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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-16 02:13:26 +0200
committerGitHub <noreply@github.com>2021-06-16 02:13:26 +0200
commitd36b220531198b494fc309c015e04867926992fd (patch)
treef07bcf27a94957deb92edc30d6fe0881f0b5fbfb
parentc2ba45fcc8f670c6f56f616a4f8c5751fad1778e (diff)
parent80d057269fd0e767a72322bb877aef5a77c1518b (diff)
Merge pull request #49634 from godotengine/revert-49482-49451-fix-selection-changed-multinodeeditor
Revert "Fix SceneTreeDock::_selection_changed to handle to single selection from Multiple Selection"
-rw-r--r--editor/scene_tree_dock.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8d59b478ba..8d6b7f3389 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2059,8 +2059,6 @@ void SceneTreeDock::_selection_changed() {
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 0) {
editor->push_item(nullptr);
- } else {
- editor->push_item(EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->value());
}
_update_script_button();