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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-06-21 14:47:07 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-07-08 10:24:21 +0200 |
commit | d4465fce431cff532246d011b6f5205fabecebc3 (patch) | |
tree | 4e8334135dcdc3cff0a58f533f0e768544a5ee4a | |
parent | ea473594086ebc4d0f5ec8d3cb5fac1607909571 (diff) |
Fix some enum export in new Animation editor.
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 4 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 6 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 13 |
3 files changed, 12 insertions, 11 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 6dcd5ca8ea..65904410d3 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -288,8 +288,8 @@ void AnimationNodeOneShot::_bind_methods() { ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); - BIND_CONSTANT(MIX_MODE_BLEND) - BIND_CONSTANT(MIX_MODE_ADD) + BIND_ENUM_CONSTANT(MIX_MODE_BLEND) + BIND_ENUM_CONSTANT(MIX_MODE_ADD) } AnimationNodeOneShot::AnimationNodeOneShot() { diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index c5ad980806..36587a1e91 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -71,9 +71,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); - BIND_CONSTANT(SWITCH_MODE_IMMEDIATE); - BIND_CONSTANT(SWITCH_MODE_SYNC); - BIND_CONSTANT(SWITCH_MODE_AT_END); + BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE); + BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC); + BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END); } AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() { diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 83ec9f819b..4fa66e8ede 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -877,7 +877,7 @@ void AnimationTree::_process_graph(float p_delta) { continue; t->loc = t->loc.linear_interpolate(loc, blend); - if (t->rot_blend_accum==0) { + if (t->rot_blend_accum == 0) { t->rot = rot; t->rot_blend_accum = blend; } else { @@ -1052,7 +1052,7 @@ void AnimationTree::_process_graph(float p_delta) { float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; if (len > t->len) { - stop=true; + stop = true; } } @@ -1065,7 +1065,7 @@ void AnimationTree::_process_graph(float p_delta) { } } - float db = Math::linear2db(MAX(blend,0.00001)); + float db = Math::linear2db(MAX(blend, 0.00001)); if (t->object->has_method("set_unit_db")) { t->object->call("set_unit_db", db); } else { @@ -1310,16 +1310,17 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform); - - ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode"); ADD_GROUP("Root Motion", "root_motion_"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track"); + + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); } AnimationTree::AnimationTree() { |