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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-16 21:03:09 +0100
committerGitHub <noreply@github.com>2021-03-16 21:03:09 +0100
commitd71c9f00050ce08917c06c2ec235bc09ea52f5a7 (patch)
treee21b1f2f42e3cb0a1e022558c1eb6de6112e2b2a
parent4c56fcd6cdf840b5aca05679674e24b2fea6a63c (diff)
parent862e2df1a4cce500b7f18158de241b977036366b (diff)
Merge pull request #47065 from m4gr3d/fallback_to_text_project_godot
Fix bug causing `project.godot` to be ignored when `project.binary` is missing
-rw-r--r--core/config/project_settings.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index f7a6a8ece0..f87dc6704e 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -643,7 +643,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
} else if (err != ERR_FILE_NOT_FOUND) {
// If the file exists but can't be loaded, we want to know it.
ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
- return err;
}
// Fallback to text-based project.godot file if binary was not found.
@@ -652,7 +651,6 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
- return err;
}
return err;