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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-10-09 14:00:36 +0200 |
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committer | GitHub <noreply@github.com> | 2019-10-09 14:00:36 +0200 |
commit | dd23d0b635ffe3f9292e00e15ce7a35e1bb22e71 (patch) | |
tree | 2a3caf24e7c063d701d51b7f71335772f4d9d624 | |
parent | 564a258831005ecce537c3943440848ac07a893d (diff) | |
parent | eb6e3003d5fb23a5761c84309b9f45db2c228960 (diff) |
Merge pull request #32662 from SamuelDeboni/docs-reflection-probe
Add documentation for ReflectionProbe
-rw-r--r-- | doc/classes/ReflectionProbe.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 68b9110b50..0a1cf962c8 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ReflectionProbe" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> + Captures its surroundings to create reflections. </brief_description> <description> + Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link> @@ -11,14 +13,17 @@ </methods> <members> <member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false"> + If [code]true[/code], enables box projection. This makes reflections look more correct in rectangle-shaped rooms by offsetting the reflection center depending on the camera's location. </member> <member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575"> </member> <member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false"> + If [code]true[/code], computes shadows in the reflection probe. This makes the reflection probe slower to render; you may want to disable this if using the [constant UPDATE_ALWAYS] [member update_mode]. </member> <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )"> </member> <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0"> + Defines the reflection intensity. </member> <member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" default="Color( 0, 0, 0, 1 )"> </member> |