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authorYuri Roubinsky <chaosus89@gmail.com>2019-05-02 10:15:21 +0300
committerGitHub <noreply@github.com>2019-05-02 10:15:21 +0300
commitd42f11b2592fc97c3e9cfb5c47c8e22c09399791 (patch)
tree90a4fa7843ba66865d5231c7fa31f92d6ee863f0
parentb7cd9794fe5b38b6a60c9ce64ca9bf1bab1d7813 (diff)
parent62b7132947c52676776f8fd5cf9ccadbf49dd2f2 (diff)
Merge pull request #28598 from Chaosus/fix_vs_switching
Fix input entries when switching to new visual shader
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index f8261fe949..cd86c3890d 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -58,11 +58,9 @@ void VisualShaderNodePlugin::_bind_methods() {
void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
- bool was_null = false;
+ bool first_init = false;
if (p_visual_shader) {
- if (visual_shader.is_null()) {
- was_null = true;
- }
+ first_init = true;
visual_shader = Ref<VisualShader>(p_visual_shader);
} else {
visual_shader.unref();
@@ -71,7 +69,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
if (visual_shader.is_null()) {
hide();
} else {
- if (was_null) { // to avoid tree collapse
+ if (first_init) { // to avoid tree collapse
_update_options_menu();
}
_update_graph();