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authorzzwx <8169082+zzwx@users.noreply.github.com>2019-08-14 10:40:00 -0400
committerzzwx <8169082+zzwx@users.noreply.github.com>2019-08-14 10:41:30 -0400
commitd4d03e5de9189d2c81a19a40362b8c23f9a8893f (patch)
treeda57ed0416822bceb374d650fa5cd6690e7500e4
parent188a10df8b9258805c5551615d8f6cfa6a4466a0 (diff)
Documentation note that Node::add_child() fails if child already has a parent
-rw-r--r--doc/classes/Node.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 889ce4d3eb..097fa1f6e5 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -122,6 +122,12 @@
<description>
Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.
If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type.
+ [b]Note:[/b] If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:
+ [codeblock]
+ if child_node.get_parent():
+ child_node.get_parent().remove_child(child_node)
+ add_child(child_node)
+ [/codeblock]
</description>
</method>
<method name="add_child_below_node">