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authorBenH <sketchyfun@gmail.com>2017-11-25 20:14:54 +0000
committerBenH <sketchyfun@gmail.com>2017-11-25 20:14:54 +0000
commitdd5037ba829b02ec8ab6f6d77f7ad132b0515908 (patch)
tree07e3d8a356c647da193474455bea271d81b31b46
parent9738ebcda047fd9b4ddf71a0da5d682ade1a2666 (diff)
Fixed issue with 3D selections losing precsion due to an offset bug
-rw-r--r--servers/visual/visual_server_scene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 2f47a0ca14..69827b330d 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -677,7 +677,7 @@ Vector<ObjectID> VisualServerScene::instances_cull_ray(const Vector3 &p_from, co
int culled = 0;
Instance *cull[1024];
- culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
+ culled = scenario->octree.cull_segment(p_from, p_from + p_to * 10000, cull, 1024);
for (int i = 0; i < culled; i++) {
Instance *instance = cull[i];