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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-04-18 16:19:10 +0200
committerGitHub <noreply@github.com>2018-04-18 16:19:10 +0200
commitdb705386883eb656e9b51ff3437573f76c8aa6f3 (patch)
treee492bdc17baccad1660078be9c549c5d1a902a99
parent3da72639202fd2f95ed1e539712c678c0a096ca1 (diff)
parent026617b5fbc57e2494cb6f586917856e1cbf99c8 (diff)
Merge pull request #18168 from Chaosus/fixcrash
Fix possible crash when clicking on Skeleton2D or Sprite editor options
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp5
2 files changed, 10 insertions, 0 deletions
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index 6bf94b95eb..e372f792d6 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -20,6 +20,10 @@ void Skeleton2DEditor::edit(Skeleton2D *p_sprite) {
void Skeleton2DEditor::_menu_option(int p_option) {
+ if (!node) {
+ return;
+ }
+
switch (p_option) {
case MENU_OPTION_MAKE_REST: {
@@ -107,6 +111,7 @@ Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
sprite_editor = memnew(Skeleton2DEditor);
editor->get_viewport()->add_child(sprite_editor);
+ make_visible(false);
//sprite_editor->options->hide();
}
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 99aabcb3eb..49816fe2ae 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -80,6 +80,10 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
void SpriteEditor::_menu_option(int p_option) {
+ if (!node) {
+ return;
+ }
+
switch (p_option) {
case MENU_OPTION_CREATE_MESH_2D: {
@@ -389,6 +393,7 @@ SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) {
editor = p_node;
sprite_editor = memnew(SpriteEditor);
editor->get_viewport()->add_child(sprite_editor);
+ make_visible(false);
//sprite_editor->options->hide();
}