diff options
author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-13 17:24:31 +0300 |
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committer | Yuri Roubinsky <chaosus89@gmail.com> | 2021-11-13 17:24:31 +0300 |
commit | df3b42411daafb4c9ba2e0d487b31a2cf8d73325 (patch) | |
tree | dc165478d28239062d927c436462333b2f4e3696 | |
parent | 3e214a88380dab46a77d48863b7a6f1bc37e2885 (diff) |
Fix broken light_compute in mobile renderer
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl index e2fec87d2a..cfafde493b 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_mobile.glsl @@ -1345,7 +1345,7 @@ void main() { #endif blur_shadow(shadow); - light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, + light_compute(normal, directional_lights.data[i].direction, normalize(view), 0.0, directional_lights.data[i].color * directional_lights.data[i].energy, shadow, f0, orms, 1.0, albedo, alpha, #ifdef LIGHT_BACKLIGHT_USED backlight, #endif @@ -1358,7 +1358,7 @@ void main() { #endif */ #ifdef LIGHT_RIM_USED - rim, rim_tint, albedo, + rim, rim_tint, #endif #ifdef LIGHT_CLEARCOAT_USED clearcoat, clearcoat_gloss, @@ -1369,9 +1369,6 @@ void main() { #ifdef USE_SOFT_SHADOW directional_lights.data[i].size, #endif -#ifdef USE_SHADOW_TO_OPACITY - alpha, -#endif diffuse_light, specular_light); } |