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authorPip <dozingpip@gmail.com>2021-09-06 03:11:02 -0400
committerGitHub <noreply@github.com>2021-09-06 03:11:02 -0400
commitd7a6f8990a4f2dad19a12cfbb26f5674ab1b70d0 (patch)
treebdfc8ba3359d34e80449966fdec98092bab95fb1
parentc6f6c05a521c407870cfa3a979044fdc0e483ff0 (diff)
Remove dead code from Viewport::_gui_input_event
-rw-r--r--scene/main/viewport.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 8ec8c193fb..825d9489a6 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1420,13 +1420,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//do not steal mouse focus and stuff while a focus mask exists
gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask
} else {
- bool is_handled = false;
-
- if (is_handled) {
- set_input_as_handled();
- return;
- }
-
//Matrix32 parent_xform;
/*