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author | kobewi <kobewi4e@gmail.com> | 2022-01-24 13:59:24 +0100 |
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committer | kobewi <kobewi4e@gmail.com> | 2022-01-24 14:13:40 +0100 |
commit | d7f51dd2ec60f5c237e471b65e890c11f172b24b (patch) | |
tree | c25b0b5442b3075960a56bbf64ec1d5915488164 | |
parent | 6a3ff8fa1f2cbad5752cf039827206ac265f68f6 (diff) |
Better clarify map_to_world() description
-rw-r--r-- | doc/classes/TileMap.xml | 3 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index e37031f3fd..07b9543823 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -202,7 +202,8 @@ <return type="Vector2" /> <argument index="0" name="map_position" type="Vector2i" /> <description> - Returns the local position corresponding to the given tilemap (grid-based) coordinates. + Returns a local position of the center of the cell at the given tilemap (grid-based) coordinates. + [b]Note:[/b] This doesn't correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles. </description> </method> <method name="move_layer"> diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 5857b6710f..25c83b0c8f 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -2725,7 +2725,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { } Vector2 TileMap::map_to_world(const Vector2i &p_pos) const { - // SHOULD RETURN THE CENTER OF THE TILE + // SHOULD RETURN THE CENTER OF THE CELL ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); Vector2 ret = p_pos; |