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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-10-27 12:04:55 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-10-27 12:16:10 -0700
commitd905d3c3d3403423b9a82cf8dee86456578d934d (patch)
tree73cf57ea183ca647bc583f2d55b68d991471a865
parent5fadebed4c86ac8e431a183ac923198520096c11 (diff)
Avoid crash in scene importer when the mesh is empty.
-rw-r--r--editor/import/resource_importer_scene.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index bebf05d481..9cb69357bd 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -342,6 +342,7 @@ static String _fixstr(const String &p_what, const String &p_str) {
static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
+ ERR_FAIL_NULL_MSG(mesh->get_mesh(), "Cannot generate shape list with null mesh value");
if (!p_convex) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);