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authorJoost Heitbrink <joostheitbrink@outlook.com>2019-11-30 17:22:22 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-01-06 13:13:17 +0100
commitdc61323b2ce5478b1fc07581e64f7b7fcfdaf239 (patch)
tree274e43b88e7e666418730cc522ef1db6c8ead375
parent845480497207839bef48997d152f00b60b6176a8 (diff)
PCK: Set VERSION_PATCH in header, factor out header magic
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
-rw-r--r--core/engine.cpp4
-rw-r--r--core/io/file_access_pack.cpp14
-rw-r--r--core/io/file_access_pack.h5
-rw-r--r--core/io/pck_packer.cpp11
-rw-r--r--core/version.h17
-rw-r--r--editor/editor_export.cpp10
-rw-r--r--methods.py3
-rw-r--r--platform/windows/godot_res.rc4
-rw-r--r--scene/resources/packed_scene.cpp8
-rw-r--r--version.py1
10 files changed, 38 insertions, 39 deletions
diff --git a/core/engine.cpp b/core/engine.cpp
index e461bfe44a..1772cc7c48 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -94,11 +94,7 @@ Dictionary Engine::get_version_info() const {
Dictionary dict;
dict["major"] = VERSION_MAJOR;
dict["minor"] = VERSION_MINOR;
-#ifdef VERSION_PATCH
dict["patch"] = VERSION_PATCH;
-#else
- dict["patch"] = 0;
-#endif
dict["hex"] = VERSION_HEX;
dict["status"] = VERSION_STATUS;
dict["build"] = VERSION_BUILD;
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index bef92b938b..83ce03418a 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -34,8 +34,6 @@
#include <stdio.h>
-#define PACK_VERSION 1
-
Error PackedData::add_pack(const String &p_path, bool p_replace_files) {
for (int i = 0; i < sources.size(); i++) {
@@ -140,16 +138,14 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
if (!f)
return false;
- //printf("try open %ls!\n", p_path.c_str());
-
uint32_t magic = f->get_32();
- if (magic != 0x43504447) {
+ if (magic != PACK_HEADER_MAGIC) {
//maybe at the end.... self contained exe
f->seek_end();
f->seek(f->get_position() - 4);
magic = f->get_32();
- if (magic != 0x43504447) {
+ if (magic != PACK_HEADER_MAGIC) {
f->close();
memdelete(f);
@@ -161,7 +157,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
f->seek(f->get_position() - ds - 8);
magic = f->get_32();
- if (magic != 0x43504447) {
+ if (magic != PACK_HEADER_MAGIC) {
f->close();
memdelete(f);
@@ -172,9 +168,9 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files)
uint32_t version = f->get_32();
uint32_t ver_major = f->get_32();
uint32_t ver_minor = f->get_32();
- f->get_32(); // ver_rev
+ f->get_32(); // patch number, not used for validation.
- if (version != PACK_VERSION) {
+ if (version != PACK_FORMAT_VERSION) {
f->close();
memdelete(f);
ERR_FAIL_V_MSG(false, "Pack version unsupported: " + itos(version) + ".");
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 6ced2b2d4d..b6ea9c158f 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -37,6 +37,11 @@
#include "core/os/file_access.h"
#include "core/print_string.h"
+// Godot's packed file magic header ("GDPC" in ASCII).
+#define PACK_HEADER_MAGIC 0x43504447
+// The current packed file format version number.
+#define PACK_FORMAT_VERSION 1
+
class PackSource;
class PackedData {
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index c317125c28..8bc73103e9 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -30,6 +30,7 @@
#include "pck_packer.h"
+#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
#include "core/os/file_access.h"
#include "core/version.h"
@@ -68,11 +69,11 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment) {
alignment = p_alignment;
- file->store_32(0x43504447); // MAGIC
- file->store_32(1); // # version
- file->store_32(VERSION_MAJOR); // # major
- file->store_32(VERSION_MINOR); // # minor
- file->store_32(0); // # revision
+ file->store_32(PACK_HEADER_MAGIC);
+ file->store_32(PACK_FORMAT_VERSION);
+ file->store_32(VERSION_MAJOR);
+ file->store_32(VERSION_MINOR);
+ file->store_32(VERSION_PATCH);
for (int i = 0; i < 16; i++) {
diff --git a/core/version.h b/core/version.h
index a790152ca4..42c85c1b13 100644
--- a/core/version.h
+++ b/core/version.h
@@ -28,6 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#ifndef GODOT_VERSION_H
+#define GODOT_VERSION_H
+
#include "core/version_generated.gen.h"
// Godot versions are of the form <major>.<minor> for the initial release,
@@ -38,18 +41,18 @@
// forward-compatible.
// Example: "3.1"
#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
-#ifdef VERSION_PATCH
+#if VERSION_PATCH
// Example: "3.1.4"
#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
+#else // patch is 0, we don't include it in the "pretty" version number.
+// Example: "3.1" instead of "3.1.0"
+#define VERSION_NUMBER "" VERSION_BRANCH
+#endif // VERSION_PATCH
+
// Version number encoded as hexadecimal int with one byte for each number,
// for easy comparison from code.
// Example: 3.1.4 will be 0x030104, making comparison easy from script.
#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH
-#else
-// Example: "3.1"
-#define VERSION_NUMBER "" VERSION_BRANCH
-#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR
-#endif // VERSION_PATCH
// Describes the full configuration of that Godot version, including the version number,
// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
@@ -64,3 +67,5 @@
// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
// Example: "Godot v3.1.4.stable.official.mono"
#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
+
+#endif // GODOT_VERSION_H
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 72530e23b9..264206472b 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -32,6 +32,7 @@
#include "core/crypto/crypto_core.h"
#include "core/io/config_file.h"
+#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
@@ -970,11 +971,12 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
int64_t pck_start_pos = f->get_position();
- f->store_32(0x43504447); //GDPC
- f->store_32(1); //pack version
+ f->store_32(PACK_HEADER_MAGIC);
+ f->store_32(PACK_FORMAT_VERSION);
f->store_32(VERSION_MAJOR);
f->store_32(VERSION_MINOR);
- f->store_32(0); //hmph
+ f->store_32(VERSION_PATCH);
+
for (int i = 0; i < 16; i++) {
//reserved
f->store_32(0);
@@ -1049,7 +1051,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c
int64_t pck_size = f->get_position() - pck_start_pos;
f->store_64(pck_size);
- f->store_32(0x43504447); //GDPC
+ f->store_32(PACK_HEADER_MAGIC);
if (r_embedded_size) {
*r_embedded_size = f->get_position() - embed_pos;
diff --git a/methods.py b/methods.py
index 23d66f7f1e..33b8f1cbe7 100644
--- a/methods.py
+++ b/methods.py
@@ -67,8 +67,7 @@ def update_version(module_version_string=""):
f.write("#define VERSION_NAME \"" + str(version.name) + "\"\n")
f.write("#define VERSION_MAJOR " + str(version.major) + "\n")
f.write("#define VERSION_MINOR " + str(version.minor) + "\n")
- if hasattr(version, 'patch'):
- f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
+ f.write("#define VERSION_PATCH " + str(version.patch) + "\n")
f.write("#define VERSION_STATUS \"" + str(version.status) + "\"\n")
f.write("#define VERSION_BUILD \"" + str(build_name) + "\"\n")
f.write("#define VERSION_MODULE_CONFIG \"" + str(version.module_config) + module_version_string + "\"\n")
diff --git a/platform/windows/godot_res.rc b/platform/windows/godot_res.rc
index 1fa8957f15..0593c8b069 100644
--- a/platform/windows/godot_res.rc
+++ b/platform/windows/godot_res.rc
@@ -4,10 +4,6 @@
#define _MKSTR(m_x) _STR(m_x)
#endif
-#ifndef VERSION_PATCH
-#define VERSION_PATCH 0
-#endif
-
GODOT_ICON ICON platform/windows/godot.ico
1 VERSIONINFO
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5a2cd9a1c2..3bc998567d 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -39,7 +39,7 @@
#include "scene/gui/control.h"
#include "scene/main/instance_placeholder.h"
-#define PACK_VERSION 2
+#define PACKED_SCENE_VERSION 2
bool SceneState::can_instance() const {
@@ -1095,7 +1095,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
if (p_dictionary.has("version"))
version = p_dictionary["version"];
- ERR_FAIL_COND_MSG(version > PACK_VERSION, "Save format version too new.");
+ ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new.");
PoolVector<String> snames = p_dictionary["names"];
if (snames.size()) {
@@ -1283,9 +1283,7 @@ Dictionary SceneState::get_bundled_scene() const {
d["base_scene"] = base_scene_idx;
}
- d["version"] = PACK_VERSION;
-
- //d["path"]=path;
+ d["version"] = PACKED_SCENE_VERSION;
return d;
}
diff --git a/version.py b/version.py
index 9184facb73..930981f7af 100644
--- a/version.py
+++ b/version.py
@@ -2,6 +2,7 @@ short_name = "godot"
name = "Godot Engine"
major = 3
minor = 2
+patch = 0
status = "beta"
module_config = ""
year = 2020