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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2016-10-17 10:08:55 +0200 |
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committer | GitHub <noreply@github.com> | 2016-10-17 10:08:55 +0200 |
commit | dccbd4aa6b9914fd275901537a3fc8e9e827ea7d (patch) | |
tree | d01c6b0117810004caaafb6960a3afa0d987d44a | |
parent | 1da55f425129909ae20a15c64cf22a49ecab8227 (diff) | |
parent | fa502b7ccc1859b7d75dac841036eda6bff5210d (diff) |
Merge pull request #6832 from Hinsbart/mapping_whitespace
Allow whitespace in Gamepad mappings.
-rw-r--r-- | main/input_default.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp index 92f4a6fb72..c60fcd2243 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -1050,8 +1050,8 @@ void InputDefault::parse_mapping(String p_mapping) { if (entry[idx] == "") continue; - String from = entry[idx].get_slice(":", 1); - String to = entry[idx].get_slice(":", 0); + String from = entry[idx].get_slice(":", 1).replace(" ", ""); + String to = entry[idx].get_slice(":", 0).replace(" ", ""); JoyEvent to_event = _find_to_event(to); if (to_event.type == -1) |