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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-08-29 12:52:02 +0200
committerGitHub <noreply@github.com>2020-08-29 12:52:02 +0200
commitd7fffbc2a90c0a1792fd9a77b786fe64a2d70586 (patch)
treeafe33064a316d65fed2df232cdad62763db2ef25
parentedac127f91a7acd72a6845d277baa28615a0613e (diff)
parentdec20883c1b5b22e17698d62477768072393fc70 (diff)
Merge pull request #41590 from Calinou/doc-thread-no-debugging
Document the GDScript debugger not supporting Thread yet
-rw-r--r--doc/classes/Thread.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index e0a58d5736..46377ecf20 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects.
+ [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger.
</description>
<tutorials>
<link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link>