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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-17 07:32:03 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-17 07:32:03 +0100 |
commit | d4766b2f6cab1f2e38ecfa7de3d0e68eb9139b8c (patch) | |
tree | b5943e9cc2b6c31e80a9531a9897e1677a052ebf | |
parent | 565aecf4202199452cd414d69dbf04dac80d97ce (diff) | |
parent | 6b52aa67b8d66fa690764cd0a40772f198250ce4 (diff) |
Merge pull request #58212 from Calinou/line2d-round-precision-add-property-hint
Add a property hint for the Line2D Round Precision property
-rw-r--r-- | doc/classes/Line2D.xml | 3 | ||||
-rw-r--r-- | scene/2d/line_2d.cpp | 7 |
2 files changed, 4 insertions, 6 deletions
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 41c9ea5df5..88574c0028 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -79,7 +79,8 @@ The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors. </member> <member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" default="8"> - The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round. + The smoothness of the rounded joints and caps. Higher values result in smoother corners, but are more demanding to render and update. This is only used if a cap or joint is set as round. + [b]Note:[/b] The default value is tuned for lines with the default [member width]. For thin lines, this value should be reduced to a number between [code]2[/code] and [code]4[/code] to improve performance. </member> <member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0"> The direction difference in radians between vector points. This value is only used if [member joint_mode] is set to [constant LINE_JOINT_SHARP]. diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 312ba0272e..2716bb2e25 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -247,10 +247,7 @@ float Line2D::get_sharp_limit() const { } void Line2D::set_round_precision(int p_precision) { - if (p_precision < 1) { - p_precision = 1; - } - _round_precision = p_precision; + _round_precision = MAX(1, p_precision); update(); } @@ -409,7 +406,7 @@ void Line2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode"); ADD_GROUP("Border", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sharp_limit"), "set_sharp_limit", "get_sharp_limit"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision", PROPERTY_HINT_RANGE, "1,32,1"), "set_round_precision", "get_round_precision"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased"); BIND_ENUM_CONSTANT(LINE_JOINT_SHARP); |