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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-03 15:26:39 +0200
committerGitHub <noreply@github.com>2022-05-03 15:26:39 +0200
commitd5d86cb26e65b89a00b644de6eef510d8ca06797 (patch)
treea474a81d0f6c7148d15453d54cda21c166fd2838
parent8aa791d166621014d2b0534e1d448427d4ec260f (diff)
parentf01e1ce1dde0b8d3a5067622a23a2a9da6c2827e (diff)
Merge pull request #60571 from Sauermann/fix-control-screen-position
Inlcude CanvasLayer transform into calculation of Control screen position
-rw-r--r--scene/gui/control.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 35d1cf1f3e..4f2f853be9 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2070,7 +2070,7 @@ Point2 Control::get_global_position() const {
Point2 Control::get_screen_position() const {
ERR_FAIL_COND_V(!is_inside_tree(), Point2());
- Point2 global_pos = get_viewport()->get_canvas_transform().xform(get_global_position());
+ Point2 global_pos = get_global_transform_with_canvas().get_origin();
Window *w = Object::cast_to<Window>(get_viewport());
if (w && !w->is_embedding_subwindows()) {
global_pos += w->get_position();