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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-28 14:20:58 +0100
committerGitHub <noreply@github.com>2020-03-28 14:20:58 +0100
commitd2d359d67c5c35351ed953448430536c57db1522 (patch)
tree95f1027d97b3e6fb9ceb21f7b768730d81f6beb1
parentbbbdabc771662d0effb739237967982cd201ea89 (diff)
parent60d486acc80de3ccf621df769fac27aa27ad4a10 (diff)
Merge pull request #37379 from akien-mga/server-renames-followup
More server renames for consistency after #37361
-rw-r--r--main/tests/test_main.cpp12
-rw-r--r--main/tests/test_physics_3d.cpp (renamed from main/tests/test_physics.cpp)18
-rw-r--r--main/tests/test_physics_3d.h (renamed from main/tests/test_physics.h)4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java4
-rw-r--r--platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java4
-rw-r--r--platform/iphone/vulkan_context_iphone.h2
-rw-r--r--platform/iphone/vulkan_context_iphone.mm2
-rw-r--r--platform/windows/display_server_windows.cpp30
-rw-r--r--platform/windows/display_server_windows.h30
-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/register_scene_types.cpp14
-rw-r--r--scene/resources/sky_material.cpp2
-rw-r--r--scene/resources/sky_material.h2
-rw-r--r--scene/resources/world_2d.cpp2
-rw-r--r--servers/navigation_server_2d.cpp2
-rw-r--r--servers/navigation_server_2d.h2
-rw-r--r--servers/navigation_server_3d.cpp2
-rw-r--r--servers/navigation_server_3d.h2
-rw-r--r--servers/physics_2d/body_2d_sw.cpp8
-rw-r--r--servers/physics_2d/body_2d_sw.h10
-rw-r--r--servers/physics_2d/physics_server_2d_sw.cpp7
-rw-r--r--servers/physics_2d/physics_server_2d_sw.h8
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.cpp2
-rw-r--r--servers/physics_2d/physics_server_2d_wrap_mt.h2
-rw-r--r--servers/physics_2d/space_2d_sw.cpp24
-rw-r--r--servers/physics_2d/space_2d_sw.h12
-rw-r--r--servers/physics_3d/area_3d_sw.cpp2
-rw-r--r--servers/physics_3d/area_3d_sw.h2
-rw-r--r--servers/physics_3d/area_pair_3d_sw.cpp2
-rw-r--r--servers/physics_3d/area_pair_3d_sw.h2
-rw-r--r--servers/physics_3d/body_3d_sw.cpp2
-rw-r--r--servers/physics_3d/body_3d_sw.h2
-rw-r--r--servers/physics_3d/body_pair_3d_sw.cpp2
-rw-r--r--servers/physics_3d/body_pair_3d_sw.h2
-rw-r--r--servers/physics_3d/broad_phase_3d_basic.cpp2
-rw-r--r--servers/physics_3d/broad_phase_3d_basic.h2
-rw-r--r--servers/physics_3d/broad_phase_3d_sw.cpp2
-rw-r--r--servers/physics_3d/broad_phase_3d_sw.h2
-rw-r--r--servers/physics_3d/collision_object_3d_sw.cpp2
-rw-r--r--servers/physics_3d/collision_object_3d_sw.h2
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.cpp2
-rw-r--r--servers/physics_3d/collision_solver_3d_sat.h2
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.cpp2
-rw-r--r--servers/physics_3d/collision_solver_3d_sw.h2
-rw-r--r--servers/physics_3d/constraint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/joints/cone_twist_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/joints/generic_6dof_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/joints/hinge_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/jacobian_entry_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/pin_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/joints/pin_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.cpp2
-rw-r--r--servers/physics_3d/joints/slider_joint_3d_sw.h2
-rw-r--r--servers/physics_3d/joints_3d_sw.h2
-rw-r--r--servers/physics_3d/physics_server_3d_sw.cpp2
-rw-r--r--servers/physics_3d/physics_server_3d_sw.h2
-rw-r--r--servers/physics_3d/shape_3d_sw.cpp2
-rw-r--r--servers/physics_3d/shape_3d_sw.h2
-rw-r--r--servers/physics_3d/space_3d_sw.cpp2
-rw-r--r--servers/physics_3d/space_3d_sw.h2
-rw-r--r--servers/physics_3d/step_3d_sw.cpp2
-rw-r--r--servers/physics_3d/step_3d_sw.h2
-rw-r--r--servers/physics_server_2d.cpp44
-rw-r--r--servers/physics_server_2d.h12
-rw-r--r--servers/physics_server_3d.cpp2
-rw-r--r--servers/physics_server_3d.h2
-rw-r--r--servers/register_server_types.cpp6
-rw-r--r--servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp4
-rw-r--r--servers/rendering/rendering_server_canvas.cpp2
-rw-r--r--servers/rendering/rendering_server_canvas.h2
-rw-r--r--servers/rendering/rendering_server_globals.cpp2
-rw-r--r--servers/rendering/rendering_server_globals.h2
-rw-r--r--servers/rendering/rendering_server_raster.cpp2
-rw-r--r--servers/rendering/rendering_server_raster.h2
-rw-r--r--servers/rendering/rendering_server_scene.cpp2
-rw-r--r--servers/rendering/rendering_server_scene.h2
-rw-r--r--servers/rendering/rendering_server_viewport.cpp2
-rw-r--r--servers/rendering/rendering_server_viewport.h2
-rw-r--r--servers/rendering/rendering_server_wrap_mt.cpp2
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h2
-rw-r--r--servers/rendering_server.cpp2
-rw-r--r--servers/rendering_server.h2
-rw-r--r--thirdparty/README.md4
-rw-r--r--thirdparty/misc/cubemap_coeffs.h (renamed from servers/rendering/rasterizer_rd/cubemap_coeffs.h)0
88 files changed, 237 insertions, 156 deletions
diff --git a/main/tests/test_main.cpp b/main/tests/test_main.cpp
index beb955d045..a9a671e2f1 100644
--- a/main/tests/test_main.cpp
+++ b/main/tests/test_main.cpp
@@ -40,8 +40,8 @@
#include "test_math.h"
#include "test_oa_hash_map.h"
#include "test_ordered_hash_map.h"
-#include "test_physics.h"
#include "test_physics_2d.h"
+#include "test_physics_3d.h"
#include "test_render.h"
#include "test_shader_lang.h"
#include "test_string.h"
@@ -51,8 +51,8 @@ const char **tests_get_names() {
static const char *test_names[] = {
"string",
"math",
- "physics",
"physics_2d",
+ "physics_3d",
"render",
"oa_hash_map",
"gui",
@@ -81,14 +81,14 @@ MainLoop *test_main(String p_test, const List<String> &p_args) {
return TestMath::test();
}
- if (p_test == "physics") {
+ if (p_test == "physics_2d") {
- return TestPhysics::test();
+ return TestPhysics2D::test();
}
- if (p_test == "physics_2d") {
+ if (p_test == "physics_3d") {
- return TestPhysics2D::test();
+ return TestPhysics3D::test();
}
if (p_test == "render") {
diff --git a/main/tests/test_physics.cpp b/main/tests/test_physics_3d.cpp
index 5e8940f453..2d208ee317 100644
--- a/main/tests/test_physics.cpp
+++ b/main/tests/test_physics_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* test_physics.cpp */
+/* test_physics_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "test_physics.h"
+#include "test_physics_3d.h"
#include "core/map.h"
#include "core/math/math_funcs.h"
@@ -40,9 +40,9 @@
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
-class TestPhysicsMainLoop : public MainLoop {
+class TestPhysics3DMainLoop : public MainLoop {
- GDCLASS(TestPhysicsMainLoop, MainLoop);
+ GDCLASS(TestPhysics3DMainLoop, MainLoop);
enum {
LINK_COUNT = 20,
@@ -81,7 +81,7 @@ class TestPhysicsMainLoop : public MainLoop {
protected:
static void _bind_methods() {
- ClassDB::bind_method("body_changed_transform", &TestPhysicsMainLoop::body_changed_transform);
+ ClassDB::bind_method("body_changed_transform", &TestPhysics3DMainLoop::body_changed_transform);
}
RID create_body(PhysicsServer3D::ShapeType p_shape, PhysicsServer3D::BodyMode p_body, const Transform p_location, bool p_active_default = true, const Transform &p_shape_xform = Transform()) {
@@ -426,14 +426,14 @@ public:
return false;
}
- TestPhysicsMainLoop() {
+ TestPhysics3DMainLoop() {
}
};
-namespace TestPhysics {
+namespace TestPhysics3D {
MainLoop *test() {
- return memnew(TestPhysicsMainLoop);
+ return memnew(TestPhysics3DMainLoop);
}
-} // namespace TestPhysics
+} // namespace TestPhysics3D
diff --git a/main/tests/test_physics.h b/main/tests/test_physics_3d.h
index fbbc59bba9..d03f2c6573 100644
--- a/main/tests/test_physics.h
+++ b/main/tests/test_physics_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* test_physics.h */
+/* test_physics_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,7 +33,7 @@
#include "core/os/main_loop.h"
-namespace TestPhysics {
+namespace TestPhysics3D {
MainLoop *test();
}
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
index e745cdd0a5..e3683704e1 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPlugin.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
index b6d949b7bf..e13a9c15d8 100644
--- a/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
+++ b/platform/android/java/lib/src/org/godotengine/godot/plugin/GodotPluginRegistry.java
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/platform/iphone/vulkan_context_iphone.h b/platform/iphone/vulkan_context_iphone.h
index 200057e14d..625e41f4b9 100644
--- a/platform/iphone/vulkan_context_iphone.h
+++ b/platform/iphone/vulkan_context_iphone.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* vulkan_context_osx.h */
+/* vulkan_context_iphone.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/platform/iphone/vulkan_context_iphone.mm b/platform/iphone/vulkan_context_iphone.mm
index f49b85c097..701ac0d9bb 100644
--- a/platform/iphone/vulkan_context_iphone.mm
+++ b/platform/iphone/vulkan_context_iphone.mm
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* vulkan_context_osx.mm */
+/* vulkan_context_iphone.mm */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp
index 707337bc8d..836fa5946a 100644
--- a/platform/windows/display_server_windows.cpp
+++ b/platform/windows/display_server_windows.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* display_server_windows.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "display_server_windows.h"
#include "core/io/marshalls.h"
#include "main/main.h"
diff --git a/platform/windows/display_server_windows.h b/platform/windows/display_server_windows.h
index b0386d551e..e2c2fd7253 100644
--- a/platform/windows/display_server_windows.h
+++ b/platform/windows/display_server_windows.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* display_server_windows.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef DISPLAY_SERVER_WINDOWS_H
#define DISPLAY_SERVER_WINDOWS_H
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index fe91e63792..942d2aac24 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -360,7 +360,7 @@ struct _RigidBody2DInOut {
int local_shape;
};
-bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
+bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
PhysicsServer2D::MotionResult *r = NULL;
if (p_result.is_valid())
@@ -898,7 +898,7 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
- BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectBodyState")));
+ BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 5bce5f6be3..0d92a820e3 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -185,7 +185,7 @@ private:
void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _direct_state_changed(Object *p_state);
- bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
+ bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
protected:
void _notification(int p_what);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 1094759ce7..774d943efe 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -789,7 +789,20 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Path", "Path3D");
ClassDB::add_compatibility_class("PathFollow", "PathFollow3D");
ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D");
+ ClassDB::add_compatibility_class("Physics2DDirectBodyStateSW", "PhysicsDirectBodyState2DSW");
+ ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D");
+ ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D");
+ ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW");
+ ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D");
+ ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D");
+ ClassDB::add_compatibility_class("Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D");
+ ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D");
ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D");
+ ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D");
+ ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D");
+ ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D");
+ ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D");
+ ClassDB::add_compatibility_class("PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D");
ClassDB::add_compatibility_class("PinJoint", "PinJoint3D");
ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D");
ClassDB::add_compatibility_class("ProximityGroup", "ProximityGroup3D");
@@ -814,6 +827,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D");
ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D");
ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D");
+ ClassDB::add_compatibility_class("VisualServer", "RenderingServer");
ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant");
ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc");
ClassDB::add_compatibility_class("VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp");
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index cf11da784d..37b88cccea 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -6,7 +6,7 @@
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 2d0a62e0f6..515706b0c5 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -6,7 +6,7 @@
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index ef8067497f..742ef106d9 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -376,7 +376,7 @@ void World2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::_RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectSpaceState", 0), "", "get_direct_space_state");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state");
}
PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
diff --git a/servers/navigation_server_2d.cpp b/servers/navigation_server_2d.cpp
index b64ad0e5ab..fe9eaa5736 100644
--- a/servers/navigation_server_2d.cpp
+++ b/servers/navigation_server_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_2d_server.cpp */
+/* navigation_server_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/navigation_server_2d.h b/servers/navigation_server_2d.h
index 272d07667d..af914e5ba9 100644
--- a/servers/navigation_server_2d.h
+++ b/servers/navigation_server_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_2d_server.h */
+/* navigation_server_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 3cfc47b1e5..3e7a8e816e 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_server.cpp */
+/* navigation_server_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 2e9d078f73..c34bd2391b 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* navigation_server.h */
+/* navigation_server_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 79388ffe93..11cf1339bc 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -601,7 +601,7 @@ void Body2DSW::call_queries() {
if (fi_callback) {
- Physics2DDirectBodyStateSW *dbs = Physics2DDirectBodyStateSW::singleton;
+ PhysicsDirectBodyState2DSW *dbs = PhysicsDirectBodyState2DSW::singleton;
dbs->body = this;
Variant v = dbs;
@@ -706,14 +706,14 @@ Body2DSW::~Body2DSW() {
memdelete(fi_callback);
}
-Physics2DDirectBodyStateSW *Physics2DDirectBodyStateSW::singleton = NULL;
+PhysicsDirectBodyState2DSW *PhysicsDirectBodyState2DSW::singleton = NULL;
-PhysicsDirectSpaceState2D *Physics2DDirectBodyStateSW::get_space_state() {
+PhysicsDirectSpaceState2D *PhysicsDirectBodyState2DSW::get_space_state() {
return body->get_space()->get_direct_state();
}
-Variant Physics2DDirectBodyStateSW::get_contact_collider_shape_metadata(int p_contact_idx) const {
+Variant PhysicsDirectBodyState2DSW::get_contact_collider_shape_metadata(int p_contact_idx) const {
ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Variant());
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h
index 4a83cf9500..e463377c7b 100644
--- a/servers/physics_2d/body_2d_sw.h
+++ b/servers/physics_2d/body_2d_sw.h
@@ -132,7 +132,7 @@ class Body2DSW : public CollisionObject2DSW {
_FORCE_INLINE_ void _compute_area_gravity_and_dampenings(const Area2DSW *p_area);
- friend class Physics2DDirectBodyStateSW; // i give up, too many functions to expose
+ friend class PhysicsDirectBodyState2DSW; // i give up, too many functions to expose
public:
void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
@@ -341,12 +341,12 @@ void Body2DSW::add_contact(const Vector2 &p_local_pos, const Vector2 &p_local_no
c[idx].collider_velocity_at_pos = p_collider_velocity_at_pos;
}
-class Physics2DDirectBodyStateSW : public PhysicsDirectBodyState2D {
+class PhysicsDirectBodyState2DSW : public PhysicsDirectBodyState2D {
- GDCLASS(Physics2DDirectBodyStateSW, PhysicsDirectBodyState2D);
+ GDCLASS(PhysicsDirectBodyState2DSW, PhysicsDirectBodyState2D);
public:
- static Physics2DDirectBodyStateSW *singleton;
+ static PhysicsDirectBodyState2DSW *singleton;
Body2DSW *body;
real_t step;
@@ -417,7 +417,7 @@ public:
virtual PhysicsDirectSpaceState2D *get_space_state();
virtual real_t get_step() const { return step; }
- Physics2DDirectBodyStateSW() {
+ PhysicsDirectBodyState2DSW() {
singleton = this;
body = NULL;
}
diff --git a/servers/physics_2d/physics_server_2d_sw.cpp b/servers/physics_2d/physics_server_2d_sw.cpp
index cd1f14b69d..e2a482e960 100644
--- a/servers/physics_2d/physics_server_2d_sw.cpp
+++ b/servers/physics_2d/physics_server_2d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_2d_server_sw.cpp */
+/* physics_server_2d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "physics_server_2d_sw.h"
+
#include "broad_phase_2d_basic.h"
#include "broad_phase_2d_hash_grid.h"
#include "collision_solver_2d_sw.h"
@@ -1321,7 +1322,7 @@ void PhysicsServer2DSW::init() {
last_step = 0.001;
iterations = 8; // 8?
stepper = memnew(Step2DSW);
- direct_state = memnew(Physics2DDirectBodyStateSW);
+ direct_state = memnew(PhysicsDirectBodyState2DSW);
};
void PhysicsServer2DSW::step(real_t p_step) {
@@ -1334,7 +1335,7 @@ void PhysicsServer2DSW::step(real_t p_step) {
doing_sync = false;
last_step = p_step;
- Physics2DDirectBodyStateSW::singleton->step = p_step;
+ PhysicsDirectBodyState2DSW::singleton->step = p_step;
island_count = 0;
active_objects = 0;
collision_pairs = 0;
diff --git a/servers/physics_2d/physics_server_2d_sw.h b/servers/physics_2d/physics_server_2d_sw.h
index 196b9a50b9..9dfa8bf474 100644
--- a/servers/physics_2d/physics_server_2d_sw.h
+++ b/servers/physics_2d/physics_server_2d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_2d_server_sw.h */
+/* physics_server_2d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -42,8 +42,8 @@ class PhysicsServer2DSW : public PhysicsServer2D {
GDCLASS(PhysicsServer2DSW, PhysicsServer2D);
- friend class Physics2DDirectSpaceStateSW;
- friend class Physics2DDirectBodyStateSW;
+ friend class PhysicsDirectSpaceState2DSW;
+ friend class PhysicsDirectBodyState2DSW;
bool active;
int iterations;
bool doing_sync;
@@ -60,7 +60,7 @@ class PhysicsServer2DSW : public PhysicsServer2D {
Step2DSW *stepper;
Set<const Space2DSW *> active_spaces;
- Physics2DDirectBodyStateSW *direct_state;
+ PhysicsDirectBodyState2DSW *direct_state;
mutable RID_PtrOwner<Shape2DSW> shape_owner;
mutable RID_PtrOwner<Space2DSW> space_owner;
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.cpp b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
index c0f49aa4d1..5f65e296fd 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.cpp
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_2d_server_wrap_mt.cpp */
+/* physics_server_2d_wrap_mt.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_2d/physics_server_2d_wrap_mt.h b/servers/physics_2d/physics_server_2d_wrap_mt.h
index 8196ede069..ffd46feebd 100644
--- a/servers/physics_2d/physics_server_2d_wrap_mt.h
+++ b/servers/physics_2d/physics_server_2d_wrap_mt.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_2d_server_wrap_mt.h */
+/* physics_server_2d_wrap_mt.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index 72f3e8d1b4..cba190995f 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -49,7 +49,7 @@ _FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint
return true;
}
-int Physics2DDirectSpaceStateSW::_intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
+int PhysicsDirectSpaceState2DSW::_intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas, ObjectID p_canvas_instance_id) {
if (p_result_max <= 0)
return 0;
@@ -103,17 +103,17 @@ int Physics2DDirectSpaceStateSW::_intersect_point_impl(const Vector2 &p_point, S
return cc;
}
-int Physics2DDirectSpaceStateSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
+int PhysicsDirectSpaceState2DSW::intersect_point(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
return _intersect_point_impl(p_point, r_results, p_result_max, p_exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_point);
}
-int Physics2DDirectSpaceStateSW::intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
+int PhysicsDirectSpaceState2DSW::intersect_point_on_canvas(const Vector2 &p_point, ObjectID p_canvas_instance_id, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point) {
return _intersect_point_impl(p_point, r_results, p_result_max, p_exclude, p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_point, true, p_canvas_instance_id);
}
-bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool PhysicsDirectSpaceState2DSW::intersect_ray(const Vector2 &p_from, const Vector2 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
ERR_FAIL_COND_V(space->locked, false);
@@ -193,7 +193,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
return true;
}
-int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int PhysicsDirectSpaceState2DSW::intersect_shape(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0)
return 0;
@@ -238,7 +238,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Trans
return cc;
}
-bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool PhysicsDirectSpaceState2DSW::cast_motion(const RID &p_shape, const Transform2D &p_xform, const Vector2 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -308,7 +308,7 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
return true;
}
-bool Physics2DDirectSpaceStateSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool PhysicsDirectSpaceState2DSW::collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0)
return 0;
@@ -402,7 +402,7 @@ static void _rest_cbk_result(const Vector2 &p_point_A, const Vector2 &p_point_B,
rd->best_local_shape = rd->local_shape;
}
-bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool PhysicsDirectSpaceState2DSW::rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
Shape2DSW *shape = PhysicsServer2DSW::singletonsw->shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, 0);
@@ -462,7 +462,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Transform2D &p_sh
return true;
}
-Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() {
+PhysicsDirectSpaceState2DSW::PhysicsDirectSpaceState2DSW() {
space = NULL;
}
@@ -802,7 +802,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const Transform2D &p_from, co
//fix for moving platforms (kinematic and dynamic), margin is increased by how much it moved in the given direction
Vector2 lv = b->get_linear_velocity();
//compute displacement from linear velocity
- Vector2 motion = lv * Physics2DDirectBodyStateSW::singleton->step;
+ Vector2 motion = lv * PhysicsDirectBodyState2DSW::singleton->step;
float motion_len = motion.length();
motion.normalize();
cbk.valid_depth += motion_len * MAX(motion.dot(-cbk.valid_dir), 0.0);
@@ -1323,7 +1323,7 @@ bool Space2DSW::is_locked() const {
return locked;
}
-Physics2DDirectSpaceStateSW *Space2DSW::get_direct_state() {
+PhysicsDirectSpaceState2DSW *Space2DSW::get_direct_state() {
return direct_access;
}
@@ -1353,7 +1353,7 @@ Space2DSW::Space2DSW() {
broadphase->set_unpair_callback(_broadphase_unpair, this);
area = NULL;
- direct_access = memnew(Physics2DDirectSpaceStateSW);
+ direct_access = memnew(PhysicsDirectSpaceState2DSW);
direct_access->space = this;
for (int i = 0; i < ELAPSED_TIME_MAX; i++)
diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h
index f4971635b9..c6b324c928 100644
--- a/servers/physics_2d/space_2d_sw.h
+++ b/servers/physics_2d/space_2d_sw.h
@@ -41,9 +41,9 @@
#include "core/project_settings.h"
#include "core/typedefs.h"
-class Physics2DDirectSpaceStateSW : public PhysicsDirectSpaceState2D {
+class PhysicsDirectSpaceState2DSW : public PhysicsDirectSpaceState2D {
- GDCLASS(Physics2DDirectSpaceStateSW, PhysicsDirectSpaceState2D);
+ GDCLASS(PhysicsDirectSpaceState2DSW, PhysicsDirectSpaceState2D);
int _intersect_point_impl(const Vector2 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_pick_point, bool p_filter_by_canvas = false, ObjectID p_canvas_instance_id = ObjectID());
@@ -58,7 +58,7 @@ public:
virtual bool collide_shape(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, Vector2 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
virtual bool rest_info(RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
- Physics2DDirectSpaceStateSW();
+ PhysicsDirectSpaceState2DSW();
};
class Space2DSW {
@@ -83,7 +83,7 @@ private:
uint64_t elapsed_time[ELAPSED_TIME_MAX];
- Physics2DDirectSpaceStateSW *direct_access;
+ PhysicsDirectSpaceState2DSW *direct_access;
RID self;
BroadPhase2DSW *broadphase;
@@ -129,7 +129,7 @@ private:
Vector<Vector2> contact_debug;
int contact_debug_count;
- friend class Physics2DDirectSpaceStateSW;
+ friend class PhysicsDirectSpaceState2DSW;
public:
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
@@ -197,7 +197,7 @@ public:
_FORCE_INLINE_ Vector<Vector2> get_debug_contacts() { return contact_debug; }
_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
- Physics2DDirectSpaceStateSW *get_direct_state();
+ PhysicsDirectSpaceState2DSW *get_direct_state();
void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
diff --git a/servers/physics_3d/area_3d_sw.cpp b/servers/physics_3d/area_3d_sw.cpp
index 99d4d2ec1b..911a664a10 100644
--- a/servers/physics_3d/area_3d_sw.cpp
+++ b/servers/physics_3d/area_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* area_sw.cpp */
+/* area_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/area_3d_sw.h b/servers/physics_3d/area_3d_sw.h
index bc57790206..05e74e63dc 100644
--- a/servers/physics_3d/area_3d_sw.h
+++ b/servers/physics_3d/area_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* area_sw.h */
+/* area_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/area_pair_3d_sw.cpp b/servers/physics_3d/area_pair_3d_sw.cpp
index 3300e9dede..e92a3a0dd1 100644
--- a/servers/physics_3d/area_pair_3d_sw.cpp
+++ b/servers/physics_3d/area_pair_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* area_pair_sw.cpp */
+/* area_pair_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/area_pair_3d_sw.h b/servers/physics_3d/area_pair_3d_sw.h
index 6f7e1ee3b5..3490f41c26 100644
--- a/servers/physics_3d/area_pair_3d_sw.h
+++ b/servers/physics_3d/area_pair_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* area_pair_sw.h */
+/* area_pair_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp
index dcdc373dc9..6a00e4f471 100644
--- a/servers/physics_3d/body_3d_sw.cpp
+++ b/servers/physics_3d/body_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* body_sw.cpp */
+/* body_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h
index 7020805af0..368dd59b06 100644
--- a/servers/physics_3d/body_3d_sw.h
+++ b/servers/physics_3d/body_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* body_sw.h */
+/* body_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/body_pair_3d_sw.cpp b/servers/physics_3d/body_pair_3d_sw.cpp
index 9c3c847afe..245fb3449c 100644
--- a/servers/physics_3d/body_pair_3d_sw.cpp
+++ b/servers/physics_3d/body_pair_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* body_pair_sw.cpp */
+/* body_pair_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/body_pair_3d_sw.h b/servers/physics_3d/body_pair_3d_sw.h
index 61c219657c..7f4afb9dca 100644
--- a/servers/physics_3d/body_pair_3d_sw.h
+++ b/servers/physics_3d/body_pair_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* body_pair_sw.h */
+/* body_pair_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/broad_phase_3d_basic.cpp b/servers/physics_3d/broad_phase_3d_basic.cpp
index bc0af98e4a..bea87a45ca 100644
--- a/servers/physics_3d/broad_phase_3d_basic.cpp
+++ b/servers/physics_3d/broad_phase_3d_basic.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* broad_phase_basic.cpp */
+/* broad_phase_3d_basic.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/broad_phase_3d_basic.h b/servers/physics_3d/broad_phase_3d_basic.h
index 00263dad0a..9b20b7619a 100644
--- a/servers/physics_3d/broad_phase_3d_basic.h
+++ b/servers/physics_3d/broad_phase_3d_basic.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* broad_phase_basic.h */
+/* broad_phase_3d_basic.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/broad_phase_3d_sw.cpp b/servers/physics_3d/broad_phase_3d_sw.cpp
index b15b08ddfe..5e367a7736 100644
--- a/servers/physics_3d/broad_phase_3d_sw.cpp
+++ b/servers/physics_3d/broad_phase_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* broad_phase_sw.cpp */
+/* broad_phase_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/broad_phase_3d_sw.h b/servers/physics_3d/broad_phase_3d_sw.h
index dd6984cbca..47d09a8b1d 100644
--- a/servers/physics_3d/broad_phase_3d_sw.h
+++ b/servers/physics_3d/broad_phase_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* broad_phase_sw.h */
+/* broad_phase_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/collision_object_3d_sw.cpp b/servers/physics_3d/collision_object_3d_sw.cpp
index 34e1c0f736..ba13d70e4f 100644
--- a/servers/physics_3d/collision_object_3d_sw.cpp
+++ b/servers/physics_3d/collision_object_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_object_sw.cpp */
+/* collision_object_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/collision_object_3d_sw.h b/servers/physics_3d/collision_object_3d_sw.h
index 582d447189..c5773d0c61 100644
--- a/servers/physics_3d/collision_object_3d_sw.h
+++ b/servers/physics_3d/collision_object_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_object_sw.h */
+/* collision_object_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/collision_solver_3d_sat.cpp b/servers/physics_3d/collision_solver_3d_sat.cpp
index ae205ceb48..0a7a9caf91 100644
--- a/servers/physics_3d/collision_solver_3d_sat.cpp
+++ b/servers/physics_3d/collision_solver_3d_sat.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_solver_sat.cpp */
+/* collision_solver_3d_sat.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/collision_solver_3d_sat.h b/servers/physics_3d/collision_solver_3d_sat.h
index ed564395ab..c8ffd8e660 100644
--- a/servers/physics_3d/collision_solver_3d_sat.h
+++ b/servers/physics_3d/collision_solver_3d_sat.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_solver_sat.h */
+/* collision_solver_3d_sat.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/collision_solver_3d_sw.cpp b/servers/physics_3d/collision_solver_3d_sw.cpp
index 34ea836cd0..26de49c96f 100644
--- a/servers/physics_3d/collision_solver_3d_sw.cpp
+++ b/servers/physics_3d/collision_solver_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_solver_sw.cpp */
+/* collision_solver_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/collision_solver_3d_sw.h b/servers/physics_3d/collision_solver_3d_sw.h
index 5f60d94e7f..ec76a4217e 100644
--- a/servers/physics_3d/collision_solver_3d_sw.h
+++ b/servers/physics_3d/collision_solver_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* collision_solver_sw.h */
+/* collision_solver_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/constraint_3d_sw.h b/servers/physics_3d/constraint_3d_sw.h
index 23bc5d3b32..b9d3ac4f12 100644
--- a/servers/physics_3d/constraint_3d_sw.h
+++ b/servers/physics_3d/constraint_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* constraint_sw.h */
+/* constraint_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
index 782e8322fe..a072c1f3a0 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* cone_twist_joint_sw.cpp */
+/* cone_twist_joint_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
index 5521419e89..c713d8cf17 100644
--- a/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
+++ b/servers/physics_3d/joints/cone_twist_joint_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* cone_twist_joint_sw.h */
+/* cone_twist_joint_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
index d28fafdb00..1f433ec6a5 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* generic_6dof_joint_sw.cpp */
+/* generic_6dof_joint_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
index ba6e6ffb01..f7aa607901 100644
--- a/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
+++ b/servers/physics_3d/joints/generic_6dof_joint_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* generic_6dof_joint_sw.h */
+/* generic_6dof_joint_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
index 57605aac7b..e76d366422 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* hinge_joint_sw.cpp */
+/* hinge_joint_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/hinge_joint_3d_sw.h b/servers/physics_3d/joints/hinge_joint_3d_sw.h
index 8da32885bc..eebead20b8 100644
--- a/servers/physics_3d/joints/hinge_joint_3d_sw.h
+++ b/servers/physics_3d/joints/hinge_joint_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* hinge_joint_sw.h */
+/* hinge_joint_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/jacobian_entry_3d_sw.h b/servers/physics_3d/joints/jacobian_entry_3d_sw.h
index e298d40d8d..7e605ab173 100644
--- a/servers/physics_3d/joints/jacobian_entry_3d_sw.h
+++ b/servers/physics_3d/joints/jacobian_entry_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* jacobian_entry_sw.h */
+/* jacobian_entry_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.cpp b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
index 67f2d78d54..95c01bc463 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* pin_joint_sw.cpp */
+/* pin_joint_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/pin_joint_3d_sw.h b/servers/physics_3d/joints/pin_joint_3d_sw.h
index 25876327a3..8e81ccf5e0 100644
--- a/servers/physics_3d/joints/pin_joint_3d_sw.h
+++ b/servers/physics_3d/joints/pin_joint_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* pin_joint_sw.h */
+/* pin_joint_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.cpp b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
index 01336e2d7c..066c30e0f3 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.cpp
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* slider_joint_sw.cpp */
+/* slider_joint_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints/slider_joint_3d_sw.h b/servers/physics_3d/joints/slider_joint_3d_sw.h
index a70ba2597d..18287db9c2 100644
--- a/servers/physics_3d/joints/slider_joint_3d_sw.h
+++ b/servers/physics_3d/joints/slider_joint_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* slider_joint_sw.h */
+/* slider_joint_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/joints_3d_sw.h b/servers/physics_3d/joints_3d_sw.h
index 097aeb22b9..435ee2301d 100644
--- a/servers/physics_3d/joints_3d_sw.h
+++ b/servers/physics_3d/joints_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* joints_sw.h */
+/* joints_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/physics_server_3d_sw.cpp b/servers/physics_3d/physics_server_3d_sw.cpp
index 27fcedc45f..da84630088 100644
--- a/servers/physics_3d/physics_server_3d_sw.cpp
+++ b/servers/physics_3d/physics_server_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_server_sw.cpp */
+/* physics_server_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/physics_server_3d_sw.h b/servers/physics_3d/physics_server_3d_sw.h
index 7f0cd0ba9f..67123084c1 100644
--- a/servers/physics_3d/physics_server_3d_sw.h
+++ b/servers/physics_3d/physics_server_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_server_sw.h */
+/* physics_server_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/shape_3d_sw.cpp b/servers/physics_3d/shape_3d_sw.cpp
index 53b162636e..52253d615a 100644
--- a/servers/physics_3d/shape_3d_sw.cpp
+++ b/servers/physics_3d/shape_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* shape_sw.cpp */
+/* shape_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/shape_3d_sw.h b/servers/physics_3d/shape_3d_sw.h
index f10bd0771b..dd29ec849b 100644
--- a/servers/physics_3d/shape_3d_sw.h
+++ b/servers/physics_3d/shape_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* shape_sw.h */
+/* shape_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/space_3d_sw.cpp b/servers/physics_3d/space_3d_sw.cpp
index e7b2c7bfd7..9bd507e178 100644
--- a/servers/physics_3d/space_3d_sw.cpp
+++ b/servers/physics_3d/space_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* space_sw.cpp */
+/* space_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/space_3d_sw.h b/servers/physics_3d/space_3d_sw.h
index c32af5c5d4..fb4fb6aa1f 100644
--- a/servers/physics_3d/space_3d_sw.h
+++ b/servers/physics_3d/space_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* space_sw.h */
+/* space_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/step_3d_sw.cpp b/servers/physics_3d/step_3d_sw.cpp
index ef9015a61c..dda88b45c6 100644
--- a/servers/physics_3d/step_3d_sw.cpp
+++ b/servers/physics_3d/step_3d_sw.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* step_sw.cpp */
+/* step_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_3d/step_3d_sw.h b/servers/physics_3d/step_3d_sw.h
index dcd67fa122..c735688a9e 100644
--- a/servers/physics_3d/step_3d_sw.h
+++ b/servers/physics_3d/step_3d_sw.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* step_sw.h */
+/* step_3d_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_server_2d.cpp b/servers/physics_server_2d.cpp
index d80a51ca36..11fa2acc1a 100644
--- a/servers/physics_server_2d.cpp
+++ b/servers/physics_server_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_2d_server.cpp */
+/* physics_server_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -458,56 +458,56 @@ void PhysicsShapeQueryResult2D::_bind_methods() {
///////////////////////////////
-Vector2 Physics2DTestMotionResult::get_motion() const {
+Vector2 PhysicsTestMotionResult2D::get_motion() const {
return result.motion;
}
-Vector2 Physics2DTestMotionResult::get_motion_remainder() const {
+Vector2 PhysicsTestMotionResult2D::get_motion_remainder() const {
return result.remainder;
}
-Vector2 Physics2DTestMotionResult::get_collision_point() const {
+Vector2 PhysicsTestMotionResult2D::get_collision_point() const {
return result.collision_point;
}
-Vector2 Physics2DTestMotionResult::get_collision_normal() const {
+Vector2 PhysicsTestMotionResult2D::get_collision_normal() const {
return result.collision_normal;
}
-Vector2 Physics2DTestMotionResult::get_collider_velocity() const {
+Vector2 PhysicsTestMotionResult2D::get_collider_velocity() const {
return result.collider_velocity;
}
-ObjectID Physics2DTestMotionResult::get_collider_id() const {
+ObjectID PhysicsTestMotionResult2D::get_collider_id() const {
return result.collider_id;
}
-RID Physics2DTestMotionResult::get_collider_rid() const {
+RID PhysicsTestMotionResult2D::get_collider_rid() const {
return result.collider;
}
-Object *Physics2DTestMotionResult::get_collider() const {
+Object *PhysicsTestMotionResult2D::get_collider() const {
return ObjectDB::get_instance(result.collider_id);
}
-int Physics2DTestMotionResult::get_collider_shape() const {
+int PhysicsTestMotionResult2D::get_collider_shape() const {
return result.collider_shape;
}
-void Physics2DTestMotionResult::_bind_methods() {
+void PhysicsTestMotionResult2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_motion"), &Physics2DTestMotionResult::get_motion);
- ClassDB::bind_method(D_METHOD("get_motion_remainder"), &Physics2DTestMotionResult::get_motion_remainder);
- ClassDB::bind_method(D_METHOD("get_collision_point"), &Physics2DTestMotionResult::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"), &Physics2DTestMotionResult::get_collision_normal);
- ClassDB::bind_method(D_METHOD("get_collider_velocity"), &Physics2DTestMotionResult::get_collider_velocity);
- ClassDB::bind_method(D_METHOD("get_collider_id"), &Physics2DTestMotionResult::get_collider_id);
- ClassDB::bind_method(D_METHOD("get_collider_rid"), &Physics2DTestMotionResult::get_collider_rid);
- ClassDB::bind_method(D_METHOD("get_collider"), &Physics2DTestMotionResult::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &Physics2DTestMotionResult::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_motion"), &PhysicsTestMotionResult2D::get_motion);
+ ClassDB::bind_method(D_METHOD("get_motion_remainder"), &PhysicsTestMotionResult2D::get_motion_remainder);
+ ClassDB::bind_method(D_METHOD("get_collision_point"), &PhysicsTestMotionResult2D::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal"), &PhysicsTestMotionResult2D::get_collision_normal);
+ ClassDB::bind_method(D_METHOD("get_collider_velocity"), &PhysicsTestMotionResult2D::get_collider_velocity);
+ ClassDB::bind_method(D_METHOD("get_collider_id"), &PhysicsTestMotionResult2D::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &PhysicsTestMotionResult2D::get_collider_rid);
+ ClassDB::bind_method(D_METHOD("get_collider"), &PhysicsTestMotionResult2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &PhysicsTestMotionResult2D::get_collider_shape);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "", "get_motion");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_remainder"), "", "get_motion_remainder");
@@ -520,7 +520,7 @@ void Physics2DTestMotionResult::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape"), "", "get_collider_shape");
}
-Physics2DTestMotionResult::Physics2DTestMotionResult() {
+PhysicsTestMotionResult2D::PhysicsTestMotionResult2D() {
colliding = false;
@@ -529,7 +529,7 @@ Physics2DTestMotionResult::Physics2DTestMotionResult() {
///////////////////////////////////////
-bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
+bool PhysicsServer2D::_body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<PhysicsTestMotionResult2D> &p_result) {
MotionResult *r = NULL;
if (p_result.is_valid())
diff --git a/servers/physics_server_2d.h b/servers/physics_server_2d.h
index 9fa3a7b71a..632371565c 100644
--- a/servers/physics_server_2d.h
+++ b/servers/physics_server_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_2d_server.h */
+/* physics_server_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -227,7 +227,7 @@ public:
PhysicsShapeQueryResult2D();
};
-class Physics2DTestMotionResult;
+class PhysicsTestMotionResult2D;
class PhysicsServer2D : public Object {
@@ -235,7 +235,7 @@ class PhysicsServer2D : public Object {
static PhysicsServer2D *singleton;
- virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
+ virtual bool _body_test_motion(RID p_body, const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia, float p_margin = 0.08, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
protected:
static void _bind_methods();
@@ -606,9 +606,9 @@ public:
~PhysicsServer2D();
};
-class Physics2DTestMotionResult : public Reference {
+class PhysicsTestMotionResult2D : public Reference {
- GDCLASS(Physics2DTestMotionResult, Reference);
+ GDCLASS(PhysicsTestMotionResult2D, Reference);
PhysicsServer2D::MotionResult result;
bool colliding;
@@ -632,7 +632,7 @@ public:
Object *get_collider() const;
int get_collider_shape() const;
- Physics2DTestMotionResult();
+ PhysicsTestMotionResult2D();
};
typedef PhysicsServer2D *(*CreatePhysicsServer2DCallback)();
diff --git a/servers/physics_server_3d.cpp b/servers/physics_server_3d.cpp
index ddc96d2722..0ee471231b 100644
--- a/servers/physics_server_3d.cpp
+++ b/servers/physics_server_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_server.cpp */
+/* physics_server_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/physics_server_3d.h b/servers/physics_server_3d.h
index 9bb7bfe3f4..ddef8a9b20 100644
--- a/servers/physics_server_3d.h
+++ b/servers/physics_server_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* physics_server.h */
+/* physics_server_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index fa2a5f23dd..c53ffcc7b5 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -70,7 +70,7 @@
ShaderTypes *shader_types = NULL;
-PhysicsServer3D *_createGodotPhysicsCallback() {
+PhysicsServer3D *_createGodotPhysics3DCallback() {
return memnew(PhysicsServer3DSW);
}
@@ -162,7 +162,7 @@ void register_server_types() {
ClassDB::register_virtual_class<PhysicsDirectBodyState2D>();
ClassDB::register_virtual_class<PhysicsDirectSpaceState2D>();
ClassDB::register_virtual_class<PhysicsShapeQueryResult2D>();
- ClassDB::register_class<Physics2DTestMotionResult>();
+ ClassDB::register_class<PhysicsTestMotionResult2D>();
ClassDB::register_class<PhysicsShapeQueryParameters2D>();
ClassDB::register_class<PhysicsShapeQueryParameters3D>();
@@ -181,7 +181,7 @@ void register_server_types() {
GLOBAL_DEF(PhysicsServer3DManager::setting_property_name, "DEFAULT");
ProjectSettings::get_singleton()->set_custom_property_info(PhysicsServer3DManager::setting_property_name, PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"));
- PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysicsCallback);
+ PhysicsServer3DManager::register_server("GodotPhysics", &_createGodotPhysics3DCallback);
PhysicsServer3DManager::set_default_server("GodotPhysics");
}
diff --git a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
index cc94815152..9ccc1f172e 100644
--- a/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
+++ b/servers/rendering/rasterizer_rd/rasterizer_effects_rd.cpp
@@ -29,9 +29,11 @@
/*************************************************************************/
#include "rasterizer_effects_rd.h"
+
#include "core/os/os.h"
#include "core/project_settings.h"
-#include "cubemap_coeffs.h"
+
+#include "thirdparty/misc/cubemap_coeffs.h"
static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
p_array[0] = p_basis.elements[0][0];
diff --git a/servers/rendering/rendering_server_canvas.cpp b/servers/rendering/rendering_server_canvas.cpp
index 7b28c586b9..261bd4c275 100644
--- a/servers/rendering/rendering_server_canvas.cpp
+++ b/servers/rendering/rendering_server_canvas.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_canvas.cpp */
+/* rendering_server_canvas.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_canvas.h b/servers/rendering/rendering_server_canvas.h
index 579bcd36e7..c79b74f287 100644
--- a/servers/rendering/rendering_server_canvas.h
+++ b/servers/rendering/rendering_server_canvas.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_canvas.h */
+/* rendering_server_canvas.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_globals.cpp b/servers/rendering/rendering_server_globals.cpp
index 60183956e0..251cf64184 100644
--- a/servers/rendering/rendering_server_globals.cpp
+++ b/servers/rendering/rendering_server_globals.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_globals.cpp */
+/* rendering_server_globals.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_globals.h b/servers/rendering/rendering_server_globals.h
index 79abc55fea..b33f328b69 100644
--- a/servers/rendering/rendering_server_globals.h
+++ b/servers/rendering/rendering_server_globals.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_globals.h */
+/* rendering_server_globals.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_raster.cpp b/servers/rendering/rendering_server_raster.cpp
index 9b769b46fc..7cc06527e4 100644
--- a/servers/rendering/rendering_server_raster.cpp
+++ b/servers/rendering/rendering_server_raster.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_raster.cpp */
+/* rendering_server_raster.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_raster.h b/servers/rendering/rendering_server_raster.h
index 24fbe4577a..d69968868e 100644
--- a/servers/rendering/rendering_server_raster.h
+++ b/servers/rendering/rendering_server_raster.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_raster.h */
+/* rendering_server_raster.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp
index 0530846e95..04e4b8dace 100644
--- a/servers/rendering/rendering_server_scene.cpp
+++ b/servers/rendering/rendering_server_scene.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_scene.cpp */
+/* rendering_server_scene.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h
index 6012a75660..9e09136216 100644
--- a/servers/rendering/rendering_server_scene.h
+++ b/servers/rendering/rendering_server_scene.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_scene.h */
+/* rendering_server_scene.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_viewport.cpp b/servers/rendering/rendering_server_viewport.cpp
index 24b2379d97..f80b914760 100644
--- a/servers/rendering/rendering_server_viewport.cpp
+++ b/servers/rendering/rendering_server_viewport.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_viewport.cpp */
+/* rendering_server_viewport.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_viewport.h b/servers/rendering/rendering_server_viewport.h
index 4ae7a7f536..f574c58d96 100644
--- a/servers/rendering/rendering_server_viewport.h
+++ b/servers/rendering/rendering_server_viewport.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_viewport.h */
+/* rendering_server_viewport.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_wrap_mt.cpp b/servers/rendering/rendering_server_wrap_mt.cpp
index d1bb7b67c6..5d6d523901 100644
--- a/servers/rendering/rendering_server_wrap_mt.cpp
+++ b/servers/rendering/rendering_server_wrap_mt.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_wrap_mt.cpp */
+/* rendering_server_wrap_mt.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 4d449ea913..ee4065094b 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server_wrap_mt.h */
+/* rendering_server_wrap_mt.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 0c5b9a258f..084b8f7952 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server.cpp */
+/* rendering_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 92820aca21..76f16bd7f6 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rendering_server.h */
+/* rendering_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/thirdparty/README.md b/thirdparty/README.md
index b52b68fe47..3d41c9d166 100644
--- a/thirdparty/README.md
+++ b/thirdparty/README.md
@@ -360,6 +360,10 @@ Collection of single-file libraries used in Godot components.
* Upstream: https://sourceforge.net/projects/polyclipping
* Version: 6.4.2 + Godot changes (added optional exceptions handling)
* License: BSL-1.0
+- `cubemap_coeffs.h`
+ * Upstream: https://research.activision.com/publications/archives/fast-filtering-of-reflection-probes
+ File coeffs_const_8.txt
+ * License: MIT
- `fastlz.{c,h}`
* Upstream: https://github.com/ariya/FastLZ
* Version: git (f121734, 2007)
diff --git a/servers/rendering/rasterizer_rd/cubemap_coeffs.h b/thirdparty/misc/cubemap_coeffs.h
index 1db03ce7c4..1db03ce7c4 100644
--- a/servers/rendering/rasterizer_rd/cubemap_coeffs.h
+++ b/thirdparty/misc/cubemap_coeffs.h