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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-08-29 12:52:02 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-29 12:52:02 +0200 |
commit | d7fffbc2a90c0a1792fd9a77b786fe64a2d70586 (patch) | |
tree | afe33064a316d65fed2df232cdad62763db2ef25 | |
parent | edac127f91a7acd72a6845d277baa28615a0613e (diff) | |
parent | dec20883c1b5b22e17698d62477768072393fc70 (diff) |
Merge pull request #41590 from Calinou/doc-thread-no-debugging
Document the GDScript debugger not supporting Thread yet
-rw-r--r-- | doc/classes/Thread.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index e0a58d5736..46377ecf20 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -5,6 +5,7 @@ </brief_description> <description> A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. + [b]Note:[/b] Breakpoints won't break on code if it's running in a thread. This is a current limitation of the GDScript debugger. </description> <tutorials> <link title="Using multiple threads">https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> |