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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-07 18:59:10 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-07 18:59:10 +0200 |
commit | d8f011828e9282f6f931c5fe838399c062e7fa2d (patch) | |
tree | 0e82fa691b3a788eb0327ab8acf0c8407e946347 | |
parent | 74808ac4d9176180dc7ecace99723edab8a73e0e (diff) |
Add compatibility class for FixedSpatialMaterial
Fixes loading existing 3.0-alpha projects broken by 74808ac4d9176180dc7ecace99723edab8a73e0e.
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index ddbb1a1afd..de00033a3b 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -526,6 +526,7 @@ void register_scene_types() { ClassDB::register_class<QuadMesh>(); ClassDB::register_virtual_class<Material>(); ClassDB::register_class<SpatialMaterial>(); + ClassDB::add_compatibility_class("FixedSpatialMaterial", "SpatialMaterial"); SceneTree::add_idle_callback(SpatialMaterial::flush_changes); SpatialMaterial::init_shaders(); |