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authorRémi Verschelde <rverschelde@gmail.com>2022-04-07 23:33:28 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-04-07 23:33:28 +0200
commitd4b54e35f962373c23a9034f4f96f8fb02cb45db (patch)
tree3136af390ee25703c165448fd8fbf8318461ff51
parent5a912b0444ad44b27e51cb1ac7ddde1abd651816 (diff)
Fix path handling in FBX and Blend importers
Fixes #59996.
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp5
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.cpp11
2 files changed, 10 insertions, 6 deletions
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index cdb22b7d19..ae05c1b68d 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -62,10 +62,11 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
- const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path);
+ // Escape paths to be valid Python strings to embed in the script.
+ const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape();
const String sink = ProjectSettings::get_singleton()->get_imported_files_path().plus_file(
vformat("%s-%s.gltf", p_path.get_file().get_basename(), p_path.md5_text()));
- const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink);
+ const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape();
// Handle configuration options.
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp
index 7cfd85c73a..24564f55be 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.cpp
+++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp
@@ -53,10 +53,13 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
List<String> *r_missing_deps, Error *r_err) {
// Get global paths for source and sink.
- const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path);
+ // Don't use `c_escape()` as it can generate broken paths. These paths will be
+ // enclosed in double quotes by OS::execute(), so we only need to escape those.
+ // `c_escape_multiline()` seems to do this (escapes `\` and `"` only).
+ const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape_multiline();
const String sink = ProjectSettings::get_singleton()->get_imported_files_path().plus_file(
vformat("%s-%s.glb", p_path.get_file().get_basename(), p_path.md5_text()));
- const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink);
+ const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape_multiline();
// Run fbx2gltf.
@@ -65,9 +68,9 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
List<String> args;
args.push_back("--pbr-metallic-roughness");
args.push_back("--input");
- args.push_back(vformat("\"%s\"", source_global));
+ args.push_back(source_global);
args.push_back("--output");
- args.push_back(vformat("\"%s\"", sink_global));
+ args.push_back(sink_global);
args.push_back("--binary");
String standard_out;