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author | Yuri Roubinsky <chaosus89@gmail.com> | 2019-05-02 10:15:21 +0300 |
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committer | GitHub <noreply@github.com> | 2019-05-02 10:15:21 +0300 |
commit | d42f11b2592fc97c3e9cfb5c47c8e22c09399791 (patch) | |
tree | 90a4fa7843ba66865d5231c7fa31f92d6ee863f0 | |
parent | b7cd9794fe5b38b6a60c9ce64ca9bf1bab1d7813 (diff) | |
parent | 62b7132947c52676776f8fd5cf9ccadbf49dd2f2 (diff) |
Merge pull request #28598 from Chaosus/fix_vs_switching
Fix input entries when switching to new visual shader
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f8261fe949..cd86c3890d 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -58,11 +58,9 @@ void VisualShaderNodePlugin::_bind_methods() { void VisualShaderEditor::edit(VisualShader *p_visual_shader) { - bool was_null = false; + bool first_init = false; if (p_visual_shader) { - if (visual_shader.is_null()) { - was_null = true; - } + first_init = true; visual_shader = Ref<VisualShader>(p_visual_shader); } else { visual_shader.unref(); @@ -71,7 +69,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { if (visual_shader.is_null()) { hide(); } else { - if (was_null) { // to avoid tree collapse + if (first_init) { // to avoid tree collapse _update_options_menu(); } _update_graph(); |