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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-10-24 20:13:48 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-10-25 18:13:51 +0200
commitd780570faf6eb2bb8b039fd1eea1051b58a3297b (patch)
tree93b3bd6460cbc6b6c04d0a5f315637a090a6822c
parent6ce35e176fdb31a6ff5c570bf72a53bdde343c5d (diff)
Use WSAConnect instead of connect on Windows.
The misterious windows networking stack... Using connect instead of WSAConnect causes socket error 10022 under certain conditions. See: https://github.com/godotengine/webrtc-native/ (issue 6) Having to guess, code path for connect is different then WSAConnect with NULL extra parameters. The only reference about weird error with this code mentions something called "Windows Filtering Platform" but windows internals are, as always, obscure. This might be something to try and report to Microsoft if anyone has the time to spare with the likely outcome of being ignored.
-rw-r--r--drivers/unix/net_socket_posix.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/drivers/unix/net_socket_posix.cpp b/drivers/unix/net_socket_posix.cpp
index da46b393c6..5f99a40c79 100644
--- a/drivers/unix/net_socket_posix.cpp
+++ b/drivers/unix/net_socket_posix.cpp
@@ -70,6 +70,7 @@
#define SOCK_CBUF(x) x
#define SOCK_IOCTL ioctl
#define SOCK_CLOSE ::close
+#define SOCK_CONNECT(p_sock, p_addr, p_addr_len) ::connect(p_sock, p_addr, p_addr_len)
/* Windows */
#elif defined(WINDOWS_ENABLED)
@@ -83,6 +84,9 @@
#define SOCK_CBUF(x) (const char *)(x)
#define SOCK_IOCTL ioctlsocket
#define SOCK_CLOSE closesocket
+// connect is broken on windows under certain conditions, reasons unknown:
+// See https://github.com/godotengine/webrtc-native/issues/6
+#define SOCK_CONNECT(p_sock, p_addr, p_addr_len) ::WSAConnect(p_sock, p_addr, p_addr_len, NULL, NULL, NULL, NULL)
// Workaround missing flag in MinGW
#if defined(__MINGW32__) && !defined(SIO_UDP_NETRESET)
@@ -409,7 +413,7 @@ Error NetSocketPosix::connect_to_host(IP_Address p_host, uint16_t p_port) {
struct sockaddr_storage addr;
size_t addr_size = _set_addr_storage(&addr, p_host, p_port, _ip_type);
- if (::connect(_sock, (struct sockaddr *)&addr, addr_size) != 0) {
+ if (SOCK_CONNECT(_sock, (struct sockaddr *)&addr, addr_size) != 0) {
NetError err = _get_socket_error();