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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-05-21 10:47:24 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-06-27 22:07:50 -0700
commitd67c5afa95e3610e5c3db1c6a9850809eead3eb0 (patch)
tree2efe0497f6e370f009a6def68cc87c58a82fcd70
parenta738ddb9a40ed829d64b380f95ecb6cbf30004c2 (diff)
Make curve interpolate crash less.
-rw-r--r--modules/gltf/gltf_document.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 674403905a..a5080f9c41 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5537,6 +5537,8 @@ struct EditorSceneImporterGLTFInterpolate<Quaternion> {
template <class T>
T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) {
+ ERR_FAIL_COND_V(!p_values.size(), T());
+ ERR_FAIL_COND_V(p_times.size() != p_values.size(), p_values[0]);
//could use binary search, worth it?
int idx = -1;
for (int i = 0; i < p_times.size(); i++) {