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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-12-01 16:24:11 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-01 16:24:11 +0100 |
commit | d42ff4c2ae86dff7ca67ad846063090dcb7599eb (patch) | |
tree | 9a889cd456739241a1a13df18792454d11e37eef | |
parent | d4415363795d74738eb51edd395368aeffcce6c1 (diff) | |
parent | d900cfafa367e7fbc867739cf6cc69bde0abaadc (diff) |
Merge pull request #34022 from nekomatata/animation-player-stop-errors
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 80353bab01..718156f12a 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -85,6 +85,9 @@ void AnimationPlayerEditor::_notification(int p_what) { track_editor->set_anim_pos(player->get_current_animation_position()); EditorNode::get_singleton()->get_inspector()->refresh(); + } else if (!player->is_valid()) { + // Reset timeline when the player has been stopped externally + frame->set_value(0); } else if (last_active) { // Need the last frame after it stopped. frame->set_value(player->get_current_animation_position()); |