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authorkobewi <kobewi4e@gmail.com>2022-01-24 13:59:24 +0100
committerkobewi <kobewi4e@gmail.com>2022-01-24 14:13:40 +0100
commitd7f51dd2ec60f5c237e471b65e890c11f172b24b (patch)
treec25b0b5442b3075960a56bbf64ec1d5915488164
parent6a3ff8fa1f2cbad5752cf039827206ac265f68f6 (diff)
Better clarify map_to_world() description
-rw-r--r--doc/classes/TileMap.xml3
-rw-r--r--scene/2d/tile_map.cpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e37031f3fd..07b9543823 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -202,7 +202,8 @@
<return type="Vector2" />
<argument index="0" name="map_position" type="Vector2i" />
<description>
- Returns the local position corresponding to the given tilemap (grid-based) coordinates.
+ Returns a local position of the center of the cell at the given tilemap (grid-based) coordinates.
+ [b]Note:[/b] This doesn't correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
</description>
</method>
<method name="move_layer">
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 5857b6710f..25c83b0c8f 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -2725,7 +2725,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
}
Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
- // SHOULD RETURN THE CENTER OF THE TILE
+ // SHOULD RETURN THE CENTER OF THE CELL
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
Vector2 ret = p_pos;