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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-22 02:17:06 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-22 02:17:59 +0200 |
commit | d7e21ecd63a984054c6bd330ee8ff6de5e53de7d (patch) | |
tree | 705e326dacbcccdc070cd941307afcaf0b57ecae | |
parent | 9239412027b6c25009efab69dc39650e0d76c56d (diff) |
Mono/C#: Don't try to load project assembly in project manager
This was causing an error message when launching the manager,
because there is no project assembly to load.
-rw-r--r-- | modules/mono/mono_gd/gd_mono.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 080f366692..5f518d0613 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -424,6 +424,9 @@ void GDMono::initialize_load_assemblies() { CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies."); #endif + if (Main::is_project_manager()) + return; + // Load the project's main assembly. This doesn't necessarily need to succeed. // The game may not be using .NET at all, or if the project does use .NET and // we're running in the editor, it may just happen to be it wasn't built yet. |