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authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2022-08-17 14:51:07 +0200
committerGitHub <noreply@github.com>2022-08-17 14:51:07 +0200
commitdeb3f8eb3b0874203edc7b0b3cb07295e6fdad34 (patch)
tree3e71bd40fff99023f3b582be9975e8acce091d00
parentc5813de0388b5c2a8288c49c4223dbe699bcdc8a (diff)
parent40f37e697cda9e2c53d5b0c85b976dcb03d780b3 (diff)
Merge pull request #64407 from aaronfranke/fix-camera-size-doc
Fix incorrect Camera3D size documentation
-rw-r--r--doc/classes/Camera3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index 984ad85ff1..6b379e0509 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -194,7 +194,7 @@
The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size.
</member>
<member name="size" type="float" setter="set_size" getter="get_size" default="1.0">
- The camera's size measured as 1/2 the width or height. Only applicable in orthogonal and frustum modes. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length.
+ The camera's size in meters measured as the diameter of the width or height, depending on [member keep_aspect]. Only applicable in orthogonal and frustum modes.
</member>
<member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
The vertical (Y) offset of the camera viewport.