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authorTokage <tokage.it.lab@gmail.com>2020-08-21 13:56:04 +0900
committerTokage <tokage.it.lab@gmail.com>2020-11-17 13:18:53 +0900
commitddac0e95dc72ffe9472495d6b46743829c4dbea9 (patch)
treefb0d7457ecbfdce55d595ab1a54e45cd214ca0ef
parentb0ca859501186b6fa088a3d3542f7dd4d72ae305 (diff)
fix unintentional object rotation by animation tree
-rw-r--r--scene/animation/animation_tree.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 466536db10..1e423b4d10 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -601,9 +601,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(spatial)) {
Skeleton3D *sk = Object::cast_to<Skeleton3D>(spatial);
+ track_xform->skeleton = sk;
int bone_idx = sk->find_bone(path.get_subname(0));
if (bone_idx != -1) {
- track_xform->skeleton = sk;
track_xform->bone_idx = bone_idx;
}
}
@@ -1208,7 +1208,7 @@ void AnimationTree::_process_graph(float p_delta) {
} else if (t->skeleton && t->bone_idx >= 0) {
t->skeleton->set_bone_pose(t->bone_idx, xform);
- } else {
+ } else if (!t->skeleton) {
t->spatial->set_transform(xform);
}