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authorHaoyu Qiu <timothyqiu32@gmail.com>2022-05-20 10:47:29 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2022-05-20 10:47:29 +0800
commitde93286b1defaae24bfeb52e4d1eb4d75e36392a (patch)
treee2a2a8dc2ade2cc239ab7870579220d171dbde7c
parent920ca6252888489ca72647ad8d5ef721d5e5e686 (diff)
Fix editor crash when opening scene with CSGMesh
-rw-r--r--modules/csg/editor/csg_gizmos.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/modules/csg/editor/csg_gizmos.cpp b/modules/csg/editor/csg_gizmos.cpp
index 4d972e46c6..6442ff71fc 100644
--- a/modules/csg/editor/csg_gizmos.cpp
+++ b/modules/csg/editor/csg_gizmos.cpp
@@ -349,9 +349,11 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
if (cs->is_root_shape()) {
Array csg_meshes = cs->get_meshes();
- Ref<Mesh> csg_mesh = csg_meshes[1];
- if (csg_mesh.is_valid()) {
- p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
+ if (csg_meshes.size() == 2) {
+ Ref<Mesh> csg_mesh = csg_meshes[1];
+ if (csg_mesh.is_valid()) {
+ p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh());
+ }
}
}