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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-05-27 11:57:48 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-05-27 11:57:48 +0100
commitddcc2a036086ab7670277be05e8c5fae7ee06dc2 (patch)
tree323c82ece517dbef59c25fba5f1c5d5f817f495d
parentc10dab134afe1e4540fbb01d78fc0cf6a4dbbe26 (diff)
Correct Bullet's default Area angular damp value.
-rw-r--r--modules/bullet/area_bullet.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index cde889c1ba..c0bcc858fe 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -93,7 +93,7 @@ private:
Vector3 spOv_gravityVec = Vector3(0, -1, 0);
real_t spOv_gravityMag = 10;
real_t spOv_linearDump = 0.1;
- real_t spOv_angularDump = 1;
+ real_t spOv_angularDump = 0.1;
int spOv_priority = 0;
bool isScratched = false;