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authorclayjohn <claynjohn@gmail.com>2023-01-18 13:38:37 -0800
committerclayjohn <claynjohn@gmail.com>2023-01-18 13:38:37 -0800
commitd77b2fedddffe3863d9d951aa88f307aff45487e (patch)
tree07e92b847db1c32cb74675b8695b4457ac625f75
parentb5f3ac522e16b2d899604e2d0788a86c66476e78 (diff)
Use a fixed width of 1 pixel for editor debug UV drawing
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 35b7367393..e8976667dd 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -460,7 +460,7 @@ void MeshInstance3DEditor::_debug_uv_draw() {
debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3"), SNAME("Editor")));
debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
// Use a translucent color to allow overlapping triangles to be visible.
- debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5), Math::round(EDSCALE));
+ debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5));
}
void MeshInstance3DEditor::_create_outline_mesh() {