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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-03 14:57:47 +0200
committerGitHub <noreply@github.com>2021-06-03 14:57:47 +0200
commitdf5a20a310451fb2debb732c690a0cc18c714c2f (patch)
tree7f50a0a717fd23e906cd7c49473c36041832ebd3
parentb80494e6331bdfbfd3c754aa225fa2a5105fb917 (diff)
parent21f09616102a6b45f6533c58da33a4f973468ae6 (diff)
Merge pull request #49277 from pycbouh/docs-editor-plugins-proofread
Proofread `add_*_plugin`/`remove_*_plugin` descriptions in `EditorPlugin`
-rw-r--r--doc/classes/EditorPlugin.xml14
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 51ef739876..6c40b7aa9d 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -91,7 +91,7 @@
<argument index="0" name="plugin" type="EditorExportPlugin">
</argument>
<description>
- Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information.
+ Registers a new [EditorExportPlugin]. Export plugins are used to perform tasks when the project is being exported.
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
@@ -101,8 +101,8 @@
<argument index="0" name="importer" type="EditorImportPlugin">
</argument>
<description>
- Registers a new import plugin. Import plugins are used to add a new [Resource] which can be imported. See [EditorImportPlugin] for more information.
- [b]Note:[/b] If you want to import custom 3d files have a look at [method add_scene_import_plugin] instead.
+ Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
+ [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
@@ -112,8 +112,8 @@
<argument index="0" name="plugin" type="EditorInspectorPlugin">
</argument>
<description>
- Registers a new inspector plugin. Inspector plugins are used to extend the default inspector. See [EditorInspectorPlugin] for more information.
- [b]Note:[/b] Always use [method remove_inspector_plugin] to remove the [code]EditorInspectorPlugin[/code] if the [code]EditorPlugin[/code] is disabled.
+ Registers a new [EditorInspectorPlugin]. Inspector plugins are used to extend [EditorInspector] and provide custom configuration tools for your object's properties.
+ [b]Note:[/b] Always use [method remove_inspector_plugin] to remove the registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to prevent leaks and an unexpected behavior.
[codeblocks]
[gdscript]
const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
@@ -134,7 +134,7 @@
<argument index="0" name="scene_importer" type="EditorSceneImporter">
</argument>
<description>
- Registers a new scene importer. Scene importers can import custom 3d formats as scenes. See [EditorImportPlugin] for more information.
+ Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
</description>
</method>
<method name="add_spatial_gizmo_plugin">
@@ -143,7 +143,7 @@
<argument index="0" name="plugin" type="EditorNode3DGizmoPlugin">
</argument>
<description>
- Registers a new gizmo plugin. Gizmo plugins are used to add custom gizmos to a [Node3D]. See [EditorNode3DGizmoPlugin] for more information.
+ Registers a new [EditorNode3DGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Node3D].
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>