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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-23 09:11:26 +0200
committerGitHub <noreply@github.com>2022-06-23 09:11:26 +0200
commitdd6b427825f67bb28173e841be9e2e1f69e99c25 (patch)
treeec46b4b4f2ed78282cfd6f5efa758298d0ea1169
parentc5f9a43323b5b1ea507b9812c68aa2869016edfe (diff)
parentdf6cd650d1ff92be213bc76cb17ac956c90df7ab (diff)
Merge pull request #62336 from reduz/fix-reset-animation
Fix animation reset on save
-rw-r--r--scene/animation/animation_player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 5d471c9e84..e3c83e3a9e 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1991,8 +1991,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimationLibrary> al;
al.instantiate();
al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
- aux_player->add_animation_library("default", al);
- aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET);
+ aux_player->add_animation_library("", al);
+ aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Node *root = get_node(get_root());
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);