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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-06-22 08:24:49 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-22 08:24:49 +0200 |
commit | d2fec77800c7146d17e53e8ef94f765d23cdd966 (patch) | |
tree | 093b1f7e29f51b75ad886d85b6ce4c0e449f9a6d | |
parent | 091e500a887b68c1734d17dd40c5ea47a83b73cc (diff) | |
parent | a94ba7be599b72a9cac374bdaecbcc9aaaff8a8b (diff) |
Merge pull request #39741 from skyace65/Joint2DDoc
Fix Joint2D disable collision description.
-rw-r--r-- | doc/classes/Joint2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml index fb0e184c26..b055293b9d 100644 --- a/doc/classes/Joint2D.xml +++ b/doc/classes/Joint2D.xml @@ -15,7 +15,7 @@ When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. </member> <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> - If [code]true[/code], [member node_a] and [member node_b] can collide. + If [code]true[/code], [member node_a] and [member node_b] can not collide. </member> <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")"> The first body attached to the joint. Must derive from [PhysicsBody2D]. |