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authorRémi Verschelde <rverschelde@gmail.com>2022-05-10 12:05:52 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-05-10 13:03:13 +0200
commitd8935b27a9af8a6484d271a5b4ebc967a9d0a36f (patch)
tree2f2c304d81269df9d4d86c7a56f9538d3ea7b70b
parentccb583be091d3baf55365235cb35d4487ea3e911 (diff)
Fix warnings found by Emscripten 3.1.10
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and `-Wliteral-range` warnings.
-rw-r--r--core/io/resource_format_binary.cpp6
-rw-r--r--core/math/delaunay_3d.h4
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--modules/csg/csg.cpp7
-rw-r--r--modules/svg/image_loader_svg.cpp2
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp3
-rw-r--r--scene/3d/lightmap_gi.cpp5
-rw-r--r--scene/3d/voxelizer.cpp3
-rw-r--r--scene/resources/polygon_path_finder.cpp8
-rw-r--r--servers/rendering/renderer_viewport.cpp22
10 files changed, 15 insertions, 47 deletions
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index fbb4293961..3c854bbbe5 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -635,8 +635,6 @@ Error ResourceLoaderBinary::load() {
return error;
}
- int stage = 0;
-
for (int i = 0; i < external_resources.size(); i++) {
String path = external_resources[i].path;
@@ -674,8 +672,6 @@ Error ResourceLoaderBinary::load() {
}
}
}
-
- stage++;
}
for (int i = 0; i < internal_resources.size(); i++) {
@@ -700,7 +696,6 @@ Error ResourceLoaderBinary::load() {
Ref<Resource> cached = ResourceCache::get(path);
if (cached.is_valid()) {
//already loaded, don't do anything
- stage++;
error = OK;
internal_index_cache[path] = cached;
continue;
@@ -817,7 +812,6 @@ Error ResourceLoaderBinary::load() {
#ifdef TOOLS_ENABLED
res->set_edited(false);
#endif
- stage++;
if (progress) {
*progress = (i + 1) / float(internal_resources.size());
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 7ad5f76645..f8a10ec87e 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -323,7 +323,6 @@ public:
E = N;
}
- uint32_t good_triangles = 0;
for (uint32_t j = 0; j < triangles.size(); j++) {
if (triangles[j].bad) {
continue;
@@ -360,11 +359,8 @@ public:
}
}
}
-
- good_triangles++;
}
- //print_line("at point " + itos(i) + "/" + itos(point_count) + " simplices added " + itos(good_triangles) + "/" + itos(simplex_list.size()) + " - triangles: " + itos(triangles.size()));
triangles.clear();
triangles_inserted.clear();
}
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 8e87d44b7f..3614bfadf8 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -384,7 +384,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
if (O->get().plane.is_equal_approx(f.plane)) {
//merge and delete edge and contiguous face, while repointing edges (uuugh!)
int ois = O->get().indices.size();
- int merged = 0;
for (int j = 0; j < ois; j++) {
//search a
@@ -399,7 +398,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
if (idx != a) {
f.indices.insert(i + 1, idx);
i++;
- merged++;
}
Edge e2(idx, idxn);
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index e0cc0f8234..177014e5a7 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -1387,13 +1387,13 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
}
// Ensure B has points either side of or in the plane of A.
- int in_plane_count = 0, over_count = 0, under_count = 0;
+ int over_count = 0, under_count = 0;
Plane plane_a(vertices_a[0], vertices_a[1], vertices_a[2]);
ERR_FAIL_COND_MSG(plane_a.normal == Vector3(), "Couldn't form plane from Brush A face.");
for (int i = 0; i < 3; i++) {
if (plane_a.has_point(vertices_b[i])) {
- in_plane_count++;
+ // In plane.
} else if (plane_a.is_point_over(vertices_b[i])) {
over_count++;
} else {
@@ -1406,7 +1406,6 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
}
// Ensure A has points either side of or in the plane of B.
- in_plane_count = 0;
over_count = 0;
under_count = 0;
Plane plane_b(vertices_b[0], vertices_b[1], vertices_b[2]);
@@ -1414,7 +1413,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
for (int i = 0; i < 3; i++) {
if (plane_b.has_point(vertices_a[i])) {
- in_plane_count++;
+ // In plane.
} else if (plane_b.is_point_over(vertices_a[i])) {
over_count++;
} else {
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index 7fe2e589b1..dcb1f1d744 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -94,7 +94,7 @@ void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_strin
ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
}
- res = sw_canvas->push(move(picture));
+ res = sw_canvas->push(std::move(picture));
if (res != tvg::Result::Success) {
memfree(buffer);
ERR_FAIL_MSG("ImageLoaderSVG can't create image.");
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 5ff5b2339c..b645a48c88 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -350,7 +350,6 @@ void AudioStreamOGGVorbis::maybe_update_info() {
vorbis_info_init(&info);
vorbis_comment_init(&comment);
- int packet_count = 0;
Ref<OGGPacketSequencePlayback> packet_sequence_playback = packet_sequence->instance_playback();
for (int i = 0; i < 3; i++) {
@@ -369,8 +368,6 @@ void AudioStreamOGGVorbis::maybe_update_info() {
err = vorbis_synthesis_headerin(&info, &comment, packet);
ERR_FAIL_COND_MSG(err != 0, "Error parsing header packet " + itos(i) + ": " + itos(err));
-
- packet_count++;
}
packet_sequence->set_sampling_rate(info.rate);
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 88d2c1ad69..5c63bdcf1d 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -318,12 +318,11 @@ void LightmapGI::_find_meshes_and_lights(Node *p_at_node, Vector<MeshesFound> &m
int LightmapGI::_bsp_get_simplex_side(const Vector<Vector3> &p_points, const LocalVector<BSPSimplex> &p_simplices, const Plane &p_plane, uint32_t p_simplex) const {
int over = 0;
int under = 0;
- int coplanar = 0;
const BSPSimplex &s = p_simplices[p_simplex];
for (int i = 0; i < 4; i++) {
const Vector3 v = p_points[s.vertices[i]];
- if (p_plane.has_point(v)) { //coplanar
- coplanar++;
+ if (p_plane.has_point(v)) {
+ // Coplanar.
} else if (p_plane.is_point_over(v)) {
over++;
} else {
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index d6ac5ccf30..42a2a68e2d 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -592,7 +592,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
bake_cells.write[p_idx].albedo[2] = 0;
float alpha_average = 0;
- int children_found = 0;
for (int i = 0; i < 8; i++) {
uint32_t child = bake_cells[p_idx].children[i];
@@ -603,8 +602,6 @@ void Voxelizer::_fixup_plot(int p_idx, int p_level) {
_fixup_plot(child, p_level + 1);
alpha_average += bake_cells[child].alpha;
-
- children_found++;
}
bake_cells.write[p_idx].alpha = alpha_average / 8.0;
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 882afdb43d..94e7f46ea5 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -137,7 +137,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
Edge ignore_to_edge(-1, -1);
if (!_is_point_inside(from)) {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
@@ -161,7 +161,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
};
if (!_is_point_inside(to)) {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
@@ -489,7 +489,7 @@ bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const {
}
Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
- float closest_dist = 1e20;
+ float closest_dist = 1e20f;
Vector2 closest_point;
for (Set<Edge>::Element *E = edges.front(); E; E = E->next()) {
@@ -508,7 +508,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
}
}
- ERR_FAIL_COND_V(closest_dist == 1e20, Vector2());
+ ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2());
return closest_point;
}
diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp
index 7e18eac6ae..3ea67ae115 100644
--- a/servers/rendering/renderer_viewport.cpp
+++ b/servers/rendering/renderer_viewport.cpp
@@ -226,8 +226,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
}
if (!p_viewport->disable_2d) {
- int i = 0;
-
Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
Rect2 clip_rect(0, 0, p_viewport->size.x, p_viewport->size.y);
@@ -238,13 +236,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RendererCanvasRender::Light *directional_lights_with_shadow = nullptr;
if (p_viewport->sdf_active) {
- //process SDF
+ // Process SDF.
Rect2 sdf_rect = RSG::texture_storage->render_target_get_sdf_rect(p_viewport->render_target);
RendererCanvasRender::LightOccluderInstance *occluders = nullptr;
- //make list of occluders
+ // Make list of occluders.
for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
@@ -265,14 +263,13 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RSG::canvas_render->render_sdf(p_viewport->render_target, occluders);
RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, true);
- p_viewport->sdf_active = false; // if used, gets set active again
+ p_viewport->sdf_active = false; // If used, gets set active again.
} else {
RSG::texture_storage->render_target_mark_sdf_enabled(p_viewport->render_target, false);
}
Rect2 shadow_rect;
- int light_count = 0;
int shadow_count = 0;
int directional_light_count = 0;
@@ -282,7 +279,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
- //find lights in canvas
+ // Find lights in canvas.
for (Set<RendererCanvasRender::Light *>::Element *F = canvas->lights.front(); F; F = F->next()) {
RendererCanvasRender::Light *cl = F->get();
@@ -298,12 +295,10 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
cl->filter_next_ptr = lights;
lights = cl;
- // cl->texture_cache = nullptr;
Transform2D scale;
scale.scale(cl->rect_cache.size);
scale.columns[2] = cl->rect_cache.position;
cl->light_shader_xform = cl->xform * scale;
- //cl->light_shader_pos = cl->xform_cache[2];
if (cl->use_shadow) {
cl->shadows_next_ptr = lights_with_shadow;
if (lights_with_shadow == nullptr) {
@@ -314,11 +309,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
lights_with_shadow = cl;
cl->radius_cache = cl->rect_cache.size.length();
}
-
- light_count++;
}
-
- //guess this is not needed, but keeping because it may be
}
}
@@ -433,8 +424,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
RENDER_TIMESTAMP("> Render DirectionalLight2D Shadows");
- //make list of occluders
- int occ_cullded = 0;
+ // Make list of occluders.
for (KeyValue<RID, Viewport::CanvasData> &E : p_viewport->canvas_map) {
RendererCanvasCull::Canvas *canvas = static_cast<RendererCanvasCull::Canvas *>(E.value.canvas);
Transform2D xf = _canvas_get_transform(p_viewport, canvas, &E.value, clip_rect.size);
@@ -452,7 +442,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (F->get()->aabb_cache.intersects_filled_polygon(xf_points, point_count)) {
F->get()->next = occluders;
occluders = F->get();
- occ_cullded++;
}
}
}
@@ -504,7 +493,6 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport) {
if (RSG::canvas->was_sdf_used()) {
p_viewport->sdf_active = true;
}
- i++;
if (scenario_draw_canvas_bg && E.key.get_layer() >= scenario_canvas_max_layer) {
if (!can_draw_3d) {