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authorSilvano Cerza <silvanocerza@gmail.com>2019-07-30 15:11:13 +0200
committerSilvano Cerza <silvanocerza@gmail.com>2019-07-30 15:11:13 +0200
commitd8dae84c9a4c60d63f6be02a8edc90839ece488b (patch)
treeedcd35220b5a3571324794a0b5269c0af2d683be
parent7d76f3b3939e783a7e635879096737d392daf343 (diff)
Fixed remote scene tree not collapsing
-rw-r--r--editor/script_editor_debugger.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index a749509ce4..f7ff754a0b 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -418,6 +418,13 @@ int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &node
}
item->set_metadata(0, id);
+ // Set current item as collapsed if necessary
+ if (parent) {
+ if (!unfold_cache.has(id)) {
+ item->set_collapsed(true);
+ }
+ }
+
int children_count = nodes[current_index];
// Tracks the total number of items parsed in nodes, this is used to skips nodes that
// are not direct children of the current node since we can't know in advance the total