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author | kobewi <kobewi4e@gmail.com> | 2022-06-04 00:04:49 +0200 |
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committer | kobewi <kobewi4e@gmail.com> | 2022-06-04 00:04:49 +0200 |
commit | d2c8741a69c2314de685611d8fa479f0689a7cf2 (patch) | |
tree | c45c9311d7fc69894c14bc86d830c736e27778c9 | |
parent | c0bf18e92398c0d5a9cc3a9c51073ddcc5224b65 (diff) |
Fix crash with empty scenes
-rw-r--r-- | editor/scene_tree_editor.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index b5b70b827b..5536e09da7 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -584,6 +584,11 @@ bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_select p_parent = tree->get_root(); } + if (!p_parent) { + // Tree is empty, nothing to do here. + return false; + } + bool keep = false; for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) { keep = _update_filter(child, p_scroll_to_selected) || keep; |