<string> "tree_base" </string>
<string> "tree_mid" </string>
@@ -102,13 +115,10 @@
<string> "tree_top" </string>
<string> "solid" </string>
<string> "ceiling" </string>
+ <string> "ramp" </string>
<string> "ceiling2wall" </string>
<string> "help" </string>
<string> "Label" </string>
- <string> "margin/left" </string>
- <string> "margin/top" </string>
- <string> "margin/right" </string>
- <string> "margin/bottom" </string>
<string> "focus_neighbour/left" </string>
<string> "focus_neighbour/top" </string>
<string> "focus_neighbour/right" </string>
@@ -130,29 +140,38 @@
<string> "autowrap" </string>
<string> "uppercase" </string>
<string> "percent_visible" </string>
+ <string> "platform_floor" </string>
+ <string> "platform_edge" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
- <int> 36 </int>
+ <int> 42 </int>
<string> "variants" </string>
- <array len="65" shared="false">
+ <array len="69" shared="false">
+ <node_path> "" </node_path>
<dictionary shared="false">
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "2D" </string>
<dictionary shared="false">
<string> "pixel_snap" </string>
- <bool> False </bool>
+ <bool> True </bool>
<string> "zoom" </string>
- <real> 1.670182 </real>
+ <real> 1.670183 </real>
+ <string> "use_snap" </string>
+ <bool> True </bool>
<string> "ofs" </string>
- <vector2> -58.9115, 60.1605 </vector2>
+ <vector2> -446.534, -87.6905 </vector2>
+ <string> "snap" </string>
+ <int> 8 </int>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
@@ -166,10 +185,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
+ <string> "listener" </string>
+ <bool> True </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -180,10 +201,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -194,10 +217,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -208,10 +233,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -220,12 +247,18 @@
<int> 1 </int>
<string> "default_light" </string>
<bool> True </bool>
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -239,45 +272,42 @@
<string> "2D" </string>
</dictionary>
<bool> True </bool>
- <nil> </nil>
- <nil> </nil>
+ <real> 1 </real>
<vector2> 0, 0 </vector2>
- <nil> </nil>
+ <real> 0 </real>
<vector2> 1, 1 </vector2>
+ <int> 0 </int>
<resource resource_type="Texture" path="res://tiles_demo.png"> </resource>
+ <bool> False </bool>
<int> 1 </int>
- <nil> </nil>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
- <vector2_array len="4"> 64, 8, 64, 64, 0, 64, 0, 8 </vector2_array>
+ <vector2_array len="4"> 32, -24, 32, 32, -32, 32, -32, -24 </vector2_array>
<vector2> 64, 0 </vector2>
<rect2> 64, 0, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://2"> </resource>
- <vector2_array len="4"> 0, 8, 56, 8, 56, 64, 0, 64 </vector2_array>
+ <vector2_array len="4"> -32, -24, 24, -24, 24, 32, -32, 32 </vector2_array>
<vector2> 64, 64 </vector2>
<rect2> 64, 64, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://3"> </resource>
- <vector2_array len="4"> 0, 0, 56, 0, 56, 64, 0, 64 </vector2_array>
- <vector2> 64, 128 </vector2>
+ <vector2_array len="4"> -32, -32, 24, -32, 24, 32, -32, 32 </vector2_array>
+ <vector2> 96, 128 </vector2>
<rect2> 320, 128, 128, 64 </rect2>
<resource resource_type="Shape2D" path="local://4"> </resource>
+ <vector2_array len="4"> -64, -32, -8, -32, -8, 32, -64, 32 </vector2_array>
<vector2> 64, 192 </vector2>
<rect2> 64, 128, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://5"> </resource>
- <vector2_array len="5"> 0, 0, 56, 0, 64, 8, 64, 64, 0, 64 </vector2_array>
- <vector2> 256, 192 </vector2>
- <rect2> 128, 128, 64, 128 </rect2>
- <resource resource_type="Shape2D" path="local://6"> </resource>
- <vector2_array len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
+ <vector2_array len="5"> -32, -32, 24, -32, 32, -24, 32, 32, -32, 32 </vector2_array>
<vector2> 128, 192 </vector2>
<rect2> 192, 192, 64, 64 </rect2>
- <resource resource_type="Shape2D" path="local://7"> </resource>
- <vector2_array len="4"> 0, 64, 64, 64, 64, 8, 0, 8 </vector2_array>
+ <resource resource_type="Shape2D" path="local://6"> </resource>
+ <vector2_array len="4"> -32, 32, 32, 32, 32, -24, -32, -24 </vector2_array>
<vector2> 192, 192 </vector2>
<rect2> 256, 192, 64, 64 </rect2>
- <resource resource_type="Shape2D" path="local://8"> </resource>
+ <resource resource_type="Shape2D" path="local://7"> </resource>
<vector2> 192, 128 </vector2>
<rect2> 256, 128, 64, 64 </rect2>
<vector2> 192, 64 </vector2>
@@ -288,23 +318,29 @@
<rect2> 0, 64, 64, 64 </rect2>
<vector2> 0, 128 </vector2>
<rect2> 384, 64, 64, 64 </rect2>
+ <resource resource_type="Shape2D" path="local://8"> </resource>
+ <vector2_array len="4"> 32, -32, 32, 32, -32, 32, -32, -32 </vector2_array>
+ <vector2> 256, 224 </vector2>
+ <rect2> 128, 128, 64, 128 </rect2>
<resource resource_type="Shape2D" path="local://9"> </resource>
- <vector2_array len="4"> 64, 0, 64, 64, 0, 64, 0, 0 </vector2_array>
+ <vector2_array len="4"> -32, -56, 32, 8, 32, 64, -32, 64 </vector2_array>
<vector2> 0, 192 </vector2>
<rect2> 448, 64, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://10"> </resource>
- <nil> </nil>
- <nil> </nil>
- <nil> </nil>
- <nil> </nil>
- <nil> </nil>
<int> 2 </int>
- <nil> </nil>
- <string> "This scene serves as a tool for editing the tileset.&#10;Nodes (sprites) and their respective collisions&#10;are edited here. &#10;&#10;To create a tileset from this, a &quot;TileSet&quot; resoucre &#10;must be created. Use the helper in:&#10;&#10; Scene -&lt; Convert To -&lt; TileSet&#10;&#10;This will save a tileset. Saving over it will merge your changes.&#10;&#10;Finally, the saved tileset resource (tileset.xml in this&#10; case), can be opened to be used into a TileMap node&#10; for editing a tile map.&#10;" </string>
+ <string> "This scene serves as a tool for editing the tileset.&#0010;Nodes (sprites) and their respective collisions&#0010;are edited here. &#0010;&#0010;To create a tileset from this, a &quot;TileSet&quot; resoucre &#0010;must be created. Use the helper in:&#0010;&#0010; Scene -&lt; Convert To -&lt; TileSet&#0010;&#0010;This will save a tileset. Saving over it will merge your changes.&#0010;&#0010;Finally, the saved tileset resource (tileset.xml in this&#0010; case), can be opened to be used into a TileMap node&#0010; for editing a tile map.&#0010;" </string>
<real> -1 </real>
+ <vector2> 0, 256 </vector2>
+ <rect2> 128, 0, 64, 64 </rect2>
+ <resource resource_type="Shape2D" path="local://11"> </resource>
+ <vector2_array len="4"> 32, -24, 32, 24, -32, 24, -32, -24 </vector2_array>
+ <vector2> 64, 256 </vector2>
+ <rect2> 192, 0, 64, 64 </rect2>
+ <resource resource_type="Shape2D" path="local://12"> </resource>
+ <vector2_array len="4"> 24, -24, 24, 24, -32, 24, -32, -24 </vector2_array>
</array>
<string> "nodes" </string>
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+ <int_array len="1708"> -1, -1, 0, 0, -1, 2, 1, 0, 2, 1, 0, 0, 0, 4, 3, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 12, 0, 1, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 13, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 2, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 15, 38, 9, 0, 0, 0, 4, 39, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 16, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 17, 0, 4, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 18, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 5, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 19, 38, 9, 0, 0, 0, 4, 40, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 20, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 21, 0, 7, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 22, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 8, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 23, 38, 9, 0, 0, 0, 4, 41, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 24, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 25, 0, 10, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 26, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 11, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 27, 38, 9, 0, 0, 0, 4, 42, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 28, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 29, 0, 13, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 30, 28, 14, 29, 9, 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5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 50, 38, 9, 0, 0, 0, 4, 50, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 51, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 52, 0, 29, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 53, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 30, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 54, 38, 9, 0, 0, 0, 4, 51, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 55, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 56, 0, 32, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 57, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 33, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 23, 38, 9, 0, 0, 0, 53, 52, -1, 25, 1, 0, 5, 2, 6, 3, 7, 3, 54, 0, 55, 0, 56, 0, 57, 0, 58, 2, 59, 2, 60, 58, 61, 3, 62, 5, 63, 3, 64, 3, 65, 3, 66, 5, 67, 9, 68, 9, 69, 59, 70, 7, 71, 7, 72, 9, 73, 9, 74, 60, 0, 0, 0, 4, 75, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 61, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 62, 0, 36, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 63, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 37, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 64, 38, 9, 0, 0, 0, 4, 76, -1, 20, 1, 0, 5, 2, 6, 3, 7, 3, 8, 65, 9, 5, 10, 6, 11, 7, 12, 2, 13, 8, 14, 2, 15, 4, 16, 9, 17, 9, 18, 10, 19, 10, 20, 7, 21, 11, 22, 2, 23, 66, 0, 39, 0, 25, 24, -1, 18, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 26, 10, 27, 67, 28, 14, 29, 9, 30, 10, 31, 4, 32, 5, 33, 3, 34, 5, 0, 40, 0, 35, 35, -1, 12, 1, 0, 5, 2, 6, 3, 7, 3, 8, 4, 9, 5, 10, 6, 11, 7, 12, 2, 36, 7, 37, 68, 38, 9, 0 </int_array>
<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
diff --git a/demos/2d/polygon_path_finder_demo/.fscache b/demos/2d/polygon_path_finder_demo/.fscache
deleted file mode 100644
index f699ca5849..0000000000
--- a/demos/2d/polygon_path_finder_demo/.fscache
+++ /dev/null
@@ -1,4 +0,0 @@
-::res://::1421147952
-icon.png::ImageTexture::1420046079::
-new_scene_poly_with_holes.scn::PackedScene::1421147952::
-polygonpathfinder.gd::GDScript::1421146502::
diff --git a/demos/3d/platformer/stage.xml b/demos/3d/platformer/stage.xml
index f3a5caffa9..37a11068c9 100644
--- a/demos/3d/platformer/stage.xml
+++ b/demos/3d/platformer/stage.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<resource_file type="PackedScene" subresource_count="7" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
+<resource_file type="PackedScene" subresource_count="7" version="1.0" version_name="Godot Engine v1.0.stable.custom_build">
<ext_resource path="res://sb.cube" type="CubeMap"></ext_resource>
<ext_resource path="res://tiles.res" type="MeshLibrary"></ext_resource>
<ext_resource path="res://enemy.scn" type="PackedScene"></ext_resource>
- <ext_resource path="res://coin.scn" type="PackedScene"></ext_resource>
<ext_resource path="res://player.xml" type="PackedScene"></ext_resource>
+ <ext_resource path="res://coin.scn" type="PackedScene"></ext_resource>
<resource type="Environment" path="local://1">
<bool name="ambient_light/enabled"> True </bool>
<color name="ambient_light/color"> 0, 0.409429, 0.596681, 1 </color>
@@ -29,8 +29,9 @@
<real name="dof_blur/begin"> 100 </real>
<real name="dof_blur/range"> 10 </real>
<bool name="hdr/enabled"> True </bool>
+ <int name="hdr/tonemapper"> 0 </int>
<real name="hdr/exposure"> 0.4 </real>
- <real name="hdr/scalar"> 1 </real>
+ <real name="hdr/white"> 1 </real>
<real name="hdr/glow_treshold"> 0.9 </real>
<real name="hdr/glow_scale"> 0.5 </real>
<real name="hdr/min_luminance"> 0.4 </real>
@@ -52,11 +53,12 @@
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
- <string_array len="92">
+ <string_array len="94">
<string> "world" </string>
<string> "Spatial" </string>
<string> "_import_path" </string>
<string> "_import_transform" </string>
+ <string> "visibility/visible" </string>
<string> "__meta__" </string>
<string> "GridMap" </string>
<string> "theme/theme" </string>
@@ -73,6 +75,7 @@
<string> "transform/local" </string>
<string> "layers" </string>
<string> "params/enabled" </string>
+ <string> "params/editor_only" </string>
<string> "params/bake_mode" </string>
<string> "params/energy" </string>
<string> "colors/diffuse" </string>
@@ -153,9 +156,10 @@
<string> "node_count" </string>
<int> 55 </int>
<string> "variants" </string>
- <array len="79" shared="false">
+ <array len="82" shared="false">
<node_path> "" </node_path>
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 </transform>
+ <bool> True </bool>
<dictionary shared="false">
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
@@ -174,23 +178,27 @@
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
+ <string> "deflight_rot_y" </string>
+ <real> 0.628319 </real>
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
- <real> 400 </real>
+ <real> 179 </real>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
- <real> 0.261354 </real>
+ <real> 9.009935 </real>
<string> "x_rot" </string>
<real> 0.458294 </real>
<string> "y_rot" </string>
<real> -1.2 </real>
- <string> "use_orthogonal" </string>
- <bool> False </bool>
+ <string> "listener" </string>
+ <bool> True </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 13.4535, 5.75047, 13.8175 </vector3>
</dictionary>
@@ -201,10 +209,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -215,10 +225,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -229,10 +241,12 @@
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
- <string> "use_orthogonal" </string>
+ <string> "listener" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
@@ -241,12 +255,18 @@
<int> 1 </int>
<string> "default_light" </string>
<bool> False </bool>
+ <string> "ambient_light_color" </string>
+ <color> 0.15, 0.15, 0.15, 1 </color>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
+ <string> "default_srgb" </string>
+ <bool> False </bool>
+ <string> "deflight_rot_x" </string>
+ <real> 0.942478 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
@@ -263,7 +283,6 @@
<bool> False </bool>
<real> 2 </real>
<int> 4 </int>
- <bool> True </bool>
<real> 1.001 </real>
<dictionary shared="false">
<string> "cells" </string>
@@ -295,6 +314,112 @@
</dictionary>
<resource resource_type="PackedScene" path="res://coin.scn"> </resource>
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 18.5311, 2.85075, 5.24675 </transform>
+ <dictionary shared="false">
+ <string> "__editor_plugin_states__" </string>
+ <dictionary shared="false">
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="1" shared="false">
+ <string> "res://coin.gd" </string>
+ </array>
+ </dictionary>
+ <string> "2D" </string>
+ <dictionary shared="false">
+ <string> "zoom" </string>
+ <real> 1 </real>
+ <string> "ofs" </string>
+ <vector2> 1, 1 </vector2>
+ </dictionary>
+ <string> "3D" </string>
+ <dictionary shared="false">
+ <string> "fov" </string>
+ <real> 400 </real>
+ <string> "zfar" </string>
+ <real> 500 </real>
+ <string> "viewports" </string>
+ <array len="4" shared="false">
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 1.361845 </real>
+ <string> "x_rot" </string>
+ <real> 0.0125 </real>
+ <string> "y_rot" </string>
+ <real> 12.050008 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> -0.00892573, 0.51052, -0.216081 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ </array>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "znear" </string>
+ <real> 0.1 </real>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ </dictionary>
+ </dictionary>
+ <string> "__editor_run_settings__" </string>
+ <dictionary shared="false">
+ <string> "custom_args" </string>
+ <string> "-l $scene" </string>
+ <string> "run_mode" </string>
+ <int> 0 </int>
+ </dictionary>
+ <string> "__editor_plugin_screen__" </string>
+ <string> "3D" </string>
+ </dictionary>
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 18.5311, 2.85075, 7.24675 </transform>
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 20.5311, 2.85075, 5.24675 </transform>
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 20.5311, 2.85075, 7.24675 </transform>
@@ -340,14 +465,230 @@
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 51.5614, 4.60515, 25.1836 </transform>
<resource resource_type="PackedScene" path="res://enemy.scn"> </resource>
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 18.3062, 5.40827, 5.96938 </transform>
+ <dictionary shared="false">
+ <string> "__editor_plugin_states__" </string>
+ <dictionary shared="false">
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 0 </int>
+ <string> "sources" </string>
+ <array len="2" shared="false">
+ <string> "res://enemy.gd" </string>
+ <string> "res://player.gd" </string>
+ </array>
+ </dictionary>
+ <string> "2D" </string>
+ <dictionary shared="false">
+ <string> "zoom" </string>
+ <real> 1 </real>
+ <string> "ofs" </string>
+ <vector2> 1, 1 </vector2>
+ </dictionary>
+ <string> "3D" </string>
+ <dictionary shared="false">
+ <string> "fov" </string>
+ <real> 400 </real>
+ <string> "zfar" </string>
+ <real> 500 </real>
+ <string> "viewports" </string>
+ <array len="4" shared="false">
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 7.403724 </real>
+ <string> "x_rot" </string>
+ <real> 0.25 </real>
+ <string> "y_rot" </string>
+ <real> 3.312502 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0.898236, 0.953557, 0.742913 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ </array>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "znear" </string>
+ <real> 0.1 </real>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ </dictionary>
+ </dictionary>
+ <string> "__editor_run_settings__" </string>
+ <dictionary shared="false">
+ <string> "custom_args" </string>
+ <string> "-l $scene" </string>
+ <string> "run_mode" </string>
+ <int> 0 </int>
+ </dictionary>
+ <string> "__editor_plugin_screen__" </string>
+ <string> "Script" </string>
+ </dictionary>
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 64.1292, 5.40827, 17.1396 </transform>
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 64.1292, 5.40827, 32.6128 </transform>
<transform> 1, 0, 0, 0, 1, 0, 0, 0, 1, 55.5702, 5.40827, 32.6128 </transform>
<resource resource_type="PackedScene" path="res://player.xml"> </resource>
<transform> 0.0160676, 0, -0.999871, 0, 1, 0, 0.999871, 0, 0.0160676, 8.50167, 4.15811, 15.9334 </transform>
+ <dictionary shared="false">
+ <string> "__editor_plugin_states__" </string>
+ <dictionary shared="false">
+ <string> "Script" </string>
+ <dictionary shared="false">
+ <string> "current" </string>
+ <int> 1 </int>
+ <string> "sources" </string>
+ <array len="2" shared="false">
+ <string> "res://follow_camera.gd" </string>
+ <string> "res://player.gd" </string>
+ </array>
+ </dictionary>
+ <string> "2D" </string>
+ <dictionary shared="false">
+ <string> "pixel_snap" </string>
+ <bool> False </bool>
+ <string> "zoom" </string>
+ <real> 1 </real>
+ <string> "ofs" </string>
+ <vector2> -241, -19 </vector2>
+ </dictionary>
+ <string> "3D" </string>
+ <dictionary shared="false">
+ <string> "fov" </string>
+ <real> 400 </real>
+ <string> "zfar" </string>
+ <real> 500 </real>
+ <string> "viewports" </string>
+ <array len="4" shared="false">
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 2.161076 </real>
+ <string> "x_rot" </string>
+ <real> 0.520797 </real>
+ <string> "y_rot" </string>
+ <real> 26.741669 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> -0.415811, 0.486899, 0.089334 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ <dictionary shared="false">
+ <string> "distance" </string>
+ <real> 4 </real>
+ <string> "x_rot" </string>
+ <real> 0 </real>
+ <string> "y_rot" </string>
+ <real> 0 </real>
+ <string> "use_orthogonal" </string>
+ <bool> False </bool>
+ <string> "use_environment" </string>
+ <bool> False </bool>
+ <string> "pos" </string>
+ <vector3> 0, 0, 0 </vector3>
+ </dictionary>
+ </array>
+ <string> "viewport_mode" </string>
+ <int> 1 </int>
+ <string> "default_light" </string>
+ <bool> True </bool>
+ <string> "show_grid" </string>
+ <bool> True </bool>
+ <string> "znear" </string>
+ <real> 0.1 </real>
+ <string> "show_origin" </string>
+ <bool> True </bool>
+ </dictionary>
+ </dictionary>
+ <string> "__editor_run_settings__" </string>
+ <dictionary shared="false">
+ <string> "custom_args" </string>
+ <string> "-l $scene" </string>
+ <string> "run_mode" </string>
+ <int> 0 </int>
+ </dictionary>
+ <string> "__editor_plugin_screen__" </string>
+ <string> "3D" </string>
+ </dictionary>
</array>
<string> "nodes" </string>
- <int_array len="569"> -1, -1, 1, 0, -1, 3, 2, 0, 3, 1, 4, 2, 0, 0, 0, 5, 5, -1, 13, 2, 0, 3, 1, 6, 3, 7, 4, 8, 4, 9, 5, 10, 6, 11, 7, 12, 7, 13, 7, 14, 8, 15, 9, 4, 10, 0, 0, 0, 16, 16, -1, 21, 2, 0, 3, 1, 17, 11, 18, 12, 19, 7, 20, 13, 21, 14, 22, 15, 23, 15, 24, 7, 25, 16, 26, 17, 27, 18, 28, 19, 29, 20, 30, 21, 31, 13, 32, 22, 33, 23, 34, 24, 35, 5, 0, 0, 0, 37, 36, -1, 3, 2, 0, 3, 1, 36, 25, 0, 0, 0, 39, 38, -1, 2, 2, 0, 4, 26, 0, 4, 0, 41, 40, 27, 1, 17, 28, 0, 4, 0, 41, 42, 27, 1, 17, 29, 0, 4, 0, 41, 43, 27, 1, 17, 30, 0, 4, 0, 41, 44, 27, 1, 17, 31, 0, 4, 0, 41, 45, 27, 1, 17, 32, 0, 4, 0, 41, 46, 27, 1, 17, 33, 0, 4, 0, 41, 47, 27, 1, 17, 34, 0, 4, 0, 41, 48, 27, 1, 17, 35, 0, 4, 0, 41, 49, 27, 1, 17, 36, 0, 4, 0, 41, 50, 27, 1, 17, 37, 0, 4, 0, 41, 51, 27, 1, 17, 38, 0, 4, 0, 41, 52, 27, 1, 17, 39, 0, 4, 0, 41, 53, 27, 1, 17, 40, 0, 4, 0, 41, 54, 27, 1, 17, 41, 0, 4, 0, 41, 55, 27, 1, 17, 42, 0, 4, 0, 41, 56, 27, 1, 17, 43, 0, 4, 0, 41, 57, 27, 1, 17, 44, 0, 4, 0, 41, 58, 27, 1, 17, 45, 0, 4, 0, 41, 59, 27, 1, 17, 46, 0, 4, 0, 41, 60, 27, 1, 17, 47, 0, 4, 0, 41, 61, 27, 1, 17, 48, 0, 4, 0, 41, 62, 27, 1, 17, 49, 0, 4, 0, 41, 63, 27, 1, 17, 50, 0, 4, 0, 41, 64, 27, 1, 17, 51, 0, 4, 0, 41, 65, 27, 1, 17, 52, 0, 4, 0, 41, 66, 27, 1, 17, 53, 0, 4, 0, 41, 67, 27, 1, 17, 54, 0, 4, 0, 41, 68, 27, 1, 17, 55, 0, 4, 0, 41, 69, 27, 1, 17, 56, 0, 4, 0, 41, 70, 27, 1, 17, 57, 0, 4, 0, 41, 71, 27, 1, 17, 58, 0, 4, 0, 41, 72, 27, 1, 17, 59, 0, 4, 0, 41, 73, 27, 1, 17, 60, 0, 4, 0, 41, 74, 27, 1, 17, 61, 0, 4, 0, 41, 75, 27, 1, 17, 62, 0, 4, 0, 41, 76, 27, 1, 17, 63, 0, 4, 0, 41, 77, 27, 1, 17, 64, 0, 4, 0, 41, 78, 27, 1, 17, 65, 0, 4, 0, 41, 79, 27, 1, 17, 66, 0, 4, 0, 41, 80, 27, 1, 17, 67, 0, 4, 0, 41, 81, 27, 1, 17, 68, 0, 4, 0, 41, 82, 27, 1, 17, 69, 0, 4, 0, 41, 83, 27, 1, 17, 70, 0, 4, 0, 41, 84, 27, 1, 17, 71, 0, 0, 0, 39, 85, -1, 1, 2, 0, 0, 49, 0, 87, 86, 72, 1, 17, 73, 0, 49, 0, 87, 88, 72, 1, 17, 74, 0, 49, 0, 87, 89, 72, 1, 17, 75, 0, 49, 0, 87, 90, 72, 1, 17, 76, 0, 0, 0, 87, 91, 77, 1, 17, 78, 0 </int_array>
+ <int_array len="873"> -1, -1, 1, 0, -1, 4, 2, 0, 3, 1, 4, 2, 5, 3, 0, 0, 0, 6, 6, -1, 14, 2, 0, 3, 1, 4, 2, 7, 4, 8, 5, 9, 5, 10, 6, 11, 7, 12, 2, 13, 2, 14, 2, 15, 8, 16, 9, 5, 10, 0, 0, 0, 17, 17, -1, 23, 2, 0, 3, 1, 18, 11, 4, 2, 19, 12, 20, 2, 21, 5, 22, 13, 23, 14, 24, 15, 25, 15, 26, 2, 27, 16, 28, 17, 29, 18, 30, 19, 31, 20, 32, 21, 33, 13, 34, 22, 35, 23, 36, 24, 37, 6, 0, 0, 0, 39, 38, -1, 4, 2, 0, 3, 1, 4, 2, 38, 25, 0, 0, 0, 41, 40, -1, 2, 2, 0, 5, 26, 0, 4, 0, 43, 42, 27, 4, 2, 0, 3, 1, 18, 28, 5, 29, 0, 4, 0, 43, 44, 27, 4, 2, 0, 3, 1, 18, 30, 5, 29, 0, 4, 0, 43, 45, 27, 4, 2, 0, 3, 1, 18, 31, 5, 29, 0, 4, 0, 43, 46, 27, 4, 2, 0, 3, 1, 18, 32, 5, 29, 0, 4, 0, 43, 47, 27, 4, 2, 0, 3, 1, 18, 33, 5, 29, 0, 4, 0, 43, 48, 27, 4, 2, 0, 3, 1, 18, 34, 5, 29, 0, 4, 0, 43, 49, 27, 4, 2, 0, 3, 1, 18, 35, 5, 29, 0, 4, 0, 43, 50, 27, 4, 2, 0, 3, 1, 18, 36, 5, 29, 0, 4, 0, 43, 51, 27, 4, 2, 0, 3, 1, 18, 37, 5, 29, 0, 4, 0, 43, 52, 27, 4, 2, 0, 3, 1, 18, 38, 5, 29, 0, 4, 0, 43, 53, 27, 4, 2, 0, 3, 1, 18, 39, 5, 29, 0, 4, 0, 43, 54, 27, 4, 2, 0, 3, 1, 18, 40, 5, 29, 0, 4, 0, 43, 55, 27, 4, 2, 0, 3, 1, 18, 41, 5, 29, 0, 4, 0, 43, 56, 27, 4, 2, 0, 3, 1, 18, 42, 5, 29, 0, 4, 0, 43, 57, 27, 4, 2, 0, 3, 1, 18, 43, 5, 29, 0, 4, 0, 43, 58, 27, 4, 2, 0, 3, 1, 18, 44, 5, 29, 0, 4, 0, 43, 59, 27, 4, 2, 0, 3, 1, 18, 45, 5, 29, 0, 4, 0, 43, 60, 27, 4, 2, 0, 3, 1, 18, 46, 5, 29, 0, 4, 0, 43, 61, 27, 4, 2, 0, 3, 1, 18, 47, 5, 29, 0, 4, 0, 43, 62, 27, 4, 2, 0, 3, 1, 18, 48, 5, 29, 0, 4, 0, 43, 63, 27, 4, 2, 0, 3, 1, 18, 49, 5, 29, 0, 4, 0, 43, 64, 27, 4, 2, 0, 3, 1, 18, 50, 5, 29, 0, 4, 0, 43, 65, 27, 4, 2, 0, 3, 1, 18, 51, 5, 29, 0, 4, 0, 43, 66, 27, 4, 2, 0, 3, 1, 18, 52, 5, 29, 0, 4, 0, 43, 67, 27, 4, 2, 0, 3, 1, 18, 53, 5, 29, 0, 4, 0, 43, 68, 27, 4, 2, 0, 3, 1, 18, 54, 5, 29, 0, 4, 0, 43, 69, 27, 4, 2, 0, 3, 1, 18, 55, 5, 29, 0, 4, 0, 43, 70, 27, 4, 2, 0, 3, 1, 18, 56, 5, 29, 0, 4, 0, 43, 71, 27, 4, 2, 0, 3, 1, 18, 57, 5, 29, 0, 4, 0, 43, 72, 27, 4, 2, 0, 3, 1, 18, 58, 5, 29, 0, 4, 0, 43, 73, 27, 4, 2, 0, 3, 1, 18, 59, 5, 29, 0, 4, 0, 43, 74, 27, 4, 2, 0, 3, 1, 18, 60, 5, 29, 0, 4, 0, 43, 75, 27, 4, 2, 0, 3, 1, 18, 61, 5, 29, 0, 4, 0, 43, 76, 27, 4, 2, 0, 3, 1, 18, 62, 5, 29, 0, 4, 0, 43, 77, 27, 4, 2, 0, 3, 1, 18, 63, 5, 29, 0, 4, 0, 43, 78, 27, 4, 2, 0, 3, 1, 18, 64, 5, 29, 0, 4, 0, 43, 79, 27, 4, 2, 0, 3, 1, 18, 65, 5, 29, 0, 4, 0, 43, 80, 27, 4, 2, 0, 3, 1, 18, 66, 5, 29, 0, 4, 0, 43, 81, 27, 4, 2, 0, 3, 1, 18, 67, 5, 29, 0, 4, 0, 43, 82, 27, 4, 2, 0, 3, 1, 18, 68, 5, 29, 0, 4, 0, 43, 83, 27, 4, 2, 0, 3, 1, 18, 69, 5, 29, 0, 4, 0, 43, 84, 27, 4, 2, 0, 3, 1, 18, 70, 5, 29, 0, 4, 0, 43, 85, 27, 4, 2, 0, 3, 1, 18, 71, 5, 29, 0, 4, 0, 43, 86, 27, 4, 2, 0, 3, 1, 18, 72, 5, 29, 0, 0, 0, 41, 87, -1, 1, 2, 0, 0, 49, 0, 89, 88, 73, 4, 2, 0, 3, 1, 18, 74, 5, 75, 0, 49, 0, 89, 90, 73, 4, 2, 0, 3, 1, 18, 76, 5, 75, 0, 49, 0, 89, 91, 73, 4, 2, 0, 3, 1, 18, 77, 5, 75, 0, 49, 0, 89, 92, 73, 4, 2, 0, 3, 1, 18, 78, 5, 75, 0, 0, 0, 89, 93, 79, 4, 2, 0, 3, 1, 18, 80, 5, 81, 0 </int_array>
<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index 5903be9d81..d1e55f2488 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -4038,8 +4038,16 @@ void RasterizerGLES2::render_target_set_size(RID p_render_target,int p_width,int
glGenTextures(1, &rt->color);
glBindTexture(GL_TEXTURE_2D, rt->color);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, rt->width, rt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ if (rt->texture_ptr->flags&VS::TEXTURE_FLAG_FILTER) {
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ } else {
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rt->color, 0);
@@ -5494,13 +5502,15 @@ Error RasterizerGLES2::_setup_geometry(const Geometry *p_geometry, const Materia
base = surf->array_local;
glBindBuffer(GL_ARRAY_BUFFER, 0);
bool can_copy_to_local=surf->local_stride * surf->array_len <= skinned_buffer_size;
+ if (p_morphs && surf->stride * surf->array_len > skinned_buffer_size)
+ can_copy_to_local=false;
+
+
if (!can_copy_to_local)
skeleton_valid=false;
-
/* compute morphs */
-
if (p_morphs && surf->morph_target_count && can_copy_to_local) {
@@ -8320,7 +8330,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
CanvasItem *current_clip=NULL;
-
+ Shader *shader_cache=NULL;
canvas_opacity=1.0;
while(p_item_list) {
@@ -8365,6 +8375,8 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
}
}
+ shader_cache=shader;
+
if (shader) {
canvas_shader.set_custom_shader(shader->custom_code_id);
if (canvas_shader.bind())
@@ -8374,50 +8386,6 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
//todo optimize uniforms
shader_owner->shader_version=shader->version;
}
- //this can be optimized..
- int tex_id=1;
- int idx=0;
- for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
-
- Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key());
-
- if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) {
-
- RID rid;
- if (F) {
- rid=F->get();
- }
-
- if (!rid.is_valid()) {
-
- Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key());
- if (DT) {
- rid=DT->get();
- }
- }
-
- if (rid.is_valid()) {
-
- int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
-
- glActiveTexture(GL_TEXTURE0+tex_id);
- Texture *t=texture_owner.get(rid);
- if (!t)
- glBindTexture(GL_TEXTURE_2D,white_tex);
- else
- glBindTexture(t->target,t->tex_id);
-
- glUniform1i(loc,tex_id);
- tex_id++;
- }
- } else {
- Variant &v=F?F->get():E->get().default_value;
- canvas_shader.set_custom_uniform(idx,v);
- }
-
- idx++;
- }
-
if (shader->has_texscreen && framebuffer.active) {
@@ -8426,8 +8394,8 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_SCREEN_CLAMP,Color(float(x)/framebuffer.width,float(y)/framebuffer.height,float(x+viewport.width)/framebuffer.width,float(y+viewport.height)/framebuffer.height));
- canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,tex_id);
- glActiveTexture(GL_TEXTURE0+tex_id);
+ canvas_shader.set_uniform(CanvasShaderGLES2::TEXSCREEN_TEX,max_texture_units-1);
+ glActiveTexture(GL_TEXTURE0+max_texture_units-1);
glBindTexture(GL_TEXTURE_2D,framebuffer.sample_color);
if (framebuffer.scale==1 && !canvas_texscreen_used) {
#ifdef GLEW_ENABLED
@@ -8439,14 +8407,12 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
}
canvas_texscreen_used=true;
- }
- tex_id++;
+ }
- }
-
- if (tex_id>1) {
glActiveTexture(GL_TEXTURE0);
+
}
+
if (shader->has_screen_uv) {
canvas_shader.set_uniform(CanvasShaderGLES2::SCREEN_UV_MULT,Vector2(1.0/viewport.width,1.0/viewport.height));
}
@@ -8460,6 +8426,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
uses_texpixel_size=shader->uses_texpixel_size;
} else {
+ shader_cache=NULL;
canvas_shader.set_custom_shader(0);
canvas_shader.bind();
uses_texpixel_size=false;
@@ -8471,6 +8438,59 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list) {
canvas_last_shader=shader_owner->shader;
}
+ if (shader_cache) {
+
+ Shader *shader = shader_cache;
+ //this can be optimized..
+ int tex_id=1;
+ int idx=0;
+ for(Map<StringName,ShaderLanguage::Uniform>::Element *E=shader->uniforms.front();E;E=E->next()) {
+
+ Map<StringName,Variant>::Element *F=shader_owner->shader_param.find(E->key());
+
+ if ((E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP)) {
+
+ RID rid;
+ if (F) {
+ rid=F->get();
+ }
+
+ if (!rid.is_valid()) {
+
+ Map<StringName,RID>::Element *DT=shader->default_textures.find(E->key());
+ if (DT) {
+ rid=DT->get();
+ }
+ }
+
+ if (rid.is_valid()) {
+
+ int loc = canvas_shader.get_custom_uniform_location(idx); //should be automatic..
+
+ glActiveTexture(GL_TEXTURE0+tex_id);
+ Texture *t=texture_owner.get(rid);
+ if (!t)
+ glBindTexture(GL_TEXTURE_2D,white_tex);
+ else
+ glBindTexture(t->target,t->tex_id);
+
+ glUniform1i(loc,tex_id);
+ tex_id++;
+ }
+ } else {
+ Variant &v=F?F->get():E->get().default_value;
+ canvas_shader.set_custom_uniform(idx,v);
+ }
+
+ idx++;
+ }
+
+ if (tex_id>1) {
+ glActiveTexture(GL_TEXTURE0);
+ }
+
+ }
+
canvas_shader.set_uniform(CanvasShaderGLES2::MODELVIEW_MATRIX,ci->final_transform);
canvas_shader.set_uniform(CanvasShaderGLES2::EXTRA_MATRIX,Matrix32());
@@ -9581,9 +9601,6 @@ void RasterizerGLES2::init() {
//glClearDepth(1.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
- skinned_buffer_size = GLOBAL_DEF("rasterizer/skinned_buffer_size",DEFAULT_SKINNED_BUFFER_SIZE);
- skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size );
-
glGenTextures(1, &white_tex);
unsigned char whitetexdata[8*8*3];
for(int i=0;i<8*8*3;i++) {
@@ -9759,7 +9776,6 @@ void RasterizerGLES2::init() {
void RasterizerGLES2::finish() {
- memdelete_arr(skinned_buffer);
}
int RasterizerGLES2::get_render_info(VS::RenderInfo p_info) {
@@ -10039,10 +10055,29 @@ RasterizerGLES2* RasterizerGLES2::get_singleton() {
return _singleton;
};
+int RasterizerGLES2::RenderList::max_elements=RenderList::DEFAULT_MAX_ELEMENTS;
+
RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,bool p_default_fragment_lighting,bool p_use_reload_hooks) {
_singleton = this;
+ RenderList::max_elements=GLOBAL_DEF("rasterizer/max_render_elements",(int)RenderList::DEFAULT_MAX_ELEMENTS);
+ if (RenderList::max_elements>64000)
+ RenderList::max_elements=64000;
+ if (RenderList::max_elements<1024)
+ RenderList::max_elements=1024;
+
+ opaque_render_list.init();
+ alpha_render_list.init();
+
+ skinned_buffer_size = GLOBAL_DEF("rasterizer/skeleton_buffer_size_kb",DEFAULT_SKINNED_BUFFER_SIZE);
+ if (skinned_buffer_size<256)
+ skinned_buffer_size=256;
+ if (skinned_buffer_size>16384)
+ skinned_buffer_size=16384;
+ skinned_buffer_size*=1024;
+ skinned_buffer = memnew_arr( uint8_t, skinned_buffer_size );
+
keep_copies=p_keep_ram_copy;
use_reload_hooks=p_use_reload_hooks;
pack_arrays=p_compress_arrays;
@@ -10086,6 +10121,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
RasterizerGLES2::~RasterizerGLES2() {
+ memdelete_arr(skinned_buffer);
};
diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h
index 0f77d18dee..508adf2859 100644
--- a/drivers/gles2/rasterizer_gles2.h
+++ b/drivers/gles2/rasterizer_gles2.h
@@ -65,7 +65,7 @@ class RasterizerGLES2 : public Rasterizer {
MAX_SCENE_LIGHTS=2048,
LIGHT_SPOT_BIT=0x80,
- DEFAULT_SKINNED_BUFFER_SIZE = 2048 * 1024, // 10k vertices
+ DEFAULT_SKINNED_BUFFER_SIZE = 2048, // 10k vertices
MAX_HW_LIGHTS = 1,
};
@@ -827,15 +827,18 @@ class RasterizerGLES2 : public Rasterizer {
GLuint gui_quad_buffer;
+
struct RenderList {
enum {
- MAX_ELEMENTS=4096,
+ DEFAULT_MAX_ELEMENTS=4096,
MAX_LIGHTS=4,
SORT_FLAG_SKELETON=1,
SORT_FLAG_INSTANCING=2,
};
+ static int max_elements;
+
struct Element {
@@ -868,8 +871,8 @@ class RasterizerGLES2 : public Rasterizer {
};
- Element _elements[MAX_ELEMENTS];
- Element *elements[MAX_ELEMENTS];
+ Element *_elements;
+ Element **elements;
int element_count;
void clear() {
@@ -1004,17 +1007,28 @@ class RasterizerGLES2 : public Rasterizer {
}
_FORCE_INLINE_ Element* add_element() {
- if (element_count>MAX_ELEMENTS)
+ if (element_count>=max_elements)
return NULL;
elements[element_count]=&_elements[element_count];
return elements[element_count++];
}
- RenderList() {
+ void init() {
element_count = 0;
- for (int i=0;i<MAX_ELEMENTS;i++)
+ elements=memnew_arr(Element*,max_elements);
+ _elements=memnew_arr(Element,max_elements);
+ for (int i=0;i<max_elements;i++)
elements[i]=&_elements[i]; // assign elements
+
+ }
+
+ RenderList() {
+
+ }
+ ~RenderList() {
+ memdelete_arr(elements);
+ memdelete_arr(_elements);
}
};
diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp
index 841160f941..ad0d4e00ea 100644
--- a/drivers/unix/ip_unix.cpp
+++ b/drivers/unix/ip_unix.cpp
@@ -50,11 +50,16 @@
#ifdef ANDROID_ENABLED
#include "platform/android/ifaddrs_android.h"
#else
+ #ifdef __FreeBSD__
+ #include <sys/types.h>
+ #endif
#include <ifaddrs.h>
#endif
#include <arpa/inet.h>
#include <sys/socket.h>
-
+ #ifdef __FreeBSD__
+ #include <netinet/in.h>
+ #endif
#endif
IP_Address IP_Unix::_resolve_hostname(const String& p_hostname) {
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 2de975e5d1..d51a7c74e8 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -44,7 +44,9 @@
#include "stream_peer_tcp_posix.h"
#include "packet_peer_udp_posix.h"
-
+#ifdef __FreeBSD__
+#include <sys/param.h>
+#endif
#include <stdarg.h>
#include <sys/time.h>
#include <sys/wait.h>
@@ -305,7 +307,17 @@ Error OS_Unix::execute(const String& p_path, const List<String>& p_arguments,boo
args.push_back((char*)cs[i].get_data());// shitty C cast
args.push_back(0);
+#ifdef __FreeBSD__
+ if(p_path.find("/")) {
+ // exec name contains path so use it
+ execv(p_path.utf8().get_data(),&args[0]);
+ }else{
+ // use program name and search through PATH to find it
+ execvp(getprogname(),&args[0]);
+ }
+#else
execv(p_path.utf8().get_data(),&args[0]);
+#endif
// still alive? something failed..
fprintf(stderr,"**ERROR** OS_Unix::execute - Could not create child process while executing: %s\n",p_path.utf8().get_data());
abort();
@@ -421,6 +433,12 @@ String OS_Unix::get_executable_path() const {
return OS::get_executable_path();
}
return b;
+#elif defined(__FreeBSD__)
+ char resolved_path[MAXPATHLEN];
+
+ realpath(OS::get_executable_path().utf8().get_data(), resolved_path);
+
+ return String(resolved_path);
#else
ERR_PRINT("Warning, don't know how to obtain executable path on this OS! Please override this function properly.");
return OS::get_executable_path();
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index 20cd09efd0..df091fbcc9 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -51,7 +51,7 @@ String GDScriptLanguage::get_template(const String& p_class_name, const String&
"# var a=2\n"+
"# var b=\"textvar\"\n\n"+
"func _ready():\n"+
- "\t# Initalization here\n"+
+ "\t# Initialization here\n"+
"\tpass\n"+
"\n"+
"\n";
diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp
index fcfbbb04da..b616d8f228 100644
--- a/modules/gdscript/gd_functions.cpp
+++ b/modules/gdscript/gd_functions.cpp
@@ -89,6 +89,8 @@ const char *GDFunctions::get_func_name(Function p_func) {
"printt",
"printerr",
"printraw",
+ "var2str",
+ "str2var",
"range",
"load",
"inst2dict",
@@ -577,10 +579,23 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
r_ret=Variant();
} break;
+ case VAR_TO_STR: {
+ VALIDATE_ARG_COUNT(1);
+ r_ret=p_args[0]->get_construct_string();
+ } break;
+ case STR_TO_VAR: {
+ VALIDATE_ARG_COUNT(1);
+ if (p_args[0]->get_type()!=Variant::STRING) {
+ r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument=0;
+ r_error.expected=Variant::STRING;
+ r_ret=Variant();
+ return;
+ }
+ Variant::construct_from_string(*p_args[0],r_ret);
+ } break;
case GEN_RANGE: {
-
-
switch(p_arg_count) {
case 0: {
@@ -861,7 +876,6 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va
}
}
-
r_ret = gdscr->_new(NULL,0,r_error);
} break;
@@ -1224,6 +1238,18 @@ MethodInfo GDFunctions::get_info(Function p_func) {
return mi;
} break;
+ case VAR_TO_STR: {
+ MethodInfo mi("var2str",PropertyInfo(Variant::NIL,"var"));
+ mi.return_val.type=Variant::STRING;
+ return mi;
+
+ } break;
+ case STR_TO_VAR: {
+
+ MethodInfo mi("str2var:var",PropertyInfo(Variant::STRING,"string"));
+ mi.return_val.type=Variant::NIL;
+ return mi;
+ } break;
case GEN_RANGE: {
MethodInfo mi("range",PropertyInfo(Variant::NIL,"..."));
diff --git a/modules/gdscript/gd_functions.h b/modules/gdscript/gd_functions.h
index 340763fb8c..05ff6a2e73 100644
--- a/modules/gdscript/gd_functions.h
+++ b/modules/gdscript/gd_functions.h
@@ -85,6 +85,8 @@ public:
TEXT_PRINT_TABBED,
TEXT_PRINTERR,
TEXT_PRINTRAW,
+ VAR_TO_STR,
+ STR_TO_VAR,
GEN_RANGE,
RESOURCE_LOAD,
INST2DICT,
diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm
index 6ca54286ba..fe11b672ac 100644
--- a/platform/iphone/app_delegate.mm
+++ b/platform/iphone/app_delegate.mm
@@ -84,13 +84,11 @@ static int frame_count = 0;
switch (frame_count) {
case 0: {
-
- int backingWidth;
- int backingHeight;
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
-
- iphone_main(backingWidth, backingHeight, gargc, gargv);
+ int backingWidth;
+ int backingHeight;
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
+
OS::VideoMode vm;
vm.fullscreen = true;
@@ -198,6 +196,13 @@ static int frame_count = 0;
//glView.autoresizesSubviews = YES;
//[glView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleWidth];
+ int backingWidth;
+ int backingHeight;
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
+
+ iphone_main(backingWidth, backingHeight, gargc, gargv);
+
view_controller = [[ViewController alloc] init];
view_controller.view = glView;
window.rootViewController = view_controller;
diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h
index 8ae7c2f87d..a5b1b8731f 100755
--- a/platform/iphone/gl_view.h
+++ b/platform/iphone/gl_view.h
@@ -34,6 +34,8 @@
#import <MediaPlayer/MediaPlayer.h>
#import <AVFoundation/AVFoundation.h>
+#define USE_CADISPLAYLINK 1 //iOS version 3.1+ is required
+
@protocol GLViewDelegate;
@interface GLView : UIView<UIKeyInput>
@@ -51,8 +53,14 @@
// OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
GLuint depthRenderbuffer;
+#if USE_CADISPLAYLINK
+ // CADisplayLink available on 3.1+ synchronizes the animation timer & drawing with the refresh rate of the display, only supports animation intervals of 1/60 1/30 & 1/15
+ CADisplayLink *displayLink;
+#else
// An animation timer that, when animation is started, will periodically call -drawView at the given rate.
NSTimer *animationTimer;
+#endif
+
NSTimeInterval animationInterval;
// Delegate to do our drawing, called by -drawView, which can be called manually or via the animation timer.
diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm
index bee01d3c72..0625361b96 100755
--- a/platform/iphone/gl_view.mm
+++ b/platform/iphone/gl_view.mm
@@ -413,7 +413,19 @@ static void clear_touches() {
return;
active = TRUE;
printf("start animation!\n");
+#if USE_CADISPLAYLINK
+ // Approximate frame rate
+ // assumes device refreshes at 60 fps
+ int frameInterval = (int) floor(animationInterval * 60.0f);
+
+ displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
+ [displayLink setFrameInterval:frameInterval];
+
+ // Setup DisplayLink in main thread
+ [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
+#else
animationTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
+#endif
if (video_playing)
{
@@ -427,8 +439,13 @@ static void clear_touches() {
return;
active = FALSE;
printf("******** stop animation!\n");
+#if USE_CADISPLAYLINK
+ [displayLink invalidate];
+ displayLink = nil;
+#else
[animationTimer invalidate];
animationTimer = nil;
+#endif
clear_touches();
if (video_playing)
@@ -441,7 +458,11 @@ static void clear_touches() {
{
animationInterval = interval;
+#if USE_CADISPLAYLINK
+ if(displayLink)
+#else
if(animationTimer)
+#endif
{
[self stopAnimation];
[self startAnimation];
@@ -451,6 +472,17 @@ static void clear_touches() {
// Updates the OpenGL view when the timer fires
- (void)drawView
{
+#if USE_CADISPLAYLINK
+ // Pause the CADisplayLink to avoid recursion
+ [displayLink setPaused: YES];
+
+ // Process all input events
+ while(CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource);
+
+ // We are good to go, resume the CADisplayLink
+ [displayLink setPaused: NO];
+#endif
+
if (!active) {
printf("draw view not active!\n");
return;
diff --git a/platform/isim/detect.py b/platform/isim/detect.py
index 8d60e30d25..bd0fd2fea3 100644
--- a/platform/isim/detect.py
+++ b/platform/isim/detect.py
@@ -22,7 +22,7 @@ def get_opts():
return [
('ISIMPLATFORM', 'name of the iphone platform', 'iPhoneSimulator'),
('ISIMPATH', 'the path to iphone toolchain', '/Applications/Xcode.app/Contents/Developer/Platforms/${ISIMPLATFORM}.platform'),
- ('ISIMSDK', 'path to the iphone SDK', '$ISIMPATH/Developer/SDKs/${ISIMPLATFORM}7.1.sdk'),
+ ('ISIMSDK', 'path to the iphone SDK', '$ISIMPATH/Developer/SDKs/${ISIMPLATFORM}.sdk'),
('game_center', 'Support for game center', 'yes'),
('store_kit', 'Support for in-app store', 'yes'),
('ios_gles22_override', 'Force GLES2.0 on iOS', 'yes'),
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 5bc47a74c1..af2552496b 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1093,8 +1093,19 @@ void OS_OSX::warp_mouse_pos(const Point2& p_to) {
mouse_y = p_to.y;
}
else{ //set OS position
- CGPoint lMouseWarpPos = {p_to.x, p_to.y};
+ /* this code has not been tested, please be a kind soul and fix it if it fails! */
+
+ //local point in window coords
+ NSPoint localPoint = { p_to.x, p_to.y };
+
+ NSPoint pointInWindow = [window_view convertPoint:localPoint toView:nil];
+ NSPoint pointOnScreen = [[window_view window] convertRectToScreen:(CGRect){.origin=pointInWindow}];
+
+ //point in scren coords
+ CGPoint lMouseWarpPos = { pointOnScreen.x, pointOnScreen.y};
+
+ //do the warping
CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0);
CGAssociateMouseAndMouseCursorPosition(false);
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 4fa061886d..13f2c32e77 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -54,6 +54,8 @@
#include "io/marshalls.h"
#include "shlobj.h"
+#include <regstr.h>
+
static const WORD MAX_CONSOLE_LINES = 1500;
extern "C" {
@@ -593,10 +595,11 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
ERR_BREAK(key_event_pos >= KEY_EVENT_BUFFER_SIZE);
+ // Make sure we don't include modifiers for the modifier key itself.
KeyEvent ke;
- ke.mod_state.shift=shift_mem;
- ke.mod_state.alt=alt_mem;
- ke.mod_state.control=control_mem;
+ ke.mod_state.shift= (wParam != VK_SHIFT) ? shift_mem : false;
+ ke.mod_state.alt= (! (wParam == VK_MENU && (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN))) ? alt_mem : false;
+ ke.mod_state.control= (wParam != VK_CONTROL) ? control_mem : false;
ke.mod_state.meta=meta_mem;
ke.uMsg=uMsg;
@@ -684,6 +687,48 @@ LRESULT CALLBACK WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) {
}
+
+String OS_Windows::get_joystick_name(int id, JOYCAPS jcaps)
+{
+ char buffer [256];
+ char OEM [256];
+ HKEY hKey;
+ DWORD sz;
+ int res;
+
+ _snprintf(buffer, sizeof(buffer), "%s\\%s\\%s",
+ REGSTR_PATH_JOYCONFIG, jcaps.szRegKey,
+ REGSTR_KEY_JOYCURR );
+ res = RegOpenKeyEx(HKEY_LOCAL_MACHINE, buffer, 0, KEY_QUERY_VALUE, &hKey);
+ if (res != ERROR_SUCCESS)
+ {
+ res = RegOpenKeyEx(HKEY_CURRENT_USER, buffer, 0, KEY_QUERY_VALUE, &hKey);
+ if (res != ERROR_SUCCESS)
+ return "";
+ }
+
+ sz = sizeof(OEM);
+ _snprintf( buffer, sizeof(buffer), "Joystick%d%s", id + 1, REGSTR_VAL_JOYOEMNAME);
+ res = RegQueryValueEx ( hKey, buffer, 0, 0, (LPBYTE) OEM, &sz);
+ RegCloseKey ( hKey );
+ if (res != ERROR_SUCCESS)
+ return "";
+
+ _snprintf( buffer, sizeof(buffer), "%s\\%s", REGSTR_PATH_JOYOEM, OEM);
+ res = RegOpenKeyEx ( HKEY_LOCAL_MACHINE, buffer, 0, KEY_QUERY_VALUE, &hKey);
+ if (res != ERROR_SUCCESS)
+ return "";
+
+ sz = sizeof(buffer);
+ res = RegQueryValueEx(hKey, REGSTR_VAL_JOYOEMNAME, 0, 0, (LPBYTE) buffer,
+ &sz);
+ RegCloseKey(hKey);
+ if (res != ERROR_SUCCESS)
+ return "";
+
+ return String(buffer);
+}
+
void OS_Windows::probe_joysticks() {
static uint32_t last_attached = 0;
@@ -725,7 +770,13 @@ void OS_Windows::probe_joysticks() {
JOYCAPS jcaps;
MMRESULT res = joyGetDevCaps(JOYSTICKID1 + i, &jcaps, sizeof(jcaps));
if (res == JOYERR_NOERROR) {
- joy.name = jcaps.szPname;
+ String name = get_joystick_name(JOYSTICKID1 + i, jcaps);
+ if ( name == "")
+ joy.name = jcaps.szPname;
+ else
+ joy.name = name;
+
+
};
};
@@ -1381,9 +1432,13 @@ void OS_Windows::warp_mouse_pos(const Point2& p_to) {
old_y=p_to.y;
} else {
- SetCursorPos(p_to.x, p_to.y);
- }
+ POINT p;
+ p.x=p_to.x;
+ p.y=p_to.y;
+ ClientToScreen(hWnd,&p);
+ SetCursorPos(p.x,p.y);
+ }
}
Point2 OS_Windows::get_mouse_pos() const {
diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h
index 20993c6419..210e25d2d6 100644
--- a/platform/windows/os_windows.h
+++ b/platform/windows/os_windows.h
@@ -187,6 +187,7 @@ protected:
void probe_joysticks();
void process_joysticks();
void process_key_events();
+ String get_joystick_name( int id, JOYCAPS jcaps);
struct ProcessInfo {
diff --git a/platform/x11/detect.py b/platform/x11/detect.py
index 6c1ca670f0..b4e766958c 100644
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -71,24 +71,23 @@ def configure(env):
else:
env["bits"]="32"
-
env.Append(CPPPATH=['#platform/x11'])
if (env["use_llvm"]=="yes"):
- env["CC"]="clang"
- env["CXX"]="clang++"
- env["LD"]="clang++"
- if (env["use_sanitizer"]=="yes"):
- env.Append(CXXFLAGS=['-fsanitize=address','-fno-omit-frame-pointer'])
- env.Append(LINKFLAGS=['-fsanitize=address'])
- env.extra_suffix=".llvms"
- else:
- env.extra_suffix=".llvm"
+ if 'clang++' not in env['CXX']:
+ env["CC"]="clang"
+ env["CXX"]="clang++"
+ env["LD"]="clang++"
+ env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
+ env.extra_suffix=".llvm"
+
if (env["colored"]=="yes"):
if sys.stdout.isatty():
env.Append(CXXFLAGS=["-fcolor-diagnostics"])
-
-
+ if (env["use_sanitizer"]=="yes"):
+ env.Append(CXXFLAGS=['-fsanitize=address','-fno-omit-frame-pointer'])
+ env.Append(LINKFLAGS=['-fsanitize=address'])
+ env.extra_suffix+="s"
#if (env["tools"]=="no"):
# #no tools suffix
@@ -146,11 +145,6 @@ def configure(env):
env.Append(LINKFLAGS=['-m64','-L/usr/lib/i686-linux-gnu'])
- if (env["CXX"]=="clang++"):
- env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND'])
- env["CC"]="clang"
- env["LD"]="clang++"
-
import methods
env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 156bdb8330..39c171a08d 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -480,8 +480,12 @@ void OS_X11::warp_mouse_pos(const Point2& p_to) {
last_mouse_pos=p_to;
} else {
+ /*XWindowAttributes xwa;
+ XGetWindowAttributes(x11_display, x11_window, &xwa);
+ printf("%d %d\n", xwa.x, xwa.y); needed? */
+
XWarpPointer(x11_display, None, x11_window,
- 0,0,0,0, (int)p_to.x, (int)p_to.y);
+ 0,0,0,0, (int)p_to.x , (int)p_to.y);
}
}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 6b892839bb..44a7e25725 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -810,6 +810,23 @@ void CanvasItem::_shader_changed() {
}
#endif
+void CanvasItem::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
+
+ if (p_idx==0 && shader.is_valid() && (p_function.operator String()=="get_shader_param" || p_function.operator String()=="set_shader_param")) {
+
+ List<PropertyInfo> pl;
+ shader->get_param_list(&pl);
+ for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
+ r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
+ }
+
+ return;
+ }
+
+ Node::get_argument_options(p_function,p_idx,r_options);
+}
+
+
void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_sort_children"),&CanvasItem::_sort_children);
@@ -845,7 +862,7 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity);
ObjectTypeDB::bind_method(_MD("get_self_opacity"),&CanvasItem::get_self_opacity);
- ObjectTypeDB::bind_method(_MD("set_draw_behind_parent","enabe"),&CanvasItem::set_draw_behind_parent);
+ ObjectTypeDB::bind_method(_MD("set_draw_behind_parent","enable"),&CanvasItem::set_draw_behind_parent);
ObjectTypeDB::bind_method(_MD("is_draw_behind_parent_enabled"),&CanvasItem::is_draw_behind_parent_enabled);
ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top);
@@ -882,6 +899,10 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
+ ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItem::set_shader_param);
+ ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItem::get_shader_param);
+
+
BIND_VMETHOD(MethodInfo("_draw"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index ed3ade9df2..e7260a6530 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -221,6 +221,8 @@ public:
void set_shader_param(const StringName& p_param,const Variant& p_value);
Variant get_shader_param(const StringName& p_param) const;
+ void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
+
CanvasItem();
~CanvasItem();
};
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
new file mode 100644
index 0000000000..073e3a1645
--- /dev/null
+++ b/scene/2d/light_2d.cpp
@@ -0,0 +1,182 @@
+#include "light_2d.h"
+#include "servers/visual_server.h"
+
+void Light2D::set_enabled( bool p_enabled) {
+
+ VS::get_singleton()->canvas_light_set_enabled(canvas_light,p_enabled);
+ enabled=p_enabled;
+}
+
+bool Light2D::is_enabled() const {
+
+ return enabled;
+}
+
+void Light2D::set_texture( const Ref<Texture>& p_texture) {
+
+ texture=p_texture;
+ if (texture.is_valid())
+ VS::get_singleton()->canvas_light_set_texture(canvas_light,texture->get_rid());
+ else
+ VS::get_singleton()->canvas_light_set_texture(canvas_light,RID());
+}
+
+Ref<Texture> Light2D::get_texture() const {
+
+ return texture;
+}
+
+void Light2D::set_texture_offset( const Vector2& p_offset) {
+
+ texture_offset=p_offset;
+ VS::get_singleton()->canvas_light_set_texture_offset(canvas_light,texture_offset);
+}
+
+Vector2 Light2D::get_texture_offset() const {
+
+ return texture_offset;
+}
+
+void Light2D::set_color( const Color& p_color) {
+
+ color=p_color;
+ VS::get_singleton()->canvas_light_set_color(canvas_light,color);
+
+}
+Color Light2D::get_color() const {
+
+ return color;
+}
+
+void Light2D::set_height( float p_height) {
+
+ height=p_height;
+ VS::get_singleton()->canvas_light_set_height(canvas_light,height);
+
+}
+float Light2D::get_height() const {
+
+ return height;
+}
+
+void Light2D::set_z_range_min( int p_min_z) {
+
+ z_min=p_min_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+
+}
+int Light2D::get_z_range_min() const {
+
+ return z_min;
+}
+
+void Light2D::set_z_range_max( int p_max_z) {
+
+ z_max=p_max_z;
+ VS::get_singleton()->canvas_light_set_z_range(canvas_light,z_min,z_max);
+
+}
+int Light2D::get_z_range_max() const {
+
+ return z_max;
+}
+
+void Light2D::set_item_mask( int p_mask) {
+
+ item_mask=p_mask;
+ VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask);
+
+}
+
+int Light2D::get_item_mask() const {
+
+ return item_mask;
+}
+
+void Light2D::set_blend_mode( LightBlendMode p_blend_mode ) {
+
+ blend_mode=p_blend_mode;
+ VS::get_singleton()->canvas_light_set_blend_mode(canvas_light,VS::CanvasLightBlendMode(blend_mode));
+}
+
+Light2D::LightBlendMode Light2D::get_blend_mode() const {
+
+ return blend_mode;
+}
+
+void Light2D::set_shadow_enabled( bool p_enabled) {
+
+ shadow=p_enabled;
+ VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light,shadow);
+
+}
+bool Light2D::is_shadow_enabled() const {
+
+ return shadow;
+}
+
+void Light2D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&Light2D::set_enabled);
+ ObjectTypeDB::bind_method(_MD("is_enabled"),&Light2D::is_enabled);
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"),&Light2D::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture"),&Light2D::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_texture_offset","texture_offset"),&Light2D::set_texture_offset);
+ ObjectTypeDB::bind_method(_MD("get_texture_offset"),&Light2D::get_texture_offset);
+
+ ObjectTypeDB::bind_method(_MD("set_color","color"),&Light2D::set_color);
+ ObjectTypeDB::bind_method(_MD("get_color"),&Light2D::get_color);
+
+ ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height);
+ ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height);
+
+ ObjectTypeDB::bind_method(_MD("set_z_range_min","z"),&Light2D::set_z_range_min);
+ ObjectTypeDB::bind_method(_MD("get_z_range_min"),&Light2D::get_z_range_min);
+
+ ObjectTypeDB::bind_method(_MD("set_z_range_max","z"),&Light2D::set_z_range_max);
+ ObjectTypeDB::bind_method(_MD("get_z_range_max"),&Light2D::get_z_range_max);
+
+ ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
+ ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&Light2D::set_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Light2D::get_blend_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
+ ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"blend_mode",PROPERTY_HINT_ENUM,"Add,Sub,Mul,Dodge,Burn,Lighten,Darken,Overlay,Screen"),_SCS("set_blend_mode"),_SCS("get_blend_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
+
+
+}
+
+Light2D::Light2D() {
+
+ canvas_light=VisualServer::get_singleton()->canvas_light_create();
+ enabled=true;
+ shadow=false;
+ color=Color(1,1,1);
+ height=0;
+ z_min=-1024;
+ z_max=1024;
+ item_mask=1;
+ blend_mode=LIGHT_BLEND_ADD;
+
+}
+
+Light2D::~Light2D() {
+
+ VisualServer::get_singleton()->free(canvas_light);
+}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
new file mode 100644
index 0000000000..ac8d587ea7
--- /dev/null
+++ b/scene/2d/light_2d.h
@@ -0,0 +1,80 @@
+#ifndef LIGHT_2D_H
+#define LIGHT_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Light2D : public Node2D {
+
+ OBJ_TYPE(Light2D,Node2D);
+public:
+
+ enum LightBlendMode {
+ LIGHT_BLEND_ADD,
+ LIGHT_BLEND_SUB,
+ LIGHT_BLEND_MULTIPLY,
+ LIGHT_BLEND_DODGE,
+ LIGHT_BLEND_BURN,
+ LIGHT_BLEND_LIGHTEN,
+ LIGHT_BLEND_DARKEN,
+ LIGHT_BLEND_OVERLAY,
+ LIGHT_BLEND_SCREEN,
+ };
+
+private:
+ RID canvas_light;
+ bool enabled;
+ bool shadow;
+ Color color;
+ float height;
+ int z_min;
+ int z_max;
+ int item_mask;
+ LightBlendMode blend_mode;
+ Ref<Texture> texture;
+ Vector2 texture_offset;
+
+protected:
+
+ static void _bind_methods();
+public:
+
+
+ void set_enabled( bool p_enabled);
+ bool is_enabled() const;
+
+ void set_texture( const Ref<Texture>& p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_texture_offset( const Vector2& p_offset);
+ Vector2 get_texture_offset() const;
+
+ void set_color( const Color& p_color);
+ Color get_color() const;
+
+ void set_height( float p_height);
+ float get_height() const;
+
+ void set_z_range_min( int p_min_z);
+ int get_z_range_min() const;
+
+ void set_z_range_max( int p_max_z);
+ int get_z_range_max() const;
+
+ void set_item_mask( int p_mask);
+ int get_item_mask() const;
+
+ void set_blend_mode( LightBlendMode p_blend_mode );
+ LightBlendMode get_blend_mode() const;
+
+ void set_shadow_enabled( bool p_enabled);
+ bool is_shadow_enabled() const;
+
+
+ Light2D();
+ ~Light2D();
+};
+
+
+VARIANT_ENUM_CAST(Light2D::LightBlendMode);
+
+#endif // LIGHT_2D_H
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
new file mode 100644
index 0000000000..5e93dac61d
--- /dev/null
+++ b/scene/2d/navigation2d.cpp
@@ -0,0 +1,623 @@
+#include "navigation2d.h"
+
+void Navigation2D::_navpoly_link(int p_id) {
+
+ ERR_FAIL_COND(!navpoly_map.has(p_id));
+ NavMesh &nm=navpoly_map[p_id];
+ ERR_FAIL_COND(nm.linked);
+
+ print_line("LINK");
+
+ DVector<Vector2> vertices=nm.navpoly->get_vertices();
+ int len = vertices.size();
+ if (len==0)
+ return;
+
+ DVector<Vector2>::Read r=vertices.read();
+
+ for(int i=0;i<nm.navpoly->get_polygon_count();i++) {
+
+ //build
+
+ List<Polygon>::Element *P=nm.polygons.push_back(Polygon());
+ Polygon &p=P->get();
+ p.owner=&nm;
+
+ Vector<int> poly = nm.navpoly->get_polygon(i);
+ int plen=poly.size();
+ const int *indices=poly.ptr();
+ bool valid=true;
+ p.edges.resize(plen);
+
+ Vector2 center;
+
+ for(int j=0;j<plen;j++) {
+
+ int idx = indices[j];
+ if (idx<0 || idx>=len) {
+ valid=false;
+ break;
+ }
+
+ Polygon::Edge e;
+ Vector2 ep=nm.xform.xform(r[idx]);
+ center+=ep;
+ e.point=_get_point(ep);
+ p.edges[j]=e;
+ }
+
+ if (!valid) {
+ nm.polygons.pop_back();
+ ERR_CONTINUE(!valid);
+ continue;
+ }
+
+ p.center=center/plen;
+
+ //connect
+
+ for(int j=0;j<plen;j++) {
+
+ int next = (j+1)%plen;
+ EdgeKey ek(p.edges[j].point,p.edges[next].point);
+
+ Map<EdgeKey,Connection>::Element *C=connections.find(ek);
+ if (!C) {
+
+ Connection c;
+ c.A=&p;
+ c.A_edge=j;
+ c.B=NULL;
+ c.B_edge=-1;
+ connections[ek]=c;
+ } else {
+
+ if (C->get().B!=NULL) {
+ print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
+ }
+ ERR_CONTINUE(C->get().B!=NULL); //wut
+
+ C->get().B=&p;
+ C->get().B_edge=j;
+ C->get().A->edges[C->get().A_edge].C=&p;
+ C->get().A->edges[C->get().A_edge].C_edge=j;;
+ p.edges[j].C=C->get().A;
+ p.edges[j].C_edge=C->get().A_edge;
+ //connection successful.
+ }
+ }
+ }
+
+ nm.linked=true;
+
+}
+
+
+void Navigation2D::_navpoly_unlink(int p_id) {
+
+ ERR_FAIL_COND(!navpoly_map.has(p_id));
+ NavMesh &nm=navpoly_map[p_id];
+ ERR_FAIL_COND(!nm.linked);
+
+ print_line("UNLINK");
+
+ for (List<Polygon>::Element *E=nm.polygons.front();E;E=E->next()) {
+
+
+ Polygon &p=E->get();
+
+ int ec = p.edges.size();
+ Polygon::Edge *edges=p.edges.ptr();
+
+ for(int i=0;i<ec;i++) {
+ int next = (i+1)%ec;
+
+ EdgeKey ek(edges[i].point,edges[next].point);
+ Map<EdgeKey,Connection>::Element *C=connections.find(ek);
+ ERR_CONTINUE(!C);
+ if (C->get().B) {
+ //disconnect
+
+ C->get().B->edges[C->get().B_edge].C=NULL;
+ C->get().B->edges[C->get().B_edge].C_edge=-1;
+ C->get().A->edges[C->get().A_edge].C=NULL;
+ C->get().A->edges[C->get().A_edge].C_edge=-1;
+
+ if (C->get().A==&E->get()) {
+
+ C->get().A=C->get().B;
+ C->get().A_edge=C->get().B_edge;
+ }
+ C->get().B=NULL;
+ C->get().B_edge=-1;
+
+ } else {
+ connections.erase(C);
+ //erase
+ }
+ }
+ }
+
+ nm.polygons.clear();
+
+ nm.linked=false;
+
+
+}
+
+
+int Navigation2D::navpoly_create(const Ref<NavigationPolygon>& p_mesh, const Matrix32& p_xform, Object *p_owner) {
+
+ int id = last_id++;
+ NavMesh nm;
+ nm.linked=false;
+ nm.navpoly=p_mesh;
+ nm.xform=p_xform;
+ nm.owner=p_owner;
+ navpoly_map[id]=nm;
+
+ _navpoly_link(id);
+
+ return id;
+}
+
+void Navigation2D::navpoly_set_transform(int p_id, const Matrix32& p_xform){
+
+ ERR_FAIL_COND(!navpoly_map.has(p_id));
+ NavMesh &nm=navpoly_map[p_id];
+ if (nm.xform==p_xform)
+ return; //bleh
+ _navpoly_unlink(p_id);
+ nm.xform=p_xform;
+ _navpoly_link(p_id);
+
+
+
+}
+void Navigation2D::navpoly_remove(int p_id){
+
+ ERR_FAIL_COND(!navpoly_map.has(p_id));
+ _navpoly_unlink(p_id);
+ navpoly_map.erase(p_id);
+
+}
+#if 0
+void Navigation2D::_clip_path(Vector<Vector2>& path, Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly) {
+
+ Vector2 from = path[path.size()-1];
+
+ if (from.distance_to(p_to_point)<CMP_EPSILON)
+ return;
+ Plane cut_plane;
+ cut_plane.normal = (from-p_to_point).cross(up);
+ if (cut_plane.normal==Vector2())
+ return;
+ cut_plane.normal.normalize();
+ cut_plane.d = cut_plane.normal.dot(from);
+
+
+ while(from_poly!=p_to_poly) {
+
+ int pe = from_poly->prev_edge;
+ Vector2 a = _get_vertex(from_poly->edges[pe].point);
+ Vector2 b = _get_vertex(from_poly->edges[(pe+1)%from_poly->edges.size()].point);
+
+ from_poly=from_poly->edges[pe].C;
+ ERR_FAIL_COND(!from_poly);
+
+ if (a.distance_to(b)>CMP_EPSILON) {
+
+ Vector2 inters;
+ if (cut_plane.intersects_segment(a,b,&inters)) {
+ if (inters.distance_to(p_to_point)>CMP_EPSILON && inters.distance_to(path[path.size()-1])>CMP_EPSILON) {
+ path.push_back(inters);
+ }
+ }
+ }
+ }
+}
+#endif
+
+Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vector2& p_end, bool p_optimize) {
+
+
+ Polygon *begin_poly=NULL;
+ Polygon *end_poly=NULL;
+ Vector2 begin_point;
+ Vector2 end_point;
+ float begin_d=1e20;
+ float end_d=1e20;
+
+ //look for point inside triangle
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+
+ Polygon &p=F->get();
+ if (begin_d || end_d) {
+ for(int i=2;i<p.edges.size();i++) {
+
+ if (begin_d>0) {
+
+ if (Geometry::is_point_in_triangle(p_start,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
+
+ begin_poly=&p;
+ begin_point=p_start;
+ begin_d=0;
+ if (end_d==0)
+ break;
+
+ }
+ }
+
+ if (end_d>0) {
+
+ if (Geometry::is_point_in_triangle(p_end,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
+
+ end_poly=&p;
+ end_point=p_end;
+ end_d=0;
+ if (begin_d==0)
+ break;
+ }
+ }
+
+ }
+ }
+
+ p.prev_edge=-1;
+ }
+ }
+
+ //start or end not inside triangle.. look for closest segment :|
+ if (begin_d || end_d) {
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ int es = p.edges.size();
+ for(int i=0;i<es;i++) {
+
+ Vector2 edge[2]={
+ _get_vertex(p.edges[i].point),
+ _get_vertex(p.edges[(i+1)%es].point)
+ };
+
+
+ if (begin_d>0) {
+ Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_start,edge);
+ float d = spoint.distance_to(p_start);
+ if (d<begin_d) {
+ begin_poly=&p;
+ begin_point=spoint;
+ begin_d=d;
+ }
+ }
+
+ if (end_d>0) {
+ Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_end,edge);
+ float d = spoint.distance_to(p_end);
+ if (d<end_d) {
+ end_poly=&p;
+ end_point=spoint;
+ end_d=d;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (!begin_poly || !end_poly) {
+
+ //print_line("No Path Path");
+ return Vector<Vector2>(); //no path
+ }
+
+ if (begin_poly==end_poly) {
+
+ Vector<Vector2> path;
+ path.resize(2);
+ path[0]=begin_point;
+ path[1]=end_point;
+ //print_line("Direct Path");
+ return path;
+ }
+
+
+ bool found_route=false;
+
+ List<Polygon*> open_list;
+
+ for(int i=0;i<begin_poly->edges.size();i++) {
+
+ if (begin_poly->edges[i].C) {
+
+ begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge;
+ begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center);
+ open_list.push_back(begin_poly->edges[i].C);
+
+ if (begin_poly->edges[i].C==end_poly) {
+ found_route=true;
+ }
+ }
+ }
+
+
+ while(!found_route) {
+
+ if (open_list.size()==0) {
+ // print_line("NOU OPEN LIST");
+ break;
+ }
+ //check open list
+
+ List<Polygon*>::Element *least_cost_poly=NULL;
+ float least_cost=1e30;
+
+ //this could be faster (cache previous results)
+ for (List<Polygon*>::Element *E=open_list.front();E;E=E->next()) {
+
+ Polygon *p=E->get();
+
+
+ float cost=p->distance;
+ cost+=p->center.distance_to(end_point);
+
+ if (cost<least_cost) {
+
+ least_cost_poly=E;
+ least_cost=cost;
+ }
+ }
+
+
+ Polygon *p=least_cost_poly->get();
+ //open the neighbours for search
+
+ for(int i=0;i<p->edges.size();i++) {
+
+
+ Polygon::Edge &e=p->edges[i];
+
+ if (!e.C)
+ continue;
+
+ float distance = p->center.distance_to(e.C->center) + p->distance;
+
+ if (e.C->prev_edge!=-1) {
+ //oh this was visited already, can we win the cost?
+
+ if (e.C->distance>distance) {
+
+ e.C->prev_edge=e.C_edge;
+ e.C->distance=distance;
+ }
+ } else {
+ //add to open neighbours
+
+ e.C->prev_edge=e.C_edge;
+ e.C->distance=distance;
+ open_list.push_back(e.C);
+
+ if (e.C==end_poly) {
+ //oh my reached end! stop algorithm
+ found_route=true;
+ break;
+
+ }
+
+ }
+ }
+
+ if (found_route)
+ break;
+
+ open_list.erase(least_cost_poly);
+ }
+
+ if (found_route) {
+
+ Vector<Vector2> path;
+
+ if (p_optimize) {
+ //string pulling
+
+ Polygon *apex_poly=end_poly;
+ Vector2 apex_point=end_point;
+ Vector2 portal_left=apex_point;
+ Vector2 portal_right=apex_point;
+ Polygon *left_poly=end_poly;
+ Polygon *right_poly=end_poly;
+ Polygon *p=end_poly;
+ path.push_back(end_point);
+
+ while(p) {
+
+ Vector2 left;
+ Vector2 right;
+
+//#define CLOCK_TANGENT(m_a,m_b,m_c) ( ((m_a)-(m_c)).cross((m_a)-(m_b)) )
+#define CLOCK_TANGENT(m_a,m_b,m_c) ((((m_a).x - (m_c).x) * ((m_b).y - (m_c).y) - ((m_b).x - (m_c).x) * ((m_a).y - (m_c).y)))
+
+ if (p==begin_poly) {
+ left=begin_point;
+ right=begin_point;
+ } else {
+ int prev = p->prev_edge;
+ int prev_n = (p->prev_edge+1)%p->edges.size();
+ left = _get_vertex(p->edges[prev].point);
+ right = _get_vertex(p->edges[prev_n].point);
+
+ if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){
+ SWAP(left,right);
+ }
+ }
+
+ bool skip=false;
+
+
+ if (CLOCK_TANGENT(apex_point,portal_left,left) >= 0){
+ //process
+ if (portal_left==apex_point || CLOCK_TANGENT(apex_point,left,portal_right) > 0) {
+ left_poly=p;
+ portal_left=left;
+ } else {
+
+ //_clip_path(path,apex_poly,portal_right,right_poly);
+
+ apex_point=portal_right;
+ p=right_poly;
+ left_poly=p;
+ apex_poly=p;
+ portal_left=apex_point;
+ portal_right=apex_point;
+ path.push_back(apex_point);
+ skip=true;
+ }
+ }
+
+ if (!skip && CLOCK_TANGENT(apex_point,portal_right,right) <= 0){
+ //process
+ if (portal_right==apex_point || CLOCK_TANGENT(apex_point,right,portal_left) < 0) {
+ right_poly=p;
+ portal_right=right;
+ } else {
+
+ //_clip_path(path,apex_poly,portal_left,left_poly);
+
+ apex_point=portal_left;
+ p=left_poly;
+ right_poly=p;
+ apex_poly=p;
+ portal_right=apex_point;
+ portal_left=apex_point;
+ path.push_back(apex_point);
+ }
+ }
+
+ if (p!=begin_poly)
+ p=p->edges[p->prev_edge].C;
+ else
+ p=NULL;
+
+ }
+
+ if (path[path.size()-1]!=begin_point)
+ path.push_back(begin_point);
+
+ path.invert();
+
+
+
+
+ } else {
+ //midpoints
+ Polygon *p=end_poly;
+
+ path.push_back(end_point);
+ while(true) {
+ int prev = p->prev_edge;
+ int prev_n = (p->prev_edge+1)%p->edges.size();
+ Vector2 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5;
+ path.push_back(point);
+ p = p->edges[prev].C;
+ if (p==begin_poly)
+ break;
+ }
+
+ path.push_back(begin_point);
+
+
+ path.invert();;
+ }
+
+ return path;
+ }
+
+
+ return Vector<Vector2>();
+
+}
+
+
+Vector2 Navigation2D::get_closest_point(const Vector2& p_point) {
+
+ Vector2 closest_point=Vector2();
+ float closest_point_d=1e20;
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ for(int i=2;i<p.edges.size();i++) {
+
+ if (Geometry::is_point_in_triangle(p_point,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) {
+
+ return p_point; //inside triangle, nothing else to discuss
+ }
+
+ }
+ }
+ }
+
+ for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) {
+
+ if (!E->get().linked)
+ continue;
+ for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) {
+
+ Polygon &p=F->get();
+ int es = p.edges.size();
+ for(int i=0;i<es;i++) {
+
+ Vector2 edge[2]={
+ _get_vertex(p.edges[i].point),
+ _get_vertex(p.edges[(i+1)%es].point)
+ };
+
+
+ Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_point,edge);
+ float d = spoint.distance_squared_to(p_point);
+ if (d<closest_point_d) {
+
+ closest_point=spoint;
+ closest_point_d=d;
+ }
+ }
+ }
+ }
+
+ return closest_point;
+
+}
+
+
+void Navigation2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("navpoly_create","mesh:NavigationPolygon","xform","owner"),&Navigation2D::navpoly_create,DEFVAL(Variant()));
+ ObjectTypeDB::bind_method(_MD("navpoly_set_transform","id","xform"),&Navigation2D::navpoly_set_transform);
+ ObjectTypeDB::bind_method(_MD("navpoly_remove","id"),&Navigation2D::navpoly_remove);
+
+ ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation2D::get_simple_path,DEFVAL(true));
+ ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation2D::get_closest_point);
+
+}
+
+Navigation2D::Navigation2D() {
+
+ ERR_FAIL_COND( sizeof(Point)!=8 );
+ cell_size=1; // one pixel
+ last_id=1;
+
+}
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
new file mode 100644
index 0000000000..1fca80dc5c
--- /dev/null
+++ b/scene/2d/navigation2d.h
@@ -0,0 +1,137 @@
+#ifndef NAVIGATION_2D_H
+#define NAVIGATION_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/2d/navigation_polygon.h"
+
+class Navigation2D : public Node2D {
+
+ OBJ_TYPE( Navigation2D, Node2D);
+
+
+ union Point {
+
+ struct {
+ int64_t x:32;
+ int64_t y:32;
+ };
+
+ uint64_t key;
+ bool operator<(const Point& p_key) const { return key < p_key.key; }
+ };
+
+
+ struct EdgeKey {
+
+ Point a;
+ Point b;
+
+ bool operator<(const EdgeKey& p_key) const {
+ return (a.key==p_key.a.key)?(b.key<p_key.b.key):(a.key<p_key.a.key);
+ };
+
+ EdgeKey(const Point& p_a=Point(),const Point& p_b=Point()) {
+ a=p_a;
+ b=p_b;
+ if (a.key > b.key) {
+ SWAP(a,b);
+ }
+ }
+ };
+
+
+ struct NavMesh;
+
+
+ struct Polygon {
+
+ struct Edge {
+ Point point;
+ Polygon *C; //connection
+ int C_edge;
+ Edge() { C=NULL; C_edge=-1; }
+ };
+
+ Vector<Edge> edges;
+
+ Vector2 center;
+
+ float distance;
+ int prev_edge;
+
+ NavMesh *owner;
+ };
+
+
+ struct Connection {
+
+ Polygon *A;
+ int A_edge;
+ Polygon *B;
+ int B_edge;
+ Connection() { A=NULL; B=NULL; A_edge=-1; B_edge=-1;}
+ };
+
+ Map<EdgeKey,Connection> connections;
+
+
+ struct NavMesh {
+
+ Object *owner;
+ Matrix32 xform;
+ bool linked;
+ Ref<NavigationPolygon> navpoly;
+ List<Polygon> polygons;
+
+ };
+
+
+
+ _FORCE_INLINE_ Point _get_point(const Vector2& p_pos) const {
+
+ int x = int(Math::floor(p_pos.x/cell_size));
+ int y = int(Math::floor(p_pos.y/cell_size));
+
+ Point p;
+ p.key=0;
+ p.x=x;
+ p.y=y;
+ return p;
+
+ }
+
+ _FORCE_INLINE_ Vector2 _get_vertex(const Point& p_point) const {
+
+ return Vector2(p_point.x,p_point.y)*cell_size;
+ }
+
+
+
+ void _navpoly_link(int p_id);
+ void _navpoly_unlink(int p_id);
+
+ float cell_size;
+ Map<int,NavMesh> navpoly_map;
+ int last_id;
+#if 0
+ void _clip_path(Vector<Vector2>& path,Polygon *from_poly, const Vector2& p_to_point, Polygon* p_to_poly);
+#endif
+protected:
+
+ static void _bind_methods();
+
+public:
+
+ //API should be as dynamic as possible
+ int navpoly_create(const Ref<NavigationPolygon>& p_mesh,const Matrix32& p_xform,Object* p_owner=NULL);
+ void navpoly_set_transform(int p_id, const Matrix32& p_xform);
+ void navpoly_remove(int p_id);
+
+ Vector<Vector2> get_simple_path(const Vector2& p_start, const Vector2& p_end,bool p_optimize=true);
+ Vector2 get_closest_point(const Vector2& p_point);
+
+ Navigation2D();
+};
+
+
+#endif // Navigation2D2D_H
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
new file mode 100644
index 0000000000..fc69ea8a0d
--- /dev/null
+++ b/scene/2d/navigation_polygon.cpp
@@ -0,0 +1,450 @@
+#include "navigation_polygon.h"
+#include "navigation2d.h"
+#include "triangulator.h"
+#include "core_string_names.h"
+
+void NavigationPolygon::set_vertices(const DVector<Vector2>& p_vertices) {
+
+ vertices=p_vertices;
+}
+
+DVector<Vector2> NavigationPolygon::get_vertices() const{
+
+ return vertices;
+}
+
+
+void NavigationPolygon::_set_polygons(const Array& p_array) {
+
+ polygons.resize(p_array.size());
+ for(int i=0;i<p_array.size();i++) {
+ polygons[i].indices=p_array[i];
+ }
+}
+
+Array NavigationPolygon::_get_polygons() const {
+
+ Array ret;
+ ret.resize(polygons.size());
+ for(int i=0;i<ret.size();i++) {
+ ret[i]=polygons[i].indices;
+ }
+
+ return ret;
+}
+
+void NavigationPolygon::_set_outlines(const Array& p_array) {
+
+ outlines.resize(p_array.size());
+ for(int i=0;i<p_array.size();i++) {
+ outlines[i]=p_array[i];
+ }
+}
+
+Array NavigationPolygon::_get_outlines() const {
+
+ Array ret;
+ ret.resize(outlines.size());
+ for(int i=0;i<ret.size();i++) {
+ ret[i]=outlines[i];
+ }
+
+ return ret;
+}
+
+
+void NavigationPolygon::add_polygon(const Vector<int>& p_polygon){
+
+ Polygon polygon;
+ polygon.indices=p_polygon;
+ polygons.push_back(polygon);
+
+}
+
+void NavigationPolygon::add_outline_at_index(const DVector<Vector2>& p_outline,int p_index) {
+
+ outlines.insert(p_index,p_outline);
+}
+
+int NavigationPolygon::get_polygon_count() const{
+
+ return polygons.size();
+}
+Vector<int> NavigationPolygon::get_polygon(int p_idx){
+
+ ERR_FAIL_INDEX_V(p_idx,polygons.size(),Vector<int>());
+ return polygons[p_idx].indices;
+}
+void NavigationPolygon::clear_polygons(){
+
+ polygons.clear();
+}
+
+void NavigationPolygon::add_outline(const DVector<Vector2>& p_outline) {
+
+ outlines.push_back(p_outline);
+}
+
+int NavigationPolygon::get_outline_count() const{
+
+ return outlines.size();
+}
+
+void NavigationPolygon::set_outline(int p_idx,const DVector<Vector2>& p_outline) {
+ ERR_FAIL_INDEX(p_idx,outlines.size());
+ outlines[p_idx]=p_outline;
+}
+
+void NavigationPolygon::remove_outline(int p_idx) {
+
+ ERR_FAIL_INDEX(p_idx,outlines.size());
+ outlines.remove(p_idx);
+
+}
+
+DVector<Vector2> NavigationPolygon::get_outline(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx,outlines.size(),DVector<Vector2>());
+ return outlines[p_idx];
+}
+
+void NavigationPolygon::clear_outlines(){
+
+ outlines.clear();;
+}
+void NavigationPolygon::make_polygons_from_outlines(){
+
+ List<TriangulatorPoly> in_poly,out_poly;
+
+ Vector2 outside_point(-1e10,-1e10);
+
+ for(int i=0;i<outlines.size();i++) {
+
+ DVector<Vector2> ol = outlines[i];
+ int olsize = ol.size();
+ if (olsize<3)
+ continue;
+ DVector<Vector2>::Read r=ol.read();
+ for(int j=0;j<olsize;j++) {
+ outside_point.x = MAX( r[j].x, outside_point.x );
+ outside_point.y = MAX( r[j].y, outside_point.y );
+ }
+
+ }
+
+ outside_point+=Vector2(0.7239784,0.819238); //avoid precision issues
+
+
+
+ for(int i=0;i<outlines.size();i++) {
+
+ DVector<Vector2> ol = outlines[i];
+ int olsize = ol.size();
+ if (olsize<3)
+ continue;
+ DVector<Vector2>::Read r=ol.read();
+
+ int interscount=0;
+ //test if this is an outer outline
+ for(int k=0;k<outlines.size();k++) {
+
+ if (i==k)
+ continue; //no self intersect
+
+ DVector<Vector2> ol2 = outlines[k];
+ int olsize2 = ol2.size();
+ if (olsize2<3)
+ continue;
+ DVector<Vector2>::Read r2=ol2.read();
+
+ for(int l=0;l<olsize2;l++) {
+
+ if (Geometry::segment_intersects_segment_2d(r[0],outside_point,r2[l],r2[(l+1)%olsize2],NULL)) {
+ interscount++;
+ }
+ }
+
+ }
+
+ bool outer = (interscount%2)==0;
+
+ TriangulatorPoly tp;
+ tp.Init(olsize);
+ for(int j=0;j<olsize;j++) {
+ tp[j]=r[j];
+ }
+
+ if (outer)
+ tp.SetOrientation(TRIANGULATOR_CCW);
+ else {
+ tp.SetOrientation(TRIANGULATOR_CW);
+ tp.SetHole(true);
+ }
+
+ in_poly.push_back(tp);
+ }
+
+
+ TriangulatorPartition tpart;
+ if (tpart.ConvexPartition_HM(&in_poly,&out_poly)==0) { //failed!
+ print_line("convex partition failed!");
+ return;
+ }
+
+ polygons.clear();
+ vertices.resize(0);
+
+ Map<Vector2,int> points;
+ for(List<TriangulatorPoly>::Element*I = out_poly.front();I;I=I->next()) {
+
+ TriangulatorPoly& tp = I->get();
+
+ struct Polygon p;
+
+ for(int i=0;i<tp.GetNumPoints();i++) {
+
+ Map<Vector2,int>::Element *E=points.find(tp[i]);
+ if (!E) {
+ E=points.insert(tp[i],vertices.size());
+ vertices.push_back(tp[i]);
+ }
+ p.indices.push_back(E->get());
+ }
+
+ polygons.push_back(p);
+ }
+
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+
+void NavigationPolygon::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationPolygon::set_vertices);
+ ObjectTypeDB::bind_method(_MD("get_vertices"),&NavigationPolygon::get_vertices);
+
+ ObjectTypeDB::bind_method(_MD("add_polygon","polygon"),&NavigationPolygon::add_polygon);
+ ObjectTypeDB::bind_method(_MD("get_polygon_count"),&NavigationPolygon::get_polygon_count);
+ ObjectTypeDB::bind_method(_MD("get_polygon","idx"),&NavigationPolygon::get_polygon);
+ ObjectTypeDB::bind_method(_MD("clear_polygons"),&NavigationPolygon::clear_polygons);
+
+ ObjectTypeDB::bind_method(_MD("add_outline","outline"),&NavigationPolygon::add_outline);
+ ObjectTypeDB::bind_method(_MD("add_outline_at_index","outline","index"),&NavigationPolygon::add_outline_at_index);
+ ObjectTypeDB::bind_method(_MD("get_outline_count"),&NavigationPolygon::get_outline_count);
+ ObjectTypeDB::bind_method(_MD("set_outline","idx","outline"),&NavigationPolygon::set_outline);
+ ObjectTypeDB::bind_method(_MD("get_outline","idx"),&NavigationPolygon::get_outline);
+ ObjectTypeDB::bind_method(_MD("remove_outline","idx"),&NavigationPolygon::remove_outline);
+ ObjectTypeDB::bind_method(_MD("clear_outlines"),&NavigationPolygon::clear_outlines);
+ ObjectTypeDB::bind_method(_MD("make_polygons_from_outlines"),&NavigationPolygon::make_polygons_from_outlines);
+
+ ObjectTypeDB::bind_method(_MD("_set_polygons","polygons"),&NavigationPolygon::_set_polygons);
+ ObjectTypeDB::bind_method(_MD("_get_polygons"),&NavigationPolygon::_get_polygons);
+
+ ObjectTypeDB::bind_method(_MD("_set_outlines","outlines"),&NavigationPolygon::_set_outlines);
+ ObjectTypeDB::bind_method(_MD("_get_outlines"),&NavigationPolygon::_get_outlines);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices"));
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons"));
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"outlines",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_outlines"),_SCS("_get_outlines"));
+}
+
+NavigationPolygon::NavigationPolygon() {
+
+
+}
+
+void NavigationPolygonInstance::set_enabled(bool p_enabled) {
+
+ if (enabled==p_enabled)
+ return;
+ enabled=p_enabled;
+
+ if (!is_inside_tree())
+ return;
+
+ if (!enabled) {
+
+ if (nav_id!=-1) {
+ navigation->navpoly_remove(nav_id);
+ nav_id=-1;
+ }
+ } else {
+
+ if (navigation) {
+
+ if (navpoly.is_valid()) {
+
+ nav_id = navigation->navpoly_create(navpoly,get_relative_transform(navigation),this);
+ }
+ }
+
+ }
+
+ if (get_tree()->is_editor_hint())
+ update();
+
+// update_gizmo();
+}
+
+bool NavigationPolygonInstance::is_enabled() const {
+
+
+ return enabled;
+}
+
+
+/////////////////////////////
+
+
+void NavigationPolygonInstance::_notification(int p_what) {
+
+
+ switch(p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+
+ Node2D *c=this;
+ while(c) {
+
+ navigation=c->cast_to<Navigation2D>();
+ if (navigation) {
+
+ if (enabled && navpoly.is_valid()) {
+
+ nav_id = navigation->navpoly_create(navpoly,get_relative_transform(navigation),this);
+ }
+ break;
+ }
+
+ c=c->get_parent()->cast_to<Node2D>();
+ }
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ if (navigation && nav_id!=-1) {
+ navigation->navpoly_set_transform(nav_id,get_relative_transform(navigation));
+ }
+
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+
+ if (navigation) {
+
+ if (nav_id!=-1) {
+ navigation->navpoly_remove(nav_id);
+ nav_id=-1;
+ }
+ }
+ navigation=NULL;
+ } break;
+ case NOTIFICATION_DRAW: {
+
+ if (is_inside_tree() && get_tree()->is_editor_hint() && navpoly.is_valid()) {
+
+ DVector<Vector2> verts=navpoly->get_vertices();
+ int vsize = verts.size();
+ if (vsize<3)
+ return;
+
+
+ Color color;
+ if (enabled) {
+ color=Color(0.1,0.8,1.0,0.4);
+ } else {
+ color=Color(1.0,0.8,0.1,0.4);
+ }
+ Vector<Color> colors;
+ Vector<Vector2> vertices;
+ vertices.resize(vsize);
+ colors.resize(vsize);
+ {
+ DVector<Vector2>::Read vr = verts.read();
+ for(int i=0;i<vsize;i++) {
+ vertices[i]=vr[i];
+ colors[i]=color;
+ }
+ }
+
+ Vector<int> indices;
+
+
+ for(int i=0;i<navpoly->get_polygon_count();i++) {
+ Vector<int> polygon = navpoly->get_polygon(i);
+
+ for(int j=2;j<polygon.size();j++) {
+
+ int kofs[3]={0,j-1,j};
+ for(int k=0;k<3;k++) {
+
+ int idx = polygon[ kofs[k] ];
+ ERR_FAIL_INDEX(idx,vsize);
+ indices.push_back(idx);
+ }
+ }
+ }
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(),indices,vertices,colors);
+
+ }
+ } break;
+
+ }
+}
+
+
+void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly) {
+
+ if (p_navpoly==navpoly)
+ return;
+
+ if (navigation && nav_id!=-1) {
+ navigation->navpoly_remove(nav_id);
+ nav_id=-1;
+ }
+ if (navpoly.is_valid()) {
+ navpoly->disconnect(CoreStringNames::get_singleton()->changed,this,"_navpoly_changed");
+ }
+ navpoly=p_navpoly;
+
+ if (navpoly.is_valid()) {
+ navpoly->connect(CoreStringNames::get_singleton()->changed,this,"_navpoly_changed");
+ }
+
+ if (navigation && navpoly.is_valid() && enabled) {
+ nav_id = navigation->navpoly_create(navpoly,get_relative_transform(navigation),this);
+ }
+ //update_gizmo();
+ _change_notify("navpoly");
+
+}
+
+Ref<NavigationPolygon> NavigationPolygonInstance::get_navigation_polygon() const{
+
+ return navpoly;
+}
+
+void NavigationPolygonInstance::_navpoly_changed() {
+
+ if (is_inside_tree() && get_tree()->is_editor_hint())
+ update();
+}
+
+void NavigationPolygonInstance::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_navigation_polygon","navpoly"),&NavigationPolygonInstance::set_navigation_polygon);
+ ObjectTypeDB::bind_method(_MD("get_navigation_polygon"),&NavigationPolygonInstance::get_navigation_polygon);
+
+ ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&NavigationPolygonInstance::set_enabled);
+ ObjectTypeDB::bind_method(_MD("is_enabled"),&NavigationPolygonInstance::is_enabled);
+
+ ObjectTypeDB::bind_method(_MD("_navpoly_changed"),&NavigationPolygonInstance::_navpoly_changed);
+
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"navpoly",PROPERTY_HINT_RESOURCE_TYPE,"NavigationPolygon"),_SCS("set_navigation_polygon"),_SCS("get_navigation_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
+}
+
+NavigationPolygonInstance::NavigationPolygonInstance() {
+
+ navigation=NULL;
+ nav_id=-1;
+ enabled=true;
+
+}
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
new file mode 100644
index 0000000000..01307a170b
--- /dev/null
+++ b/scene/2d/navigation_polygon.h
@@ -0,0 +1,84 @@
+#ifndef NAVIGATION_POLYGON_H
+#define NAVIGATION_POLYGON_H
+
+#include "scene/2d/node_2d.h"
+
+
+class NavigationPolygon : public Resource {
+
+ OBJ_TYPE( NavigationPolygon, Resource );
+
+ DVector<Vector2> vertices;
+ struct Polygon {
+ Vector<int> indices;
+ };
+ Vector<Polygon> polygons;
+ Vector< DVector<Vector2> > outlines;
+
+protected:
+
+ static void _bind_methods();
+
+ void _set_polygons(const Array& p_array);
+ Array _get_polygons() const;
+
+ void _set_outlines(const Array& p_array);
+ Array _get_outlines() const;
+
+public:
+
+
+
+ void set_vertices(const DVector<Vector2>& p_vertices);
+ DVector<Vector2> get_vertices() const;
+
+ void add_polygon(const Vector<int>& p_polygon);
+ int get_polygon_count() const;
+
+ void add_outline(const DVector<Vector2>& p_outline);
+ void add_outline_at_index(const DVector<Vector2>& p_outline,int p_index);
+ void set_outline(int p_idx,const DVector<Vector2>& p_outline);
+ DVector<Vector2> get_outline(int p_idx) const;
+ void remove_outline(int p_idx);
+ int get_outline_count() const;
+
+ void clear_outlines();
+ void make_polygons_from_outlines();
+
+ Vector<int> get_polygon(int p_idx);
+ void clear_polygons();
+
+ NavigationPolygon();
+};
+
+
+class Navigation2D;
+
+class NavigationPolygonInstance : public Node2D {
+
+ OBJ_TYPE(NavigationPolygonInstance,Node2D);
+
+ bool enabled;
+ int nav_id;
+ Navigation2D *navigation;
+ Ref<NavigationPolygon> navpoly;
+
+ void _navpoly_changed();
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_navigation_polygon(const Ref<NavigationPolygon>& p_navpoly);
+ Ref<NavigationPolygon> get_navigation_polygon() const;
+
+ NavigationPolygonInstance();
+};
+
+
+#endif // NAVIGATIONPOLYGON_H
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 8b4196ee7f..36b6b220b3 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -317,6 +317,18 @@ int Node2D::get_z() const{
return z;
}
+Matrix32 Node2D::get_relative_transform(const Node *p_parent) const {
+
+ if (p_parent==this)
+ return Matrix32();
+
+ Node2D *parent_2d = get_parent()->cast_to<Node2D>();
+ ERR_FAIL_COND_V(!parent_2d,Matrix32());
+ if (p_parent==parent_2d)
+ return get_transform();
+ else
+ return parent_2d->get_relative_transform(p_parent) * get_transform();
+}
void Node2D::_bind_methods() {
@@ -351,6 +363,8 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("edit_set_pivot"),&Node2D::edit_set_pivot);
+ ObjectTypeDB::bind_method(_MD("get_relative_transform"),&Node2D::get_relative_transform);
+
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/pos"),_SCS("set_pos"),_SCS("get_pos"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"transform/rot",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_rotd"),_SCS("_get_rotd"));
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"transform/scale"),_SCS("set_scale"),_SCS("get_scale"));
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 61b8c829d6..7b059008c2 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -93,6 +93,9 @@ public:
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
+ Matrix32 get_relative_transform(const Node *p_parent) const;
+
+
Matrix32 get_transform() const;
Node2D();
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 9fcf34cee6..52f4d27497 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -29,6 +29,7 @@
#include "tile_map.h"
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
+
void TileMap::_notification(int p_what) {
switch(p_what) {
@@ -62,7 +63,7 @@ void TileMap::_update_quadrant_space(const RID& p_space) {
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_space(q.static_body,p_space);
+ Physics2DServer::get_singleton()->body_set_space(q.body,p_space);
}
}
@@ -79,7 +80,7 @@ void TileMap::_update_quadrant_transform() {
Matrix32 xform;
xform.set_origin( q.pos );
xform = global_transform * xform;
- Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
+ Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
}
}
@@ -178,7 +179,7 @@ void TileMap::_update_dirty_quadrants() {
Quadrant &q = *dirty_quadrant_list.first()->self();
vs->canvas_item_clear(q.canvas_item);
- ps->body_clear_shapes(q.static_body);
+ ps->body_clear_shapes(q.body);
int shape_idx=0;
for(int i=0;i<q.cells.size();i++) {
@@ -259,8 +260,8 @@ void TileMap::_update_dirty_quadrants() {
}
- ps->body_add_shape(q.static_body,shape->get_rid(),xform);
- ps->body_set_shape_metadata(q.static_body,shape_idx++,Vector2(E->key().x,E->key().y));
+ ps->body_add_shape(q.body,shape->get_rid(),xform);
+ ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y));
}
}
@@ -339,19 +340,19 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() );
VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
- q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC);
- Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.static_body,get_instance_ID());
- Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
- Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction);
- Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
+ q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
+ Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
+ Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
+ Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction);
+ Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
if (is_inside_tree()) {
xform = get_global_transform() * xform;
RID space = get_world_2d()->get_space();
- Physics2DServer::get_singleton()->body_set_space(q.static_body,space);
+ Physics2DServer::get_singleton()->body_set_space(q.body,space);
}
- Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
+ Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
rect_cache_dirty=true;
quadrant_order_dirty=true;
@@ -361,7 +362,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) {
Quadrant &q=Q->get();
- Physics2DServer::get_singleton()->free(q.static_body);
+ Physics2DServer::get_singleton()->free(q.body);
VisualServer::get_singleton()->free(q.canvas_item);
if (q.dirty_list.in_list())
dirty_quadrant_list.remove(&q.dirty_list);
@@ -586,17 +587,29 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) {
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
+ Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
}
}
+bool TileMap::get_collision_use_kinematic() const{
+
+ return use_kinematic;
+}
+
+void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
+
+ _clear_quadrants();
+ use_kinematic=p_use_kinematic;
+ _recreate_quadrants();
+}
+
void TileMap::set_collision_friction(float p_friction) {
friction=p_friction;
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
+ Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
}
}
@@ -612,7 +625,7 @@ void TileMap::set_collision_bounce(float p_bounce){
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
+ Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
}
}
@@ -804,6 +817,9 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y);
ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y);
+ ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
+ ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
+
ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
@@ -837,6 +853,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
@@ -870,6 +887,7 @@ TileMap::TileMap() {
bounce=0;
mode=MODE_SQUARE;
half_offset=HALF_OFFSET_DISABLED;
+ use_kinematic=false;
fp_adjust=0.01;
fp_adjust=0.01;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 4e9e2e7e97..c8708e1bed 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -60,6 +60,7 @@ private:
Mode mode;
Matrix32 custom_transform;
HalfOffset half_offset;
+ bool use_kinematic;
union PosKey {
@@ -97,14 +98,14 @@ private:
Vector2 pos;
RID canvas_item;
- RID static_body;
+ RID body;
SelfList<Quadrant> dirty_list;
VSet<PosKey> cells;
- void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells; }
- Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells;}
+ void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells; }
+ Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells;}
Quadrant() : dirty_list(this) {}
};
@@ -177,6 +178,9 @@ public:
void set_collision_layer_mask(uint32_t p_layer);
uint32_t get_collision_layer_mask() const;
+ void set_collision_use_kinematic(bool p_use_kinematic);
+ bool get_collision_use_kinematic() const;
+
void set_collision_friction(float p_friction);
float get_collision_friction() const;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 27420f8002..95eafa0df4 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -604,7 +604,7 @@ Vector3 Camera::project_position(const Point2& p_point) const {
Vector2 point;
point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
- point.y = (p_point.y/viewport_size.y) * 2.0 - 1.0;
+ point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0;
point*=vp_size;
Vector3 p(point.x,point.y,-near);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index ce268843b1..a8070be91d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2267,8 +2267,10 @@ void Control::_window_sort_subwindows() {
if (!window->subwindow_order_dirty)
return;
+
window->modal_stack.sort_custom<CComparator>();
window->subwindows.sort_custom<CComparator>();
+
window->subwindow_order_dirty=false;
}
@@ -2688,6 +2690,12 @@ Control *Control::get_focus_owner() const {
return data.window->window->key_focus;
}
+
+void Control::warp_mouse(const Point2& p_to_pos) {
+ ERR_FAIL_COND(!is_inside_tree());
+ get_viewport()->warp_mouse(get_global_transform().xform(p_to_pos));
+}
+
void Control::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_window_input_event"),&Control::_window_input_event);
@@ -2784,6 +2792,9 @@ void Control::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_drag_preview","control:Control"),&Control::set_drag_preview);
+ ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"),&Control::warp_mouse);
+
+
BIND_VMETHOD(MethodInfo("_input_event",PropertyInfo(Variant::INPUT_EVENT,"event")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2,"get_minimum_size"));
BIND_VMETHOD(MethodInfo(Variant::OBJECT,"get_drag_data",PropertyInfo(Variant::VECTOR2,"pos")));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 64b5a9b661..7e14bff098 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -380,7 +380,7 @@ public:
void grab_click_focus();
-
+ void warp_mouse(const Point2& p_to_pos);
Control();
~Control();
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index a82cfc7ea6..30e0241f23 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -328,8 +328,8 @@ AcceptDialog::AcceptDialog() {
label->set_anchor(MARGIN_RIGHT,ANCHOR_END);
label->set_anchor(MARGIN_BOTTOM,ANCHOR_END);
label->set_begin( Point2( margin, margin) );
- label->set_end( Point2( margin, button_margin) );
- label->set_autowrap(true);
+ label->set_end( Point2( margin, button_margin+10) );
+ //label->set_autowrap(true);
add_child(label);
hbc = memnew( HBoxContainer );
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index bccd05d4fe..d58cb3da79 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -94,6 +94,8 @@ void Popup::popup_centered_minsize(const Size2& p_minsize) {
Control *c=get_child(i)->cast_to<Control>();
if (!c)
continue;
+ if (c->is_hidden())
+ continue;
Size2 minsize = c->get_combined_minimum_size();
@@ -114,6 +116,8 @@ void Popup::popup_centered_minsize(const Size2& p_minsize) {
}
+ print_line(String(c->get_type())+": "+minsize);
+
total_minsize.width = MAX( total_minsize.width, minsize.width );
total_minsize.height = MAX( total_minsize.height, minsize.height );
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index b7b52a39dc..035dbb8cc4 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2472,6 +2472,10 @@ void Tree::_notification(int p_what) {
}
}
+ if (p_what==NOTIFICATION_THEME_CHANGED) {
+ update_cache();
+ }
+
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e6c787cf9e..fa163bf96d 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -29,6 +29,8 @@
#include "viewport.h"
#include "os/os.h"
#include "scene/3d/spatial.h"
+#include "os/input.h"
+
//#include "scene/3d/camera.h"
#include "servers/spatial_sound_server.h"
@@ -1100,6 +1102,12 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) {
}
+void Viewport::warp_mouse(const Vector2& p_pos) {
+
+ Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
+ Input::get_singleton()->warp_mouse_pos(gpos);
+}
+
void Viewport::input(const InputEvent& p_event) {
ERR_FAIL_COND(!is_inside_tree());
@@ -1289,6 +1297,7 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d);
ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect"), &Viewport::set_render_target_to_screen_rect);
+ ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"), &Viewport::warp_mouse);
ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world") );
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4bb5735731..832a6b6107 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -246,6 +246,8 @@ public:
void set_render_target_to_screen_rect(const Rect2& p_rect);
Rect2 get_render_target_to_screen_rect() const;
+ void warp_mouse(const Vector2& p_pos);
+
void set_physics_object_picking(bool p_enable);
bool get_physics_object_picking();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 9d907391ec..89ce164ce9 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -79,6 +79,7 @@
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
+#include "scene/2d/light_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
@@ -102,6 +103,7 @@
#include "scene/2d/screen_button.h"
#include "scene/2d/remote_transform_2d.h"
#include "scene/2d/y_sort.h"
+#include "scene/2d/navigation2d.h"
#include "scene/2d/position_2d.h"
#include "scene/2d/tile_map.h"
@@ -471,6 +473,7 @@ void register_scene_types() {
ObjectTypeDB::register_type<VisibilityNotifier2D>();
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
+ ObjectTypeDB::register_type<Light2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
@@ -575,6 +578,10 @@ void register_scene_types() {
ObjectTypeDB::register_type<Path2D>();
ObjectTypeDB::register_type<PathFollow2D>();
+ ObjectTypeDB::register_type<Navigation2D>();
+ ObjectTypeDB::register_type<NavigationPolygon>();
+ ObjectTypeDB::register_type<NavigationPolygonInstance>();
+
OS::get_singleton()->yield(); //may take time to init
ObjectTypeDB::register_type<PackedScene>();
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 08c752cff9..633dd72ce3 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -582,7 +582,7 @@ void ShaderMaterial::get_argument_options(const StringName& p_function,int p_idx
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
- r_options->push_back("\""+E->get().name.replace("shader_param/","")+"\"");
+ r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
}
}
}
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 9f691d6ad3..e8cdec66df 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -525,24 +525,32 @@ bool PolygonPathFinder::is_point_inside(const Vector2& p_point) const {
Vector2 PolygonPathFinder::get_closest_point(const Vector2& p_point) const {
- int closest_idx=-1;
float closest_dist=1e20;
- for(int i=0;i<points.size()-2;i++) {
+ Vector2 closest_point;
+
+ for (Set<Edge>::Element *E=edges.front();E;E=E->next()) {
+
+ const Edge& e=E->get();
+ Vector2 seg[2]={
+ points[e.points[0]].pos,
+ points[e.points[1]].pos
+ };
+
+
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point,seg);
+ float d = p_point.distance_squared_to(closest);
- float d = p_point.distance_squared_to(points[i].pos);
if (d<closest_dist) {
closest_dist=d;
- closest_idx=i;
+ closest_point=closest;
}
-
}
+
+ ERR_FAIL_COND_V(closest_dist==1e20,Vector2());
- ERR_FAIL_COND_V(closest_idx==-1,Vector2());
-
- return points[closest_idx].pos;
+ return closest_point;
}
-
Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2& p_from, const Vector2& p_to) const {
Vector<Vector2> inters;
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 2630bc5bad..b0d9ceee0e 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -1289,7 +1289,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0);","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","UV2","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","SCREEN_UV","",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 316b5e91eb..ca4bd3d253 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -85,6 +85,12 @@ void StyleBox::_bind_methods() {
ObjectTypeDB::bind_method(_MD("draw"),&StyleBox::draw);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "content_margin/left", PROPERTY_HINT_RANGE,"-1,2048,1" ), _SCS("set_default_margin"),_SCS("get_default_margin"), MARGIN_LEFT );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "content_margin/right", PROPERTY_HINT_RANGE,"-1,2048,1" ), _SCS("set_default_margin"),_SCS("get_default_margin"), MARGIN_RIGHT );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "content_margin/top", PROPERTY_HINT_RANGE,"-1,2048,1" ), _SCS("set_default_margin"),_SCS("get_default_margin"), MARGIN_TOP);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "content_margin/bottom", PROPERTY_HINT_RANGE,"-1,2048,1" ), _SCS("set_default_margin"),_SCS("get_default_margin"), MARGIN_BOTTOM );
+
+
}
StyleBox::StyleBox() {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index dae055890b..889042f451 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -935,21 +935,21 @@ float CubeMap::get_lossy_storage_quality() const {
bool CubeMap::_set(const StringName& p_name, const Variant& p_value) {
- if (p_name=="side/left")
+ if (p_name=="side/left") {
set_side(SIDE_LEFT,p_value);
- if (p_name=="side/right")
+ } else if (p_name=="side/right") {
set_side(SIDE_RIGHT,p_value);
- if (p_name=="side/bottom")
+ } else if (p_name=="side/bottom") {
set_side(SIDE_BOTTOM,p_value);
- if (p_name=="side/top")
+ } else if (p_name=="side/top") {
set_side(SIDE_TOP,p_value);
- if (p_name=="side/front")
+ } else if (p_name=="side/front") {
set_side(SIDE_FRONT,p_value);
- if (p_name=="side/back")
+ } else if (p_name=="side/back") {
set_side(SIDE_BACK,p_value);
- else if (p_name=="flags")
+ } else if (p_name=="flags") {
set_flags(p_value);
- else if (p_name=="storage") {
+ } else if (p_name=="storage") {
storage=Storage(p_value.operator int());
} else if (p_name=="lossy_quality") {
lossy_storage_quality=p_value;
@@ -962,25 +962,25 @@ bool CubeMap::_set(const StringName& p_name, const Variant& p_value) {
bool CubeMap::_get(const StringName& p_name,Variant &r_ret) const {
- if (p_name=="side/left")
+ if (p_name=="side/left") {
r_ret=get_side(SIDE_LEFT);
- if (p_name=="side/right")
+ } else if (p_name=="side/right") {
r_ret=get_side(SIDE_RIGHT);
- if (p_name=="side/bottom")
+ } else if (p_name=="side/bottom") {
r_ret=get_side(SIDE_BOTTOM);
- if (p_name=="side/top")
+ } else if (p_name=="side/top") {
r_ret=get_side(SIDE_TOP);
- if (p_name=="side/front")
+ } else if (p_name=="side/front") {
r_ret=get_side(SIDE_FRONT);
- if (p_name=="side/back")
+ } else if (p_name=="side/back") {
r_ret=get_side(SIDE_BACK);
- else if (p_name=="flags")
+ } else if (p_name=="flags") {
r_ret= flags;
- else if (p_name=="storage")
+ } else if (p_name=="storage") {
r_ret= storage;
- else if (p_name=="lossy_quality")
+ } else if (p_name=="lossy_quality") {
r_ret= lossy_storage_quality;
- else
+ } else
return false;
return true;
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 92c7b8ac14..63ebdbc34a 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -567,6 +567,39 @@ public:
CANVAS_RECT_FLIP_V=8
};
+
+ struct CanvasLight {
+
+ bool enabled;
+ bool shadow;
+ Color color;
+ Matrix32 xform;
+ float height;
+ int z_min;
+ int z_max;
+ int item_mask;
+ VS::CanvasLightBlendMode blend_mode;
+ RID texture;
+ void *texture_cache; // implementation dependent
+ Vector2 texture_offset;
+
+ CanvasLight *next_ptr;
+
+ CanvasLight() {
+ enabled=true;
+ shadow=false;
+ color=Color(1,1,1);
+ height=0;
+ z_min=-1024;
+ z_max=1024;
+ item_mask=1;
+ blend_mode=VS::CANVAS_LIGHT_BLEND_ADD;
+ texture_cache=NULL;
+ next_ptr=NULL;
+ }
+ };
+
+
struct CanvasItem {
struct Command {
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index a3aa573e35..e8fa319f11 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -3819,6 +3819,131 @@ void VisualServerRaster::canvas_item_raise(RID p_item) {
}
+/***** CANVAS LIGHT *******/
+
+RID VisualServerRaster::canvas_light_create() {
+
+ Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight );
+ return canvas_light_owner.make_rid(clight);
+}
+
+void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+
+
+}
+void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->enabled=p_enabled;
+
+}
+void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->xform=p_transform;
+
+}
+void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->texture=p_texture;
+
+}
+void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->texture_offset=p_offset;
+
+}
+void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->color=p_color;
+
+
+}
+void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->height=p_height;
+
+}
+void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->z_min=p_min_z;
+ clight->z_max=p_max_z;
+
+}
+void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->item_mask=p_mask;
+
+}
+
+void VisualServerRaster::canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->blend_mode=p_blend_mode;
+
+}
+void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+ clight->shadow=p_enabled;
+
+}
+void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+
+}
+void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){
+
+ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
+ ERR_FAIL_COND(!clight);
+
+}
+
+/****** CANVAS LIGHT OCCLUDER ******/
+
+RID VisualServerRaster::canvas_light_occluder_create() {
+
+ return RID();
+}
+
+void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) {
+
+
+}
+
+void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){
+
+
+}
+
+void VisualServerRaster::canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape){
+
+
+}
+
+
+
/******** CANVAS *********/
@@ -4101,6 +4226,15 @@ void VisualServerRaster::free( RID p_rid ) {
canvas_item_owner.free( p_rid );
memdelete( canvas_item );
+
+ } else if (canvas_light_owner.owns(p_rid)) {
+
+ Rasterizer::CanvasLight *canvas_light = canvas_light_owner.get(p_rid);
+ ERR_FAIL_COND(!canvas_light);
+
+ canvas_light_owner.free( p_rid );
+ memdelete( canvas_light );
+
} else if (scenario_owner.owns(p_rid)) {
Scenario *scenario=scenario_owner.get(p_rid);
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 6c4e15827a..c15b6ebb26 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -440,6 +440,8 @@ class VisualServerRaster : public VisualServer {
};
+ RID_Owner<Rasterizer::CanvasLight> canvas_light_owner;
+
struct Viewport {
@@ -1122,9 +1124,43 @@ public:
virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable);
+
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value);
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const;
+ virtual RID canvas_light_create();
+ virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas);
+ virtual void canvas_light_set_enabled(RID p_light, bool p_enabled);
+ virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform);
+ virtual void canvas_light_set_texture(RID p_light, RID p_texture);
+ virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset);
+ virtual void canvas_light_set_color(RID p_light, const Color& p_color);
+ virtual void canvas_light_set_height(RID p_light, float p_height);
+ virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z);
+ virtual void canvas_light_set_item_mask(RID p_light, int p_mask);
+
+ enum CanvasightBlendMode {
+ CANVAS_LIGHT_BLEND_ADD,
+ CANVAS_LIGHT_BLEND_SUB,
+ CANVAS_LIGHT_BLEND_MULTIPLY,
+ CANVAS_LIGHT_BLEND_DODGE,
+ CANVAS_LIGHT_BLEND_BURN,
+ CANVAS_LIGHT_BLEND_LIGHTEN,
+ CANVAS_LIGHT_BLEND_DARKEN,
+ CANVAS_LIGHT_BLEND_OVERLAY,
+ CANVAS_LIGHT_BLEND_SCREEN,
+ };
+ virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode);
+ virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled);
+ virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size);
+ virtual void canvas_light_set_shadow_filter(RID p_light, int p_size);
+
+
+ virtual RID canvas_light_occluder_create();
+ virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas);
+ virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled);
+ virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape);
+
virtual void canvas_item_clear(RID p_item);
virtual void canvas_item_raise(RID p_item);
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index b59fdbc66a..9574dff018 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -1146,6 +1146,29 @@ public:
FUNC1(canvas_item_clear,RID);
FUNC1(canvas_item_raise,RID);
+ /* CANVAS LIGHT */
+ FUNC0R(RID,canvas_light_create);
+ FUNC2(canvas_light_attach_to_canvas,RID,RID);
+ FUNC2(canvas_light_set_enabled,RID,bool);
+ FUNC2(canvas_light_set_transform,RID,const Matrix32&);
+ FUNC2(canvas_light_set_texture,RID,RID);
+ FUNC2(canvas_light_set_texture_offset,RID,const Vector2&);
+ FUNC2(canvas_light_set_color,RID,const Color&);
+ FUNC2(canvas_light_set_height,RID,float);
+ FUNC3(canvas_light_set_z_range,RID,int,int);
+ FUNC2(canvas_light_set_item_mask,RID,int);
+
+ FUNC2(canvas_light_set_blend_mode,RID,CanvasLightBlendMode);
+ FUNC2(canvas_light_set_shadow_enabled,RID,bool);
+ FUNC2(canvas_light_set_shadow_buffer_size,RID,int);
+ FUNC2(canvas_light_set_shadow_filter,RID,int);
+
+ /* CANVAS OCCLUDER */
+
+ FUNC0R(RID,canvas_light_occluder_create);
+ FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID);
+ FUNC2(canvas_light_occluder_set_enabled,RID,bool);
+ FUNC2(canvas_light_occluder_set_shape,RID,const DVector<Vector2>&);
/* CURSOR */
FUNC2(cursor_set_rotation,float , int ); // radians
diff --git a/servers/visual_server.h b/servers/visual_server.h
index 5721e7acf0..49ae8ce4e6 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -999,6 +999,39 @@ public:
virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0;
virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0;
+ virtual RID canvas_light_create()=0;
+ virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0;
+ virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0;
+ virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform)=0;
+ virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0;
+ virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0;
+ virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0;
+ virtual void canvas_light_set_height(RID p_light, float p_height)=0;
+ virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0;
+ virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0;
+
+ enum CanvasLightBlendMode {
+ CANVAS_LIGHT_BLEND_ADD,
+ CANVAS_LIGHT_BLEND_SUB,
+ CANVAS_LIGHT_BLEND_MULTIPLY,
+ CANVAS_LIGHT_BLEND_DODGE,
+ CANVAS_LIGHT_BLEND_BURN,
+ CANVAS_LIGHT_BLEND_LIGHTEN,
+ CANVAS_LIGHT_BLEND_DARKEN,
+ CANVAS_LIGHT_BLEND_OVERLAY,
+ CANVAS_LIGHT_BLEND_SCREEN,
+ };
+ virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode)=0;
+ virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0;
+ virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0;
+ virtual void canvas_light_set_shadow_filter(RID p_light, int p_size)=0;
+
+
+ virtual RID canvas_light_occluder_create()=0;
+ virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0;
+ virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0;
+ virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape)=0;
+
/* CURSOR */
virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0)=0;
diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp
index 58f9afaa5d..6399d0f909 100644
--- a/tools/editor/editor_import_export.cpp
+++ b/tools/editor/editor_import_export.cpp
@@ -1141,10 +1141,36 @@ EditorImportExport* EditorImportExport::singleton=NULL;
void EditorImportExport::add_import_plugin(const Ref<EditorImportPlugin>& p_plugin) {
+ // Need to make sure the name is unique if we are going to lookup by it
+ ERR_FAIL_COND(by_idx.has(p_plugin->get_name()));
+
by_idx[ p_plugin->get_name() ]=plugins.size();
plugins.push_back(p_plugin);
}
+void EditorImportExport::remove_import_plugin(const Ref<EditorImportPlugin>& p_plugin) {
+
+ String plugin_name = p_plugin->get_name();
+
+ // Keep the indices the same
+ // Find the index of the target plugin
+ ERR_FAIL_COND(!by_idx.has(plugin_name));
+ int idx = by_idx[plugin_name];
+ int last_idx = plugins.size() - 1;
+
+ // Swap the last plugin and the target one
+ SWAP(plugins[idx], plugins[last_idx]);
+
+ // Update the index of the old last one
+ by_idx[plugins[idx]->get_name()] = idx;
+
+ // Remove the target plugin's by_idx entry
+ by_idx.erase(plugin_name);
+
+ // Erase the plugin
+ plugins.remove(last_idx);
+}
+
int EditorImportExport::get_import_plugin_count() const{
return plugins.size();
diff --git a/tools/editor/editor_import_export.h b/tools/editor/editor_import_export.h
index 8305e3c88c..cd24fa076b 100644
--- a/tools/editor/editor_import_export.h
+++ b/tools/editor/editor_import_export.h
@@ -270,6 +270,7 @@ public:
static EditorImportExport* get_singleton() { return singleton; }
void add_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
+ void remove_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
int get_import_plugin_count() const;
Ref<EditorImportPlugin> get_import_plugin(int p_idx) const;
Ref<EditorImportPlugin> get_import_plugin_by_name(const String& p_string) const;
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 6ff16e661c..cc1a05f7d3 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -89,6 +89,7 @@
#include "plugins/animation_player_editor_plugin.h"
#include "plugins/baked_light_editor_plugin.h"
#include "plugins/polygon_2d_editor_plugin.h"
+#include "plugins/navigation_polygon_editor_plugin.h"
// end
#include "tools/editor/io_plugins/editor_texture_import_plugin.h"
#include "tools/editor/io_plugins/editor_scene_import_plugin.h"
@@ -336,6 +337,19 @@ void EditorNode::_vp_resized() {
}
+void EditorNode::_rebuild_import_menu()
+{
+ PopupMenu* p = import_menu->get_popup();
+ p->clear();
+ p->add_item("Sub-Scene", FILE_IMPORT_SUBSCENE);
+ p->add_separator();
+ for (int i = 0; i < editor_import_export->get_import_plugin_count(); i++) {
+ p->add_item(editor_import_export->get_import_plugin(i)->get_visible_name(), IMPORT_PLUGIN_BASE + i);
+ }
+ p->add_separator();
+ p->add_item("Re-Import..", SETTINGS_IMPORT);
+}
+
void EditorNode::_node_renamed() {
if (property_editor)
@@ -1967,6 +1981,25 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) {
log->add_message("REDO: "+action);
} break;
+
+ case EDIT_REVERT: {
+
+ Node *scene = get_edited_scene();
+
+ if (!scene)
+ break;
+
+ if (unsaved_cache && !p_confirmed) {
+ confirmation->get_ok()->set_text("Revert");
+ confirmation->set_text("This action cannot be undone. Revert anyway?");
+ confirmation->popup_centered(Size2(300,70));
+ break;
+ }
+
+ Error err = load_scene(scene->get_filename());
+
+ } break;
+
#if 0
case NODE_EXTERNAL_INSTANCE: {
@@ -2388,6 +2421,19 @@ void EditorNode::remove_editor_plugin(EditorPlugin *p_editor) {
}
+void EditorNode::add_editor_import_plugin(const Ref<EditorImportPlugin>& p_editor_import) {
+
+ editor_import_export->add_import_plugin(p_editor_import);
+ _rebuild_import_menu();
+}
+
+void EditorNode::remove_editor_import_plugin(const Ref<EditorImportPlugin>& p_editor_import) {
+
+ editor_import_export->remove_import_plugin(p_editor_import);
+ _rebuild_import_menu();
+}
+
+
void EditorNode::set_edited_scene(Node *p_scene) {
if (edited_scene) {
@@ -3152,6 +3198,9 @@ void EditorNode::_bind_methods() {
ObjectTypeDB::bind_method("_sources_changed",&EditorNode::_sources_changed);
ObjectTypeDB::bind_method("_fs_changed",&EditorNode::_fs_changed);
+ ObjectTypeDB::bind_method(_MD("add_editor_import_plugin", "plugin"), &EditorNode::add_editor_import_plugin);
+ ObjectTypeDB::bind_method(_MD("remove_editor_import_plugin", "plugin"), &EditorNode::remove_editor_import_plugin);
+ ObjectTypeDB::bind_method(_MD("get_gui_base"), &EditorNode::get_gui_base);
ADD_SIGNAL( MethodInfo("play_pressed") );
ADD_SIGNAL( MethodInfo("pause_pressed") );
@@ -3212,6 +3261,11 @@ Error EditorNode::export_platform(const String& p_platform, const String& p_path
return OK;
}
+void EditorNode::show_warning(const String& p_text) {
+
+ warning->set_text(p_text);
+ warning->popup_centered_minsize();
+}
EditorNode::EditorNode() {
@@ -3469,6 +3523,8 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_item("Project Settings",RUN_SETTINGS);
p->add_separator();
+ p->add_item("Revert Scene",EDIT_REVERT);
+ p->add_separator();
p->add_item("Quit to Project List",RUN_PROJECT_MANAGER,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_Q);
p->add_item("Quit",FILE_QUIT,KEY_MASK_CMD+KEY_Q);
@@ -3513,8 +3569,6 @@ EditorNode::EditorNode() {
left_menu_hb->add_child( import_menu );
p=import_menu->get_popup();
- p->add_item("Sub-Scene",FILE_IMPORT_SUBSCENE);
- p->add_separator();
p->connect("item_pressed",this,"_menu_option");
export_button = memnew( ToolButton );
@@ -3552,7 +3606,7 @@ EditorNode::EditorNode() {
play_button->set_icon(gui_base->get_icon("MainPlay","EditorIcons"));
play_button->set_focus_mode(Control::FOCUS_NONE);
play_button->connect("pressed", this,"_menu_option",make_binds(RUN_PLAY));
- play_button->set_tooltip("Start the scene (F5).");
+ play_button->set_tooltip("Play the project (F5).");
@@ -3922,6 +3976,8 @@ EditorNode::EditorNode() {
logo->set_pos(Point2(20,20));
logo->set_texture(gui_base->get_icon("Logo","EditorIcons") );
+ warning = memnew( AcceptDialog );
+ add_child(warning);
@@ -4023,11 +4079,6 @@ EditorNode::EditorNode() {
editor_import_export->add_import_plugin( Ref<EditorSampleImportPlugin>( memnew(EditorSampleImportPlugin(this))));
editor_import_export->add_import_plugin( Ref<EditorTranslationImportPlugin>( memnew(EditorTranslationImportPlugin(this))));
-
- for(int i=0;i<editor_import_export->get_import_plugin_count();i++) {
- import_menu->get_popup()->add_item(editor_import_export->get_import_plugin(i)->get_visible_name(),IMPORT_PLUGIN_BASE+i);
- }
-
editor_import_export->add_export_plugin( Ref<EditorTextureExportPlugin>( memnew(EditorTextureExportPlugin)));
add_editor_plugin( memnew( CanvasItemEditorPlugin(this) ) );
@@ -4064,6 +4115,7 @@ EditorNode::EditorNode() {
add_editor_plugin( memnew( PathEditorPlugin(this) ) );
add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) );
add_editor_plugin( memnew( Polygon2DEditorPlugin(this) ) );
+ add_editor_plugin( memnew( NavigationPolygonEditorPlugin(this) ) );
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
add_editor_plugin( EditorPlugins::create(i,this) );
@@ -4072,9 +4124,7 @@ EditorNode::EditorNode() {
circle_step_frame=OS::get_singleton()->get_frames_drawn();;
circle_step=0;
-
- import_menu->get_popup()->add_separator();
- import_menu->get_popup()->add_item("Re-Import..",SETTINGS_IMPORT);
+ _rebuild_import_menu();
editor_plugin_screen=NULL;
editor_plugin_over=NULL;
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index 7560c2b149..531eccb546 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -127,6 +127,7 @@ class EditorNode : public Node {
FILE_EXTERNAL_OPEN_SCENE,
EDIT_UNDO,
EDIT_REDO,
+ EDIT_REVERT,
RESOURCE_NEW,
RESOURCE_LOAD,
RESOURCE_SAVE,
@@ -231,6 +232,7 @@ class EditorNode : public Node {
ConfirmationDialog *open_recent_confirmation;
AcceptDialog *accept;
AcceptDialog *about;
+ AcceptDialog *warning;
//OptimizedPresetsDialog *optimized_presets;
EditorSettingsDialog *settings_config_dialog;
@@ -339,6 +341,8 @@ class EditorNode : public Node {
void _show_messages();
void _vp_resized();
+ void _rebuild_import_menu();
+
void _save_scene(String p_file);
@@ -420,6 +424,9 @@ public:
static void add_editor_plugin(EditorPlugin *p_editor);
static void remove_editor_plugin(EditorPlugin *p_editor);
+ void add_editor_import_plugin(const Ref<EditorImportPlugin>& p_editor_import);
+ void remove_editor_import_plugin(const Ref<EditorImportPlugin>& p_editor_import);
+
void edit_node(Node *p_node);
void edit_resource(const Ref<Resource>& p_resource);
@@ -478,6 +485,9 @@ public:
Ref<Theme> get_editor_theme() const { return theme; }
+ void show_warning(const String& p_text);
+
+
Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
static void register_editor_types();
diff --git a/tools/editor/icons/icon_light_2d.png b/tools/editor/icons/icon_light_2d.png
new file mode 100644
index 0000000000..9162b33090
--- /dev/null
+++ b/tools/editor/icons/icon_light_2d.png
Binary files differ
diff --git a/tools/editor/icons/icon_navigation_2d.png b/tools/editor/icons/icon_navigation_2d.png
new file mode 100644
index 0000000000..8170ecf68c
--- /dev/null
+++ b/tools/editor/icons/icon_navigation_2d.png
Binary files differ
diff --git a/tools/editor/icons/icon_navigation_polygon_instance.png b/tools/editor/icons/icon_navigation_polygon_instance.png
new file mode 100644
index 0000000000..9f9c318906
--- /dev/null
+++ b/tools/editor/icons/icon_navigation_polygon_instance.png
Binary files differ
diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp
index b92acb60f9..a6f2085a19 100644
--- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -31,6 +31,8 @@
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
#include "scene/3d/camera.h"
+#include "canvas_item_editor_plugin.h"
+
void CollisionPolygonEditor::_notification(int p_what) {
switch(p_what) {
@@ -71,14 +73,14 @@ void CollisionPolygonEditor::_node_removed(Node *p_node) {
Vector2 CollisionPolygonEditor::snap_point(const Vector2& p_point) const {
return p_point;
- /*
- if (canvas_item_editor->is_snap_active()) {
+
+ if (CanvasItemEditor::get_singleton()->is_snap_active()) {
- return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
+ return p_point.snapped(Vector2(1,1)*CanvasItemEditor::get_singleton()->get_snap());
} else {
return p_point;
- } ??? */
+ }
}
void CollisionPolygonEditor::_menu_option(int p_option) {
@@ -148,7 +150,7 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const
Vector2 cpoint(spoint.x,spoint.y);
- //cpoint=snap_point(cpoint); snap?
+ cpoint=snap_point(cpoint);
Vector<Vector2> poly = node->get_polygon();
@@ -362,7 +364,7 @@ bool CollisionPolygonEditor::forward_spatial_input_event(Camera* p_camera,const
Vector2 cpoint(spoint.x,spoint.y);
- //cpoint=snap_point(cpoint);
+ cpoint=snap_point(cpoint);
edited_point_pos = cpoint;
_polygon_draw();
diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.cpp b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp
new file mode 100644
index 0000000000..599d18c8bb
--- /dev/null
+++ b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -0,0 +1,547 @@
+#include "navigation_polygon_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "os/file_access.h"
+#include "tools/editor/editor_settings.h"
+
+void NavigationPolygonEditor::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_READY: {
+
+ button_create->set_icon( get_icon("Edit","EditorIcons"));
+ button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
+ button_edit->set_pressed(true);
+ get_tree()->connect("node_removed",this,"_node_removed");
+ create_nav->connect("confirmed",this,"_create_nav");
+
+ } break;
+ case NOTIFICATION_FIXED_PROCESS: {
+
+
+ } break;
+ }
+
+}
+void NavigationPolygonEditor::_node_removed(Node *p_node) {
+
+ if(p_node==node) {
+ node=NULL;
+ hide();
+ canvas_item_editor->get_viewport_control()->update();
+ }
+
+}
+
+void NavigationPolygonEditor::_create_nav() {
+
+ undo_redo->create_action("Create Navigation Polygon");
+ undo_redo->add_do_method(node,"set_navigation_polygon",Ref<NavigationPolygon>(memnew( NavigationPolygon)));
+ undo_redo->add_undo_method(node,"set_navigation_polygon",Variant(REF()));
+ undo_redo->commit_action();
+}
+
+Vector2 NavigationPolygonEditor::snap_point(const Vector2& p_point) const {
+
+ if (canvas_item_editor->is_snap_active()) {
+
+ return p_point.snapped(Vector2(1,1)*canvas_item_editor->get_snap());
+
+ } else {
+ return p_point;
+ }
+}
+
+void NavigationPolygonEditor::_menu_option(int p_option) {
+
+ switch(p_option) {
+
+ case MODE_CREATE: {
+
+ mode=MODE_CREATE;
+ button_create->set_pressed(true);
+ button_edit->set_pressed(false);
+ } break;
+ case MODE_EDIT: {
+
+ mode=MODE_EDIT;
+ button_create->set_pressed(false);
+ button_edit->set_pressed(true);
+ } break;
+
+ }
+}
+
+void NavigationPolygonEditor::_wip_close() {
+
+
+ if (wip.size()>=3) {
+
+ undo_redo->create_action("Create Poly");
+ undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"remove_outline",node->get_navigation_polygon()->get_outline_count());
+ undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"add_outline",wip);
+ undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
+ undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+ mode=MODE_EDIT;
+ button_edit->set_pressed(true);
+ button_create->set_pressed(false);
+ }
+
+ wip.clear();
+ wip_active=false;
+ edited_point=-1;
+}
+
+bool NavigationPolygonEditor::forward_input_event(const InputEvent& p_event) {
+
+
+ if (!node)
+ return false;
+
+ if (node->get_navigation_polygon().is_null()) {
+ if (p_event.type==InputEvent::MOUSE_BUTTON && p_event.mouse_button.button_index==1 && p_event.mouse_button.pressed) {
+ create_nav->set_text("No NavigationPolygon resource on this node.\nCreate and assign one?");
+ create_nav->popup_centered_minsize();
+ }
+ return false;
+ }
+
+
+ switch(p_event.type) {
+
+ case InputEvent::MOUSE_BUTTON: {
+
+ const InputEventMouseButton &mb=p_event.mouse_button;
+
+ Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+
+ Vector2 gpoint = Point2(mb.x,mb.y);
+ Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
+ cpoint=snap_point(cpoint);
+ cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
+
+
+
+ //first check if a point is to be added (segment split)
+ real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
+
+ switch(mode) {
+
+
+ case MODE_CREATE: {
+
+ if (mb.button_index==BUTTON_LEFT && mb.pressed) {
+
+
+ if (!wip_active) {
+
+ wip.clear();
+ wip.push_back( cpoint );
+ wip_active=true;
+ edited_point_pos=cpoint;
+ edited_outline=-1;
+ canvas_item_editor->get_viewport_control()->update();
+ edited_point=1;
+ return true;
+ } else {
+
+
+ if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
+ //wip closed
+ _wip_close();
+
+ return true;
+ } else {
+
+ wip.push_back( cpoint );
+ edited_point=wip.size();
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+
+ //add wip point
+ }
+ }
+ } else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
+ _wip_close();
+ }
+
+
+
+ } break;
+
+ case MODE_EDIT: {
+
+ if (mb.button_index==BUTTON_LEFT) {
+ if (mb.pressed) {
+
+ if (mb.mod.control) {
+
+
+ //search edges
+ int closest_outline=-1;
+ int closest_idx=-1;
+ Vector2 closest_pos;
+ real_t closest_dist=1e10;
+
+ for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) {
+
+
+ DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
+
+ int pc=points.size();
+ DVector<Vector2>::Read poly=points.read();
+
+ for(int i=0;i<pc;i++) {
+
+ Vector2 points[2] ={ xform.xform(poly[i]),
+ xform.xform(poly[(i+1)%pc]) };
+
+ Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
+ if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
+ continue; //not valid to reuse point
+
+ real_t d = cp.distance_to(gpoint);
+ if (d<closest_dist && d<grab_treshold) {
+ closest_dist=d;
+ closest_outline=j;
+ closest_pos=cp;
+ closest_idx=i;
+ }
+
+
+ }
+ }
+
+ if (closest_idx>=0) {
+
+ pre_move_edit=node->get_navigation_polygon()->get_outline(closest_outline);
+ DVector<Point2> poly = pre_move_edit;
+ poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos));
+ edited_point=closest_idx+1;
+ edited_outline=closest_outline;
+ edited_point_pos=xform.affine_inverse().xform(closest_pos);
+ node->get_navigation_polygon()->set_outline(closest_outline,poly);
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+ }
+ } else {
+
+ //look for points to move
+ int closest_outline=-1;
+ int closest_idx=-1;
+ Vector2 closest_pos;
+ real_t closest_dist=1e10;
+
+ for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) {
+
+
+ DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
+
+ int pc=points.size();
+ DVector<Vector2>::Read poly=points.read();
+
+ for(int i=0;i<pc;i++) {
+
+
+ Vector2 cp =xform.xform(poly[i]);
+
+ real_t d = cp.distance_to(gpoint);
+ if (d<closest_dist && d<grab_treshold) {
+ closest_dist=d;
+ closest_pos=cp;
+ closest_outline=j;
+ closest_idx=i;
+ }
+ }
+ }
+
+ if (closest_idx>=0) {
+
+ pre_move_edit=node->get_navigation_polygon()->get_outline(closest_outline);
+ edited_point=closest_idx;
+ edited_outline=closest_outline;
+ edited_point_pos=xform.affine_inverse().xform(closest_pos);
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+ }
+ }
+ } else {
+
+ if (edited_point!=-1) {
+
+ //apply
+
+ DVector<Vector2> poly = node->get_navigation_polygon()->get_outline(edited_outline);
+ ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
+ poly.set(edited_point,edited_point_pos);
+ undo_redo->create_action("Edit Poly");
+ undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"set_outline",edited_outline,poly);
+ undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"set_outline",edited_outline,pre_move_edit);
+ undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
+ undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+
+ edited_point=-1;
+ return true;
+ }
+ }
+ } if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
+
+ int closest_outline=-1;
+ int closest_idx=-1;
+ Vector2 closest_pos;
+ real_t closest_dist=1e10;
+
+ for(int j=0;j<node->get_navigation_polygon()->get_outline_count();j++) {
+
+
+ DVector<Vector2> points=node->get_navigation_polygon()->get_outline(j);
+
+ int pc=points.size();
+ DVector<Vector2>::Read poly=points.read();
+
+ for(int i=0;i<pc;i++) {
+
+
+ Vector2 cp =xform.xform(poly[i]);
+
+ real_t d = cp.distance_to(gpoint);
+ if (d<closest_dist && d<grab_treshold) {
+ closest_dist=d;
+ closest_pos=cp;
+ closest_outline=j;
+ closest_idx=i;
+ }
+ }
+ }
+
+ if (closest_idx>=0) {
+
+
+ DVector<Vector2> poly = node->get_navigation_polygon()->get_outline(closest_outline);
+
+ if (poly.size()>3) {
+ undo_redo->create_action("Edit Poly (Remove Point)");
+ undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"set_outline",closest_outline,poly);
+ poly.remove(closest_idx);
+ undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"set_outline",closest_outline,poly);
+ undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
+ undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+ } else {
+
+ undo_redo->create_action("Remove Poly And Point");
+ undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"add_outline_at_index",poly,closest_outline);
+ poly.remove(closest_idx);
+ undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"remove_outline",closest_outline);
+ undo_redo->add_do_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
+ undo_redo->add_undo_method(node->get_navigation_polygon().ptr(),"make_polygons_from_outlines");
+ undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
+ undo_redo->commit_action();
+
+ }
+ return true;
+ }
+ }
+
+
+
+ } break;
+ }
+
+
+
+ } break;
+ case InputEvent::MOUSE_MOTION: {
+
+ const InputEventMouseMotion &mm=p_event.mouse_motion;
+
+ if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
+
+ Vector2 gpoint = Point2(mm.x,mm.y);
+ Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
+ cpoint=snap_point(cpoint);
+ edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
+
+ canvas_item_editor->get_viewport_control()->update();
+
+ }
+
+ } break;
+ }
+
+ return false;
+}
+void NavigationPolygonEditor::_canvas_draw() {
+
+ if (!node)
+ return;
+
+ Control *vpc = canvas_item_editor->get_viewport_control();
+ if (node->get_navigation_polygon().is_null())
+ return;
+
+ Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+ Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
+
+
+
+ for(int j=-1;j<node->get_navigation_polygon()->get_outline_count();j++) {
+ Vector<Vector2> poly;
+
+ if (wip_active && j==edited_outline) {
+ poly=wip;
+ } else {
+ if (j==-1)
+ continue;
+ poly = Variant(node->get_navigation_polygon()->get_outline(j));
+ }
+
+ int len = poly.size();
+
+ for(int i=0;i<poly.size();i++) {
+
+
+ Vector2 p,p2;
+ p = (j==edited_outline && i==edited_point) ? edited_point_pos : poly[i];
+ if (j==edited_outline && ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point)))
+ p2=edited_point_pos;
+ else
+ p2 = poly[(i+1)%poly.size()];
+
+ Vector2 point = xform.xform(p);
+ Vector2 next_point = xform.xform(p2);
+
+ Color col=Color(1,0.3,0.1,0.8);
+ vpc->draw_line(point,next_point,col,2);
+ vpc->draw_texture(handle,point-handle->get_size()*0.5);
+ }
+ }
+}
+
+
+
+void NavigationPolygonEditor::edit(Node *p_collision_polygon) {
+
+ if (!canvas_item_editor) {
+ canvas_item_editor=CanvasItemEditor::get_singleton();
+ }
+
+ if (p_collision_polygon) {
+
+ node=p_collision_polygon->cast_to<NavigationPolygonInstance>();
+ if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+ canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
+ wip.clear();
+ wip_active=false;
+ edited_point=-1;
+
+ } else {
+ node=NULL;
+
+ if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
+ canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
+
+ }
+
+}
+
+void NavigationPolygonEditor::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_menu_option"),&NavigationPolygonEditor::_menu_option);
+ ObjectTypeDB::bind_method(_MD("_canvas_draw"),&NavigationPolygonEditor::_canvas_draw);
+ ObjectTypeDB::bind_method(_MD("_node_removed"),&NavigationPolygonEditor::_node_removed);
+ ObjectTypeDB::bind_method(_MD("_create_nav"),&NavigationPolygonEditor::_create_nav);
+
+}
+
+NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) {
+
+ canvas_item_editor=NULL;
+ editor=p_editor;
+ undo_redo = editor->get_undo_redo();
+
+ add_child( memnew( VSeparator ));
+ button_create = memnew( ToolButton );
+ add_child(button_create);
+ button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
+ button_create->set_toggle_mode(true);
+ button_create->set_tooltip("Create a new polygon from scratch");
+
+ button_edit = memnew( ToolButton );
+ add_child(button_edit);
+ button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
+ button_edit->set_toggle_mode(true);
+ button_edit->set_tooltip("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point.");
+ create_nav = memnew( ConfirmationDialog );
+ add_child(create_nav);
+ create_nav->get_ok()->set_text("Create");
+
+
+ //add_constant_override("separation",0);
+
+#if 0
+ options = memnew( MenuButton );
+ add_child(options);
+ options->set_area_as_parent_rect();
+ options->set_text("Polygon");
+ //options->get_popup()->add_item("Parse BBCODE",PARSE_BBCODE);
+ options->get_popup()->connect("item_pressed", this,"_menu_option");
+#endif
+
+ mode = MODE_EDIT;
+ wip_active=false;
+ edited_outline=-1;
+
+}
+
+
+void NavigationPolygonEditorPlugin::edit(Object *p_object) {
+
+ collision_polygon_editor->edit(p_object->cast_to<Node>());
+}
+
+bool NavigationPolygonEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_type("NavigationPolygonInstance");
+}
+
+void NavigationPolygonEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ collision_polygon_editor->show();
+ } else {
+
+ collision_polygon_editor->hide();
+ collision_polygon_editor->edit(NULL);
+ }
+
+}
+
+NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ collision_polygon_editor = memnew( NavigationPolygonEditor(p_node) );
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
+
+ collision_polygon_editor->hide();
+
+
+
+}
+
+
+NavigationPolygonEditorPlugin::~NavigationPolygonEditorPlugin()
+{
+}
+
diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.h b/tools/editor/plugins/navigation_polygon_editor_plugin.h
new file mode 100644
index 0000000000..a86d28c8a8
--- /dev/null
+++ b/tools/editor/plugins/navigation_polygon_editor_plugin.h
@@ -0,0 +1,91 @@
+#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
+#define NAVIGATIONPOLYGONEDITORPLUGIN_H
+
+
+
+#include "tools/editor/editor_plugin.h"
+#include "tools/editor/editor_node.h"
+#include "scene/2d/navigation_polygon.h"
+#include "scene/gui/tool_button.h"
+#include "scene/gui/button_group.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class CanvasItemEditor;
+
+class NavigationPolygonEditor : public HBoxContainer {
+
+ OBJ_TYPE(NavigationPolygonEditor, HBoxContainer );
+
+ UndoRedo *undo_redo;
+ enum Mode {
+
+ MODE_CREATE,
+ MODE_EDIT,
+
+ };
+
+ Mode mode;
+
+ ToolButton *button_create;
+ ToolButton *button_edit;
+
+ ConfirmationDialog *create_nav;
+
+ CanvasItemEditor *canvas_item_editor;
+ EditorNode *editor;
+ Panel *panel;
+ NavigationPolygonInstance *node;
+ MenuButton *options;
+
+ int edited_outline;
+ int edited_point;
+ Vector2 edited_point_pos;
+ DVector<Vector2> pre_move_edit;
+ Vector<Vector2> wip;
+ bool wip_active;
+
+
+ void _wip_close();
+ void _canvas_draw();
+ void _create_nav();
+
+ void _menu_option(int p_option);
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+public:
+
+ Vector2 snap_point(const Vector2& p_point) const;
+ bool forward_input_event(const InputEvent& p_event);
+ void edit(Node *p_collision_polygon);
+ NavigationPolygonEditor(EditorNode *p_editor);
+};
+
+class NavigationPolygonEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( NavigationPolygonEditorPlugin, EditorPlugin );
+
+ NavigationPolygonEditor *collision_polygon_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
+
+ virtual String get_name() const { return "NavigationPolygonInstance"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ NavigationPolygonEditorPlugin(EditorNode *p_node);
+ ~NavigationPolygonEditorPlugin();
+
+};
+
+
+#endif // NAVIGATIONPOLYGONEDITORPLUGIN_H
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index 4b7d1cf0e0..1349d5ccab 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -631,7 +631,10 @@ bool ScriptEditor::_test_script_times_on_disk() {
if (!all_ok)
- disk_changed->call_deferred("popup_centered_ratio",0.5);
+ if (bool(EDITOR_DEF("text_editor/auto_reload_changed_scripts",false)))
+ script_editor->_reload_scripts();
+ else
+ disk_changed->call_deferred("popup_centered_ratio",0.5);
return all_ok;
}
@@ -1806,6 +1809,7 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
script_editor->hide();
+ EDITOR_DEF("text_editor/auto_reload_changed_scripts",false);
EDITOR_DEF("external_editor/use_external_editor",false);
EDITOR_DEF("external_editor/exec_path","");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"external_editor/exec_path",PROPERTY_HINT_GLOBAL_FILE));
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index cff3913579..6f33d4b3d1 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -79,10 +79,22 @@ Node* SceneTreeDock::instance(const String& p_file) {
//accept->get_cancel()->hide();
accept->get_ok()->set_text("Ugh");
accept->set_text(String("Error loading scene from ")+p_file);
- accept->popup_centered(Size2(300,70));;
+ accept->popup_centered(Size2(300,70));
return NULL;
}
+ // If the scene hasn't been saved yet a cyclical dependency cannot exist.
+ if (edited_scene->get_filename()!="") {
+
+ if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) {
+
+ accept->get_ok()->set_text("Ok");
+ accept->set_text(String("Cannot instance the scene '")+p_file+String("' because the current scene exists within one of its' nodes."));
+ accept->popup_centered(Size2(300,90));
+ return NULL;
+ }
+ }
+
instanced_scene->generate_instance_state();
instanced_scene->set_filename( Globals::get_singleton()->localize_path(p_file) );
@@ -100,6 +112,25 @@ Node* SceneTreeDock::instance(const String& p_file) {
}
+bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node) {
+ int childCount = p_desired_node->get_child_count();
+
+ if (p_desired_node->get_filename()==p_target_scene_path) {
+ return true;
+ }
+
+ for (int i=0;i<childCount;i++) {
+ Node* child=p_desired_node->get_child(i);
+
+ if(_cyclical_dependency_exists(p_target_scene_path,child)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
static String _get_name_num_separator() {
switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) {
case 0: return "";
diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h
index ac5391f3b9..92ebfc5bee 100644
--- a/tools/editor/scene_tree_dock.h
+++ b/tools/editor/scene_tree_dock.h
@@ -102,6 +102,7 @@ class SceneTreeDock : public VBoxContainer {
void _load_request(const String& p_path);
void _script_open_request(const Ref<Script>& p_script);
+ bool _cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node);
void _node_selected();
void _node_renamed();
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
index 8161f05bf8..8e751fc33c 100644
--- a/tools/export/blender25/io_scene_dae/export_dae.py
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -212,8 +212,8 @@ class DaeExporter:
imgid = self.new_id("image")
if (not os.path.isfile(imgpath)):
- if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
- imgpath="images/"+os.path.basename(img_tmp_path)
+ if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")):
+ imgpath="images/"+os.path.basename(imgpath)
else:
imgpath="images/"+image.name+".png"