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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-27 08:24:37 +0100 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-27 08:24:37 +0100 |
| commit | dd54fefeff6539ef29dcf59cd5edc74cbe5af0fe (patch) | |
| tree | ec7243dc0310f091299904f61ccebba92bb305ea | |
| parent | 75eb317da2f045b8ef9c1554523ecb284c66323a (diff) | |
| parent | 12120985c310e6cfd64634c9d2f5f57c6eea2059 (diff) | |
Merge pull request #74009 from BastiaanOlij/fix_vehiclebody_steering
Steering on VehicleBody is in radians in code, degrees in UI, adjusted property tooltip to clear this up
| -rw-r--r-- | doc/classes/VehicleBody3D.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml index 9f905c0ec5..6813c88940 100644 --- a/doc/classes/VehicleBody3D.xml +++ b/doc/classes/VehicleBody3D.xml @@ -23,7 +23,8 @@ </member> <member name="mass" type="float" setter="set_mass" getter="get_mass" overrides="RigidBody3D" default="40.0" /> <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0"> - The steering angle for the vehicle, in radians. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. + The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated. + [b]Note:[/b] This property is edited in the inspector in degrees. In code the property is set in radians. </member> </members> </class> |