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authorYuri Roubinsky <chaosus89@gmail.com>2021-08-15 20:07:15 +0300
committerGitHub <noreply@github.com>2021-08-15 20:07:15 +0300
commitd7ab7ff6be29554fc5287e2b7205dbd96213ae08 (patch)
treeb88da8f3e3336b42c3470a0922294e97619e6a5a
parent966559c3bdcdc7eeb0cd04098520250580ea3a04 (diff)
parente537a1f10ec32e9e2daecb171128c3f63f0bcc97 (diff)
Merge pull request #51664 from Chaosus/vs_fixes
-rw-r--r--doc/classes/VisualShaderNodeColorFunc.xml3
-rw-r--r--doc/classes/VisualShaderNodeColorOp.xml3
-rw-r--r--doc/classes/VisualShaderNodeCompare.xml9
-rw-r--r--doc/classes/VisualShaderNodeCubemap.xml6
-rw-r--r--doc/classes/VisualShaderNodeFloatFunc.xml3
-rw-r--r--doc/classes/VisualShaderNodeFloatOp.xml3
-rw-r--r--doc/classes/VisualShaderNodeFloatUniform.xml3
-rw-r--r--doc/classes/VisualShaderNodeIntFunc.xml3
-rw-r--r--doc/classes/VisualShaderNodeIntOp.xml3
-rw-r--r--doc/classes/VisualShaderNodeIntUniform.xml3
-rw-r--r--doc/classes/VisualShaderNodeIs.xml3
-rw-r--r--doc/classes/VisualShaderNodeParticleAccelerator.xml1
-rw-r--r--doc/classes/VisualShaderNodeParticleRandomness.xml1
-rw-r--r--doc/classes/VisualShaderNodeSample3D.xml3
-rw-r--r--doc/classes/VisualShaderNodeScalarDerivativeFunc.xml3
-rw-r--r--doc/classes/VisualShaderNodeTexture.xml6
-rw-r--r--doc/classes/VisualShaderNodeTextureUniform.xml6
-rw-r--r--doc/classes/VisualShaderNodeTransformFunc.xml3
-rw-r--r--doc/classes/VisualShaderNodeTransformOp.xml2
-rw-r--r--doc/classes/VisualShaderNodeTransformVecMult.xml3
-rw-r--r--doc/classes/VisualShaderNodeUniform.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorDerivativeFunc.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorFunc.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorOp.xml3
-rw-r--r--scene/resources/visual_shader.cpp21
-rw-r--r--scene/resources/visual_shader.h1
-rw-r--r--scene/resources/visual_shader_nodes.cpp433
-rw-r--r--scene/resources/visual_shader_nodes.h97
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp25
29 files changed, 502 insertions, 157 deletions
diff --git a/doc/classes/VisualShaderNodeColorFunc.xml b/doc/classes/VisualShaderNodeColorFunc.xml
index b9abf85802..8d410104b8 100644
--- a/doc/classes/VisualShaderNodeColorFunc.xml
+++ b/doc/classes/VisualShaderNodeColorFunc.xml
@@ -36,5 +36,8 @@
return vec3(r, g, b);
[/codeblock]
</constant>
+ <constant name="FUNC_MAX" value="2" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml
index 629e84d47b..55b006b098 100644
--- a/doc/classes/VisualShaderNodeColorOp.xml
+++ b/doc/classes/VisualShaderNodeColorOp.xml
@@ -94,5 +94,8 @@
}
[/codeblock]
</constant>
+ <constant name="OP_MAX" value="9" enum="Operator">
+ Represents the size of the [enum Operator] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml
index 9c2331edea..96bb3df494 100644
--- a/doc/classes/VisualShaderNodeCompare.xml
+++ b/doc/classes/VisualShaderNodeCompare.xml
@@ -37,6 +37,9 @@
<constant name="CTYPE_TRANSFORM" value="4" enum="ComparisonType">
A transform ([code]mat4[/code]) type.
</constant>
+ <constant name="CTYPE_MAX" value="5" enum="ComparisonType">
+ Represents the size of the [enum ComparisonType] enum.
+ </constant>
<constant name="FUNC_EQUAL" value="0" enum="Function">
Comparison for equality ([code]a == b[/code]).
</constant>
@@ -55,11 +58,17 @@
<constant name="FUNC_LESS_THAN_EQUAL" value="5" enum="Function">
Comparison for less than or equal ([code]a &lt;= b[/code]). Cannot be used if [member type] set to [constant CTYPE_BOOLEAN] or [constant CTYPE_TRANSFORM].
</constant>
+ <constant name="FUNC_MAX" value="6" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
<constant name="COND_ALL" value="0" enum="Condition">
The result will be true if all of component in vector satisfy the comparison condition.
</constant>
<constant name="COND_ANY" value="1" enum="Condition">
The result will be true if any of component in vector satisfy the comparison condition.
</constant>
+ <constant name="COND_MAX" value="2" enum="Condition">
+ Represents the size of the [enum Condition] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeCubemap.xml b/doc/classes/VisualShaderNodeCubemap.xml
index 13b367e8f2..4a5f58261d 100644
--- a/doc/classes/VisualShaderNodeCubemap.xml
+++ b/doc/classes/VisualShaderNodeCubemap.xml
@@ -28,6 +28,9 @@
<constant name="SOURCE_PORT" value="1" enum="Source">
Use the [Cubemap] sampler reference passed via the [code]samplerCube[/code] port. If this is set to [member source], the [member cube_map] texture is ignored.
</constant>
+ <constant name="SOURCE_MAX" value="2" enum="Source">
+ Represents the size of the [enum Source] enum.
+ </constant>
<constant name="TYPE_DATA" value="0" enum="TextureType">
No hints are added to the uniform declaration.
</constant>
@@ -37,5 +40,8 @@
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
+ <constant name="TYPE_MAX" value="3" enum="TextureType">
+ Represents the size of the [enum TextureType] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeFloatFunc.xml b/doc/classes/VisualShaderNodeFloatFunc.xml
index bb7486e8cf..ff499d25a6 100644
--- a/doc/classes/VisualShaderNodeFloatFunc.xml
+++ b/doc/classes/VisualShaderNodeFloatFunc.xml
@@ -112,5 +112,8 @@
<constant name="FUNC_ONEMINUS" value="31" enum="Function">
Subtracts scalar [code]x[/code] from 1 (i.e. [code]1 - x[/code]).
</constant>
+ <constant name="FUNC_MAX" value="32" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeFloatOp.xml b/doc/classes/VisualShaderNodeFloatOp.xml
index 2c9ebabb89..ba000f258b 100644
--- a/doc/classes/VisualShaderNodeFloatOp.xml
+++ b/doc/classes/VisualShaderNodeFloatOp.xml
@@ -46,5 +46,8 @@
<constant name="OP_STEP" value="9" enum="Operator">
Generates a step function by comparing [code]b[/code](x) to [code]a[/code](edge). Returns 0.0 if [code]x[/code] is smaller than [code]edge[/code] and otherwise 1.0. Translates to [code]step(a, b)[/code] in the Godot Shader Language.
</constant>
+ <constant name="OP_ENUM_SIZE" value="10" enum="Operator">
+ Represents the size of the [enum Operator] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeFloatUniform.xml b/doc/classes/VisualShaderNodeFloatUniform.xml
index 705d5e8796..fcfd78dbea 100644
--- a/doc/classes/VisualShaderNodeFloatUniform.xml
+++ b/doc/classes/VisualShaderNodeFloatUniform.xml
@@ -40,5 +40,8 @@
<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
</constant>
+ <constant name="HINT_MAX" value="3" enum="Hint">
+ Represents the size of the [enum Hint] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml
index a9f4144a01..358a3f3512 100644
--- a/doc/classes/VisualShaderNodeIntFunc.xml
+++ b/doc/classes/VisualShaderNodeIntFunc.xml
@@ -25,5 +25,8 @@
<constant name="FUNC_SIGN" value="2" enum="Function">
Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
</constant>
+ <constant name="FUNC_MAX" value="3" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeIntOp.xml b/doc/classes/VisualShaderNodeIntOp.xml
index fc9a0a9a0a..2d55cdaf78 100644
--- a/doc/classes/VisualShaderNodeIntOp.xml
+++ b/doc/classes/VisualShaderNodeIntOp.xml
@@ -37,5 +37,8 @@
<constant name="OP_MIN" value="6" enum="Operator">
Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
</constant>
+ <constant name="OP_ENUM_SIZE" value="7" enum="Operator">
+ Represents the size of the [enum Operator] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeIntUniform.xml b/doc/classes/VisualShaderNodeIntUniform.xml
index e39eba865b..4070553884 100644
--- a/doc/classes/VisualShaderNodeIntUniform.xml
+++ b/doc/classes/VisualShaderNodeIntUniform.xml
@@ -40,5 +40,8 @@
<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
</constant>
+ <constant name="HINT_MAX" value="3" enum="Hint">
+ Represents the size of the [enum Hint] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml
index b767a9638e..f46267677e 100644
--- a/doc/classes/VisualShaderNodeIs.xml
+++ b/doc/classes/VisualShaderNodeIs.xml
@@ -22,5 +22,8 @@
<constant name="FUNC_IS_NAN" value="1" enum="Function">
Comparison with [code]NaN[/code] (Not a Number; denotes invalid numeric results, e.g. division by zero).
</constant>
+ <constant name="FUNC_MAX" value="2" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml
index 82aae1df63..b7a519944d 100644
--- a/doc/classes/VisualShaderNodeParticleAccelerator.xml
+++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml
@@ -20,6 +20,7 @@
<constant name="MODE_TANGENTIAL" value="2" enum="Mode">
</constant>
<constant name="MODE_MAX" value="3" enum="Mode">
+ Represents the size of the [enum Mode] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml
index f19723a663..75736992ee 100644
--- a/doc/classes/VisualShaderNodeParticleRandomness.xml
+++ b/doc/classes/VisualShaderNodeParticleRandomness.xml
@@ -18,6 +18,7 @@
<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
</constant>
<constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeSample3D.xml b/doc/classes/VisualShaderNodeSample3D.xml
index cf6933ab55..82bcac5f69 100644
--- a/doc/classes/VisualShaderNodeSample3D.xml
+++ b/doc/classes/VisualShaderNodeSample3D.xml
@@ -22,5 +22,8 @@
<constant name="SOURCE_PORT" value="1" enum="Source">
Use the uniform texture from sampler port.
</constant>
+ <constant name="SOURCE_MAX" value="2" enum="Source">
+ Represents the size of the [enum Source] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
index 33777c1e49..305586ac49 100644
--- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
@@ -25,5 +25,8 @@
<constant name="FUNC_Y" value="2" enum="Function">
Derivative in [code]y[/code] using local differencing.
</constant>
+ <constant name="FUNC_MAX" value="3" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml
index 8fa71b490d..17c079f385 100644
--- a/doc/classes/VisualShaderNodeTexture.xml
+++ b/doc/classes/VisualShaderNodeTexture.xml
@@ -40,6 +40,9 @@
<constant name="SOURCE_PORT" value="5" enum="Source">
Use the texture provided in the input port for this function.
</constant>
+ <constant name="SOURCE_MAX" value="6" enum="Source">
+ Represents the size of the [enum Source] enum.
+ </constant>
<constant name="TYPE_DATA" value="0" enum="TextureType">
No hints are added to the uniform declaration.
</constant>
@@ -49,5 +52,8 @@
<constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType">
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
</constant>
+ <constant name="TYPE_MAX" value="3" enum="TextureType">
+ Represents the size of the [enum TextureType] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml
index 5a7474cca1..492c6010df 100644
--- a/doc/classes/VisualShaderNodeTextureUniform.xml
+++ b/doc/classes/VisualShaderNodeTextureUniform.xml
@@ -31,11 +31,17 @@
<constant name="TYPE_ANISO" value="3" enum="TextureType">
Adds [code]hint_aniso[/code] as hint to the uniform declaration to use for a flowmap.
</constant>
+ <constant name="TYPE_MAX" value="4" enum="TextureType">
+ Represents the size of the [enum TextureType] enum.
+ </constant>
<constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault">
Defaults to white color.
</constant>
<constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault">
Defaults to black color.
</constant>
+ <constant name="COLOR_DEFAULT_MAX" value="2" enum="ColorDefault">
+ Represents the size of the [enum ColorDefault] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml
index 41a58e1458..51b1100e22 100644
--- a/doc/classes/VisualShaderNodeTransformFunc.xml
+++ b/doc/classes/VisualShaderNodeTransformFunc.xml
@@ -22,5 +22,8 @@
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
Perform the transpose operation on the [Transform3D] matrix.
</constant>
+ <constant name="FUNC_MAX" value="2" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeTransformOp.xml b/doc/classes/VisualShaderNodeTransformOp.xml
index a628fa3e8d..02debd890f 100644
--- a/doc/classes/VisualShaderNodeTransformOp.xml
+++ b/doc/classes/VisualShaderNodeTransformOp.xml
@@ -43,7 +43,7 @@
<constant name="OP_B_DIV_A" value="8" enum="Operator">
Divides the transform [code]b[/code] by the transform [code]a[/code].
</constant>
- <constant name="OP_LIMITER" value="9" enum="Operator">
+ <constant name="OP_MAX" value="9" enum="Operator">
Represents the size of the [enum Operator] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml
index 2c9c115d9c..d8f7ebbd55 100644
--- a/doc/classes/VisualShaderNodeTransformVecMult.xml
+++ b/doc/classes/VisualShaderNodeTransformVecMult.xml
@@ -28,5 +28,8 @@
<constant name="OP_3x3_BxA" value="3" enum="Operator">
Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
</constant>
+ <constant name="OP_MAX" value="4" enum="Operator">
+ Represents the size of the [enum Operator] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml
index 83261344bd..561d87af45 100644
--- a/doc/classes/VisualShaderNodeUniform.xml
+++ b/doc/classes/VisualShaderNodeUniform.xml
@@ -24,5 +24,8 @@
</constant>
<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
</constant>
+ <constant name="QUAL_MAX" value="3" enum="Qualifier">
+ Represents the size of the [enum Qualifier] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
index 859c47bc33..9fd8ba2806 100644
--- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+++ b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
@@ -25,5 +25,8 @@
<constant name="FUNC_Y" value="2" enum="Function">
Derivative in [code]y[/code] using local differencing.
</constant>
+ <constant name="FUNC_MAX" value="3" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml
index cbda3dfb46..79bf3f6a07 100644
--- a/doc/classes/VisualShaderNodeVectorFunc.xml
+++ b/doc/classes/VisualShaderNodeVectorFunc.xml
@@ -121,5 +121,8 @@
<constant name="FUNC_ONEMINUS" value="34" enum="Function">
Returns [code]1.0 - vector[/code].
</constant>
+ <constant name="FUNC_MAX" value="35" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml
index d56c012f8f..263485d38e 100644
--- a/doc/classes/VisualShaderNodeVectorOp.xml
+++ b/doc/classes/VisualShaderNodeVectorOp.xml
@@ -52,5 +52,8 @@
<constant name="OP_STEP" value="11" enum="Operator">
Vector step operator. Returns [code]0.0[/code] if [code]a[/code] is smaller than [code]b[/code] and [code]1.0[/code] otherwise.
</constant>
+ <constant name="OP_ENUM_SIZE" value="12" enum="Operator">
+ Represents the size of the [enum Operator] enum.
+ </constant>
</constants>
</class>
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 75dd7448e7..b00dcca004 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -3032,6 +3032,10 @@ String VisualShaderNodeUniform::get_uniform_name() const {
}
void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) {
+ ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX));
+ if (qualifier == p_qual) {
+ return;
+ }
qualifier = p_qual;
emit_changed();
}
@@ -3061,6 +3065,7 @@ void VisualShaderNodeUniform::_bind_methods() {
BIND_ENUM_CONSTANT(QUAL_NONE);
BIND_ENUM_CONSTANT(QUAL_GLOBAL);
BIND_ENUM_CONSTANT(QUAL_INSTANCE);
+ BIND_ENUM_CONSTANT(QUAL_MAX);
}
String VisualShaderNodeUniform::_get_qual_str() const {
@@ -3072,6 +3077,8 @@ String VisualShaderNodeUniform::_get_qual_str() const {
return "global ";
case QUAL_INSTANCE:
return "instance ";
+ default:
+ break;
}
}
return String();
@@ -3094,6 +3101,8 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
case QUAL_INSTANCE:
qualifier_str = "instance";
break;
+ default:
+ break;
}
return vformat(TTR("This uniform type does not support the '%s' qualifier."), qualifier_str);
} else if (qualifier == Qualifier::QUAL_GLOBAL) {
@@ -3350,6 +3359,10 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const {
}
void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
+ ERR_FAIL_COND(has_input_port(p_id));
+ ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
+ ERR_FAIL_COND(!is_valid_port_name(p_name));
+
String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
Vector<String> inputs_strings = inputs.split(";", false);
int index = 0;
@@ -3422,6 +3435,10 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
}
void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
+ ERR_FAIL_COND(has_output_port(p_id));
+ ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
+ ERR_FAIL_COND(!is_valid_port_name(p_name));
+
String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
Vector<String> outputs_strings = outputs.split(";", false);
int index = 0;
@@ -3503,7 +3520,7 @@ void VisualShaderNodeGroupBase::clear_output_ports() {
void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_input_port(p_id));
- ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
+ ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
if (input_ports[p_id].type == p_type) {
return;
@@ -3575,7 +3592,7 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_output_port(p_id));
- ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
+ ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
if (output_ports[p_id].type == p_type) {
return;
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index abf55185ab..31651318ae 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -435,6 +435,7 @@ public:
QUAL_NONE,
QUAL_GLOBAL,
QUAL_INSTANCE,
+ QUAL_MAX,
};
private:
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a8ec78f63e..e45dfdcb1b 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -69,8 +69,11 @@ String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualS
return " " + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n";
}
-void VisualShaderNodeFloatConstant::set_constant(float p_value) {
- constant = p_value;
+void VisualShaderNodeFloatConstant::set_constant(float p_constant) {
+ if (Math::is_equal_approx(constant, p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -85,7 +88,7 @@ Vector<StringName> VisualShaderNodeFloatConstant::get_editable_properties() cons
}
void VisualShaderNodeFloatConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeFloatConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeFloatConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeFloatConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant"), "set_constant", "get_constant");
@@ -128,8 +131,11 @@ String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualSha
return " " + p_output_vars[0] + " = " + itos(constant) + ";\n";
}
-void VisualShaderNodeIntConstant::set_constant(int p_value) {
- constant = p_value;
+void VisualShaderNodeIntConstant::set_constant(int p_constant) {
+ if (constant == p_constant) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -144,7 +150,7 @@ Vector<StringName> VisualShaderNodeIntConstant::get_editable_properties() const
}
void VisualShaderNodeIntConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeIntConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeIntConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeIntConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::INT, "constant"), "set_constant", "get_constant");
@@ -187,8 +193,11 @@ String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, Visua
return " " + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n";
}
-void VisualShaderNodeBooleanConstant::set_constant(bool p_value) {
- constant = p_value;
+void VisualShaderNodeBooleanConstant::set_constant(bool p_constant) {
+ if (constant == p_constant) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -203,7 +212,7 @@ Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() co
}
void VisualShaderNodeBooleanConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeBooleanConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant");
@@ -257,8 +266,11 @@ String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualS
return code;
}
-void VisualShaderNodeColorConstant::set_constant(Color p_value) {
- constant = p_value;
+void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -273,7 +285,7 @@ Vector<StringName> VisualShaderNodeColorConstant::get_editable_properties() cons
}
void VisualShaderNodeColorConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeColorConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeColorConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeColorConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "constant"), "set_constant", "get_constant");
@@ -316,8 +328,11 @@ String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualSh
return " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n";
}
-void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) {
- constant = p_value;
+void VisualShaderNodeVec3Constant::set_constant(const Vector3 &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -332,7 +347,7 @@ Vector<StringName> VisualShaderNodeVec3Constant::get_editable_properties() const
}
void VisualShaderNodeVec3Constant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeVec3Constant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec3Constant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec3Constant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant"), "set_constant", "get_constant");
@@ -383,8 +398,11 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis
return code;
}
-void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) {
- constant = p_value;
+void VisualShaderNodeTransformConstant::set_constant(const Transform3D &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -399,7 +417,7 @@ Vector<StringName> VisualShaderNodeTransformConstant::get_editable_properties()
}
void VisualShaderNodeTransformConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeTransformConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant");
@@ -502,6 +520,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_NORMAL_MAP:
u += " : hint_normal";
break;
+ default:
+ break;
}
return u + ";\n";
}
@@ -685,8 +705,11 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
}
void VisualShaderNodeTexture::set_source(Source p_source) {
- source = p_source;
- switch (source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (source == p_source) {
+ return;
+ }
+ switch (p_source) {
case SOURCE_TEXTURE:
simple_decl = true;
break;
@@ -705,7 +728,10 @@ void VisualShaderNodeTexture::set_source(Source p_source) {
case SOURCE_PORT:
simple_decl = false;
break;
+ default:
+ break;
}
+ source = p_source;
emit_changed();
emit_signal(SNAME("editor_refresh_request"));
}
@@ -714,8 +740,8 @@ VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const {
return source;
}
-void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) {
- texture = p_value;
+void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_texture) {
+ texture = p_texture;
emit_changed();
}
@@ -723,8 +749,12 @@ Ref<Texture2D> VisualShaderNodeTexture::get_texture() const {
return texture;
}
-void VisualShaderNodeTexture::set_texture_type(TextureType p_type) {
- texture_type = p_type;
+void VisualShaderNodeTexture::set_texture_type(TextureType p_texture_type) {
+ ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
+ if (texture_type == p_texture_type) {
+ return;
+ }
+ texture_type = p_texture_type;
emit_changed();
}
@@ -797,9 +827,12 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
BIND_ENUM_CONSTANT(SOURCE_DEPTH);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
+
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
}
VisualShaderNodeTexture::VisualShaderNodeTexture() {
@@ -1074,6 +1107,10 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
}
void VisualShaderNodeSample3D::set_source(Source p_source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (source == p_source) {
+ return;
+ }
source = p_source;
emit_changed();
emit_signal(SNAME("editor_refresh_request"));
@@ -1091,6 +1128,7 @@ void VisualShaderNodeSample3D::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
}
String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
@@ -1127,7 +1165,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture;
+ dtp.param = texture_array;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1140,13 +1178,13 @@ String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, Visu
return String();
}
-void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_value) {
- texture = p_value;
+void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_texture_array) {
+ texture_array = p_texture_array;
emit_changed();
}
Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const {
- return texture;
+ return texture_array;
}
Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const {
@@ -1197,8 +1235,8 @@ String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualSha
return String();
}
-void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) {
- texture = p_value;
+void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_texture) {
+ texture = p_texture;
emit_changed();
}
@@ -1301,6 +1339,8 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_NORMAL_MAP:
u += " : hint_normal";
break;
+ default:
+ break;
}
return u + ";\n";
}
@@ -1364,6 +1404,10 @@ String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
}
void VisualShaderNodeCubemap::set_source(Source p_source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (source == p_source) {
+ return;
+ }
source = p_source;
emit_changed();
emit_signal(SNAME("editor_refresh_request"));
@@ -1373,8 +1417,8 @@ VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const {
return source;
}
-void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) {
- cube_map = p_value;
+void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_cube_map) {
+ cube_map = p_cube_map;
emit_changed();
}
@@ -1382,8 +1426,12 @@ Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const {
return cube_map;
}
-void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) {
- texture_type = p_type;
+void VisualShaderNodeCubemap::set_texture_type(TextureType p_texture_type) {
+ ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
+ if (texture_type == p_texture_type) {
+ return;
+ }
+ texture_type = p_texture_type;
emit_changed();
}
@@ -1424,10 +1472,12 @@ void VisualShaderNodeCubemap::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
}
VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
@@ -1497,12 +1547,17 @@ String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader:
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ default:
+ break;
}
-
return code;
}
void VisualShaderNodeFloatOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1533,6 +1588,7 @@ void VisualShaderNodeFloatOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MIN);
BIND_ENUM_CONSTANT(OP_ATAN2);
BIND_ENUM_CONSTANT(OP_STEP);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() {
@@ -1594,12 +1650,18 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T
case OP_MIN:
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeIntOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE);
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1627,6 +1689,7 @@ void VisualShaderNodeIntOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MOD);
BIND_ENUM_CONSTANT(OP_MAX);
BIND_ENUM_CONSTANT(OP_MIN);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
VisualShaderNodeIntOp::VisualShaderNodeIntOp() {
@@ -1703,12 +1766,18 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeVectorOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1741,6 +1810,7 @@ void VisualShaderNodeVectorOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_ATAN2);
BIND_ENUM_CONSTANT(OP_REFLECT);
BIND_ENUM_CONSTANT(OP_STEP);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
@@ -1844,14 +1914,19 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader:
}
} break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeColorOp::set_operator(Operator p_op) {
- op = p_op;
- switch (op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_MAX));
+ if (op == p_op) {
+ return;
+ }
+ switch (p_op) {
case OP_SCREEN:
simple_decl = true;
break;
@@ -1879,7 +1954,10 @@ void VisualShaderNodeColorOp::set_operator(Operator p_op) {
case OP_HARD_LIGHT:
simple_decl = false;
break;
+ default:
+ break;
}
+ op = p_op;
emit_changed();
}
@@ -1908,6 +1986,7 @@ void VisualShaderNodeColorOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_BURN);
BIND_ENUM_CONSTANT(OP_SOFT_LIGHT);
BIND_ENUM_CONSTANT(OP_HARD_LIGHT);
+ BIND_ENUM_CONSTANT(OP_MAX);
}
VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
@@ -1971,7 +2050,10 @@ String VisualShaderNodeTransformOp::generate_code(Shader::Mode p_mode, VisualSha
}
void VisualShaderNodeTransformOp::set_operator(Operator p_op) {
- ERR_FAIL_INDEX(int(p_op), int(OP_LIMITER));
+ ERR_FAIL_INDEX(int(p_op), int(OP_MAX));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -2001,7 +2083,7 @@ void VisualShaderNodeTransformOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_B_MINUS_A);
BIND_ENUM_CONSTANT(OP_A_DIV_B);
BIND_ENUM_CONSTANT(OP_B_DIV_A);
- BIND_ENUM_CONSTANT(OP_LIMITER);
+ BIND_ENUM_CONSTANT(OP_MAX);
}
VisualShaderNodeTransformOp::VisualShaderNodeTransformOp() {
@@ -2052,6 +2134,10 @@ String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, Visu
}
void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_MAX));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -2076,6 +2162,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() {
BIND_ENUM_CONSTANT(OP_BxA);
BIND_ENUM_CONSTANT(OP_3x3_AxB);
BIND_ENUM_CONSTANT(OP_3x3_BxA);
+ BIND_ENUM_CONSTANT(OP_MAX);
}
VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() {
@@ -2114,7 +2201,7 @@ String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *scalar_func_id[FUNC_ONEMINUS + 1] = {
+ static const char *functions[FUNC_MAX] = {
"sin($)",
"cos($)",
"tan($)",
@@ -2148,11 +2235,14 @@ String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShade
"trunc($)",
"1.0 - $"
};
-
- return " " + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
+ return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
}
void VisualShaderNodeFloatFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2205,6 +2295,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() {
@@ -2242,16 +2333,20 @@ String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *int_func_id[FUNC_SIGN + 1] = {
+ static const char *functions[FUNC_MAX] = {
"abs($)",
"-($)",
"sign($)"
};
- return " " + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
+ return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
}
void VisualShaderNodeIntFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2275,6 +2370,7 @@ void VisualShaderNodeIntFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_ABS);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_SIGN);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() {
@@ -2312,7 +2408,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_ONEMINUS + 1] = {
+ static const char *vec_func_id[FUNC_MAX] = {
"normalize($)",
"max(min($, vec3(1.0)), vec3(0.0))",
"-($)",
@@ -2378,14 +2474,18 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
}
void VisualShaderNodeVectorFunc::set_function(Function p_func) {
- func = p_func;
- if (func == FUNC_RGB2HSV) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
+ if (p_func == FUNC_RGB2HSV) {
simple_decl = false;
- } else if (func == FUNC_HSV2RGB) {
+ } else if (p_func == FUNC_HSV2RGB) {
simple_decl = false;
} else {
simple_decl = true;
}
+ func = p_func;
emit_changed();
}
@@ -2440,6 +2540,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_TANH);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
@@ -2498,12 +2599,18 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " " + p_output_vars[0] + " = vec3(r, g, b);\n";
code += " }\n";
break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeColorFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2526,6 +2633,7 @@ void VisualShaderNodeColorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_GRAYSCALE);
BIND_ENUM_CONSTANT(FUNC_SEPIA);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() {
@@ -2564,17 +2672,21 @@ String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_TRANSPOSE + 1] = {
+ static const char *functions[FUNC_MAX] = {
"inverse($)",
"transpose($)"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeTransformFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2597,6 +2709,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_INVERSE);
BIND_ENUM_CONSTANT(FUNC_TRANSPOSE);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
@@ -2639,8 +2752,6 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const {
return "offset";
case FUNC_SCALING:
return "pivot";
- case FUNC_MAX:
- break;
default:
break;
}
@@ -2693,24 +2804,23 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::
case FUNC_SCALING: {
code += vformat(" %s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot);
} break;
- case FUNC_MAX:
+ default:
break;
}
return code;
}
void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) {
- ERR_FAIL_INDEX(int(p_func), FUNC_MAX);
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
if (func == p_func) {
return;
}
- func = p_func;
-
if (p_func == FUNC_PANNING) {
set_input_port_default_value(2, Vector3()); // offset
} else { // FUNC_SCALING
set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot
}
+ func = p_func;
emit_changed();
}
@@ -2886,18 +2996,22 @@ String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) co
}
String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_Y + 1] = {
+ static const char *functions[FUNC_MAX] = {
"fwidth($)",
"dFdx($)",
"dFdy($)"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2921,6 +3035,7 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_SUM);
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
@@ -2958,18 +3073,22 @@ String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) co
}
String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_Y + 1] = {
+ static const char *functions[FUNC_MAX] = {
"fwidth($)",
"dFdx($)",
"dFdy($)"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2993,6 +3112,7 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_SUM);
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
@@ -3057,7 +3177,7 @@ String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::T
}
void VisualShaderNodeClamp::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3095,7 +3215,7 @@ Vector<StringName> VisualShaderNodeClamp::get_editable_properties() const {
}
void VisualShaderNodeClamp::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeClamp::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type");
@@ -3262,7 +3382,7 @@ String VisualShaderNodeStep::get_output_port_name(int p_port) const {
}
void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3313,7 +3433,7 @@ Vector<StringName> VisualShaderNodeStep::get_editable_properties() const {
}
void VisualShaderNodeStep::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeStep::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
@@ -3386,7 +3506,7 @@ String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const {
}
void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3440,7 +3560,7 @@ Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const {
}
void VisualShaderNodeSmoothStep::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSmoothStep::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
@@ -3608,7 +3728,7 @@ String VisualShaderNodeMix::get_output_port_name(int p_port) const {
}
void VisualShaderNodeMix::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3656,7 +3776,7 @@ Vector<StringName> VisualShaderNodeMix::get_editable_properties() const {
}
void VisualShaderNodeMix::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMix::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
@@ -3925,6 +4045,10 @@ bool VisualShaderNodeFloatUniform::is_use_prop_slots() const {
}
void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
+ ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
+ if (hint == p_hint) {
+ return;
+ }
hint = p_hint;
emit_changed();
}
@@ -3934,6 +4058,9 @@ VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() cons
}
void VisualShaderNodeFloatUniform::set_min(float p_value) {
+ if (Math::is_equal_approx(hint_range_min, p_value)) {
+ return;
+ }
hint_range_min = p_value;
emit_changed();
}
@@ -3943,6 +4070,9 @@ float VisualShaderNodeFloatUniform::get_min() const {
}
void VisualShaderNodeFloatUniform::set_max(float p_value) {
+ if (Math::is_equal_approx(hint_range_max, p_value)) {
+ return;
+ }
hint_range_max = p_value;
emit_changed();
}
@@ -3952,6 +4082,9 @@ float VisualShaderNodeFloatUniform::get_max() const {
}
void VisualShaderNodeFloatUniform::set_step(float p_value) {
+ if (Math::is_equal_approx(hint_range_step, p_value)) {
+ return;
+ }
hint_range_step = p_value;
emit_changed();
}
@@ -3961,6 +4094,9 @@ float VisualShaderNodeFloatUniform::get_step() const {
}
void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
+ if (default_value_enabled == p_enabled) {
+ return;
+ }
default_value_enabled = p_enabled;
emit_changed();
}
@@ -3970,6 +4106,9 @@ bool VisualShaderNodeFloatUniform::is_default_value_enabled() const {
}
void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
+ if (Math::is_equal_approx(default_value, p_value)) {
+ return;
+ }
default_value = p_value;
emit_changed();
}
@@ -4007,6 +4146,7 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+ BIND_ENUM_CONSTANT(HINT_MAX);
}
bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const {
@@ -4096,6 +4236,10 @@ bool VisualShaderNodeIntUniform::is_use_prop_slots() const {
}
void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
+ ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
+ if (hint == p_hint) {
+ return;
+ }
hint = p_hint;
emit_changed();
}
@@ -4105,6 +4249,9 @@ VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const {
}
void VisualShaderNodeIntUniform::set_min(int p_value) {
+ if (hint_range_min == p_value) {
+ return;
+ }
hint_range_min = p_value;
emit_changed();
}
@@ -4114,6 +4261,9 @@ int VisualShaderNodeIntUniform::get_min() const {
}
void VisualShaderNodeIntUniform::set_max(int p_value) {
+ if (hint_range_max == p_value) {
+ return;
+ }
hint_range_max = p_value;
emit_changed();
}
@@ -4123,6 +4273,9 @@ int VisualShaderNodeIntUniform::get_max() const {
}
void VisualShaderNodeIntUniform::set_step(int p_value) {
+ if (hint_range_step == p_value) {
+ return;
+ }
hint_range_step = p_value;
emit_changed();
}
@@ -4131,8 +4284,11 @@ int VisualShaderNodeIntUniform::get_step() const {
return hint_range_step;
}
-void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) {
- default_value_enabled = p_enabled;
+void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) {
+ if (default_value_enabled == p_default_value_enabled) {
+ return;
+ }
+ default_value_enabled = p_default_value_enabled;
emit_changed();
}
@@ -4140,8 +4296,11 @@ bool VisualShaderNodeIntUniform::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeIntUniform::set_default_value(int p_value) {
- default_value = p_value;
+void VisualShaderNodeIntUniform::set_default_value(int p_default_value) {
+ if (default_value == p_default_value) {
+ return;
+ }
+ default_value = p_default_value;
emit_changed();
}
@@ -4178,6 +4337,7 @@ void VisualShaderNodeIntUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+ BIND_ENUM_CONSTANT(HINT_MAX);
}
bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const {
@@ -4238,8 +4398,11 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) {
- default_value_enabled = p_enabled;
+void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) {
+ if (default_value_enabled == p_default_value_enabled) {
+ return;
+ }
+ default_value_enabled = p_default_value_enabled;
emit_changed();
}
@@ -4247,8 +4410,11 @@ bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) {
- default_value = p_value;
+void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) {
+ if (default_value == p_default_value) {
+ return;
+ }
+ default_value = p_default_value;
emit_changed();
}
@@ -4343,6 +4509,9 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
}
void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
+ if (default_value_enabled == p_enabled) {
+ return;
+ }
default_value_enabled = p_enabled;
emit_changed();
}
@@ -4352,6 +4521,9 @@ bool VisualShaderNodeColorUniform::is_default_value_enabled() const {
}
void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
+ if (default_value.is_equal_approx(p_value)) {
+ return;
+ }
default_value = p_value;
emit_changed();
}
@@ -4689,6 +4861,9 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -4727,8 +4902,12 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
return code;
}
-void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_type) {
- texture_type = p_type;
+void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) {
+ ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
+ if (texture_type == p_texture_type) {
+ return;
+ }
+ texture_type = p_texture_type;
emit_changed();
}
@@ -4736,8 +4915,12 @@ VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_
return texture_type;
}
-void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) {
- color_default = p_default;
+void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) {
+ ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX));
+ if (color_default == p_color_default) {
+ return;
+ }
+ color_default = p_color_default;
emit_changed();
}
@@ -4766,9 +4949,11 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
BIND_ENUM_CONSTANT(TYPE_ANISO);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
+ BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX);
}
String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
@@ -4786,6 +4971,8 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
return true;
case Qualifier::QUAL_INSTANCE:
return false;
+ default:
+ break;
}
return false;
}
@@ -4951,6 +5138,9 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -5021,6 +5211,9 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -5091,6 +5284,9 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -5247,7 +5443,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
}
void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -5452,17 +5648,21 @@ String VisualShaderNodeIs::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_IS_NAN + 1] = {
+ static const char *functions[FUNC_MAX] = {
"isinf($)",
"isnan($)"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeIs::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -5485,6 +5685,7 @@ void VisualShaderNodeIs::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_IS_INF);
BIND_ENUM_CONSTANT(FUNC_IS_NAN);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeIs::VisualShaderNodeIs() {
@@ -5498,14 +5699,14 @@ String VisualShaderNodeCompare::get_caption() const {
}
int VisualShaderNodeCompare::get_input_port_count() const {
- if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) {
+ if (comparison_type == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) {
return 3;
}
return 2;
}
VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
- switch (ctype) {
+ switch (comparison_type) {
case CTYPE_SCALAR:
return PORT_TYPE_SCALAR;
case CTYPE_SCALAR_INT:
@@ -5548,17 +5749,16 @@ String VisualShaderNodeCompare::get_output_port_name(int p_port) const {
}
String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
- if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) {
+ if (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) {
if (func > FUNC_NOT_EQUAL) {
return TTR("Invalid comparison function for that type.");
}
}
-
return "";
}
String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = {
+ static const char *operators[FUNC_MAX] = {
"==",
"!=",
">",
@@ -5567,7 +5767,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
"<=",
};
- static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = {
+ static const char *functions[FUNC_MAX] = {
"equal($)",
"notEqual($)",
"greaterThan($)",
@@ -5576,31 +5776,31 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
"lessThanEqual($)",
};
- static const char *conds[COND_ANY + 1] = {
+ static const char *conditions[COND_MAX] = {
"all($)",
"any($)",
};
String code;
- switch (ctype) {
+ switch (comparison_type) {
case CTYPE_SCALAR:
if (func == FUNC_EQUAL) {
code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
} else if (func == FUNC_NOT_EQUAL) {
code += " " + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
} else {
- code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
}
break;
case CTYPE_SCALAR_INT:
- code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
break;
case CTYPE_VECTOR:
code += " {\n";
- code += " bvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
- code += " " + p_output_vars[0] + " = " + String(conds[condition]).replace("$", "_bv") + ";\n";
+ code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n";
code += " }\n";
break;
@@ -5608,14 +5808,14 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
if (func > FUNC_NOT_EQUAL) {
return " " + p_output_vars[0] + " = false;\n";
}
- code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
break;
case CTYPE_TRANSFORM:
if (func > FUNC_NOT_EQUAL) {
return " " + p_output_vars[0] + " = false;\n";
}
- code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
break;
default:
@@ -5624,10 +5824,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
-void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) {
- ctype = p_type;
-
- switch (ctype) {
+void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_type) {
+ ERR_FAIL_INDEX(int(p_comparison_type), int(CTYPE_MAX));
+ if (comparison_type == p_comparison_type) {
+ return;
+ }
+ switch (p_comparison_type) {
case CTYPE_SCALAR:
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
@@ -5653,15 +5855,22 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) {
set_input_port_default_value(1, Transform3D());
simple_decl = true;
break;
+ default:
+ break;
}
+ comparison_type = p_comparison_type;
emit_changed();
}
VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const {
- return ctype;
+ return comparison_type;
}
void VisualShaderNodeCompare::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -5670,8 +5879,12 @@ VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const
return func;
}
-void VisualShaderNodeCompare::set_condition(Condition p_cond) {
- condition = p_cond;
+void VisualShaderNodeCompare::set_condition(Condition p_condition) {
+ ERR_FAIL_INDEX(int(p_condition), int(COND_MAX));
+ if (condition == p_condition) {
+ return;
+ }
+ condition = p_condition;
emit_changed();
}
@@ -5683,7 +5896,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const {
Vector<StringName> props;
props.push_back("type");
props.push_back("function");
- if (ctype == CTYPE_VECTOR) {
+ if (comparison_type == CTYPE_VECTOR) {
props.push_back("condition");
}
return props;
@@ -5708,6 +5921,7 @@ void VisualShaderNodeCompare::_bind_methods() {
BIND_ENUM_CONSTANT(CTYPE_VECTOR);
BIND_ENUM_CONSTANT(CTYPE_BOOLEAN);
BIND_ENUM_CONSTANT(CTYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(CTYPE_MAX);
BIND_ENUM_CONSTANT(FUNC_EQUAL);
BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL);
@@ -5715,9 +5929,11 @@ void VisualShaderNodeCompare::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL);
BIND_ENUM_CONSTANT(FUNC_LESS_THAN);
BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
BIND_ENUM_CONSTANT(COND_ALL);
BIND_ENUM_CONSTANT(COND_ANY);
+ BIND_ENUM_CONSTANT(COND_MAX);
}
VisualShaderNodeCompare::VisualShaderNodeCompare() {
@@ -5775,7 +5991,7 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha
}
void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -5898,7 +6114,10 @@ bool VisualShaderNodeBillboard::is_show_prop_names() const {
}
void VisualShaderNodeBillboard::set_billboard_type(BillboardType p_billboard_type) {
- ERR_FAIL_INDEX((int)p_billboard_type, BILLBOARD_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_billboard_type), int(BILLBOARD_TYPE_MAX));
+ if (billboard_type == p_billboard_type) {
+ return;
+ }
billboard_type = p_billboard_type;
simple_decl = bool(billboard_type == BILLBOARD_TYPE_DISABLED);
set_disabled(simple_decl);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 99617b46a3..2c952300fe 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -76,7 +76,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(float p_value);
+ void set_constant(float p_constant);
float get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -106,7 +106,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(int p_value);
+ void set_constant(int p_constant);
int get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -136,7 +136,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(bool p_value);
+ void set_constant(bool p_constant);
bool get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -167,7 +167,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Color p_value);
+ void set_constant(const Color &p_constant);
Color get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -197,7 +197,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Vector3 p_value);
+ void set_constant(const Vector3 &p_constant);
Vector3 get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -227,7 +227,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Transform3D p_value);
+ void set_constant(const Transform3D &p_constant);
Transform3D get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -251,12 +251,14 @@ public:
SOURCE_2D_NORMAL,
SOURCE_DEPTH,
SOURCE_PORT,
+ SOURCE_MAX,
};
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
TYPE_NORMAL_MAP,
+ TYPE_MAX,
};
private:
@@ -287,10 +289,10 @@ public:
void set_source(Source p_source);
Source get_source() const;
- void set_texture(Ref<Texture2D> p_value);
+ void set_texture(Ref<Texture2D> p_texture);
Ref<Texture2D> get_texture() const;
- void set_texture_type(TextureType p_type);
+ void set_texture_type(TextureType p_texture_type);
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -327,7 +329,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_texture(Ref<CurveTexture> p_value);
+ void set_texture(Ref<CurveTexture> p_texture);
Ref<CurveTexture> get_texture() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -360,7 +362,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_texture(Ref<CurveXYZTexture> p_value);
+ void set_texture(Ref<CurveXYZTexture> p_texture);
Ref<CurveXYZTexture> get_texture() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -378,6 +380,7 @@ public:
enum Source {
SOURCE_TEXTURE,
SOURCE_PORT,
+ SOURCE_MAX,
};
protected:
@@ -410,7 +413,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
- Ref<Texture2DArray> texture;
+ Ref<Texture2DArray> texture_array;
protected:
static void _bind_methods();
@@ -423,7 +426,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- void set_texture_array(Ref<Texture2DArray> p_value);
+ void set_texture_array(Ref<Texture2DArray> p_texture_array);
Ref<Texture2DArray> get_texture_array() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -446,7 +449,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- void set_texture(Ref<Texture3D> p_value);
+ void set_texture(Ref<Texture3D> p_texture);
Ref<Texture3D> get_texture() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -461,13 +464,15 @@ class VisualShaderNodeCubemap : public VisualShaderNode {
public:
enum Source {
SOURCE_TEXTURE,
- SOURCE_PORT
+ SOURCE_PORT,
+ SOURCE_MAX,
};
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMAL_MAP
+ TYPE_NORMAL_MAP,
+ TYPE_MAX,
};
private:
@@ -497,10 +502,10 @@ public:
void set_source(Source p_source);
Source get_source() const;
- void set_cube_map(Ref<Cubemap> p_value);
+ void set_cube_map(Ref<Cubemap> p_cube_map);
Ref<Cubemap> get_cube_map() const;
- void set_texture_type(TextureType p_type);
+ void set_texture_type(TextureType p_texture_type);
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -530,7 +535,8 @@ public:
OP_MAX,
OP_MIN,
OP_ATAN2,
- OP_STEP
+ OP_STEP,
+ OP_ENUM_SIZE,
};
protected:
@@ -573,6 +579,7 @@ public:
OP_MOD,
OP_MAX,
OP_MIN,
+ OP_ENUM_SIZE,
};
protected:
@@ -619,7 +626,8 @@ public:
OP_CROSS,
OP_ATAN2,
OP_REFLECT,
- OP_STEP
+ OP_STEP,
+ OP_ENUM_SIZE,
};
protected:
@@ -665,7 +673,8 @@ public:
OP_DODGE,
OP_BURN,
OP_SOFT_LIGHT,
- OP_HARD_LIGHT
+ OP_HARD_LIGHT,
+ OP_MAX,
};
protected:
@@ -714,7 +723,7 @@ public:
OP_B_MINUS_A,
OP_A_DIV_B,
OP_B_DIV_A,
- OP_LIMITER,
+ OP_MAX,
};
protected:
@@ -758,6 +767,7 @@ public:
OP_BxA,
OP_3x3_AxB,
OP_3x3_BxA,
+ OP_MAX,
};
protected:
@@ -828,7 +838,8 @@ public:
FUNC_RECIPROCAL,
FUNC_ROUNDEVEN,
FUNC_TRUNC,
- FUNC_ONEMINUS
+ FUNC_ONEMINUS,
+ FUNC_MAX,
};
protected:
@@ -871,6 +882,7 @@ public:
FUNC_ABS,
FUNC_NEGATE,
FUNC_SIGN,
+ FUNC_MAX,
};
protected:
@@ -944,7 +956,8 @@ public:
FUNC_TAN,
FUNC_TANH,
FUNC_TRUNC,
- FUNC_ONEMINUS
+ FUNC_ONEMINUS,
+ FUNC_MAX,
};
protected:
@@ -985,7 +998,8 @@ class VisualShaderNodeColorFunc : public VisualShaderNode {
public:
enum Function {
FUNC_GRAYSCALE,
- FUNC_SEPIA
+ FUNC_SEPIA,
+ FUNC_MAX,
};
protected:
@@ -1026,7 +1040,8 @@ class VisualShaderNodeTransformFunc : public VisualShaderNode {
public:
enum Function {
FUNC_INVERSE,
- FUNC_TRANSPOSE
+ FUNC_TRANSPOSE,
+ FUNC_MAX,
};
protected:
@@ -1092,7 +1107,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_function(Function p_op);
+ void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1201,7 +1216,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1224,7 +1239,8 @@ public:
enum Function {
FUNC_SUM,
FUNC_X,
- FUNC_Y
+ FUNC_Y,
+ FUNC_MAX,
};
protected:
@@ -1264,7 +1280,8 @@ public:
enum Function {
FUNC_SUM,
FUNC_X,
- FUNC_Y
+ FUNC_Y,
+ FUNC_MAX,
};
protected:
@@ -1371,7 +1388,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1413,7 +1430,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1501,7 +1518,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1613,6 +1630,7 @@ public:
HINT_NONE,
HINT_RANGE,
HINT_RANGE_STEP,
+ HINT_MAX,
};
private:
@@ -1679,6 +1697,7 @@ public:
HINT_NONE,
HINT_RANGE,
HINT_RANGE_STEP,
+ HINT_MAX,
};
private:
@@ -1919,11 +1938,13 @@ public:
TYPE_COLOR,
TYPE_NORMAL_MAP,
TYPE_ANISO,
+ TYPE_MAX,
};
enum ColorDefault {
COLOR_DEFAULT_WHITE,
- COLOR_DEFAULT_BLACK
+ COLOR_DEFAULT_BLACK,
+ COLOR_DEFAULT_MAX,
};
protected:
@@ -2113,7 +2134,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -2161,6 +2182,7 @@ public:
enum Function {
FUNC_IS_INF,
FUNC_IS_NAN,
+ FUNC_MAX,
};
protected:
@@ -2206,6 +2228,7 @@ public:
CTYPE_VECTOR,
CTYPE_BOOLEAN,
CTYPE_TRANSFORM,
+ CTYPE_MAX,
};
enum Function {
@@ -2215,15 +2238,17 @@ public:
FUNC_GREATER_THAN_EQUAL,
FUNC_LESS_THAN,
FUNC_LESS_THAN_EQUAL,
+ FUNC_MAX,
};
enum Condition {
COND_ALL,
COND_ANY,
+ COND_MAX,
};
protected:
- ComparisonType ctype = CTYPE_SCALAR;
+ ComparisonType comparison_type = CTYPE_SCALAR;
Function func = FUNC_EQUAL;
Condition condition = COND_ALL;
@@ -2291,7 +2316,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 2250cf8d95..5fe801e037 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -402,15 +402,16 @@ String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, Vi
}
void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
- if (p_op_type != op_type) {
- if (p_op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 1.0);
- } else {
- set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
- }
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ if (p_op_type == OP_TYPE_SCALAR) {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 1.0);
+ } else {
+ set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
}
op_type = p_op_type;
emit_changed();
@@ -500,8 +501,6 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V
code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n";
code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n";
break;
- case MODE_MAX:
- break;
default:
break;
}
@@ -510,6 +509,10 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V
}
void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) {
+ ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX));
+ if (mode == p_mode) {
+ return;
+ }
mode = p_mode;
emit_changed();
}