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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-09-25 10:07:39 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-25 10:07:39 +0200 |
commit | de03ee94cc4df1a451c6f64e984b1da307d0f4b4 (patch) | |
tree | 3b9b766ed0c6616a19e7cae9aca3629cf0fe91e0 | |
parent | 8c0595b7220c28066bafec4e82f48a3449414c25 (diff) | |
parent | 2115bced93dc85ea04d5d5b51d022063a05c4c2f (diff) |
Merge pull request #32296 from BenjaminRiley/save-original-scene-after-save-as-branch
'Save Branch as Scene' also saves original scene
-rw-r--r-- | editor/scene_tree_dock.cpp | 43 |
1 files changed, 29 insertions, 14 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index ae91e7d79f..df6b23c167 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -250,22 +250,37 @@ void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) return; } + UndoRedo *undo_redo = editor->get_undo_redo(); + undo_redo->create_action(TTR("Replace with Branch Scene")); + Node *parent = base->get_parent(); int pos = base->get_index(); - parent->remove_child(base); - parent->add_child(instanced_scene); - parent->move_child(instanced_scene, pos); - instanced_scene->set_owner(edited_scene); - editor_selection->clear(); - editor_selection->add_node(instanced_scene); - scene_tree->set_selected(instanced_scene); - - // Delete the node as late as possible because before another one is selected - // an editor plugin could be referencing it to do something with it before - // switching to another (or to none); and since some steps of changing the - // editor state are deferred, the safest thing is to do this is as the last - // step of this function and also by enqueing instead of memdelete()-ing it here - base->queue_delete(); + undo_redo->add_do_method(parent, "remove_child", base); + undo_redo->add_undo_method(parent, "remove_child", instanced_scene); + undo_redo->add_do_method(parent, "add_child", instanced_scene); + undo_redo->add_undo_method(parent, "add_child", base); + undo_redo->add_do_method(parent, "move_child", instanced_scene, pos); + undo_redo->add_undo_method(parent, "move_child", base, pos); + + List<Node *> owned; + base->get_owned_by(base->get_owner(), &owned); + Array owners; + for (List<Node *>::Element *F = owned.front(); F; F = F->next()) { + owners.push_back(F->get()); + } + undo_redo->add_do_method(instanced_scene, "set_owner", edited_scene); + undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners); + + undo_redo->add_do_method(editor_selection, "clear"); + undo_redo->add_undo_method(editor_selection, "clear"); + undo_redo->add_do_method(editor_selection, "add_node", instanced_scene); + undo_redo->add_undo_method(editor_selection, "add_node", base); + undo_redo->add_do_property(scene_tree, "set_selected", instanced_scene); + undo_redo->add_undo_property(scene_tree, "set_selected", base); + + undo_redo->add_do_reference(instanced_scene); + undo_redo->add_undo_reference(base); + undo_redo->commit_action(); } bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { |