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authorAndrea Catania <info@andreacatania.com>2021-08-30 11:34:01 +0200
committerGitHub <noreply@github.com>2021-08-30 11:34:01 +0200
commitd332a546c60f3f46e1b3a6f195a2ed7a8b3aec6c (patch)
treeec6e45556420288243db87c9ef93685290d02097
parentd67c5a8e82df7c2840efa1238b7f673027fe0282 (diff)
EditorPropertyText, pass changing variable false.
When the `EditorPropertyText` change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating. This commit aligns the early return with the passes parameter.
-rw-r--r--editor/editor_properties.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 99619cfc40..a2015585f2 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -7,7 +7,9 @@
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
+/*
+
+*/
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
@@ -68,9 +70,9 @@ void EditorPropertyText::_text_changed(const String &p_string) {
}
if (string_name) {
- emit_changed(get_edited_property(), StringName(p_string), "", true);
+ emit_changed(get_edited_property(), StringName(p_string));
} else {
- emit_changed(get_edited_property(), p_string, "", true);
+ emit_changed(get_edited_property(), p_string);
}
}