summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2023-02-27 08:24:37 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-27 08:24:37 +0100
commitdd54fefeff6539ef29dcf59cd5edc74cbe5af0fe (patch)
treeec7243dc0310f091299904f61ccebba92bb305ea
parent75eb317da2f045b8ef9c1554523ecb284c66323a (diff)
parent12120985c310e6cfd64634c9d2f5f57c6eea2059 (diff)
Merge pull request #74009 from BastiaanOlij/fix_vehiclebody_steering
Steering on VehicleBody is in radians in code, degrees in UI, adjusted property tooltip to clear this up
-rw-r--r--doc/classes/VehicleBody3D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/VehicleBody3D.xml b/doc/classes/VehicleBody3D.xml
index 9f905c0ec5..6813c88940 100644
--- a/doc/classes/VehicleBody3D.xml
+++ b/doc/classes/VehicleBody3D.xml
@@ -23,7 +23,8 @@
</member>
<member name="mass" type="float" setter="set_mass" getter="get_mass" overrides="RigidBody3D" default="40.0" />
<member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0">
- The steering angle for the vehicle, in radians. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated.
+ The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel3D.use_as_steering] set to [code]true[/code] will automatically be rotated.
+ [b]Note:[/b] This property is edited in the inspector in degrees. In code the property is set in radians.
</member>
</members>
</class>