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authorreduz <reduzio@gmail.com>2022-06-23 07:49:41 +0200
committerreduz <reduzio@gmail.com>2022-06-23 07:49:41 +0200
commitdf6cd650d1ff92be213bc76cb17ac956c90df7ab (patch)
treefd0ba88b57121706d3a6301dc67db6a224d3502c
parentd1dac8427a6a41e8fc0a76807887a57a8fe6fd10 (diff)
Fix animation reset on save
Old (prototype) name was left in code Supersedes #60565
-rw-r--r--scene/animation/animation_player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 5d471c9e84..e3c83e3a9e 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1991,8 +1991,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimationLibrary> al;
al.instantiate();
al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
- aux_player->add_animation_library("default", al);
- aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET);
+ aux_player->add_animation_library("", al);
+ aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Node *root = get_node(get_root());
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);