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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-07-18 09:10:21 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-07-20 12:04:02 +0200
commitd7aaec8ffe757cf554092018d568d550be8966f2 (patch)
tree3fa204fa5689cfbf1acd5d10c36fd3b3cec9020a
parentd14932aecae5f380d766d83a8f292dd1dbf97540 (diff)
Disable virtual keyboard focus adjustment on Android
Fixes #37190 The default adjustment setting was causing the view to pan down in order to adjust the focus on the text content. We don't need any focus adjustment since we're using a fixed size window for our application. Documentation: https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/Godot.java1
1 files changed, 1 insertions, 0 deletions
diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
index 1b55090451..1ae400abb5 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java
@@ -467,6 +467,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
final Activity activity = getActivity();
Window window = activity.getWindow();
window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON);
+ window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING);
mClipboard = (ClipboardManager)activity.getSystemService(Context.CLIPBOARD_SERVICE);
pluginRegistry = GodotPluginRegistry.initializePluginRegistry(this);