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author | szamq <szamankf@gmail.com> | 2019-07-10 14:16:28 +0200 |
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committer | szamq <szamankf@gmail.com> | 2019-07-10 14:16:28 +0200 |
commit | d5cb280313201f1596765a5c168812dd84439e36 (patch) | |
tree | 0b237f11e977cec12f848642239192de67bbaff9 | |
parent | f71a7943596751296ff7738d2169540e2e5fe204 (diff) |
Fix get_data layer argument when texture is TEXTURE_TYPE_2D_ARRAY
-rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index c4cfd1e765..994ed25f01 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1144,8 +1144,12 @@ Ref<Image> RasterizerStorageGLES3::texture_get_data(RID p_texture, int p_layer) shaders.copy.set_conditional(CopyShaderGLES3::USE_TEXTURE2DARRAY, texture->type == VS::TEXTURE_TYPE_2D_ARRAY); shaders.copy.bind(); - // calculate the normalized z coordinate for the layer - float layer = (float)p_layer / (float)texture->alloc_depth; + float layer; + if (texture->type == VS::TEXTURE_TYPE_2D_ARRAY) + layer = (float)p_layer; + else + // calculate the normalized z coordinate for the layer + layer = (float)p_layer / (float)texture->alloc_depth; shaders.copy.set_uniform(CopyShaderGLES3::LAYER, layer); |