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author | clayjohn <claynjohn@gmail.com> | 2023-01-18 13:38:37 -0800 |
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committer | clayjohn <claynjohn@gmail.com> | 2023-01-18 13:38:37 -0800 |
commit | d77b2fedddffe3863d9d951aa88f307aff45487e (patch) | |
tree | 07e92b847db1c32cb74675b8695b4457ac625f75 | |
parent | b5f3ac522e16b2d899604e2d0788a86c66476e78 (diff) |
Use a fixed width of 1 pixel for editor debug UV drawing
-rw-r--r-- | editor/plugins/mesh_instance_3d_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp index 35b7367393..e8976667dd 100644 --- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp @@ -460,7 +460,7 @@ void MeshInstance3DEditor::_debug_uv_draw() { debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3"), SNAME("Editor"))); debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size()); // Use a translucent color to allow overlapping triangles to be visible. - debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5), Math::round(EDSCALE)); + debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5)); } void MeshInstance3DEditor::_create_outline_mesh() { |