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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-04 09:18:07 +0100
committerGitHub <noreply@github.com>2022-03-04 09:18:07 +0100
commitde86b2127251538a265579765b8a990e1720a438 (patch)
tree254ba6127d349e4b50066574d2da273d3fa230f9
parentd0c3094da8fb3ec2ffb0b88df464979abebefe85 (diff)
parent1e7108938c7bb590f266b955f37635cfe04d06a0 (diff)
Merge pull request #58725 from fire-forge/sprite2d_menu_icons
Add node icons to the Sprite2D menu
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp25
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h1
2 files changed, 19 insertions, 7 deletions
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index 3489ac2c1e..6a63875324 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -122,8 +122,8 @@ void Sprite2DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CONVERT_TO_MESH_2D: {
- debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D"));
- debug_uv_dialog->set_title(TTR("Mesh2D Preview"));
+ debug_uv_dialog->get_ok_button()->set_text(TTR("Create MeshInstance2D"));
+ debug_uv_dialog->set_title(TTR("MeshInstance2D Preview"));
_update_mesh_data();
debug_uv_dialog->popup_centered();
@@ -338,7 +338,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
mesh_instance->set_mesh(mesh);
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Convert to Mesh2D"));
+ ur->create_action(TTR("Convert to MeshInstance2D"));
ur->add_do_method(SceneTreeDock::get_singleton(), "replace_node", node, mesh_instance, true, false);
ur->add_do_reference(mesh_instance);
ur->add_undo_method(SceneTreeDock::get_singleton(), "replace_node", mesh_instance, node, false, false);
@@ -498,6 +498,20 @@ void Sprite2DEditor::_debug_uv_draw() {
}
}
+void Sprite2DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ options->set_icon(get_theme_icon(SNAME("Sprite2D"), SNAME("EditorIcons")));
+
+ options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_MESH_2D, get_theme_icon(SNAME("MeshInstance2D"), SNAME("EditorIcons")));
+ options->get_popup()->set_item_icon(MENU_OPTION_CONVERT_TO_POLYGON_2D, get_theme_icon(SNAME("Polygon2D"), SNAME("EditorIcons")));
+ options->get_popup()->set_item_icon(MENU_OPTION_CREATE_COLLISION_POLY_2D, get_theme_icon(SNAME("CollisionPolygon2D"), SNAME("EditorIcons")));
+ options->get_popup()->set_item_icon(MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D, get_theme_icon(SNAME("LightOccluder2D"), SNAME("EditorIcons")));
+ } break;
+ }
+}
+
void Sprite2DEditor::_bind_methods() {
ClassDB::bind_method("_add_as_sibling_or_child", &Sprite2DEditor::_add_as_sibling_or_child);
}
@@ -508,9 +522,8 @@ Sprite2DEditor::Sprite2DEditor() {
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
options->set_text(TTR("Sprite2D"));
- options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Sprite2D"), SNAME("EditorIcons")));
- options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
+ options->get_popup()->add_item(TTR("Convert to MeshInstance2D"), MENU_OPTION_CONVERT_TO_MESH_2D);
options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D);
options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D);
options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D);
@@ -522,8 +535,6 @@ Sprite2DEditor::Sprite2DEditor() {
add_child(err_dialog);
debug_uv_dialog = memnew(ConfirmationDialog);
- debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D"));
- debug_uv_dialog->set_title(TTR("Mesh 2D Preview"));
VBoxContainer *vb = memnew(VBoxContainer);
debug_uv_dialog->add_child(vb);
ScrollContainer *scroll = memnew(ScrollContainer);
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index 3e4cc17cdd..46953b0937 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -87,6 +87,7 @@ class Sprite2DEditor : public Control {
protected:
void _node_removed(Node *p_node);
+ void _notification(int p_what);
static void _bind_methods();
public: