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authorFerenc Arn <tagcup@yahoo.com>2017-11-16 21:09:00 -0500
committerFerenc Arn <tagcup@yahoo.com>2017-11-17 11:01:41 -0500
commitd28763a4c1792dc00fde3d151eaea54f9cf2b8a9 (patch)
tree7abd311b6e672829bd751fbf4d9135b60f2f9913
parentb44cb4e3b9b573a3cbbd6f71aff81e6c3465d84b (diff)
Rename Rect3 to AABB.
Fixes #12973.
-rw-r--r--core/global_constants.cpp2
-rw-r--r--core/helper/math_fieldwise.cpp8
-rw-r--r--core/io/marshalls.cpp12
-rw-r--r--core/io/resource_format_binary.cpp12
-rw-r--r--core/math/aabb.cpp (renamed from core/math/rect3.cpp)52
-rw-r--r--core/math/aabb.h (renamed from core/math/rect3.h)54
-rw-r--r--core/math/bsp_tree.cpp6
-rw-r--r--core/math/bsp_tree.h10
-rw-r--r--core/math/camera_matrix.cpp2
-rw-r--r--core/math/camera_matrix.h2
-rw-r--r--core/math/face3.cpp4
-rw-r--r--core/math/face3.h14
-rw-r--r--core/math/geometry.cpp4
-rw-r--r--core/math/octree.h38
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/math/quick_hull.h2
-rw-r--r--core/math/transform.h14
-rw-r--r--core/math/triangle_mesh.cpp4
-rw-r--r--core/math/triangle_mesh.h4
-rw-r--r--core/method_ptrcall.h2
-rw-r--r--core/packed_data_container.cpp2
-rw-r--r--core/type_info.h2
-rw-r--r--core/variant.cpp58
-rw-r--r--core/variant.h10
-rw-r--r--core/variant_call.cpp98
-rw-r--r--core/variant_op.cpp60
-rw-r--r--core/variant_parser.cpp10
-rw-r--r--doc/classes/@GlobalScope.xml4
-rw-r--r--doc/classes/AABB.xml (renamed from doc/classes/Rect3.xml)62
-rw-r--r--doc/classes/ArrayMesh.xml4
-rw-r--r--doc/classes/EditorSpatialGizmo.xml2
-rw-r--r--doc/classes/GIProbeData.xml6
-rw-r--r--doc/classes/MultiMesh.xml6
-rw-r--r--doc/classes/Nil.xml2
-rw-r--r--doc/classes/Particles.xml8
-rw-r--r--doc/classes/String.xml4
-rw-r--r--doc/classes/VisibilityNotifier.xml6
-rw-r--r--doc/classes/VisualInstance.xml4
-rw-r--r--doc/classes/VisualServer.xml6
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.cpp118
-rw-r--r--drivers/gles3/rasterizer_storage_gles3.h46
-rw-r--r--editor/animation_editor.cpp2
-rw-r--r--editor/connections_dialog.cpp4
-rw-r--r--editor/doc/doc_dump.cpp2
-rw-r--r--editor/editor_plugin.cpp4
-rw-r--r--editor/import/resource_importer_scene.cpp2
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp2
-rw-r--r--editor/plugins/editor_preview_plugins.cpp4
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/particles_editor_plugin.cpp8
-rw-r--r--editor/plugins/script_text_editor.cpp2
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp18
-rw-r--r--editor/plugins/spatial_editor_plugin.h10
-rw-r--r--editor/property_editor.cpp24
-rw-r--r--editor/spatial_editor_gizmos.cpp30
-rw-r--r--editor/spatial_editor_gizmos.h4
-rw-r--r--modules/gdnative/gdnative/aabb.cpp217
-rw-r--r--modules/gdnative/gdnative/rect3.cpp217
-rw-r--r--modules/gdnative/gdnative/transform.cpp16
-rw-r--r--modules/gdnative/gdnative/variant.cpp12
-rw-r--r--modules/gdnative/gdnative_api.json146
-rw-r--r--modules/gdnative/include/gdnative/aabb.h117
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h4
-rw-r--r--modules/gdnative/include/gdnative/rect3.h117
-rw-r--r--modules/gdnative/include/gdnative/string.h1
-rw-r--r--modules/gdnative/include/gdnative/transform.h4
-rw-r--r--modules/gdnative/include/gdnative/variant.h8
-rw-r--r--modules/gdnative/register_types.cpp2
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp10
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp2
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/editor/bindings_generator.cpp4
-rw-r--r--modules/mono/glue/cs_files/AABB.cs (renamed from modules/mono/glue/cs_files/Rect3.cs)44
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp16
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h8
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp6
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h4
-rw-r--r--modules/visual_script/visual_script_editor.cpp4
-rw-r--r--scene/2d/particles_2d.cpp6
-rw-r--r--scene/3d/collision_polygon.cpp4
-rw-r--r--scene/3d/collision_polygon.h4
-rw-r--r--scene/3d/gi_probe.cpp32
-rw-r--r--scene/3d/gi_probe.h12
-rw-r--r--scene/3d/immediate_geometry.cpp2
-rw-r--r--scene/3d/immediate_geometry.h4
-rw-r--r--scene/3d/light.cpp10
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/mesh_instance.cpp4
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/multimesh_instance.cpp4
-rw-r--r--scene/3d/multimesh_instance.h2
-rw-r--r--scene/3d/particles.cpp14
-rw-r--r--scene/3d/particles.h10
-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/portal.h4
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/room_instance.cpp6
-rw-r--r--scene/3d/room_instance.h2
-rw-r--r--scene/3d/sprite_3d.cpp6
-rw-r--r--scene/3d/sprite_3d.h6
-rw-r--r--scene/3d/visibility_notifier.cpp8
-rw-r--r--scene/3d/visibility_notifier.h6
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/animation/tween.cpp16
-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/box_shape.cpp2
-rw-r--r--scene/resources/mesh.cpp24
-rw-r--r--scene/resources/mesh.h18
-rw-r--r--scene/resources/multimesh.cpp2
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/scene_format_text.cpp2
-rw-r--r--scene/resources/world.cpp10
-rw-r--r--scene/resources/world.h4
-rw-r--r--servers/physics/broad_phase_basic.cpp10
-rw-r--r--servers/physics/broad_phase_basic.h6
-rw-r--r--servers/physics/broad_phase_octree.cpp6
-rw-r--r--servers/physics/broad_phase_octree.h4
-rw-r--r--servers/physics/broad_phase_sw.h6
-rw-r--r--servers/physics/collision_object_sw.cpp6
-rw-r--r--servers/physics/collision_object_sw.h4
-rw-r--r--servers/physics/collision_solver_sw.cpp10
-rw-r--r--servers/physics/collision_solver_sw.h2
-rw-r--r--servers/physics/shape_sw.cpp36
-rw-r--r--servers/physics/shape_sw.h18
-rw-r--r--servers/physics/space_sw.cpp16
-rw-r--r--servers/physics/space_sw.h2
-rw-r--r--servers/visual/rasterizer.h36
-rw-r--r--servers/visual/visual_server_raster.h32
-rw-r--r--servers/visual/visual_server_scene.cpp12
-rw-r--r--servers/visual/visual_server_scene.h6
-rw-r--r--servers/visual/visual_server_wrap_mt.h24
-rw-r--r--servers/visual_server.cpp22
-rw-r--r--servers/visual_server.h24
138 files changed, 1203 insertions, 1194 deletions
diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index 7854f342b0..48101c8cf1 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -557,7 +557,7 @@ void register_global_constants() {
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_QUAT", Variant::QUAT); // 10
- BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_RECT3", Variant::RECT3);
+ BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM", Variant::TRANSFORM);
BIND_GLOBAL_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR);
diff --git a/core/helper/math_fieldwise.cpp b/core/helper/math_fieldwise.cpp
index 228611f8b3..2cd8a4f392 100644
--- a/core/helper/math_fieldwise.cpp
+++ b/core/helper/math_fieldwise.cpp
@@ -46,8 +46,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
switch (p_source.get_type()) {
- /* clang-format makes a mess of this macro usage */
- /* clang-format off */
+ /* clang-format makes a mess of this macro usage */
+ /* clang-format off */
case Variant::VECTOR2: {
@@ -106,9 +106,9 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
- case Variant::RECT3: {
+ case Variant::AABB: {
- SETUP_TYPE(Rect3)
+ SETUP_TYPE(AABB)
/**/ TRY_TRANSFER_FIELD("px", position.x)
else TRY_TRANSFER_FIELD("py", position.y)
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index d388a622de..1d9d2dd959 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -159,7 +159,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
r_variant = str;
} break;
- // math types
+ // math types
case Variant::VECTOR2: {
@@ -245,10 +245,10 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
(*r_len) += 4 * 4;
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
ERR_FAIL_COND_V(len < (int)4 * 6, ERR_INVALID_DATA);
- Rect3 val;
+ AABB val;
val.position.x = decode_float(&buf[0]);
val.position.y = decode_float(&buf[4]);
val.position.z = decode_float(&buf[8]);
@@ -967,7 +967,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
_encode_string(p_variant, buf, r_len);
} break;
- // math types
+ // math types
case Variant::VECTOR2: {
@@ -1045,10 +1045,10 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 4 * 4;
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
if (buf) {
- Rect3 aabb = p_variant;
+ AABB aabb = p_variant;
encode_float(aabb.position.x, &buf[0]);
encode_float(aabb.position.y, &buf[4]);
encode_float(aabb.position.z, &buf[8]);
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 03c3c5f615..8dc396c362 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -52,7 +52,7 @@ enum {
VARIANT_VECTOR3 = 12,
VARIANT_PLANE = 13,
VARIANT_QUAT = 14,
- VARIANT_RECT3 = 15,
+ VARIANT_AABB = 15,
VARIANT_MATRIX3 = 16,
VARIANT_TRANSFORM = 17,
VARIANT_MATRIX32 = 18,
@@ -196,9 +196,9 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
- case VARIANT_RECT3: {
+ case VARIANT_AABB: {
- Rect3 v;
+ AABB v;
v.position.x = f->get_real();
v.position.y = f->get_real();
v.position.z = f->get_real();
@@ -1374,10 +1374,10 @@ void ResourceFormatSaverBinaryInstance::write_variant(const Variant &p_property,
f->store_real(val.w);
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
- f->store_32(VARIANT_RECT3);
- Rect3 val = p_property;
+ f->store_32(VARIANT_AABB);
+ AABB val = p_property;
f->store_real(val.position.x);
f->store_real(val.position.y);
f->store_real(val.position.z);
diff --git a/core/math/rect3.cpp b/core/math/aabb.cpp
index 6f01000f61..737a42b337 100644
--- a/core/math/rect3.cpp
+++ b/core/math/aabb.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rect3.cpp */
+/* aabb.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,25 +27,25 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "rect3.h"
+#include "aabb.h"
#include "print_string.h"
-real_t Rect3::get_area() const {
+real_t AABB::get_area() const {
return size.x * size.y * size.z;
}
-bool Rect3::operator==(const Rect3 &p_rval) const {
+bool AABB::operator==(const AABB &p_rval) const {
return ((position == p_rval.position) && (size == p_rval.size));
}
-bool Rect3::operator!=(const Rect3 &p_rval) const {
+bool AABB::operator!=(const AABB &p_rval) const {
return ((position != p_rval.position) || (size != p_rval.size));
}
-void Rect3::merge_with(const Rect3 &p_aabb) {
+void AABB::merge_with(const AABB &p_aabb) {
Vector3 beg_1, beg_2;
Vector3 end_1, end_2;
@@ -68,7 +68,7 @@ void Rect3::merge_with(const Rect3 &p_aabb) {
size = max - min;
}
-Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
+AABB AABB::intersection(const AABB &p_aabb) const {
Vector3 src_min = position;
Vector3 src_max = position + size;
@@ -78,7 +78,7 @@ Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
Vector3 min, max;
if (src_min.x > dst_max.x || src_max.x < dst_min.x)
- return Rect3();
+ return AABB();
else {
min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
@@ -86,7 +86,7 @@ Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
}
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
- return Rect3();
+ return AABB();
else {
min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
@@ -94,17 +94,17 @@ Rect3 Rect3::intersection(const Rect3 &p_aabb) const {
}
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
- return Rect3();
+ return AABB();
else {
min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
}
- return Rect3(min, max - min);
+ return AABB(min, max - min);
}
-bool Rect3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
+bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
Vector3 c1, c2;
Vector3 end = position + size;
@@ -147,7 +147,7 @@ bool Rect3::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
return true;
}
-bool Rect3::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
+bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
real_t min = 0, max = 1;
int axis = 0;
@@ -205,7 +205,7 @@ bool Rect3::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vecto
return true;
}
-bool Rect3::intersects_plane(const Plane &p_plane) const {
+bool AABB::intersects_plane(const Plane &p_plane) const {
Vector3 points[8] = {
Vector3(position.x, position.y, position.z),
@@ -232,7 +232,7 @@ bool Rect3::intersects_plane(const Plane &p_plane) const {
return under && over;
}
-Vector3 Rect3::get_longest_axis() const {
+Vector3 AABB::get_longest_axis() const {
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
@@ -249,7 +249,7 @@ Vector3 Rect3::get_longest_axis() const {
return axis;
}
-int Rect3::get_longest_axis_index() const {
+int AABB::get_longest_axis_index() const {
int axis = 0;
real_t max_size = size.x;
@@ -267,7 +267,7 @@ int Rect3::get_longest_axis_index() const {
return axis;
}
-Vector3 Rect3::get_shortest_axis() const {
+Vector3 AABB::get_shortest_axis() const {
Vector3 axis(1, 0, 0);
real_t max_size = size.x;
@@ -284,7 +284,7 @@ Vector3 Rect3::get_shortest_axis() const {
return axis;
}
-int Rect3::get_shortest_axis_index() const {
+int AABB::get_shortest_axis_index() const {
int axis = 0;
real_t max_size = size.x;
@@ -302,25 +302,25 @@ int Rect3::get_shortest_axis_index() const {
return axis;
}
-Rect3 Rect3::merge(const Rect3 &p_with) const {
+AABB AABB::merge(const AABB &p_with) const {
- Rect3 aabb = *this;
+ AABB aabb = *this;
aabb.merge_with(p_with);
return aabb;
}
-Rect3 Rect3::expand(const Vector3 &p_vector) const {
- Rect3 aabb = *this;
+AABB AABB::expand(const Vector3 &p_vector) const {
+ AABB aabb = *this;
aabb.expand_to(p_vector);
return aabb;
}
-Rect3 Rect3::grow(real_t p_by) const {
+AABB AABB::grow(real_t p_by) const {
- Rect3 aabb = *this;
+ AABB aabb = *this;
aabb.grow_by(p_by);
return aabb;
}
-void Rect3::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
+void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
ERR_FAIL_INDEX(p_edge, 12);
switch (p_edge) {
@@ -394,7 +394,7 @@ void Rect3::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const {
}
}
-Rect3::operator String() const {
+AABB::operator String() const {
return String() + position + " - " + size;
}
diff --git a/core/math/rect3.h b/core/math/aabb.h
index c3a2f5fbfb..c60213496a 100644
--- a/core/math/rect3.h
+++ b/core/math/aabb.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* rect3.h */
+/* aabb.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -39,7 +39,7 @@
* This is implemented by a point (position) and the box size
*/
-class Rect3 {
+class AABB {
public:
Vector3 position;
Vector3 size;
@@ -60,16 +60,16 @@ public:
const Vector3 &get_size() const { return size; }
void set_size(const Vector3 &p_size) { size = p_size; }
- bool operator==(const Rect3 &p_rval) const;
- bool operator!=(const Rect3 &p_rval) const;
+ bool operator==(const AABB &p_rval) const;
+ bool operator!=(const AABB &p_rval) const;
- _FORCE_INLINE_ bool intersects(const Rect3 &p_aabb) const; /// Both AABBs overlap
- _FORCE_INLINE_ bool intersects_inclusive(const Rect3 &p_aabb) const; /// Both AABBs (or their faces) overlap
- _FORCE_INLINE_ bool encloses(const Rect3 &p_aabb) const; /// p_aabb is completely inside this
+ _FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
+ _FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
+ _FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
- Rect3 merge(const Rect3 &p_with) const;
- void merge_with(const Rect3 &p_aabb); ///merge with another AABB
- Rect3 intersection(const Rect3 &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
+ AABB merge(const AABB &p_with) const;
+ void merge_with(const AABB &p_aabb); ///merge with another AABB
+ AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const;
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = NULL, Vector3 *r_normal = NULL) const;
_FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
@@ -88,26 +88,26 @@ public:
int get_shortest_axis_index() const;
_FORCE_INLINE_ real_t get_shortest_axis_size() const;
- Rect3 grow(real_t p_by) const;
+ AABB grow(real_t p_by) const;
_FORCE_INLINE_ void grow_by(real_t p_amount);
void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
_FORCE_INLINE_ Vector3 get_endpoint(int p_point) const;
- Rect3 expand(const Vector3 &p_vector) const;
+ AABB expand(const Vector3 &p_vector) const;
_FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
operator String() const;
- _FORCE_INLINE_ Rect3() {}
- inline Rect3(const Vector3 &p_pos, const Vector3 &p_size)
+ _FORCE_INLINE_ AABB() {}
+ inline AABB(const Vector3 &p_pos, const Vector3 &p_size)
: position(p_pos),
size(p_size) {
}
};
-inline bool Rect3::intersects(const Rect3 &p_aabb) const {
+inline bool AABB::intersects(const AABB &p_aabb) const {
if (position.x >= (p_aabb.position.x + p_aabb.size.x))
return false;
@@ -125,7 +125,7 @@ inline bool Rect3::intersects(const Rect3 &p_aabb) const {
return true;
}
-inline bool Rect3::intersects_inclusive(const Rect3 &p_aabb) const {
+inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
if (position.x > (p_aabb.position.x + p_aabb.size.x))
return false;
@@ -143,7 +143,7 @@ inline bool Rect3::intersects_inclusive(const Rect3 &p_aabb) const {
return true;
}
-inline bool Rect3::encloses(const Rect3 &p_aabb) const {
+inline bool AABB::encloses(const AABB &p_aabb) const {
Vector3 src_min = position;
Vector3 src_max = position + size;
@@ -159,7 +159,7 @@ inline bool Rect3::encloses(const Rect3 &p_aabb) const {
(src_max.z > dst_max.z));
}
-Vector3 Rect3::get_support(const Vector3 &p_normal) const {
+Vector3 AABB::get_support(const Vector3 &p_normal) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@@ -171,7 +171,7 @@ Vector3 Rect3::get_support(const Vector3 &p_normal) const {
ofs;
}
-Vector3 Rect3::get_endpoint(int p_point) const {
+Vector3 AABB::get_endpoint(int p_point) const {
switch (p_point) {
case 0: return Vector3(position.x, position.y, position.z);
@@ -187,7 +187,7 @@ Vector3 Rect3::get_endpoint(int p_point) const {
ERR_FAIL_V(Vector3());
}
-bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
+bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@@ -206,7 +206,7 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co
return true;
}
-bool Rect3::has_point(const Vector3 &p_point) const {
+bool AABB::has_point(const Vector3 &p_point) const {
if (p_point.x < position.x)
return false;
@@ -224,7 +224,7 @@ bool Rect3::has_point(const Vector3 &p_point) const {
return true;
}
-inline void Rect3::expand_to(const Vector3 &p_vector) {
+inline void AABB::expand_to(const Vector3 &p_vector) {
Vector3 begin = position;
Vector3 end = position + size;
@@ -247,7 +247,7 @@ inline void Rect3::expand_to(const Vector3 &p_vector) {
size = end - begin;
}
-void Rect3::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
+void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5);
Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
@@ -258,7 +258,7 @@ void Rect3::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &
r_max = distance + length;
}
-inline real_t Rect3::get_longest_axis_size() const {
+inline real_t AABB::get_longest_axis_size() const {
real_t max_size = size.x;
@@ -273,7 +273,7 @@ inline real_t Rect3::get_longest_axis_size() const {
return max_size;
}
-inline real_t Rect3::get_shortest_axis_size() const {
+inline real_t AABB::get_shortest_axis_size() const {
real_t max_size = size.x;
@@ -288,7 +288,7 @@ inline real_t Rect3::get_shortest_axis_size() const {
return max_size;
}
-bool Rect3::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
+bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
real_t divx = 1.0 / p_dir.x;
real_t divy = 1.0 / p_dir.y;
@@ -332,7 +332,7 @@ bool Rect3::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, rea
return ((tmin < t1) && (tmax > t0));
}
-void Rect3::grow_by(real_t p_amount) {
+void AABB::grow_by(real_t p_amount) {
position.x -= p_amount;
position.y -= p_amount;
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index be950568cf..bdc040160f 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -31,7 +31,7 @@
#include "error_macros.h"
#include "print_string.h"
-void BSP_Tree::from_aabb(const Rect3 &p_aabb) {
+void BSP_Tree::from_aabb(const AABB &p_aabb) {
planes.clear();
@@ -67,7 +67,7 @@ Vector<Plane> BSP_Tree::get_planes() const {
return planes;
}
-Rect3 BSP_Tree::get_aabb() const {
+AABB BSP_Tree::get_aabb() const {
return aabb;
}
@@ -577,7 +577,7 @@ BSP_Tree::BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius) {
error_radius = p_error_radius;
}
-BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3 &p_aabb, real_t p_error_radius)
+BSP_Tree::BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius)
: nodes(p_nodes),
planes(p_planes),
aabb(p_aabb),
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index 2e762ba4de..f64a13ce39 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -30,11 +30,11 @@
#ifndef BSP_TREE_H
#define BSP_TREE_H
+#include "aabb.h"
#include "dvector.h"
#include "face3.h"
#include "method_ptrcall.h"
#include "plane.h"
-#include "rect3.h"
#include "variant.h"
#include "vector.h"
/**
@@ -64,7 +64,7 @@ private:
Vector<Node> nodes;
Vector<Plane> planes;
- Rect3 aabb;
+ AABB aabb;
real_t error_radius;
int _get_points_inside(int p_node, const Vector3 *p_points, int *p_indices, const Vector3 &p_center, const Vector3 &p_half_extents, int p_indices_count) const;
@@ -76,7 +76,7 @@ public:
bool is_empty() const { return nodes.size() == 0; }
Vector<Node> get_nodes() const;
Vector<Plane> get_planes() const;
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
bool point_is_inside(const Vector3 &p_point) const;
int get_points_inside(const Vector3 *p_points, int p_point_count) const;
@@ -85,12 +85,12 @@ public:
operator Variant() const;
- void from_aabb(const Rect3 &p_aabb);
+ void from_aabb(const AABB &p_aabb);
BSP_Tree();
BSP_Tree(const Variant &p_variant);
BSP_Tree(const PoolVector<Face3> &p_faces, real_t p_error_radius = 0);
- BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const Rect3 &p_aabb, real_t p_error_radius = 0);
+ BSP_Tree(const Vector<Node> &p_nodes, const Vector<Plane> &p_planes, const AABB &p_aabb, real_t p_error_radius = 0);
~BSP_Tree();
};
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 2c587762e8..c5f1d57441 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -596,7 +596,7 @@ void CameraMatrix::make_scale(const Vector3 &p_scale) {
matrix[2][2] = p_scale.z;
}
-void CameraMatrix::scale_translate_to_fit(const Rect3 &p_aabb) {
+void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 3145d73356..15d6b8128e 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -86,7 +86,7 @@ struct CameraMatrix {
operator String() const;
- void scale_translate_to_fit(const Rect3 &p_aabb);
+ void scale_translate_to_fit(const AABB &p_aabb);
void make_scale(const Vector3 &p_scale);
int get_pixels_per_meter(int p_for_pixel_width) const;
operator Transform() const;
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index e1b172e491..070ce77db4 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -189,13 +189,13 @@ ClockDirection Face3::get_clock_dir() const {
return (normal.dot(vertex[0]) >= 0) ? CLOCKWISE : COUNTERCLOCKWISE;
}
-bool Face3::intersects_aabb(const Rect3 &p_aabb) const {
+bool Face3::intersects_aabb(const AABB &p_aabb) const {
/** TEST PLANE **/
if (!p_aabb.intersects_plane(get_plane()))
return false;
-/** TEST FACE AXIS */
+ /** TEST FACE AXIS */
#define TEST_AXIS(m_ax) \
{ \
diff --git a/core/math/face3.h b/core/math/face3.h
index 8e4a25fb7a..561fa31238 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -30,8 +30,8 @@
#ifndef FACE3_H
#define FACE3_H
+#include "aabb.h"
#include "plane.h"
-#include "rect3.h"
#include "transform.h"
#include "vector3.h"
@@ -76,16 +76,16 @@ public:
void get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const;
void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
- Rect3 get_aabb() const {
+ AABB get_aabb() const {
- Rect3 aabb(vertex[0], Vector3());
+ AABB aabb(vertex[0], Vector3());
aabb.expand_to(vertex[1]);
aabb.expand_to(vertex[2]);
return aabb;
}
- bool intersects_aabb(const Rect3 &p_aabb) const;
- _FORCE_INLINE_ bool intersects_aabb2(const Rect3 &p_aabb) const;
+ bool intersects_aabb(const AABB &p_aabb) const;
+ _FORCE_INLINE_ bool intersects_aabb2(const AABB &p_aabb) const;
operator String() const;
inline Face3() {}
@@ -96,7 +96,7 @@ public:
}
};
-bool Face3::intersects_aabb2(const Rect3 &p_aabb) const {
+bool Face3::intersects_aabb2(const AABB &p_aabb) const {
Vector3 perp = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]);
@@ -256,6 +256,6 @@ bool Face3::intersects_aabb2(const Rect3 &p_aabb) const {
return true;
}
-//this sucks...
+ //this sucks...
#endif // FACE3_H
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 7c8fb6f17d..39bd34f03c 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -300,7 +300,7 @@ enum _CellFlags {
static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, const Vector3 &voxelsize, const Face3 &p_face) {
- Rect3 aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z));
+ AABB aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z));
aabb.position = aabb.position * voxelsize;
aabb.size = aabb.size * voxelsize;
@@ -575,7 +575,7 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
PoolVector<Face3>::Read facesr = p_array.read();
const Face3 *faces = facesr.ptr();
- Rect3 global_aabb;
+ AABB global_aabb;
for (int i = 0; i < face_count; i++) {
diff --git a/core/math/octree.h b/core/math/octree.h
index 95a67943fd..6acd4c5f75 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -30,10 +30,10 @@
#ifndef OCTREE_H
#define OCTREE_H
+#include "aabb.h"
#include "list.h"
#include "map.h"
#include "print_string.h"
-#include "rect3.h"
#include "variant.h"
#include "vector3.h"
@@ -106,7 +106,7 @@ private:
struct Octant {
// cached for FAST plane check
- Rect3 aabb;
+ AABB aabb;
uint64_t last_pass;
Octant *parent;
@@ -152,8 +152,8 @@ private:
OctreeElementID _id;
Octant *common_parent;
- Rect3 aabb;
- Rect3 container_aabb;
+ AABB aabb;
+ AABB container_aabb;
List<PairData *, AL> pair_list;
@@ -334,7 +334,7 @@ private:
}
void _insert_element(Element *p_element, Octant *p_octant);
- void _ensure_valid_root(const Rect3 &p_aabb);
+ void _ensure_valid_root(const AABB &p_aabb);
bool _remove_element_from_octant(Element *p_element, Octant *p_octant, Octant *p_limit = NULL);
void _remove_element(Element *p_element);
void _pair_element(Element *p_element, Octant *p_octant);
@@ -351,7 +351,7 @@ private:
};
void _cull_convex(Octant *p_octant, _CullConvexData *p_cull);
- void _cull_aabb(Octant *p_octant, const Rect3 &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
+ void _cull_aabb(Octant *p_octant, const AABB &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
void _cull_segment(Octant *p_octant, const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
void _cull_point(Octant *p_octant, const Vector3 &p_point, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask);
@@ -370,8 +370,8 @@ private:
}
public:
- OctreeElementID create(T *p_userdata, const Rect3 &p_aabb = Rect3(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
- void move(OctreeElementID p_id, const Rect3 &p_aabb);
+ OctreeElementID create(T *p_userdata, const AABB &p_aabb = AABB(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
+ void move(OctreeElementID p_id, const AABB &p_aabb);
void set_pairable(OctreeElementID p_id, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t pairable_mask = 1);
void erase(OctreeElementID p_id);
@@ -380,7 +380,7 @@ public:
int get_subindex(OctreeElementID p_id) const;
int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF);
- int cull_aabb(const Rect3 &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
+ int cull_aabb(const AABB &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
int cull_segment(const Vector3 &p_from, const Vector3 &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
int cull_point(const Vector3 &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = NULL, uint32_t p_mask = 0xFFFFFFFF);
@@ -479,7 +479,7 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
} else {
/* check againt AABB where child should be */
- Rect3 aabb = p_octant->aabb;
+ AABB aabb = p_octant->aabb;
aabb.size *= 0.5;
if (i & 1)
@@ -535,12 +535,12 @@ void Octree<T, use_pairs, AL>::_insert_element(Element *p_element, Octant *p_oct
}
template <class T, bool use_pairs, class AL>
-void Octree<T, use_pairs, AL>::_ensure_valid_root(const Rect3 &p_aabb) {
+void Octree<T, use_pairs, AL>::_ensure_valid_root(const AABB &p_aabb) {
if (!root) {
// octre is empty
- Rect3 base(Vector3(), Vector3(1.0, 1.0, 1.0) * unit_size);
+ AABB base(Vector3(), Vector3(1.0, 1.0, 1.0) * unit_size);
while (!base.encloses(p_aabb)) {
@@ -563,7 +563,7 @@ void Octree<T, use_pairs, AL>::_ensure_valid_root(const Rect3 &p_aabb) {
} else {
- Rect3 base = root->aabb;
+ AABB base = root->aabb;
while (!base.encloses(p_aabb)) {
@@ -793,7 +793,7 @@ void Octree<T, use_pairs, AL>::_remove_element(Element *p_element) {
}
template <class T, bool use_pairs, class AL>
-OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const Rect3 &p_aabb, int p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
+OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const AABB &p_aabb, int p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
// check for AABB validity
#ifdef DEBUG_ENABLED
@@ -833,7 +833,7 @@ OctreeElementID Octree<T, use_pairs, AL>::create(T *p_userdata, const Rect3 &p_a
}
template <class T, bool use_pairs, class AL>
-void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
+void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
#ifdef DEBUG_ENABLED
// check for AABB validity
@@ -859,7 +859,7 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
if (old_has_surf) {
_remove_element(&e); // removing
e.common_parent = NULL;
- e.aabb = Rect3();
+ e.aabb = AABB();
_optimize();
} else {
_ensure_valid_root(p_aabb); // inserting
@@ -886,7 +886,7 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
return;
}
- Rect3 combined = e.aabb;
+ AABB combined = e.aabb;
combined.merge_with(p_aabb);
_ensure_valid_root(combined);
@@ -1072,7 +1072,7 @@ void Octree<T, use_pairs, AL>::_cull_convex(Octant *p_octant, _CullConvexData *p
}
template <class T, bool use_pairs, class AL>
-void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const Rect3 &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
+void Octree<T, use_pairs, AL>::_cull_aabb(Octant *p_octant, const AABB &p_aabb, T **p_result_array, int *p_result_idx, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
if (*p_result_idx == p_result_max)
return; //pointless
@@ -1313,7 +1313,7 @@ int Octree<T, use_pairs, AL>::cull_convex(const Vector<Plane> &p_convex, T **p_r
}
template <class T, bool use_pairs, class AL>
-int Octree<T, use_pairs, AL>::cull_aabb(const Rect3 &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
+int Octree<T, use_pairs, AL>::cull_aabb(const AABB &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array, uint32_t p_mask) {
if (!root)
return 0;
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index e0137b6921..946d9f6b79 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -38,7 +38,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
/* CREATE AABB VOLUME */
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_points.size(); i++) {
if (i == 0) {
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 47ed22615b..f014d0decc 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -30,9 +30,9 @@
#ifndef QUICK_HULL_H
#define QUICK_HULL_H
+#include "aabb.h"
#include "geometry.h"
#include "list.h"
-#include "rect3.h"
#include "set.h"
class QuickHull {
diff --git a/core/math/transform.h b/core/math/transform.h
index 566bf482a9..4d91869121 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -30,9 +30,9 @@
#ifndef TRANSFORM_H
#define TRANSFORM_H
+#include "aabb.h"
#include "matrix3.h"
#include "plane.h"
-#include "rect3.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -80,8 +80,8 @@ public:
_FORCE_INLINE_ Plane xform(const Plane &p_plane) const;
_FORCE_INLINE_ Plane xform_inv(const Plane &p_plane) const;
- _FORCE_INLINE_ Rect3 xform(const Rect3 &p_aabb) const;
- _FORCE_INLINE_ Rect3 xform_inv(const Rect3 &p_aabb) const;
+ _FORCE_INLINE_ AABB xform(const AABB &p_aabb) const;
+ _FORCE_INLINE_ AABB xform_inv(const AABB &p_aabb) const;
void operator*=(const Transform &p_transform);
Transform operator*(const Transform &p_transform) const;
@@ -153,14 +153,14 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
return Plane(normal, d);
}
-_FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
+_FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const {
/* define vertices */
Vector3 x = basis.get_axis(0) * p_aabb.size.x;
Vector3 y = basis.get_axis(1) * p_aabb.size.y;
Vector3 z = basis.get_axis(2) * p_aabb.size.z;
Vector3 pos = xform(p_aabb.position);
//could be even further optimized
- Rect3 new_aabb;
+ AABB new_aabb;
new_aabb.position = pos;
new_aabb.expand_to(pos + x);
new_aabb.expand_to(pos + y);
@@ -172,7 +172,7 @@ _FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
return new_aabb;
}
-_FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
+_FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
/* define vertices */
Vector3 vertices[8] = {
@@ -186,7 +186,7 @@ _FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z)
};
- Rect3 ret;
+ AABB ret;
ret.position = xform_inv(vertices[0]);
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 3b246cb183..5f57c7c26a 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -44,7 +44,7 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in
return -1;
}
- Rect3 aabb;
+ AABB aabb;
aabb = p_bb[p_from]->aabb;
for (int i = 1; i < p_size; i++) {
@@ -166,7 +166,7 @@ void TriangleMesh::create(const PoolVector<Vector3> &p_faces) {
valid = true;
}
-Vector3 TriangleMesh::get_area_normal(const Rect3 &p_aabb) const {
+Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 2bf67fffcb..4bd9fecf37 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -47,7 +47,7 @@ class TriangleMesh : public Reference {
struct BVH {
- Rect3 aabb;
+ AABB aabb;
Vector3 center; //used for sorting
int left;
int right;
@@ -88,7 +88,7 @@ public:
bool is_valid() const;
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const;
bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal) const;
- Vector3 get_area_normal(const Rect3 &p_aabb) const;
+ Vector3 get_area_normal(const AABB &p_aabb) const;
PoolVector<Face3> get_faces() const;
void create(const PoolVector<Vector3> &p_faces);
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index 2875eb912f..d819dfbc27 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -119,7 +119,7 @@ MAKE_PTRARG_BY_REFERENCE(Vector3);
MAKE_PTRARG(Transform2D);
MAKE_PTRARG_BY_REFERENCE(Plane);
MAKE_PTRARG(Quat);
-MAKE_PTRARG_BY_REFERENCE(Rect3);
+MAKE_PTRARG_BY_REFERENCE(AABB);
MAKE_PTRARG_BY_REFERENCE(Basis);
MAKE_PTRARG_BY_REFERENCE(Transform);
MAKE_PTRARG_BY_REFERENCE(Color);
diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp
index ad8438e416..3748df12f7 100644
--- a/core/packed_data_container.cpp
+++ b/core/packed_data_container.cpp
@@ -234,7 +234,7 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
case Variant::TRANSFORM2D:
case Variant::PLANE:
case Variant::QUAT:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::BASIS:
case Variant::TRANSFORM:
case Variant::POOL_BYTE_ARRAY:
diff --git a/core/type_info.h b/core/type_info.h
index 9fb80af0eb..24d96c51e8 100644
--- a/core/type_info.h
+++ b/core/type_info.h
@@ -82,7 +82,7 @@ MAKE_TYPE_INFO(Vector3, Variant::VECTOR3)
MAKE_TYPE_INFO(Transform2D, Variant::TRANSFORM2D)
MAKE_TYPE_INFO(Plane, Variant::PLANE)
MAKE_TYPE_INFO(Quat, Variant::QUAT)
-MAKE_TYPE_INFO(Rect3, Variant::RECT3)
+MAKE_TYPE_INFO(AABB, Variant::AABB)
MAKE_TYPE_INFO(Basis, Variant::BASIS)
MAKE_TYPE_INFO(Transform, Variant::TRANSFORM)
MAKE_TYPE_INFO(Color, Variant::COLOR)
diff --git a/core/variant.cpp b/core/variant.cpp
index f70e4a5218..1dca494492 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -66,7 +66,7 @@ String Variant::get_type_name(Variant::Type p_type) {
return "String";
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -94,9 +94,9 @@ String Variant::get_type_name(Variant::Type p_type) {
} break;*/
- case RECT3: {
+ case AABB: {
- return "Rect3";
+ return "AABB";
} break;
case QUAT: {
@@ -722,7 +722,7 @@ bool Variant::is_zero() const {
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -754,9 +754,9 @@ bool Variant::is_zero() const {
} break;*/
- case RECT3: {
+ case AABB: {
- return *_data._rect3 == Rect3();
+ return *_data._aabb == ::AABB();
} break;
case QUAT: {
@@ -931,7 +931,7 @@ void Variant::reference(const Variant &p_variant) {
memnew_placement(_data._mem, String(*reinterpret_cast<const String *>(p_variant._data._mem)));
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -954,9 +954,9 @@ void Variant::reference(const Variant &p_variant) {
memnew_placement(_data._mem, Plane(*reinterpret_cast<const Plane *>(p_variant._data._mem)));
} break;
- case RECT3: {
+ case AABB: {
- _data._rect3 = memnew(Rect3(*p_variant._data._rect3));
+ _data._aabb = memnew(::AABB(*p_variant._data._aabb));
} break;
case QUAT: {
@@ -1079,9 +1079,9 @@ void Variant::clear() {
memdelete(_data._transform2d);
} break;
- case RECT3: {
+ case AABB: {
- memdelete(_data._rect3);
+ memdelete(_data._aabb);
} break;
case BASIS: {
@@ -1426,7 +1426,7 @@ Variant::operator String() const {
case PLANE:
return operator Plane();
//case QUAT:
- case RECT3: return operator Rect3();
+ case AABB: return operator ::AABB();
case QUAT: return "(" + operator Quat() + ")";
case BASIS: {
@@ -1617,12 +1617,12 @@ Variant::operator Plane() const {
else
return Plane();
}
-Variant::operator Rect3() const {
+Variant::operator ::AABB() const {
- if (type == RECT3)
- return *_data._rect3;
+ if (type == AABB)
+ return *_data._aabb;
else
- return Rect3();
+ return ::AABB();
}
Variant::operator Basis() const {
@@ -2188,10 +2188,10 @@ Variant::Variant(const Plane &p_plane) {
type = PLANE;
memnew_placement(_data._mem, Plane(p_plane));
}
-Variant::Variant(const Rect3 &p_aabb) {
+Variant::Variant(const ::AABB &p_aabb) {
- type = RECT3;
- _data._rect3 = memnew(Rect3(p_aabb));
+ type = AABB;
+ _data._aabb = memnew(::AABB(p_aabb));
}
Variant::Variant(const Basis &p_matrix) {
@@ -2501,7 +2501,7 @@ void Variant::operator=(const Variant &p_variant) {
*reinterpret_cast<String *>(_data._mem) = *reinterpret_cast<const String *>(p_variant._data._mem);
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -2524,9 +2524,9 @@ void Variant::operator=(const Variant &p_variant) {
*reinterpret_cast<Plane *>(_data._mem) = *reinterpret_cast<const Plane *>(p_variant._data._mem);
} break;
- case RECT3: {
+ case AABB: {
- *_data._rect3 = *(p_variant._data._rect3);
+ *_data._aabb = *(p_variant._data._aabb);
} break;
case QUAT: {
@@ -2641,7 +2641,7 @@ uint32_t Variant::hash() const {
return reinterpret_cast<const String *>(_data._mem)->hash();
} break;
- // math types
+ // math types
case VECTOR2: {
@@ -2686,13 +2686,13 @@ uint32_t Variant::hash() const {
} break;*/
- case RECT3: {
+ case AABB: {
uint32_t hash = 5831;
for (int i = 0; i < 3; i++) {
- hash = hash_djb2_one_float(_data._rect3->position[i], hash);
- hash = hash_djb2_one_float(_data._rect3->size[i], hash);
+ hash = hash_djb2_one_float(_data._aabb->position[i], hash);
+ hash = hash_djb2_one_float(_data._aabb->size[i], hash);
}
return hash;
@@ -2952,9 +2952,9 @@ bool Variant::hash_compare(const Variant &p_variant) const {
(hash_compare_scalar(l->d, r->d));
} break;
- case RECT3: {
- const Rect3 *l = _data._rect3;
- const Rect3 *r = p_variant._data._rect3;
+ case AABB: {
+ const ::AABB *l = _data._aabb;
+ const ::AABB *r = p_variant._data._aabb;
return (hash_compare_vector3(l->position, r->position) &&
(hash_compare_vector3(l->size, r->size)));
diff --git a/core/variant.h b/core/variant.h
index 45066af401..8ba4d576cf 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -34,6 +34,7 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#include "aabb.h"
#include "array.h"
#include "color.h"
#include "dictionary.h"
@@ -45,7 +46,6 @@
#include "node_path.h"
#include "plane.h"
#include "quat.h"
-#include "rect3.h"
#include "ref_ptr.h"
#include "rid.h"
#include "transform.h"
@@ -89,7 +89,7 @@ public:
TRANSFORM2D,
PLANE,
QUAT, // 10
- RECT3,
+ AABB,
BASIS,
TRANSFORM,
@@ -136,7 +136,7 @@ private:
int64_t _int;
double _real;
Transform2D *_transform2d;
- Rect3 *_rect3;
+ ::AABB *_aabb;
Basis *_basis;
Transform *_transform;
RefPtr *_resource;
@@ -184,7 +184,7 @@ public:
operator Rect2() const;
operator Vector3() const;
operator Plane() const;
- operator Rect3() const;
+ operator ::AABB() const;
operator Quat() const;
operator Basis() const;
operator Transform() const;
@@ -253,7 +253,7 @@ public:
Variant(const Rect2 &p_rect2);
Variant(const Vector3 &p_vector3);
Variant(const Plane &p_plane);
- Variant(const Rect3 &p_aabb);
+ Variant(const ::AABB &p_aabb);
Variant(const Quat &p_quat);
Variant(const Basis &p_transform);
Variant(const Transform2D &p_transform);
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 05f0478003..9e6aaeb911 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -655,26 +655,26 @@ struct _VariantCall {
#define VCALL_PTR5R(m_type, m_method) \
static void _call_##m_type##_##m_method(Variant &r_ret, Variant &p_self, const Variant **p_args) { r_ret = reinterpret_cast<m_type *>(p_self._data._ptr)->m_method(*p_args[0], *p_args[1], *p_args[2], *p_args[3], *p_args[4]); }
- VCALL_PTR0R(Rect3, get_area);
- VCALL_PTR0R(Rect3, has_no_area);
- VCALL_PTR0R(Rect3, has_no_surface);
- VCALL_PTR1R(Rect3, intersects);
- VCALL_PTR1R(Rect3, encloses);
- VCALL_PTR1R(Rect3, merge);
- VCALL_PTR1R(Rect3, intersection);
- VCALL_PTR1R(Rect3, intersects_plane);
- VCALL_PTR2R(Rect3, intersects_segment);
- VCALL_PTR1R(Rect3, has_point);
- VCALL_PTR1R(Rect3, get_support);
- VCALL_PTR0R(Rect3, get_longest_axis);
- VCALL_PTR0R(Rect3, get_longest_axis_index);
- VCALL_PTR0R(Rect3, get_longest_axis_size);
- VCALL_PTR0R(Rect3, get_shortest_axis);
- VCALL_PTR0R(Rect3, get_shortest_axis_index);
- VCALL_PTR0R(Rect3, get_shortest_axis_size);
- VCALL_PTR1R(Rect3, expand);
- VCALL_PTR1R(Rect3, grow);
- VCALL_PTR1R(Rect3, get_endpoint);
+ VCALL_PTR0R(AABB, get_area);
+ VCALL_PTR0R(AABB, has_no_area);
+ VCALL_PTR0R(AABB, has_no_surface);
+ VCALL_PTR1R(AABB, intersects);
+ VCALL_PTR1R(AABB, encloses);
+ VCALL_PTR1R(AABB, merge);
+ VCALL_PTR1R(AABB, intersection);
+ VCALL_PTR1R(AABB, intersects_plane);
+ VCALL_PTR2R(AABB, intersects_segment);
+ VCALL_PTR1R(AABB, has_point);
+ VCALL_PTR1R(AABB, get_support);
+ VCALL_PTR0R(AABB, get_longest_axis);
+ VCALL_PTR0R(AABB, get_longest_axis_index);
+ VCALL_PTR0R(AABB, get_longest_axis_size);
+ VCALL_PTR0R(AABB, get_shortest_axis);
+ VCALL_PTR0R(AABB, get_shortest_axis_index);
+ VCALL_PTR0R(AABB, get_shortest_axis_size);
+ VCALL_PTR1R(AABB, expand);
+ VCALL_PTR1R(AABB, grow);
+ VCALL_PTR1R(AABB, get_endpoint);
VCALL_PTR0R(Transform2D, inverse);
VCALL_PTR0R(Transform2D, affine_inverse);
@@ -755,7 +755,7 @@ struct _VariantCall {
case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Plane()); return;
- case Variant::RECT3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator Rect3()); return;
+ case Variant::AABB: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform(p_args[0]->operator ::AABB()); return;
default: r_ret = Variant();
}
}
@@ -766,7 +766,7 @@ struct _VariantCall {
case Variant::VECTOR3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Vector3()); return;
case Variant::PLANE: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Plane()); return;
- case Variant::RECT3: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator Rect3()); return;
+ case Variant::AABB: r_ret = reinterpret_cast<Transform *>(p_self._data._ptr)->xform_inv(p_args[0]->operator ::AABB()); return;
default: r_ret = Variant();
}
}
@@ -878,9 +878,9 @@ struct _VariantCall {
r_ret = Color::hex(*p_args[0]);
}
- static void Rect3_init1(Variant &r_ret, const Variant **p_args) {
+ static void AABB_init1(Variant &r_ret, const Variant **p_args) {
- r_ret = Rect3(*p_args[0], *p_args[1]);
+ r_ret = ::AABB(*p_args[0], *p_args[1]);
}
static void Basis_init1(Variant &r_ret, const Variant **p_args) {
@@ -1058,8 +1058,8 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
case TRANSFORM2D: return Transform2D();
case PLANE: return Plane();
case QUAT: return Quat();
- case RECT3:
- return Rect3(); // 10
+ case AABB:
+ return ::AABB(); // 10
case BASIS: return Basis();
case TRANSFORM:
return Transform();
@@ -1138,8 +1138,8 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
case VECTOR3: return (Vector3(*p_args[0]));
case PLANE: return (Plane(*p_args[0]));
case QUAT: return (Quat(*p_args[0]));
- case RECT3:
- return (Rect3(*p_args[0])); // 10
+ case AABB:
+ return (::AABB(*p_args[0])); // 10
case BASIS: return (Basis(p_args[0]->operator Basis()));
case TRANSFORM:
return (Transform(p_args[0]->operator Transform()));
@@ -1707,26 +1707,26 @@ void register_variant_methods() {
//pointerbased
- ADDFUNC0R(RECT3, REAL, Rect3, get_area, varray());
- ADDFUNC0R(RECT3, BOOL, Rect3, has_no_area, varray());
- ADDFUNC0R(RECT3, BOOL, Rect3, has_no_surface, varray());
- ADDFUNC1R(RECT3, BOOL, Rect3, intersects, RECT3, "with", varray());
- ADDFUNC1R(RECT3, BOOL, Rect3, encloses, RECT3, "with", varray());
- ADDFUNC1R(RECT3, RECT3, Rect3, merge, RECT3, "with", varray());
- ADDFUNC1R(RECT3, RECT3, Rect3, intersection, RECT3, "with", varray());
- ADDFUNC1R(RECT3, BOOL, Rect3, intersects_plane, PLANE, "plane", varray());
- ADDFUNC2R(RECT3, BOOL, Rect3, intersects_segment, VECTOR3, "from", VECTOR3, "to", varray());
- ADDFUNC1R(RECT3, BOOL, Rect3, has_point, VECTOR3, "point", varray());
- ADDFUNC1R(RECT3, VECTOR3, Rect3, get_support, VECTOR3, "dir", varray());
- ADDFUNC0R(RECT3, VECTOR3, Rect3, get_longest_axis, varray());
- ADDFUNC0R(RECT3, INT, Rect3, get_longest_axis_index, varray());
- ADDFUNC0R(RECT3, REAL, Rect3, get_longest_axis_size, varray());
- ADDFUNC0R(RECT3, VECTOR3, Rect3, get_shortest_axis, varray());
- ADDFUNC0R(RECT3, INT, Rect3, get_shortest_axis_index, varray());
- ADDFUNC0R(RECT3, REAL, Rect3, get_shortest_axis_size, varray());
- ADDFUNC1R(RECT3, RECT3, Rect3, expand, VECTOR3, "to_point", varray());
- ADDFUNC1R(RECT3, RECT3, Rect3, grow, REAL, "by", varray());
- ADDFUNC1R(RECT3, VECTOR3, Rect3, get_endpoint, INT, "idx", varray());
+ ADDFUNC0R(AABB, REAL, AABB, get_area, varray());
+ ADDFUNC0R(AABB, BOOL, AABB, has_no_area, varray());
+ ADDFUNC0R(AABB, BOOL, AABB, has_no_surface, varray());
+ ADDFUNC1R(AABB, BOOL, AABB, intersects, AABB, "with", varray());
+ ADDFUNC1R(AABB, BOOL, AABB, encloses, AABB, "with", varray());
+ ADDFUNC1R(AABB, AABB, AABB, merge, AABB, "with", varray());
+ ADDFUNC1R(AABB, AABB, AABB, intersection, AABB, "with", varray());
+ ADDFUNC1R(AABB, BOOL, AABB, intersects_plane, PLANE, "plane", varray());
+ ADDFUNC2R(AABB, BOOL, AABB, intersects_segment, VECTOR3, "from", VECTOR3, "to", varray());
+ ADDFUNC1R(AABB, BOOL, AABB, has_point, VECTOR3, "point", varray());
+ ADDFUNC1R(AABB, VECTOR3, AABB, get_support, VECTOR3, "dir", varray());
+ ADDFUNC0R(AABB, VECTOR3, AABB, get_longest_axis, varray());
+ ADDFUNC0R(AABB, INT, AABB, get_longest_axis_index, varray());
+ ADDFUNC0R(AABB, REAL, AABB, get_longest_axis_size, varray());
+ ADDFUNC0R(AABB, VECTOR3, AABB, get_shortest_axis, varray());
+ ADDFUNC0R(AABB, INT, AABB, get_shortest_axis_index, varray());
+ ADDFUNC0R(AABB, REAL, AABB, get_shortest_axis_size, varray());
+ ADDFUNC1R(AABB, AABB, AABB, expand, VECTOR3, "to_point", varray());
+ ADDFUNC1R(AABB, AABB, AABB, grow, REAL, "by", varray());
+ ADDFUNC1R(AABB, VECTOR3, AABB, get_endpoint, INT, "idx", varray());
ADDFUNC0R(TRANSFORM2D, TRANSFORM2D, Transform2D, inverse, varray());
ADDFUNC0R(TRANSFORM2D, TRANSFORM2D, Transform2D, affine_inverse, varray());
@@ -1791,7 +1791,7 @@ void register_variant_methods() {
_VariantCall::add_constructor(_VariantCall::Color_init1, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL, "a", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Color_init2, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL);
- _VariantCall::add_constructor(_VariantCall::Rect3_init1, Variant::RECT3, "position", Variant::VECTOR3, "size", Variant::VECTOR3);
+ _VariantCall::add_constructor(_VariantCall::AABB_init1, Variant::AABB, "position", Variant::VECTOR3, "size", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Basis_init1, Variant::BASIS, "x_axis", Variant::VECTOR3, "y_axis", Variant::VECTOR3, "z_axis", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Basis_init2, Variant::BASIS, "axis", Variant::VECTOR3, "phi", Variant::REAL);
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 6362090902..c793d70ed8 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -48,7 +48,7 @@
CASE_TYPE(PREFIX, OP, TRANSFORM2D) \
CASE_TYPE(PREFIX, OP, PLANE) \
CASE_TYPE(PREFIX, OP, QUAT) \
- CASE_TYPE(PREFIX, OP, RECT3) \
+ CASE_TYPE(PREFIX, OP, AABB) \
CASE_TYPE(PREFIX, OP, BASIS) \
CASE_TYPE(PREFIX, OP, TRANSFORM) \
CASE_TYPE(PREFIX, OP, COLOR) \
@@ -81,7 +81,7 @@
TYPE(PREFIX, OP, TRANSFORM2D), \
TYPE(PREFIX, OP, PLANE), \
TYPE(PREFIX, OP, QUAT), \
- TYPE(PREFIX, OP, RECT3), \
+ TYPE(PREFIX, OP, AABB), \
TYPE(PREFIX, OP, BASIS), \
TYPE(PREFIX, OP, TRANSFORM), \
TYPE(PREFIX, OP, COLOR), \
@@ -465,7 +465,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, VECTOR3, ==, Vector3);
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, PLANE, ==, Plane);
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, QUAT, ==, Quat);
- DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, RECT3, ==, _rect3);
+ DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, AABB, ==, _aabb);
DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, BASIS, ==, _basis);
DEFAULT_OP_PTRREF_NULL(math, OP_EQUAL, TRANSFORM, ==, _transform);
DEFAULT_OP_LOCALMEM_NULL(math, OP_EQUAL, COLOR, ==, Color);
@@ -555,7 +555,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, VECTOR3, !=, Vector3);
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, PLANE, !=, Plane);
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, QUAT, !=, Quat);
- DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, RECT3, !=, _rect3);
+ DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, AABB, !=, _aabb);
DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, BASIS, !=, _basis);
DEFAULT_OP_PTRREF_NULL(math, OP_NOT_EQUAL, TRANSFORM, !=, _transform);
DEFAULT_OP_LOCALMEM_NULL(math, OP_NOT_EQUAL, COLOR, !=, Color);
@@ -629,7 +629,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_LESS, TRANSFORM2D)
CASE_TYPE(math, OP_LESS, PLANE)
CASE_TYPE(math, OP_LESS, QUAT)
- CASE_TYPE(math, OP_LESS, RECT3)
+ CASE_TYPE(math, OP_LESS, AABB)
CASE_TYPE(math, OP_LESS, BASIS)
CASE_TYPE(math, OP_LESS, TRANSFORM)
CASE_TYPE(math, OP_LESS, COLOR)
@@ -658,7 +658,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_LESS_EQUAL, TRANSFORM2D)
CASE_TYPE(math, OP_LESS_EQUAL, PLANE)
CASE_TYPE(math, OP_LESS_EQUAL, QUAT)
- CASE_TYPE(math, OP_LESS_EQUAL, RECT3)
+ CASE_TYPE(math, OP_LESS_EQUAL, AABB)
CASE_TYPE(math, OP_LESS_EQUAL, BASIS)
CASE_TYPE(math, OP_LESS_EQUAL, TRANSFORM)
CASE_TYPE(math, OP_LESS_EQUAL, COLOR)
@@ -733,7 +733,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_GREATER, TRANSFORM2D)
CASE_TYPE(math, OP_GREATER, PLANE)
CASE_TYPE(math, OP_GREATER, QUAT)
- CASE_TYPE(math, OP_GREATER, RECT3)
+ CASE_TYPE(math, OP_GREATER, AABB)
CASE_TYPE(math, OP_GREATER, BASIS)
CASE_TYPE(math, OP_GREATER, TRANSFORM)
CASE_TYPE(math, OP_GREATER, COLOR)
@@ -762,7 +762,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_GREATER_EQUAL, TRANSFORM2D)
CASE_TYPE(math, OP_GREATER_EQUAL, PLANE)
CASE_TYPE(math, OP_GREATER_EQUAL, QUAT)
- CASE_TYPE(math, OP_GREATER_EQUAL, RECT3)
+ CASE_TYPE(math, OP_GREATER_EQUAL, AABB)
CASE_TYPE(math, OP_GREATER_EQUAL, BASIS)
CASE_TYPE(math, OP_GREATER_EQUAL, TRANSFORM)
CASE_TYPE(math, OP_GREATER_EQUAL, COLOR)
@@ -818,7 +818,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_ADD, RECT2)
CASE_TYPE(math, OP_ADD, TRANSFORM2D)
CASE_TYPE(math, OP_ADD, PLANE)
- CASE_TYPE(math, OP_ADD, RECT3)
+ CASE_TYPE(math, OP_ADD, AABB)
CASE_TYPE(math, OP_ADD, BASIS)
CASE_TYPE(math, OP_ADD, TRANSFORM)
CASE_TYPE(math, OP_ADD, NODE_PATH)
@@ -842,7 +842,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_SUBTRACT, RECT2)
CASE_TYPE(math, OP_SUBTRACT, TRANSFORM2D)
CASE_TYPE(math, OP_SUBTRACT, PLANE)
- CASE_TYPE(math, OP_SUBTRACT, RECT3)
+ CASE_TYPE(math, OP_SUBTRACT, AABB)
CASE_TYPE(math, OP_SUBTRACT, BASIS)
CASE_TYPE(math, OP_SUBTRACT, TRANSFORM)
CASE_TYPE(math, OP_SUBTRACT, NODE_PATH)
@@ -923,7 +923,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_MULTIPLY, STRING)
CASE_TYPE(math, OP_MULTIPLY, RECT2)
CASE_TYPE(math, OP_MULTIPLY, PLANE)
- CASE_TYPE(math, OP_MULTIPLY, RECT3)
+ CASE_TYPE(math, OP_MULTIPLY, AABB)
CASE_TYPE(math, OP_MULTIPLY, NODE_PATH)
CASE_TYPE(math, OP_MULTIPLY, _RID)
CASE_TYPE(math, OP_MULTIPLY, OBJECT)
@@ -964,7 +964,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_DIVIDE, RECT2)
CASE_TYPE(math, OP_DIVIDE, TRANSFORM2D)
CASE_TYPE(math, OP_DIVIDE, PLANE)
- CASE_TYPE(math, OP_DIVIDE, RECT3)
+ CASE_TYPE(math, OP_DIVIDE, AABB)
CASE_TYPE(math, OP_DIVIDE, BASIS)
CASE_TYPE(math, OP_DIVIDE, TRANSFORM)
CASE_TYPE(math, OP_DIVIDE, NODE_PATH)
@@ -995,7 +995,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_POSITIVE, STRING)
CASE_TYPE(math, OP_POSITIVE, RECT2)
CASE_TYPE(math, OP_POSITIVE, TRANSFORM2D)
- CASE_TYPE(math, OP_POSITIVE, RECT3)
+ CASE_TYPE(math, OP_POSITIVE, AABB)
CASE_TYPE(math, OP_POSITIVE, BASIS)
CASE_TYPE(math, OP_POSITIVE, TRANSFORM)
CASE_TYPE(math, OP_POSITIVE, COLOR)
@@ -1029,7 +1029,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_NEGATE, STRING)
CASE_TYPE(math, OP_NEGATE, RECT2)
CASE_TYPE(math, OP_NEGATE, TRANSFORM2D)
- CASE_TYPE(math, OP_NEGATE, RECT3)
+ CASE_TYPE(math, OP_NEGATE, AABB)
CASE_TYPE(math, OP_NEGATE, BASIS)
CASE_TYPE(math, OP_NEGATE, TRANSFORM)
CASE_TYPE(math, OP_NEGATE, NODE_PATH)
@@ -1088,7 +1088,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
CASE_TYPE(math, OP_MODULE, TRANSFORM2D)
CASE_TYPE(math, OP_MODULE, PLANE)
CASE_TYPE(math, OP_MODULE, QUAT)
- CASE_TYPE(math, OP_MODULE, RECT3)
+ CASE_TYPE(math, OP_MODULE, AABB)
CASE_TYPE(math, OP_MODULE, BASIS)
CASE_TYPE(math, OP_MODULE, TRANSFORM)
CASE_TYPE(math, OP_MODULE, COLOR)
@@ -1384,10 +1384,10 @@ void Variant::set_named(const StringName &p_index, const Variant &p_value, bool
}
} break; // 10
- case RECT3: {
+ case AABB: {
if (p_value.type == Variant::VECTOR3) {
- Rect3 *v = _data._rect3;
+ ::AABB *v = _data._aabb;
//scalar name
if (p_index == CoreStringNames::singleton->position) {
v->position = *reinterpret_cast<const Vector3 *>(p_value._data._mem);
@@ -1609,9 +1609,9 @@ Variant Variant::get_named(const StringName &p_index, bool *r_valid) const {
}
} break; // 10
- case RECT3: {
+ case AABB: {
- const Rect3 *v = _data._rect3;
+ const ::AABB *v = _data._aabb;
//scalar name
if (p_index == CoreStringNames::singleton->position) {
return v->position;
@@ -1982,7 +1982,7 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid)
}
} break; // 10
- case RECT3: {
+ case AABB: {
if (p_value.type != Variant::VECTOR3)
return;
@@ -1991,7 +1991,7 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid)
//scalar name
const String *str = reinterpret_cast<const String *>(p_index._data._mem);
- Rect3 *v = _data._rect3;
+ ::AABB *v = _data._aabb;
if (*str == "position") {
valid = true;
v->position = p_value;
@@ -2400,13 +2400,13 @@ Variant Variant::get(const Variant &p_index, bool *r_valid) const {
}
} break; // 10
- case RECT3: {
+ case AABB: {
if (p_index.get_type() == Variant::STRING) {
//scalar name
const String *str = reinterpret_cast<const String *>(p_index._data._mem);
- const Rect3 *v = _data._rect3;
+ const ::AABB *v = _data._aabb;
if (*str == "position") {
valid = true;
return v->position;
@@ -2835,7 +2835,7 @@ void Variant::get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "w"));
} break; // 10
- case RECT3: {
+ case AABB: {
p_list->push_back(PropertyInfo(Variant::VECTOR3, "position"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "size"));
p_list->push_back(PropertyInfo(Variant::VECTOR3, "end"));
@@ -3457,10 +3457,10 @@ void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst)
r_dst = *reinterpret_cast<const Vector3 *>(a._data._mem) + *reinterpret_cast<const Vector3 *>(b._data._mem) * c;
}
return;
- case RECT3: {
- const Rect3 *ra = reinterpret_cast<const Rect3 *>(a._data._mem);
- const Rect3 *rb = reinterpret_cast<const Rect3 *>(b._data._mem);
- r_dst = Rect3(ra->position + rb->position * c, ra->size + rb->size * c);
+ case AABB: {
+ const ::AABB *ra = reinterpret_cast<const ::AABB *>(a._data._mem);
+ const ::AABB *rb = reinterpret_cast<const ::AABB *>(b._data._mem);
+ r_dst = ::AABB(ra->position + rb->position * c, ra->size + rb->size * c);
}
return;
case QUAT: {
@@ -3591,8 +3591,8 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
r_dst = reinterpret_cast<const Quat *>(a._data._mem)->slerp(*reinterpret_cast<const Quat *>(b._data._mem), c);
}
return;
- case RECT3: {
- r_dst = Rect3(a._data._rect3->position.linear_interpolate(b._data._rect3->position, c), a._data._rect3->size.linear_interpolate(b._data._rect3->size, c));
+ case AABB: {
+ r_dst = ::AABB(a._data._aabb->position.linear_interpolate(b._data._aabb->position, c), a._data._aabb->size.linear_interpolate(b._data._aabb->size, c));
}
return;
case BASIS: {
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index d60d10cd3a..1552b62c64 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -595,7 +595,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Quat(args[0], args[1], args[2], args[3]);
return OK;
- } else if (id == "Rect3" || id == "AABB") {
+ } else if (id == "AABB") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -606,7 +606,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
r_err_str = "Expected 6 arguments for constructor";
}
- value = Rect3(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5]));
+ value = AABB(Vector3(args[0], args[1], args[2]), Vector3(args[3], args[4], args[5]));
return OK;
} else if (id == "Basis" || id == "Matrix3") { //compatibility
@@ -1634,10 +1634,10 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, "Plane( " + rtosfix(p.normal.x) + ", " + rtosfix(p.normal.y) + ", " + rtosfix(p.normal.z) + ", " + rtosfix(p.d) + " )");
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
- Rect3 aabb = p_variant;
- p_store_string_func(p_store_string_ud, "Rect3( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )");
+ AABB aabb = p_variant;
+ p_store_string_func(p_store_string_ud, "AABB( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )");
} break;
case Variant::QUAT: {
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 258b06f320..31a0d3ccef 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1332,8 +1332,8 @@
<constant name="TYPE_QUAT" value="10">
Variable is of type [Quat].
</constant>
- <constant name="TYPE_RECT3" value="11">
- Variable is of type [Rect3].
+ <constant name="TYPE_AABB" value="11">
+ Variable is of type [AABB].
</constant>
<constant name="TYPE_BASIS" value="12">
Variable is of type [Basis].
diff --git a/doc/classes/Rect3.xml b/doc/classes/AABB.xml
index 88be5fa419..494dcb8fce 100644
--- a/doc/classes/Rect3.xml
+++ b/doc/classes/AABB.xml
@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Rect3" category="Built-In Types" version="3.0-alpha">
+<class name="AABB" category="Built-In Types" version="3.0-alpha">
<brief_description>
Axis-Aligned Bounding Box.
</brief_description>
<description>
- Rect3 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
+ AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
- <method name="Rect3">
- <return type="Rect3">
+ <method name="AABB">
+ <return type="AABB">
</return>
<argument index="0" name="position" type="Vector3">
</argument>
@@ -25,26 +25,26 @@
<method name="encloses">
<return type="bool">
</return>
- <argument index="0" name="with" type="Rect3">
+ <argument index="0" name="with" type="AABB">
</argument>
<description>
- Returns [code]true[/code] if this [code]Rect3[/code] completely encloses another one.
+ Returns [code]true[/code] if this [code]AABB[/code] completely encloses another one.
</description>
</method>
<method name="expand">
- <return type="Rect3">
+ <return type="AABB">
</return>
<argument index="0" name="to_point" type="Vector3">
</argument>
<description>
- Returns this [code]Rect3[/code] expanded to include a given point.
+ Returns this [code]AABB[/code] expanded to include a given point.
</description>
</method>
<method name="get_area">
<return type="float">
</return>
<description>
- Gets the area of the [code]Rect3[/code].
+ Gets the area of the [code]AABB[/code].
</description>
</method>
<method name="get_endpoint">
@@ -53,49 +53,49 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Gets the position of the 8 endpoints of the [code]Rect3[/code] in space.
+ Gets the position of the 8 endpoints of the [code]AABB[/code] in space.
</description>
</method>
<method name="get_longest_axis">
<return type="Vector3">
</return>
<description>
- Returns the normalized longest axis of the [code]Rect3[/code].
+ Returns the normalized longest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_longest_axis_index">
<return type="int">
</return>
<description>
- Returns the index of the longest axis of the [code]Rect3[/code] (according to [Vector3]::AXIS* enum).
+ Returns the index of the longest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_longest_axis_size">
<return type="float">
</return>
<description>
- Returns the scalar length of the longest axis of the [code]Rect3[/code].
+ Returns the scalar length of the longest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_shortest_axis">
<return type="Vector3">
</return>
<description>
- Returns the normalized shortest axis of the [code]Rect3[/code].
+ Returns the normalized shortest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_shortest_axis_index">
<return type="int">
</return>
<description>
- Returns the index of the shortest axis of the [code]Rect3[/code] (according to [Vector3]::AXIS* enum).
+ Returns the index of the shortest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum).
</description>
</method>
<method name="get_shortest_axis_size">
<return type="float">
</return>
<description>
- Returns the scalar length of the shortest axis of the [code]Rect3[/code].
+ Returns the scalar length of the shortest axis of the [code]AABB[/code].
</description>
</method>
<method name="get_support">
@@ -108,26 +108,26 @@
</description>
</method>
<method name="grow">
- <return type="Rect3">
+ <return type="AABB">
</return>
<argument index="0" name="by" type="float">
</argument>
<description>
- Returns a copy of the [code]Rect3[/code] grown a given amount of units towards all the sides.
+ Returns a copy of the [code]AABB[/code] grown a given amount of units towards all the sides.
</description>
</method>
<method name="has_no_area">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] is flat or empty.
+ Returns [code]true[/code] if the [code]AABB[/code] is flat or empty.
</description>
</method>
<method name="has_no_surface">
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] is empty.
+ Returns [code]true[/code] if the [code]AABB[/code] is empty.
</description>
</method>
<method name="has_point">
@@ -136,25 +136,25 @@
<argument index="0" name="point" type="Vector3">
</argument>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] contains a point.
+ Returns [code]true[/code] if the [code]AABB[/code] contains a point.
</description>
</method>
<method name="intersection">
- <return type="Rect3">
+ <return type="AABB">
</return>
- <argument index="0" name="with" type="Rect3">
+ <argument index="0" name="with" type="AABB">
</argument>
<description>
- Returns the intersection between two [code]Rect3[/code]. An empty Rect3 (size 0,0,0) is returned on failure.
+ Returns the intersection between two [code]AABB[/code]. An empty AABB (size 0,0,0) is returned on failure.
</description>
</method>
<method name="intersects">
<return type="bool">
</return>
- <argument index="0" name="with" type="Rect3">
+ <argument index="0" name="with" type="AABB">
</argument>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] overlaps with another.
+ Returns [code]true[/code] if the [code]AABB[/code] overlaps with another.
</description>
</method>
<method name="intersects_plane">
@@ -163,7 +163,7 @@
<argument index="0" name="plane" type="Plane">
</argument>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] is on both sides of a plane.
+ Returns [code]true[/code] if the [code]AABB[/code] is on both sides of a plane.
</description>
</method>
<method name="intersects_segment">
@@ -174,16 +174,16 @@
<argument index="1" name="to" type="Vector3">
</argument>
<description>
- Returns [code]true[/code] if the [code]Rect3[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
+ Returns [code]true[/code] if the [code]AABB[/code] intersects the line segment between [code]from[/code] and [code]to[/code].
</description>
</method>
<method name="merge">
- <return type="Rect3">
+ <return type="AABB">
</return>
- <argument index="0" name="with" type="Rect3">
+ <argument index="0" name="with" type="AABB">
</argument>
<description>
- Returns a larger Rect3 that contains this Rect3 and [code]with[/code].
+ Returns a larger AABB that contains this AABB and [code]with[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 10456f805d..6c9b191371 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -66,7 +66,7 @@
</description>
</method>
<method name="get_custom_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -95,7 +95,7 @@
<method name="set_custom_aabb">
<return type="void">
</return>
- <argument index="0" name="aabb" type="Rect3">
+ <argument index="0" name="aabb" type="AABB">
</argument>
<description>
</description>
diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml
index e111eec3b9..758024c99b 100644
--- a/doc/classes/EditorSpatialGizmo.xml
+++ b/doc/classes/EditorSpatialGizmo.xml
@@ -24,7 +24,7 @@
</return>
<argument index="0" name="triangles" type="TriangleMesh">
</argument>
- <argument index="1" name="bounds" type="Rect3">
+ <argument index="1" name="bounds" type="AABB">
</argument>
<description>
Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml
index 3777eba6af..5d118be776 100644
--- a/doc/classes/GIProbeData.xml
+++ b/doc/classes/GIProbeData.xml
@@ -16,7 +16,7 @@
</description>
</method>
<method name="get_bounds" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -86,7 +86,7 @@
<method name="set_bounds">
<return type="void">
</return>
- <argument index="0" name="bounds" type="Rect3">
+ <argument index="0" name="bounds" type="AABB">
</argument>
<description>
</description>
@@ -167,7 +167,7 @@
<members>
<member name="bias" type="float" setter="set_bias" getter="get_bias">
</member>
- <member name="bounds" type="Rect3" setter="set_bounds" getter="get_bounds">
+ <member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds">
</member>
<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size">
</member>
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index 73384c27e4..b6a89d09f4 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -7,7 +7,7 @@
MultiMesh provides low level mesh instancing. If the amount of [Mesh] instances needed goes from hundreds to thousands (and most need to be visible at close proximity) creating such a large amount of [MeshInstance] nodes may affect performance by using too much CPU or video memory.
For this case a MultiMesh becomes very useful, as it can draw thousands of instances with little API overhead.
As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object).
- Since instances may have any behavior, the Rect3 used for visibility must be provided by the user.
+ Since instances may have any behavior, the AABB used for visibility must be provided by the user.
</description>
<tutorials>
</tutorials>
@@ -15,10 +15,10 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
- Return the visibility Rect3.
+ Return the visibility AABB.
</description>
</method>
<method name="get_color_format" qualifiers="const">
diff --git a/doc/classes/Nil.xml b/doc/classes/Nil.xml
index 1fccdc0148..a4bd60d53e 100644
--- a/doc/classes/Nil.xml
+++ b/doc/classes/Nil.xml
@@ -100,7 +100,7 @@
</description>
</method>
<method name="Nil">
- <argument index="0" name="from" type="Rect3">
+ <argument index="0" name="from" type="AABB">
</argument>
<description>
</description>
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index 4e070f67fd..9a9279b0a7 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -13,7 +13,7 @@
</demos>
<methods>
<method name="capture_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -105,7 +105,7 @@
</description>
</method>
<method name="get_visibility_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -247,7 +247,7 @@
<method name="set_visibility_aabb">
<return type="void">
</return>
- <argument index="0" name="aabb" type="Rect3">
+ <argument index="0" name="aabb" type="AABB">
</argument>
<description>
</description>
@@ -300,7 +300,7 @@
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
Speed scaling ratio. Default value: [code]1[/code].
</member>
- <member name="visibility_aabb" type="Rect3" setter="set_visibility_aabb" getter="get_visibility_aabb">
+ <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb">
</member>
</members>
<constants>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index ecf9e54ee7..60c5e75dec 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -95,10 +95,10 @@
<method name="String">
<return type="String">
</return>
- <argument index="0" name="from" type="Rect3">
+ <argument index="0" name="from" type="AABB">
</argument>
<description>
- Constructs a new String from the given [Rect3].
+ Constructs a new String from the given [AABB].
</description>
</method>
<method name="String">
diff --git a/doc/classes/VisibilityNotifier.xml b/doc/classes/VisibilityNotifier.xml
index 1dfa60a5ac..90f1974697 100644
--- a/doc/classes/VisibilityNotifier.xml
+++ b/doc/classes/VisibilityNotifier.xml
@@ -12,7 +12,7 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
Returns the bounding box of the VisibilityNotifier.
@@ -28,7 +28,7 @@
<method name="set_aabb">
<return type="void">
</return>
- <argument index="0" name="rect" type="Rect3">
+ <argument index="0" name="rect" type="AABB">
</argument>
<description>
Set the visibility bounding box of the VisibilityNotifier.
@@ -36,7 +36,7 @@
</method>
</methods>
<members>
- <member name="aabb" type="Rect3" setter="set_aabb" getter="get_aabb">
+ <member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb">
The VisibilityNotifier's bounding box.
</member>
</members>
diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml
index be2d38bf9f..7108eb13c5 100644
--- a/doc/classes/VisualInstance.xml
+++ b/doc/classes/VisualInstance.xml
@@ -10,7 +10,7 @@
</demos>
<methods>
<method name="get_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
@@ -22,7 +22,7 @@
</description>
</method>
<method name="get_transformed_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<description>
</description>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 1030e4ecc0..d716d99e5d 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -1035,7 +1035,7 @@
</description>
</method>
<method name="mesh_get_custom_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<argument index="0" name="mesh" type="RID">
</argument>
@@ -1085,13 +1085,13 @@
</return>
<argument index="0" name="mesh" type="RID">
</argument>
- <argument index="1" name="aabb" type="Rect3">
+ <argument index="1" name="aabb" type="AABB">
</argument>
<description>
</description>
</method>
<method name="mesh_surface_get_aabb" qualifiers="const">
- <return type="Rect3">
+ <return type="AABB">
</return>
<argument index="0" name="mesh" type="RID">
</argument>
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp
index 5071fbba01..004c628252 100644
--- a/drivers/gles3/rasterizer_storage_gles3.cpp
+++ b/drivers/gles3/rasterizer_storage_gles3.cpp
@@ -2600,7 +2600,7 @@ RID RasterizerStorageGLES3::mesh_create() {
return mesh_owner.make_rid(mesh);
}
-void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
+void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
PoolVector<uint8_t> array = p_array;
@@ -3240,11 +3240,11 @@ VS::PrimitiveType RasterizerStorageGLES3::mesh_surface_get_primitive_type(RID p_
return mesh->surfaces[p_surface]->primitive;
}
-Rect3 RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
+AABB RasterizerStorageGLES3::mesh_surface_get_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Rect3());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Rect3());
+ ERR_FAIL_COND_V(!mesh, AABB());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), AABB());
return mesh->surfaces[p_surface]->aabb;
}
@@ -3279,11 +3279,11 @@ Vector<PoolVector<uint8_t> > RasterizerStorageGLES3::mesh_surface_get_blend_shap
return bsarr;
}
-Vector<Rect3> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
+Vector<AABB> RasterizerStorageGLES3::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Vector<Rect3>());
- ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<Rect3>());
+ ERR_FAIL_COND_V(!mesh, Vector<AABB>());
+ ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<AABB>());
return mesh->surfaces[p_surface]->skeleton_bone_aabb;
}
@@ -3337,7 +3337,7 @@ int RasterizerStorageGLES3::mesh_get_surface_count(RID p_mesh) const {
return mesh->surfaces.size();
}
-void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) {
+void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
Mesh *mesh = mesh_owner.getornull(p_mesh);
ERR_FAIL_COND(!mesh);
@@ -3345,37 +3345,37 @@ void RasterizerStorageGLES3::mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aab
mesh->custom_aabb = p_aabb;
}
-Rect3 RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
+AABB RasterizerStorageGLES3::mesh_get_custom_aabb(RID p_mesh) const {
const Mesh *mesh = mesh_owner.getornull(p_mesh);
- ERR_FAIL_COND_V(!mesh, Rect3());
+ ERR_FAIL_COND_V(!mesh, AABB());
return mesh->custom_aabb;
}
-Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
+AABB RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
Mesh *mesh = mesh_owner.get(p_mesh);
- ERR_FAIL_COND_V(!mesh, Rect3());
+ ERR_FAIL_COND_V(!mesh, AABB());
- if (mesh->custom_aabb != Rect3())
+ if (mesh->custom_aabb != AABB())
return mesh->custom_aabb;
Skeleton *sk = NULL;
if (p_skeleton.is_valid())
sk = skeleton_owner.get(p_skeleton);
- Rect3 aabb;
+ AABB aabb;
if (sk && sk->size != 0) {
for (int i = 0; i < mesh->surfaces.size(); i++) {
- Rect3 laabb;
+ AABB laabb;
if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
- const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
+ const AABB *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
const bool *skused = mesh->surfaces[i]->skeleton_bone_used.ptr();
int sbs = sk->size;
@@ -3401,7 +3401,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[1].y = texture[base_ofs + 1];
mtx.origin.y = texture[base_ofs + 3];
- Rect3 baabb = mtx.xform(skbones[j]);
+ AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
@@ -3434,7 +3434,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
mtx.basis[2].z = texture[base_ofs + 2];
mtx.origin.z = texture[base_ofs + 3];
- Rect3 baabb = mtx.xform(skbones[j]);
+ AABB baabb = mtx.xform(skbones[j]);
if (first) {
laabb = baabb;
first = false;
@@ -4028,10 +4028,10 @@ int RasterizerStorageGLES3::multimesh_get_visible_instances(RID p_multimesh) con
return multimesh->visible_instances;
}
-Rect3 RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
+AABB RasterizerStorageGLES3::multimesh_get_aabb(RID p_multimesh) const {
MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
- ERR_FAIL_COND_V(!multimesh, Rect3());
+ ERR_FAIL_COND_V(!multimesh, AABB());
const_cast<RasterizerStorageGLES3 *>(this)->update_dirty_multimeshes(); //update pending AABBs
@@ -4053,7 +4053,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
if (multimesh->size && multimesh->dirty_aabb) {
- Rect3 mesh_aabb;
+ AABB mesh_aabb;
if (multimesh->mesh.is_valid()) {
mesh_aabb = mesh_get_aabb(multimesh->mesh, RID());
@@ -4065,7 +4065,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
int count = multimesh->data.size();
float *data = multimesh->data.ptr();
- Rect3 aabb;
+ AABB aabb;
if (multimesh->transform_format == VS::MULTIMESH_TRANSFORM_2D) {
@@ -4080,7 +4080,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
xform.basis[1][1] = dataptr[5];
xform.origin[1] = dataptr[7];
- Rect3 laabb = xform.xform(mesh_aabb);
+ AABB laabb = xform.xform(mesh_aabb);
if (i == 0)
aabb = laabb;
else
@@ -4106,7 +4106,7 @@ void RasterizerStorageGLES3::update_dirty_multimeshes() {
xform.basis.elements[2][2] = dataptr[10];
xform.origin.z = dataptr[11];
- Rect3 laabb = xform.xform(mesh_aabb);
+ AABB laabb = xform.xform(mesh_aabb);
if (i == 0)
aabb = laabb;
else
@@ -4242,10 +4242,10 @@ void RasterizerStorageGLES3::immediate_clear(RID p_immediate) {
im->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
+AABB RasterizerStorageGLES3::immediate_get_aabb(RID p_immediate) const {
Immediate *im = immediate_owner.get(p_immediate);
- ERR_FAIL_COND_V(!im, Rect3());
+ ERR_FAIL_COND_V(!im, AABB());
return im->aabb;
}
@@ -4694,10 +4694,10 @@ uint64_t RasterizerStorageGLES3::light_get_version(RID p_light) const {
return light->version;
}
-Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
+AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
const Light *light = light_owner.getornull(p_light);
- ERR_FAIL_COND_V(!light, Rect3());
+ ERR_FAIL_COND_V(!light, AABB());
switch (light->type) {
@@ -4705,22 +4705,22 @@ Rect3 RasterizerStorageGLES3::light_get_aabb(RID p_light) const {
float len = light->param[VS::LIGHT_PARAM_RANGE];
float size = Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE])) * len;
- return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
} break;
case VS::LIGHT_OMNI: {
float r = light->param[VS::LIGHT_PARAM_RANGE];
- return Rect3(-Vector3(r, r, r), Vector3(r, r, r) * 2);
+ return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
} break;
case VS::LIGHT_DIRECTIONAL: {
- return Rect3();
+ return AABB();
} break;
default: {}
}
- ERR_FAIL_V(Rect3());
- return Rect3();
+ ERR_FAIL_V(AABB());
+ return AABB();
}
/* PROBE API */
@@ -4842,11 +4842,11 @@ void RasterizerStorageGLES3::reflection_probe_set_cull_mask(RID p_probe, uint32_
reflection_probe->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
+AABB RasterizerStorageGLES3::reflection_probe_get_aabb(RID p_probe) const {
const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!reflection_probe, Rect3());
+ ERR_FAIL_COND_V(!reflection_probe, AABB());
- Rect3 aabb;
+ AABB aabb;
aabb.position = -reflection_probe->extents;
aabb.size = reflection_probe->extents * 2.0;
@@ -4903,7 +4903,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
GIProbe *gip = memnew(GIProbe);
- gip->bounds = Rect3(Vector3(), Vector3(1, 1, 1));
+ gip->bounds = AABB(Vector3(), Vector3(1, 1, 1));
gip->dynamic_range = 1.0;
gip->energy = 1.0;
gip->propagation = 1.0;
@@ -4917,7 +4917,7 @@ RID RasterizerStorageGLES3::gi_probe_create() {
return gi_probe_owner.make_rid(gip);
}
-void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) {
+void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) {
GIProbe *gip = gi_probe_owner.getornull(p_probe);
ERR_FAIL_COND(!gip);
@@ -4926,10 +4926,10 @@ void RasterizerStorageGLES3::gi_probe_set_bounds(RID p_probe, const Rect3 &p_bou
gip->version++;
gip->instance_change_notify();
}
-Rect3 RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
+AABB RasterizerStorageGLES3::gi_probe_get_bounds(RID p_probe) const {
const GIProbe *gip = gi_probe_owner.getornull(p_probe);
- ERR_FAIL_COND_V(!gip, Rect3());
+ ERR_FAIL_COND_V(!gip, AABB());
return gip->bounds;
}
@@ -5338,7 +5338,7 @@ void RasterizerStorageGLES3::_particles_update_histories(Particles *particles) {
particles->clear = true;
}
-void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) {
+void RasterizerStorageGLES3::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
Particles *particles = particles_owner.getornull(p_particles);
ERR_FAIL_COND(!particles);
@@ -5429,15 +5429,15 @@ void RasterizerStorageGLES3::particles_request_process(RID p_particles) {
}
}
-Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
+AABB RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
const Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles, Rect3());
+ ERR_FAIL_COND_V(!particles, AABB());
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]);
float *data = (float *)glMapBufferRange(GL_ARRAY_BUFFER, 0, particles->amount * 16 * 6, GL_MAP_READ_BIT);
- Rect3 aabb;
+ AABB aabb;
Transform inv = particles->emission_transform.affine_inverse();
@@ -5459,7 +5459,7 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
float longest_axis = 0;
for (int i = 0; i < particles->draw_passes.size(); i++) {
if (particles->draw_passes[i].is_valid()) {
- Rect3 maabb = mesh_get_aabb(particles->draw_passes[i], RID());
+ AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
longest_axis = MAX(maabb.get_longest_axis_size(), longest_axis);
}
}
@@ -5469,10 +5469,10 @@ Rect3 RasterizerStorageGLES3::particles_get_current_aabb(RID p_particles) {
return aabb;
}
-Rect3 RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
+AABB RasterizerStorageGLES3::particles_get_aabb(RID p_particles) const {
const Particles *particles = particles_owner.getornull(p_particles);
- ERR_FAIL_COND_V(!particles, Rect3());
+ ERR_FAIL_COND_V(!particles, AABB());
return particles->custom_aabb;
}
@@ -7027,14 +7027,22 @@ void RasterizerStorageGLES3::initialize() {
glBindBuffer(GL_ARRAY_BUFFER, resources.quadie);
{
const float qv[16] = {
- -1, -1,
- 0, 0,
- -1, 1,
- 0, 1,
- 1, 1,
- 1, 1,
- 1, -1,
- 1, 0,
+ -1,
+ -1,
+ 0,
+ 0,
+ -1,
+ 1,
+ 0,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ -1,
+ 1,
+ 0,
};
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h
index bd5aad29c9..8aa8235b42 100644
--- a/drivers/gles3/rasterizer_storage_gles3.h
+++ b/drivers/gles3/rasterizer_storage_gles3.h
@@ -592,7 +592,7 @@ public:
GLuint instancing_array_wireframe_id;
int index_wireframe_len;
- Vector<Rect3> skeleton_bone_aabb;
+ Vector<AABB> skeleton_bone_aabb;
Vector<bool> skeleton_bone_used;
//bool packed;
@@ -604,7 +604,7 @@ public:
Vector<BlendShape> blend_shapes;
- Rect3 aabb;
+ AABB aabb;
int array_len;
int index_array_len;
@@ -659,7 +659,7 @@ public:
Vector<Surface *> surfaces;
int blend_shape_count;
VS::BlendShapeMode blend_shape_mode;
- Rect3 custom_aabb;
+ AABB custom_aabb;
mutable uint64_t last_pass;
SelfList<MultiMesh>::List multimeshes;
@@ -684,7 +684,7 @@ public:
virtual RID mesh_create();
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount);
virtual int mesh_get_blend_shape_count(RID p_mesh) const;
@@ -706,17 +706,17 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_surface);
virtual int mesh_get_surface_count(RID p_mesh) const;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb);
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb);
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const;
- virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const;
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const;
virtual void mesh_clear(RID p_mesh);
void mesh_render_blend_shapes(Surface *s, float *p_weights);
@@ -729,7 +729,7 @@ public:
VS::MultimeshTransformFormat transform_format;
VS::MultimeshColorFormat color_format;
Vector<float> data;
- Rect3 aabb;
+ AABB aabb;
SelfList<MultiMesh> update_list;
SelfList<MultiMesh> mesh_list;
GLuint buffer;
@@ -780,7 +780,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible);
virtual int multimesh_get_visible_instances(RID p_multimesh) const;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const;
/* IMMEDIATE API */
@@ -801,7 +801,7 @@ public:
List<Chunk> chunks;
bool building;
int mask;
- Rect3 aabb;
+ AABB aabb;
Immediate() {
type = GEOMETRY_IMMEDIATE;
@@ -830,7 +830,7 @@ public:
virtual void immediate_clear(RID p_immediate);
virtual void immediate_set_material(RID p_immediate, RID p_material);
virtual RID immediate_get_material(RID p_immediate) const;
- virtual Rect3 immediate_get_aabb(RID p_immediate) const;
+ virtual AABB immediate_get_aabb(RID p_immediate) const;
/* SKELETON API */
@@ -918,7 +918,7 @@ public:
virtual float light_get_param(RID p_light, VS::LightParam p_param);
virtual Color light_get_color(RID p_light);
- virtual Rect3 light_get_aabb(RID p_light) const;
+ virtual AABB light_get_aabb(RID p_light) const;
virtual uint64_t light_get_version(RID p_light) const;
/* PROBE API */
@@ -956,7 +956,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable);
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers);
- virtual Rect3 reflection_probe_get_aabb(RID p_probe) const;
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const;
virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const;
@@ -969,7 +969,7 @@ public:
struct GIProbe : public Instantiable {
- Rect3 bounds;
+ AABB bounds;
Transform to_cell;
float cell_size;
@@ -990,8 +990,8 @@ public:
virtual RID gi_probe_create();
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds);
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds);
+ virtual AABB gi_probe_get_bounds(RID p_probe) const;
virtual void gi_probe_set_cell_size(RID p_probe, float p_size);
virtual float gi_probe_get_cell_size(RID p_probe) const;
@@ -1058,7 +1058,7 @@ public:
float explosiveness;
float randomness;
bool restart_request;
- Rect3 custom_aabb;
+ AABB custom_aabb;
bool use_local_coords;
RID process_material;
@@ -1113,7 +1113,7 @@ public:
restart_request = false;
- custom_aabb = Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8));
+ custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
draw_order = VS::PARTICLES_DRAW_ORDER_INDEX;
particle_buffers[0] = 0;
@@ -1155,7 +1155,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time);
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio);
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio);
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb);
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb);
virtual void particles_set_speed_scale(RID p_particles, float p_scale);
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable);
virtual void particles_set_process_material(RID p_particles, RID p_material);
@@ -1169,8 +1169,8 @@ public:
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh);
virtual void particles_request_process(RID p_particles);
- virtual Rect3 particles_get_current_aabb(RID p_particles);
- virtual Rect3 particles_get_aabb(RID p_particles) const;
+ virtual AABB particles_get_current_aabb(RID p_particles);
+ virtual AABB particles_get_aabb(RID p_particles) const;
virtual void _particles_update_histories(Particles *particles);
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index 54eb695178..b9fd6d6fe7 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -3330,7 +3330,7 @@ int AnimationKeyEditor::_confirm_insert(InsertData p_id, int p_last_track) {
h.type == Variant::VECTOR2 ||
h.type == Variant::RECT2 ||
h.type == Variant::VECTOR3 ||
- h.type == Variant::RECT3 ||
+ h.type == Variant::AABB ||
h.type == Variant::QUAT ||
h.type == Variant::COLOR ||
h.type == Variant::TRANSFORM) {
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index b4c2ac95cc..cd60455f4f 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -209,7 +209,7 @@ void ConnectDialog::_add_bind() {
case Variant::VECTOR3: value = Vector3(); break;
case Variant::PLANE: value = Plane(); break;
case Variant::QUAT: value = Quat(); break;
- case Variant::RECT3: value = Rect3(); break;
+ case Variant::AABB: value = AABB(); break;
case Variant::BASIS: value = Basis(); break;
case Variant::TRANSFORM: value = Transform(); break;
case Variant::COLOR: value = Color(); break;
@@ -295,7 +295,7 @@ ConnectDialog::ConnectDialog() {
type_list->add_item("Vector3", Variant::VECTOR3);
type_list->add_item("Plane", Variant::PLANE);
type_list->add_item("Quat", Variant::QUAT);
- type_list->add_item("Rect3", Variant::RECT3);
+ type_list->add_item("AABB", Variant::AABB);
type_list->add_item("Basis", Variant::BASIS);
type_list->add_item("Transform", Variant::TRANSFORM);
//type_list->add_separator();
diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp
index 13dbb149d5..45b7613659 100644
--- a/editor/doc/doc_dump.cpp
+++ b/editor/doc/doc_dump.cpp
@@ -182,7 +182,7 @@ void DocDump::dump(const String &p_file) {
case Variant::VECTOR3:
case Variant::PLANE:
case Variant::QUAT:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::BASIS:
case Variant::COLOR:
case Variant::POOL_BYTE_ARRAY:
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 0bd677ca1b..42f31debf3 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -102,14 +102,14 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
textures.push_back(Ref<Texture>());
continue;
}
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
print_line("aabb: " + aabb);
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
- Rect3 rot_aabb = xform.xform(aabb);
+ AABB rot_aabb = xform.xform(aabb);
print_line("rot_aabb: " + rot_aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index d8c3b8d3ed..cbc21c9536 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -302,7 +302,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
// get mesh instance and bounding box
MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
- Rect3 aabb = mi->get_aabb();
+ AABB aabb = mi->get_aabb();
// create a new rigid body collision node
RigidBody *rigid_body = memnew(RigidBody);
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 24c4813771..0818c8975e 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -389,7 +389,7 @@ void CollisionPolygonEditor::_polygon_draw() {
rect = rect.grow(1);
- Rect3 r;
+ AABB r;
r.position.x = rect.position.x;
r.position.y = rect.position.y;
r.position.z = depth;
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 5f73d0b465..dd49bae51d 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -790,13 +790,13 @@ Ref<Texture> EditorMeshPreviewPlugin::generate(const RES &p_from) {
VS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
- Rect3 rot_aabb = xform.xform(aabb);
+ AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0)
return Ref<Texture>();
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 74618aecc2..60e8858b2d 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -95,7 +95,7 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
rot_y = 0;
_update_rotation();
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
print_line("aabb: " + aabb);
Vector3 ofs = aabb.position + aabb.size * 0.5;
float m = aabb.get_longest_axis_size();
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index 10834b74ff..f4a9960087 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -153,15 +153,15 @@ void ParticlesEditor::_generate_aabb() {
EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
- Rect3 rect;
+ AABB rect;
while (running < time) {
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating..", int(running), true);
OS::get_singleton()->delay_usec(1000);
- Rect3 capture = node->capture_aabb();
- if (rect == Rect3())
+ AABB capture = node->capture_aabb();
+ if (rect == AABB())
rect = capture;
else
rect.merge_with(capture);
@@ -247,7 +247,7 @@ void ParticlesEditor::_generate_emission_points() {
PoolVector<Face3>::Read r = geometry.read();
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < gcount; i++) {
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 6b945157e8..f670724f47 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -201,7 +201,7 @@ void ScriptTextEditor::_set_theme_for_script() {
text_edit->add_keyword_color("Rect2", basetype_color);
text_edit->add_keyword_color("Transform2D", basetype_color);
text_edit->add_keyword_color("Vector3", basetype_color);
- text_edit->add_keyword_color("Rect3", basetype_color);
+ text_edit->add_keyword_color("AABB", basetype_color);
text_edit->add_keyword_color("Basis", basetype_color);
text_edit->add_keyword_color("Plane", basetype_color);
text_edit->add_keyword_color("Transform", basetype_color);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index ca80908ab5..2c16157b6a 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -2011,7 +2011,7 @@ void SpatialEditorViewport::_notification(int p_what) {
if (se->aabb.has_no_surface()) {
- se->aabb = vi ? vi->get_aabb() : Rect3(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
+ se->aabb = vi ? vi->get_aabb() : AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
Transform t = sp->get_global_transform();
@@ -2756,7 +2756,7 @@ void SpatialEditorViewport::focus_selection() {
cursor.pos = center;
}
-void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node, Rect3 *p_preview_bounds, AcceptDialog *p_accept) {
+void SpatialEditorViewport::assign_pending_data_pointers(Spatial *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {
preview_node = p_preview_node;
preview_bounds = p_preview_bounds;
accept = p_accept;
@@ -2819,14 +2819,14 @@ Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const
return point + offset;
}
-Rect3 SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, const Rect3 p_bounds) {
- Rect3 bounds = p_bounds;
+AABB SpatialEditorViewport::_calculate_spatial_bounds(const Spatial *p_parent, const AABB p_bounds) {
+ AABB bounds = p_bounds;
for (int i = 0; i < p_parent->get_child_count(); i++) {
Spatial *child = Object::cast_to<Spatial>(p_parent->get_child(i));
if (child) {
MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(child);
if (mesh_instance) {
- Rect3 mesh_instance_bounds = mesh_instance->get_aabb();
+ AABB mesh_instance_bounds = mesh_instance->get_aabb();
mesh_instance_bounds.position += mesh_instance->get_global_transform().origin - p_parent->get_global_transform().origin;
bounds.merge_with(mesh_instance_bounds);
}
@@ -2858,7 +2858,7 @@ void SpatialEditorViewport::_create_preview(const Vector<String> &files) const {
editor->get_scene_root()->add_child(preview_node);
}
}
- *preview_bounds = _calculate_spatial_bounds(preview_node, Rect3());
+ *preview_bounds = _calculate_spatial_bounds(preview_node, AABB());
}
void SpatialEditorViewport::_remove_preview() {
@@ -3534,7 +3534,7 @@ void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
void SpatialEditor::update_transform_gizmo() {
List<Node *> &selection = editor_selection->get_selected_node_list();
- Rect3 center;
+ AABB center;
bool first = true;
Basis gizmo_basis;
@@ -3595,7 +3595,7 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
void SpatialEditor::_generate_selection_box() {
- Rect3 aabb(Vector3(), Vector3(1, 1, 1));
+ AABB aabb(Vector3(), Vector3(1, 1, 1));
aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
Ref<SurfaceTool> st = memnew(SurfaceTool);
@@ -4622,7 +4622,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
// Drag and drop support;
preview_node = memnew(Spatial);
- preview_bounds = Rect3();
+ preview_bounds = AABB();
ED_SHORTCUT("spatial_editor/bottom_view", TTR("Bottom View"), KEY_MASK_ALT + KEY_KP_7);
ED_SHORTCUT("spatial_editor/top_view", TTR("Top View"), KEY_KP_7);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index c2b698068f..0ef85b72d9 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -108,7 +108,7 @@ private:
Size2 prev_size;
Spatial *preview_node;
- Rect3 *preview_bounds;
+ AABB *preview_bounds;
Vector<String> selected_files;
AcceptDialog *accept;
@@ -287,7 +287,7 @@ private:
Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
Vector3 _get_instance_position(const Point2 &p_pos) const;
- static Rect3 _calculate_spatial_bounds(const Spatial *p_parent, const Rect3 p_bounds);
+ static AABB _calculate_spatial_bounds(const Spatial *p_parent, const AABB p_bounds);
void _create_preview(const Vector<String> &files) const;
void _remove_preview();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
@@ -314,7 +314,7 @@ public:
void assign_pending_data_pointers(
Spatial *p_preview_node,
- Rect3 *p_preview_bounds,
+ AABB *p_preview_bounds,
AcceptDialog *p_accept);
Viewport *get_viewport_node() { return viewport; }
@@ -327,7 +327,7 @@ class SpatialEditorSelectedItem : public Object {
GDCLASS(SpatialEditorSelectedItem, Object);
public:
- Rect3 aabb;
+ AABB aabb;
Transform original; // original location when moving
Transform original_local;
Transform last_xform; // last transform
@@ -435,7 +435,7 @@ private:
// Scene drag and drop support
Spatial *preview_node;
- Rect3 preview_bounds;
+ AABB preview_bounds;
/*
struct Selected {
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 002ae568ff..5136c96cbf 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -755,7 +755,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
value_editor[3]->set_text(String::num(q.w));
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
field_names.push_back("px");
field_names.push_back("py");
@@ -765,7 +765,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
field_names.push_back("sz");
config_value_editors(6, 3, 16, field_names);
- Rect3 aabb = v;
+ AABB aabb = v;
value_editor[0]->set_text(String::num(aabb.position.x));
value_editor[1]->set_text(String::num(aabb.position.y));
value_editor[2]->set_text(String::num(aabb.position.z));
@@ -1585,7 +1585,7 @@ void CustomPropertyEditor::_modified(String p_string) {
_emit_changed_whole_or_field();
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
Vector3 pos;
Vector3 size;
@@ -1605,7 +1605,7 @@ void CustomPropertyEditor::_modified(String p_string) {
size.y = value_editor[4]->get_text().to_double();
size.z = value_editor[5]->get_text().to_double();
}
- v = Rect3(pos, size);
+ v = AABB(pos, size);
_emit_changed_whole_or_field();
} break;
@@ -1727,7 +1727,7 @@ void CustomPropertyEditor::_focus_enter() {
case Variant::VECTOR3:
case Variant::PLANE:
case Variant::QUAT:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::TRANSFORM2D:
case Variant::BASIS:
case Variant::TRANSFORM: {
@@ -1752,7 +1752,7 @@ void CustomPropertyEditor::_focus_exit() {
case Variant::VECTOR3:
case Variant::PLANE:
case Variant::QUAT:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::TRANSFORM2D:
case Variant::BASIS:
case Variant::TRANSFORM: {
@@ -2238,7 +2238,7 @@ void PropertyEditor::set_item_text(TreeItem *p_item, int p_type, const String &p
case Variant::VECTOR3:
case Variant::QUAT:
case Variant::VECTOR2:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::RECT2:
case Variant::TRANSFORM2D:
case Variant::BASIS:
@@ -3367,13 +3367,13 @@ void PropertyEditor::update_tree() {
item->set_icon(0, get_icon("Plane", "EditorIcons"));
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
item->set_cell_mode(1, TreeItem::CELL_MODE_CUSTOM);
item->set_editable(1, true);
- item->set_text(1, "Rect3");
+ item->set_text(1, "AABB");
if (show_type_icons)
- item->set_icon(0, get_icon("Rect3", "EditorIcons"));
+ item->set_icon(0, get_icon("AABB", "EditorIcons"));
} break;
case Variant::QUAT: {
@@ -3714,7 +3714,7 @@ void PropertyEditor::_item_edited() {
_edit_set(name, item->get_text(1), refresh_all);
}
} break;
- // math types
+ // math types
case Variant::VECTOR3: {
@@ -3725,7 +3725,7 @@ void PropertyEditor::_item_edited() {
case Variant::QUAT: {
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
} break;
case Variant::BASIS: {
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 3f8d93d976..3ffc61cb45 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -149,7 +149,7 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
md = MAX(0, p_lines[i].length());
}
if (md) {
- mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
+ mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
@@ -196,7 +196,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
md = MAX(0, vs[i].length());
}
if (md) {
- mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
+ mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
@@ -211,7 +211,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
instances.push_back(ins);
}
-void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const Rect3 &p_bounds) {
+void EditorSpatialGizmo::add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds) {
collision_mesh = p_tmesh;
collision_mesh_bounds = p_bounds;
@@ -270,7 +270,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
md = MAX(0, p_handles[i].length());
}
if (md) {
- mesh->set_custom_aabb(Rect3(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
+ mesh->set_custom_aabb(AABB(Vector3(-md, -md, -md), Vector3(md, md, md) * 2.0));
}
}
@@ -1274,7 +1274,7 @@ void MeshInstanceSpatialGizmo::redraw() {
Ref<TriangleMesh> tm = m->generate_triangle_mesh();
if (tm.is_valid()) {
- Rect3 aabb;
+ AABB aabb;
add_collision_triangles(tm, aabb);
}
}
@@ -1336,7 +1336,7 @@ void SkeletonSpatialGizmo::redraw() {
weights[0] = 1;
- Rect3 aabb;
+ AABB aabb;
Color bonecolor = Color(1.0, 0.4, 0.4, 0.3);
Color rootcolor = Color(0.4, 1.0, 0.4, 0.1);
@@ -1961,7 +1961,7 @@ void CollisionShapeSpatialGizmo::redraw() {
Ref<BoxShape> bs = s;
Vector<Vector3> lines;
- Rect3 aabb;
+ AABB aabb;
aabb.position = -bs->get_extents();
aabb.size = aabb.position * -2;
@@ -2191,7 +2191,7 @@ void VisibilityNotifierGizmo::set_handle(int p_idx, Camera *p_camera, const Poin
//gt.orthonormalize();
Transform gi = gt.affine_inverse();
- Rect3 aabb = notifier->get_aabb();
+ AABB aabb = notifier->get_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -2234,7 +2234,7 @@ void VisibilityNotifierGizmo::redraw() {
clear();
Vector<Vector3> lines;
- Rect3 aabb = notifier->get_aabb();
+ AABB aabb = notifier->get_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -2293,7 +2293,7 @@ void ParticlesGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_poi
bool move = p_idx >= 3;
p_idx = p_idx % 3;
- Rect3 aabb = particles->get_visibility_aabb();
+ AABB aabb = particles->get_visibility_aabb();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -2347,7 +2347,7 @@ void ParticlesGizmo::redraw() {
clear();
Vector<Vector3> lines;
- Rect3 aabb = particles->get_visibility_aabb();
+ AABB aabb = particles->get_visibility_aabb();
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -2420,7 +2420,7 @@ String ReflectionProbeGizmo::get_handle_name(int p_idx) const {
}
Variant ReflectionProbeGizmo::get_handle_value(int p_idx) const {
- return Rect3(probe->get_extents(), probe->get_origin_offset());
+ return AABB(probe->get_extents(), probe->get_origin_offset());
}
void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2 &p_point) {
@@ -2474,7 +2474,7 @@ void ReflectionProbeGizmo::set_handle(int p_idx, Camera *p_camera, const Point2
void ReflectionProbeGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
- Rect3 restore = p_restore;
+ AABB restore = p_restore;
if (p_cancel) {
probe->set_extents(restore.position);
@@ -2499,7 +2499,7 @@ void ReflectionProbeGizmo::redraw() {
Vector<Vector3> internal_lines;
Vector3 extents = probe->get_extents();
- Rect3 aabb;
+ AABB aabb;
aabb.position = -extents;
aabb.size = extents * 2;
@@ -2641,7 +2641,7 @@ void GIProbeGizmo::redraw() {
static const int subdivs[GIProbe::SUBDIV_MAX] = { 64, 128, 256, 512 };
- Rect3 aabb = Rect3(-extents, extents * 2);
+ AABB aabb = AABB(-extents, extents * 2);
int subdiv = subdivs[probe->get_subdiv()];
float cell_size = aabb.get_longest_axis_size() / subdiv;
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index afe64c723c..751bad2b13 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -78,7 +78,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
Vector<Vector3> collision_segments;
Ref<TriangleMesh> collision_mesh;
- Rect3 collision_mesh_bounds;
+ AABB collision_mesh_bounds;
struct Handle {
Vector3 pos;
@@ -100,7 +100,7 @@ protected:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
- void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const Rect3 &p_bounds = Rect3());
+ void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
void add_solid_box(Ref<Material> &p_material, Vector3 size);
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
new file mode 100644
index 0000000000..6c89bcdceb
--- /dev/null
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -0,0 +1,217 @@
+/*************************************************************************/
+/* aabb.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gdnative/aabb.h"
+
+#include "core/math/aabb.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
+ const Vector3 *pos = (const Vector3 *)p_pos;
+ const Vector3 *size = (const Vector3 *)p_size;
+ AABB *dest = (AABB *)r_dest;
+ *dest = AABB(*pos, *size);
+}
+
+godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) {
+ godot_vector3 raw_ret;
+ const AABB *self = (const AABB *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->position;
+ return raw_ret;
+}
+
+void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v) {
+ AABB *self = (AABB *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->position = *v;
+}
+
+godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) {
+ godot_vector3 raw_ret;
+ const AABB *self = (const AABB *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->size;
+ return raw_ret;
+}
+
+void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v) {
+ AABB *self = (AABB *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->size = *v;
+}
+
+godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) {
+ godot_string ret;
+ const AABB *self = (const AABB *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_area();
+}
+
+godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->has_no_area();
+}
+
+godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->has_no_surface();
+}
+
+godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with) {
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ return self->intersects(*with);
+}
+
+godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with) {
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ return self->encloses(*with);
+}
+
+godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ *((AABB *)&dest) = self->merge(*with);
+ return dest;
+}
+
+godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ *((AABB *)&dest) = self->intersection(*with);
+ return dest;
+}
+
+godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane) {
+ const AABB *self = (const AABB *)p_self;
+ const Plane *plane = (const Plane *)p_plane;
+ return self->intersects_plane(*plane);
+}
+
+godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->intersects_segment(*from, *to);
+}
+
+godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point) {
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ *((Vector3 *)&dest) = self->get_support(*dir);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+ *((Vector3 *)&dest) = self->get_longest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_longest_axis_index();
+}
+
+godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_longest_axis_size();
+}
+
+godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+ *((Vector3 *)&dest) = self->get_shortest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_shortest_axis_index();
+}
+
+godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_shortest_axis_size();
+}
+
+godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *to_point = (const Vector3 *)p_to_point;
+ *((AABB *)&dest) = self->expand(*to_point);
+ return dest;
+}
+
+godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+
+ *((AABB *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+
+ *((Vector3 *)&dest) = self->get_endpoint(p_idx);
+ return dest;
+}
+
+godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b) {
+ const AABB *self = (const AABB *)p_self;
+ const AABB *b = (const AABB *)p_b;
+ return *self == *b;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/gdnative/rect3.cpp b/modules/gdnative/gdnative/rect3.cpp
deleted file mode 100644
index 8e088743b4..0000000000
--- a/modules/gdnative/gdnative/rect3.cpp
+++ /dev/null
@@ -1,217 +0,0 @@
-/*************************************************************************/
-/* rect3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "gdnative/rect3.h"
-
-#include "core/math/rect3.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- Rect3 *dest = (Rect3 *)r_dest;
- *dest = Rect3(*pos, *size);
-}
-
-godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->position;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->position = *v;
-}
-
-godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->size;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->size = *v;
-}
-
-godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
- godot_string ret;
- const Rect3 *self = (const Rect3 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_surface();
-}
-
-godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->intersects(*with);
-}
-
-godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->encloses(*with);
-}
-
-godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->merge(*with);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->intersection(*with);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Plane *plane = (const Plane *)p_plane;
- return self->intersects_plane(*plane);
-}
-
-godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->intersects_segment(*from, *to);
-}
-
-godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point);
-}
-
-godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *dir = (const Vector3 *)p_dir;
- *((Vector3 *)&dest) = self->get_support(*dir);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_longest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_size();
-}
-
-godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_shortest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_size();
-}
-
-godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *to_point = (const Vector3 *)p_to_point;
- *((Rect3 *)&dest) = self->expand(*to_point);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Rect3 *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Vector3 *)&dest) = self->get_endpoint(p_idx);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *b = (const Rect3 *)p_b;
- return *self == *b;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index 96b2ec8a7a..b07fcffcb6 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -198,20 +198,20 @@ godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_s
return raw_dest;
}
-godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
+godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
+ godot_aabb raw_dest;
+ AABB *dest = (AABB *)&raw_dest;
const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
+ const AABB *v = (const AABB *)p_v;
*dest = self->xform(*v);
return raw_dest;
}
-godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
+godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
+ godot_aabb raw_dest;
+ AABB *dest = (AABB *)&raw_dest;
const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
+ const AABB *v = (const AABB *)p_v;
*dest = self->xform_inv(*v);
return raw_dest;
}
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 0c31bc643c..6483d19d74 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -118,10 +118,10 @@ void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_qua
memnew_placement_custom(dest, Variant, Variant(*quat));
}
-void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
+void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
Variant *dest = (Variant *)r_dest;
- Rect3 *rect3 = (Rect3 *)p_rect3;
- memnew_placement_custom(dest, Variant, Variant(*rect3));
+ AABB *aabb = (AABB *)p_aabb;
+ memnew_placement_custom(dest, Variant, Variant(*aabb));
}
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
@@ -304,10 +304,10 @@ godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
return raw_dest;
}
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
- godot_rect3 raw_dest;
+godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self) {
+ godot_aabb raw_dest;
const Variant *self = (const Variant *)p_self;
- Rect3 *dest = (Rect3 *)&raw_dest;
+ AABB *dest = (AABB *)&raw_dest;
*dest = *self;
return raw_dest;
}
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 770fb429c7..877c65dfb9 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -3221,209 +3221,209 @@
]
},
{
- "name": "godot_rect3_new",
+ "name": "godot_aabb_new",
"return_type": "void",
"arguments": [
- ["godot_rect3 *", "r_dest"],
+ ["godot_aabb *", "r_dest"],
["const godot_vector3 *", "p_pos"],
["const godot_vector3 *", "p_size"]
]
},
{
- "name": "godot_rect3_get_position",
+ "name": "godot_aabb_get_position",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_set_position",
+ "name": "godot_aabb_set_position",
"return_type": "void",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_v"]
]
},
{
- "name": "godot_rect3_get_size",
+ "name": "godot_aabb_get_size",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_set_size",
+ "name": "godot_aabb_set_size",
"return_type": "void",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_v"]
]
},
{
- "name": "godot_rect3_as_string",
+ "name": "godot_aabb_as_string",
"return_type": "godot_string",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_area",
+ "name": "godot_aabb_get_area",
"return_type": "godot_real",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_has_no_area",
+ "name": "godot_aabb_has_no_area",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_has_no_surface",
+ "name": "godot_aabb_has_no_surface",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_intersects",
+ "name": "godot_aabb_intersects",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_with"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
]
},
{
- "name": "godot_rect3_encloses",
+ "name": "godot_aabb_encloses",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_with"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
]
},
{
- "name": "godot_rect3_merge",
- "return_type": "godot_rect3",
+ "name": "godot_aabb_merge",
+ "return_type": "godot_aabb",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_with"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
]
},
{
- "name": "godot_rect3_intersection",
- "return_type": "godot_rect3",
+ "name": "godot_aabb_intersection",
+ "return_type": "godot_aabb",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_with"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
]
},
{
- "name": "godot_rect3_intersects_plane",
+ "name": "godot_aabb_intersects_plane",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_plane *", "p_plane"]
]
},
{
- "name": "godot_rect3_intersects_segment",
+ "name": "godot_aabb_intersects_segment",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_from"],
["const godot_vector3 *", "p_to"]
]
},
{
- "name": "godot_rect3_has_point",
+ "name": "godot_aabb_has_point",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_point"]
]
},
{
- "name": "godot_rect3_get_support",
+ "name": "godot_aabb_get_support",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_dir"]
]
},
{
- "name": "godot_rect3_get_longest_axis",
+ "name": "godot_aabb_get_longest_axis",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_longest_axis_index",
+ "name": "godot_aabb_get_longest_axis_index",
"return_type": "godot_int",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_longest_axis_size",
+ "name": "godot_aabb_get_longest_axis_size",
"return_type": "godot_real",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_shortest_axis",
+ "name": "godot_aabb_get_shortest_axis",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_shortest_axis_index",
+ "name": "godot_aabb_get_shortest_axis_index",
"return_type": "godot_int",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_get_shortest_axis_size",
+ "name": "godot_aabb_get_shortest_axis_size",
"return_type": "godot_real",
"arguments": [
- ["const godot_rect3 *", "p_self"]
+ ["const godot_aabb *", "p_self"]
]
},
{
- "name": "godot_rect3_expand",
- "return_type": "godot_rect3",
+ "name": "godot_aabb_expand",
+ "return_type": "godot_aabb",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_vector3 *", "p_to_point"]
]
},
{
- "name": "godot_rect3_grow",
- "return_type": "godot_rect3",
+ "name": "godot_aabb_grow",
+ "return_type": "godot_aabb",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_real", "p_by"]
]
},
{
- "name": "godot_rect3_get_endpoint",
+ "name": "godot_aabb_get_endpoint",
"return_type": "godot_vector3",
"arguments": [
- ["const godot_rect3 *", "p_self"],
+ ["const godot_aabb *", "p_self"],
["const godot_int", "p_idx"]
]
},
{
- "name": "godot_rect3_operator_equal",
+ "name": "godot_aabb_operator_equal",
"return_type": "godot_bool",
"arguments": [
- ["const godot_rect3 *", "p_self"],
- ["const godot_rect3 *", "p_b"]
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_b"]
]
},
{
@@ -3632,19 +3632,19 @@
]
},
{
- "name": "godot_transform_xform_rect3",
- "return_type": "godot_rect3",
+ "name": "godot_transform_xform_aabb",
+ "return_type": "godot_aabb",
"arguments": [
["const godot_transform *", "p_self"],
- ["const godot_rect3 *", "p_v"]
+ ["const godot_aabb *", "p_v"]
]
},
{
- "name": "godot_transform_xform_inv_rect3",
- "return_type": "godot_rect3",
+ "name": "godot_transform_xform_inv_aabb",
+ "return_type": "godot_aabb",
"arguments": [
["const godot_transform *", "p_self"],
- ["const godot_rect3 *", "p_v"]
+ ["const godot_aabb *", "p_v"]
]
},
{
@@ -3930,11 +3930,11 @@
]
},
{
- "name": "godot_variant_new_rect3",
+ "name": "godot_variant_new_aabb",
"return_type": "void",
"arguments": [
["godot_variant *", "r_dest"],
- ["const godot_rect3 *", "p_rect3"]
+ ["const godot_aabb *", "p_aabb"]
]
},
{
@@ -4135,8 +4135,8 @@
]
},
{
- "name": "godot_variant_as_rect3",
- "return_type": "godot_rect3",
+ "name": "godot_variant_as_aabb",
+ "return_type": "godot_aabb",
"arguments": [
["const godot_variant *", "p_self"]
]
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
new file mode 100644
index 0000000000..34339fa242
--- /dev/null
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -0,0 +1,117 @@
+/*************************************************************************/
+/* aabb.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_AABB_H
+#define GODOT_AABB_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_AABB_SIZE 24
+
+#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_AABB_SIZE];
+} godot_aabb;
+#endif
+
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
+#include <gdnative/gdnative.h>
+#include <gdnative/plane.h>
+#include <gdnative/vector3.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
+
+godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
+void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
+void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
+
+godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
+
+godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
+
+godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
+
+godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
+
+godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
+
+godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
+
+godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
+
+godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
+
+godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
+
+godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
+
+godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
+
+godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
+
+godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
+
+godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
+
+godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
+
+godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
+
+godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_AABB_H
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index a479eced16..38a42ab658 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -169,9 +169,9 @@ typedef void godot_object;
#include <gdnative/quat.h>
-/////// Rect3
+/////// AABB
-#include <gdnative/rect3.h>
+#include <gdnative/aabb.h>
/////// Basis
diff --git a/modules/gdnative/include/gdnative/rect3.h b/modules/gdnative/include/gdnative/rect3.h
deleted file mode 100644
index f603a9268a..0000000000
--- a/modules/gdnative/include/gdnative/rect3.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*************************************************************************/
-/* rect3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_RECT3_H
-#define GODOT_RECT3_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_RECT3_SIZE 24
-
-#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
-} godot_rect3;
-#endif
-
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/gdnative.h>
-#include <gdnative/plane.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-
-godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
-void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
-void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
-
-godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
-
-godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
-
-godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
-
-godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
-
-godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
-
-godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
-
-godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
-
-godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
-
-godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
-
-godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
-
-godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_RECT3_H
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 29510313c9..cca3eb2672 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -51,6 +51,7 @@ typedef struct {
}
#endif
+#include <gdnative/array.h>
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index 8f50b01fb5..3b5c189bdf 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -98,9 +98,9 @@ godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self,
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
-godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 3d744ef1f2..06cafcfa63 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -62,7 +62,7 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_TRANSFORM2D,
GODOT_VARIANT_TYPE_PLANE,
GODOT_VARIANT_TYPE_QUAT, // 10
- GODOT_VARIANT_TYPE_RECT3,
+ GODOT_VARIANT_TYPE_AABB,
GODOT_VARIANT_TYPE_BASIS,
GODOT_VARIANT_TYPE_TRANSFORM,
@@ -104,6 +104,7 @@ typedef struct godot_variant_call_error {
}
#endif
+#include <gdnative/aabb.h>
#include <gdnative/array.h>
#include <gdnative/basis.h>
#include <gdnative/color.h>
@@ -113,7 +114,6 @@ typedef struct godot_variant_call_error {
#include <gdnative/pool_arrays.h>
#include <gdnative/quat.h>
#include <gdnative/rect2.h>
-#include <gdnative/rect3.h>
#include <gdnative/rid.h>
#include <gdnative/string.h>
#include <gdnative/transform.h>
@@ -145,7 +145,7 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
-void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
+void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
@@ -173,7 +173,7 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
+godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 29b0a6719c..8af643df50 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -371,7 +371,7 @@ void unregister_gdnative_types() {
print_line(String("poolarray:\t") + itos(sizeof(PoolByteArray)));
print_line(String("quat:\t") + itos(sizeof(Quat)));
print_line(String("rect2:\t") + itos(sizeof(Rect2)));
- print_line(String("rect3:\t") + itos(sizeof(Rect3)));
+ print_line(String("aabb:\t") + itos(sizeof(AABB)));
print_line(String("rid:\t") + itos(sizeof(RID)));
print_line(String("string:\t") + itos(sizeof(String)));
print_line(String("transform:\t") + itos(sizeof(Transform)));
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 174bb02967..e3a0af8ee6 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -148,7 +148,7 @@ static const _bit _type_list[] = {
{ Variant::RECT2, "Rect2" },
{ Variant::TRANSFORM2D, "Transform2D" },
{ Variant::VECTOR3, "Vector3" },
- { Variant::RECT3, "Rect3" },
+ { Variant::AABB, "AABB" },
{ Variant::PLANE, "Plane" },
{ Variant::QUAT, "Quat" },
{ Variant::BASIS, "Basis" },
@@ -253,9 +253,9 @@ bool GDScriptTokenizer::is_token_literal(int p_offset, bool variable_safe) const
case TK_BUILT_IN_FUNC:
case TK_OP_IN:
- //case TK_OP_NOT:
- //case TK_OP_OR:
- //case TK_OP_AND:
+ //case TK_OP_NOT:
+ //case TK_OP_OR:
+ //case TK_OP_AND:
case TK_PR_CLASS:
case TK_PR_CONST:
@@ -1125,7 +1125,7 @@ void GDScriptTokenizerText::advance(int p_amount) {
_advance();
}
-//////////////////////////////////////////////////////////////////////////////////////////////////////
+ //////////////////////////////////////////////////////////////////////////////////////////////////////
#define BYTECODE_VERSION 12
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index bceb2b7db7..491adb31ee 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -1137,7 +1137,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
for (int i = 0; i < 12; i++) {
- Rect3 base(Vector3(0, 0, 0), Vector3(1, 1, 1));
+ AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1));
Vector3 a, b;
base.get_edge(i, a, b);
lines.push_back(a);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 161e130a07..dfa5e720ae 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -346,7 +346,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
Variant::TRANSFORM2D,
Variant::PLANE,
Variant::QUAT,
- Variant::RECT3,
+ Variant::AABB,
Variant::BASIS,
Variant::TRANSFORM,
Variant::COLOR,
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index a293cc2c50..59a2b73dbc 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -1721,7 +1721,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
break;
case Variant::PLANE:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::COLOR:
r_iarg.default_argument = "new Color(1, 1, 1, 1)";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
@@ -1793,7 +1793,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(Basis, "real_t*")
INSERT_STRUCT_TYPE(Quat, "real_t*")
INSERT_STRUCT_TYPE(Transform, "real_t*")
- INSERT_STRUCT_TYPE(Rect3, "real_t*")
+ INSERT_STRUCT_TYPE(AABB, "real_t*")
INSERT_STRUCT_TYPE(Color, "real_t*")
INSERT_STRUCT_TYPE(Plane, "real_t*")
diff --git a/modules/mono/glue/cs_files/Rect3.cs b/modules/mono/glue/cs_files/AABB.cs
index 617d33e7fd..6ee3bbe53a 100644
--- a/modules/mono/glue/cs_files/Rect3.cs
+++ b/modules/mono/glue/cs_files/AABB.cs
@@ -1,15 +1,15 @@
using System;
-// file: core/math/rect3.h
+// file: core/math/aabb.h
// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/rect3.cpp
+// file: core/math/aabb.cpp
// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
namespace Godot
{
- public struct Rect3 : IEquatable<Rect3>
+ public struct AABB : IEquatable<AABB>
{
private Vector3 position;
private Vector3 size;
@@ -38,7 +38,7 @@ namespace Godot
}
}
- public bool encloses(Rect3 with)
+ public bool encloses(AABB with)
{
Vector3 src_min = position;
Vector3 src_max = position + size;
@@ -53,7 +53,7 @@ namespace Godot
(src_max.z > dst_max.z));
}
- public Rect3 expand(Vector3 to_point)
+ public AABB expand(Vector3 to_point)
{
Vector3 begin = position;
Vector3 end = position + size;
@@ -72,7 +72,7 @@ namespace Godot
if (to_point.z > end.z)
end.z = to_point.z;
- return new Rect3(begin, end - begin);
+ return new AABB(begin, end - begin);
}
public float get_area()
@@ -222,9 +222,9 @@ namespace Godot
(dir.z > 0f) ? -half_extents.z : half_extents.z);
}
- public Rect3 grow(float by)
+ public AABB grow(float by)
{
- Rect3 res = this;
+ AABB res = this;
res.position.x -= by;
res.position.y -= by;
@@ -264,7 +264,7 @@ namespace Godot
return true;
}
- public Rect3 intersection(Rect3 with)
+ public AABB intersection(AABB with)
{
Vector3 src_min = position;
Vector3 src_max = position + size;
@@ -275,7 +275,7 @@ namespace Godot
if (src_min.x > dst_max.x || src_max.x < dst_min.x)
{
- return new Rect3();
+ return new AABB();
}
else
{
@@ -285,7 +285,7 @@ namespace Godot
if (src_min.y > dst_max.y || src_max.y < dst_min.y)
{
- return new Rect3();
+ return new AABB();
}
else
{
@@ -295,7 +295,7 @@ namespace Godot
if (src_min.z > dst_max.z || src_max.z < dst_min.z)
{
- return new Rect3();
+ return new AABB();
}
else
{
@@ -303,10 +303,10 @@ namespace Godot
max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
}
- return new Rect3(min, max - min);
+ return new AABB(min, max - min);
}
- public bool intersects(Rect3 with)
+ public bool intersects(AABB with)
{
if (position.x >= (with.position.x + with.size.x))
return false;
@@ -398,7 +398,7 @@ namespace Godot
return true;
}
- public Rect3 merge(Rect3 with)
+ public AABB merge(AABB with)
{
Vector3 beg_1 = position;
Vector3 beg_2 = with.position;
@@ -417,36 +417,36 @@ namespace Godot
(end_1.z > end_2.z) ? end_1.z : end_2.z
);
- return new Rect3(min, max - min);
+ return new AABB(min, max - min);
}
- public Rect3(Vector3 position, Vector3 size)
+ public AABB(Vector3 position, Vector3 size)
{
this.position = position;
this.size = size;
}
- public static bool operator ==(Rect3 left, Rect3 right)
+ public static bool operator ==(AABB left, AABB right)
{
return left.Equals(right);
}
- public static bool operator !=(Rect3 left, Rect3 right)
+ public static bool operator !=(AABB left, AABB right)
{
return !left.Equals(right);
}
public override bool Equals(object obj)
{
- if (obj is Rect3)
+ if (obj is AABB)
{
- return Equals((Rect3)obj);
+ return Equals((AABB)obj);
}
return false;
}
- public bool Equals(Rect3 other)
+ public bool Equals(AABB other)
{
return position == other.position && size == other.size;
}
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 1643f8cfc5..1bee1115a6 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -129,8 +129,8 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
if (tclass == CACHED_CLASS(Transform))
SET_FROM_STRUCT_AND_BREAK(Transform);
- if (tclass == CACHED_CLASS(Rect3))
- SET_FROM_STRUCT_AND_BREAK(Rect3);
+ if (tclass == CACHED_CLASS(AABB))
+ SET_FROM_STRUCT_AND_BREAK(AABB);
if (tclass == CACHED_CLASS(Color))
SET_FROM_STRUCT_AND_BREAK(Color);
@@ -229,7 +229,7 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
case Variant::TRANSFORM2D: SET_FROM_STRUCT_AND_BREAK(Transform2D);
case Variant::PLANE: SET_FROM_STRUCT_AND_BREAK(Plane);
case Variant::QUAT: SET_FROM_STRUCT_AND_BREAK(Quat);
- case Variant::RECT3: SET_FROM_STRUCT_AND_BREAK(Rect3);
+ case Variant::AABB: SET_FROM_STRUCT_AND_BREAK(AABB);
case Variant::BASIS: SET_FROM_STRUCT_AND_BREAK(Basis);
case Variant::TRANSFORM: SET_FROM_STRUCT_AND_BREAK(Transform);
case Variant::COLOR: SET_FROM_STRUCT_AND_BREAK(Color);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 01392447f3..9c415951bb 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -104,8 +104,8 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
if (tclass == CACHED_CLASS(Transform))
return Variant::TRANSFORM;
- if (tclass == CACHED_CLASS(Rect3))
- return Variant::RECT3;
+ if (tclass == CACHED_CLASS(AABB))
+ return Variant::AABB;
if (tclass == CACHED_CLASS(Color))
return Variant::COLOR;
@@ -297,8 +297,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
if (tclass == CACHED_CLASS(Transform))
RETURN_BOXED_STRUCT(Transform, p_var);
- if (tclass == CACHED_CLASS(Rect3))
- RETURN_BOXED_STRUCT(Rect3, p_var);
+ if (tclass == CACHED_CLASS(AABB))
+ RETURN_BOXED_STRUCT(AABB, p_var);
if (tclass == CACHED_CLASS(Color))
RETURN_BOXED_STRUCT(Color, p_var);
@@ -394,8 +394,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
RETURN_BOXED_STRUCT(Plane, p_var);
case Variant::QUAT:
RETURN_BOXED_STRUCT(Quat, p_var);
- case Variant::RECT3:
- RETURN_BOXED_STRUCT(Rect3, p_var);
+ case Variant::AABB:
+ RETURN_BOXED_STRUCT(AABB, p_var);
case Variant::BASIS:
RETURN_BOXED_STRUCT(Basis, p_var);
case Variant::TRANSFORM:
@@ -518,8 +518,8 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
if (tclass == CACHED_CLASS(Transform))
RETURN_UNBOXED_STRUCT(Transform, p_obj);
- if (tclass == CACHED_CLASS(Rect3))
- RETURN_UNBOXED_STRUCT(Rect3, p_obj);
+ if (tclass == CACHED_CLASS(AABB))
+ RETURN_UNBOXED_STRUCT(AABB, p_obj);
if (tclass == CACHED_CLASS(Color))
RETURN_UNBOXED_STRUCT(Color, p_obj);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 9f403b787f..443e947fb5 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -197,10 +197,10 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
Basis(m_in[0], m_in[1], m_in[2], m_in[3], m_in[4], m_in[5], m_in[6], m_in[7], m_in[8]), \
Vector3(m_in[9], m_in[10], m_in[11]));
-// Rect3
+// AABB
-#define MARSHALLED_OUT_Rect3(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z };
-#define MARSHALLED_IN_Rect3(m_in, m_out) Rect3 m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5]));
+#define MARSHALLED_OUT_AABB(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z };
+#define MARSHALLED_IN_AABB(m_in, m_out) AABB m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5]));
// Color
@@ -214,6 +214,6 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
#endif
-} // GDMonoMarshal
+} // namespace GDMonoMarshal
#endif // GDMONOMARSHAL_H
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 53e45002c4..1cccd0ad9d 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -80,7 +80,7 @@ void MonoCache::clear_members() {
class_Basis = NULL;
class_Quat = NULL;
class_Transform = NULL;
- class_Rect3 = NULL;
+ class_AABB = NULL;
class_Color = NULL;
class_Plane = NULL;
class_NodePath = NULL;
@@ -147,7 +147,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
- CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3));
+ CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
@@ -364,4 +364,4 @@ String get_exception_name_and_message(MonoObject *p_ex) {
return res;
}
-}
+} // namespace GDMonoUtils
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index ebb5d28e4d..c38f8c5af5 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -82,7 +82,7 @@ struct MonoCache {
GDMonoClass *class_Basis;
GDMonoClass *class_Quat;
GDMonoClass *class_Transform;
- GDMonoClass *class_Rect3;
+ GDMonoClass *class_AABB;
GDMonoClass *class_Color;
GDMonoClass *class_Plane;
GDMonoClass *class_NodePath;
@@ -166,7 +166,7 @@ MonoDomain *create_domain(const String &p_friendly_name);
String get_exception_name_and_message(MonoObject *p_ex);
-} // GDMonoUtils
+} // namespace GDMonoUtils
#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 86cf5b27e6..83b8d8da2d 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -349,7 +349,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::TRANSFORM2D: color = Color::html("#c4ec69"); break;
case Variant::PLANE: color = Color::html("#f77070"); break;
case Variant::QUAT: color = Color::html("#ec69a3"); break;
- case Variant::RECT3: color = Color::html("#ee7991"); break;
+ case Variant::AABB: color = Color::html("#ee7991"); break;
case Variant::BASIS: color = Color::html("#e3ec69"); break;
case Variant::TRANSFORM: color = Color::html("#f6a86e"); break;
@@ -386,7 +386,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::TRANSFORM2D: color = Color::html("#96ce1a"); break;
case Variant::PLANE: color = Color::html("#f77070"); break;
case Variant::QUAT: color = Color::html("#ec69a3"); break;
- case Variant::RECT3: color = Color::html("#ee7991"); break;
+ case Variant::AABB: color = Color::html("#ee7991"); break;
case Variant::BASIS: color = Color::html("#b2bb19"); break;
case Variant::TRANSFORM: color = Color::html("#f49047"); break;
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index c146ac08c2..aee5d89150 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -77,7 +77,7 @@ void Particles2D::set_randomness_ratio(float p_ratio) {
void Particles2D::set_visibility_rect(const Rect2 &p_aabb) {
visibility_rect = p_aabb;
- Rect3 aabb;
+ AABB aabb;
aabb.position.x = p_aabb.position.x;
aabb.position.y = p_aabb.position.y;
aabb.size.x = p_aabb.size.x;
@@ -223,7 +223,7 @@ String Particles2D::get_configuration_warning() const {
Rect2 Particles2D::capture_rect() const {
- Rect3 aabb = VS::get_singleton()->particles_get_current_aabb(particles);
+ AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
r.position.x = aabb.position.x;
r.position.y = aabb.position.y;
@@ -378,7 +378,7 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "process_");
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 382cbb8f38..a6d812efec 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -117,7 +117,7 @@ Vector<Point2> CollisionPolygon::get_polygon() const {
return polygon;
}
-Rect3 CollisionPolygon::get_item_rect() const {
+AABB CollisionPolygon::get_item_rect() const {
return aabb;
}
@@ -176,7 +176,7 @@ void CollisionPolygon::_bind_methods() {
CollisionPolygon::CollisionPolygon() {
- aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
depth = 1.0;
set_notify_local_transform(true);
parent = NULL;
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index dbed1d7154..14d8c3aba6 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -40,7 +40,7 @@ class CollisionPolygon : public Spatial {
protected:
float depth;
- Rect3 aabb;
+ AABB aabb;
Vector<Point2> polygon;
uint32_t owner_id;
@@ -64,7 +64,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- virtual Rect3 get_item_rect() const;
+ virtual AABB get_item_rect() const;
String get_configuration_warning() const;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index bc70feaffb..05d5d52d28 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -31,12 +31,12 @@
#include "mesh_instance.h"
-void GIProbeData::set_bounds(const Rect3 &p_bounds) {
+void GIProbeData::set_bounds(const AABB &p_bounds) {
VS::get_singleton()->gi_probe_set_bounds(probe, p_bounds);
}
-Rect3 GIProbeData::get_bounds() const {
+AABB GIProbeData::get_bounds() const {
return VS::get_singleton()->gi_probe_get_bounds(probe);
}
@@ -180,7 +180,7 @@ void GIProbeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compress", "compress"), &GIProbeData::set_compress);
ClassDB::bind_method(D_METHOD("is_compressed"), &GIProbeData::is_compressed);
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "to_cell_xform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_to_cell_xform", "get_to_cell_xform");
@@ -542,7 +542,7 @@ static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx,
return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
}
-void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker) {
+void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
//plot the face by guessing it's albedo and emission value
@@ -702,7 +702,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
int half = (1 << (p_baker->cell_subdiv - 1)) >> (p_level + 1);
for (int i = 0; i < 8; i++) {
- Rect3 aabb = p_aabb;
+ AABB aabb = p_aabb;
aabb.size *= 0.5;
int nx = p_x;
@@ -726,7 +726,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
continue;
{
- Rect3 test_aabb = aabb;
+ AABB test_aabb = aabb;
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
@@ -1083,11 +1083,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
- if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -1113,11 +1113,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
if (!mesh.is_valid())
continue;
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
- if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -1151,7 +1151,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
baker.bake_cells.resize(1);
//find out the actual real bounds, power of 2, which gets the highest subdivision
- baker.po2_bounds = Rect3(-extents, extents * 2.0);
+ baker.po2_bounds = AABB(-extents, extents * 2.0);
int longest_axis = baker.po2_bounds.get_longest_axis_index();
baker.axis_cell_size[longest_axis] = (1 << (baker.cell_subdiv - 1));
baker.leaf_voxel_count = 0;
@@ -1286,7 +1286,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
Ref<GIProbeData> probe_data;
probe_data.instance();
- probe_data->set_bounds(Rect3(-extents, extents * 2.0));
+ probe_data->set_bounds(AABB(-extents, extents * 2.0));
probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]);
probe_data->set_dynamic_data(data);
probe_data->set_dynamic_range(dynamic_range);
@@ -1306,7 +1306,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
}
}
-void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
+void GIProbe::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
@@ -1328,7 +1328,7 @@ void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<Multi
if (p_baker->bake_cells[p_idx].childs[i] == Baker::CHILD_EMPTY)
continue;
- Rect3 aabb = p_aabb;
+ AABB aabb = p_aabb;
aabb.size *= 0.5;
if (i & 1)
@@ -1440,9 +1440,9 @@ void GIProbe::_debug_bake() {
bake(NULL, true);
}
-Rect3 GIProbe::get_aabb() const {
+AABB GIProbe::get_aabb() const {
- return Rect3(-extents, extents * 2);
+ return AABB(-extents, extents * 2);
}
PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 8f13960b67..324ff8e917 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -43,8 +43,8 @@ protected:
static void _bind_methods();
public:
- void set_bounds(const Rect3 &p_bounds);
- Rect3 get_bounds() const;
+ void set_bounds(const AABB &p_bounds);
+ AABB get_bounds() const;
void set_cell_size(float p_size);
float get_cell_size() const;
@@ -146,7 +146,7 @@ private:
MaterialCache _get_material_cache(Ref<Material> p_material);
int leaf_voxel_count;
- Rect3 po2_bounds;
+ AABB po2_bounds;
int axis_cell_size[3];
struct PlotMesh {
@@ -180,12 +180,12 @@ private:
Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add);
Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker);
- void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker);
+ void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker);
void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
void _find_meshes(Node *p_at_node, Baker *p_baker);
void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker);
- void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
+ void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
void _create_debug_mesh(Baker *p_baker);
void _debug_bake();
@@ -230,7 +230,7 @@ public:
void bake(Node *p_from_node = NULL, bool p_create_visual_debug = false);
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
GIProbe();
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 11f7efe066..092ed8f0b2 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -85,7 +85,7 @@ void ImmediateGeometry::clear() {
cached_textures.clear();
}
-Rect3 ImmediateGeometry::get_aabb() const {
+AABB ImmediateGeometry::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 93ef726c6d..1ff4e05e82 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -42,7 +42,7 @@ class ImmediateGeometry : public GeometryInstance {
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;
- Rect3 aabb;
+ AABB aabb;
protected:
static void _bind_methods();
@@ -62,7 +62,7 @@ public:
void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ImmediateGeometry();
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 389d87cd90..324411c5cc 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -117,24 +117,24 @@ bool Light::get_shadow_reverse_cull_face() const {
return reverse_cull;
}
-Rect3 Light::get_aabb() const {
+AABB Light::get_aabb() const {
if (type == VisualServer::LIGHT_DIRECTIONAL) {
- return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
} else if (type == VisualServer::LIGHT_OMNI) {
- return Rect3(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
+ return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
} else if (type == VisualServer::LIGHT_SPOT) {
float len = param[PARAM_RANGE];
float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
- return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
}
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 2f3ac8a5e7..37c17cbbe3 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -113,7 +113,7 @@ public:
void set_shadow_reverse_cull_face(bool p_enable);
bool get_shadow_reverse_cull_face() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
Light();
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index c8215971c4..1e52ccc6e0 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -165,12 +165,12 @@ NodePath MeshInstance::get_skeleton_path() {
return skeleton_path;
}
-Rect3 MeshInstance::get_aabb() const {
+AABB MeshInstance::get_aabb() const {
if (!mesh.is_null())
return mesh->get_aabb();
- return Rect3();
+ return AABB();
}
PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 8e8c12a592..970a10aaf3 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -85,7 +85,7 @@ public:
void create_debug_tangents();
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
MeshInstance();
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index f90489f1f0..ce7b97be7f 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -55,10 +55,10 @@ PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
-Rect3 MultiMeshInstance::get_aabb() const {
+AABB MultiMeshInstance::get_aabb() const {
if (multimesh.is_null())
- return Rect3();
+ return AABB();
else
return multimesh->get_aabb();
}
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index cd0e7b463c..9b2b1ff9a7 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -52,7 +52,7 @@ public:
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
MultiMeshInstance();
~MultiMeshInstance();
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 6ac6e52367..915a10328b 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -31,9 +31,9 @@
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
-Rect3 Particles::get_aabb() const {
+AABB Particles::get_aabb() const {
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
@@ -82,7 +82,7 @@ void Particles::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void Particles::set_visibility_aabb(const Rect3 &p_aabb) {
+void Particles::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
VS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
@@ -140,7 +140,7 @@ float Particles::get_randomness_ratio() const {
return randomness_ratio;
}
-Rect3 Particles::get_visibility_aabb() const {
+AABB Particles::get_visibility_aabb() const {
return visibility_aabb;
}
@@ -252,7 +252,7 @@ void Particles::restart() {
VisualServer::get_singleton()->particles_restart(particles);
}
-Rect3 Particles::capture_aabb() const {
+AABB Particles::capture_aabb() const {
return VS::get_singleton()->particles_get_current_aabb(particles);
}
@@ -335,7 +335,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "");
@@ -367,7 +367,7 @@ Particles::Particles() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
- set_visibility_aabb(Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
+ set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index e3109f470f..30080360bb 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -65,7 +65,7 @@ private:
float explosiveness_ratio;
float randomness_ratio;
float speed_scale;
- Rect3 visibility_aabb;
+ AABB visibility_aabb;
bool local_coords;
int fixed_fps;
bool fractional_delta;
@@ -82,7 +82,7 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_emitting(bool p_emitting);
@@ -92,7 +92,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
- void set_visibility_aabb(const Rect3 &p_aabb);
+ void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
@@ -104,7 +104,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
- Rect3 get_visibility_aabb() const;
+ AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
float get_speed_scale() const;
@@ -128,7 +128,7 @@ public:
void restart();
- Rect3 capture_aabb() const;
+ AABB capture_aabb() const;
Particles();
~Particles();
};
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 6c14f7dbc9..4fde29aab9 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -98,7 +98,7 @@ void Portal::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "connect_range", PROPERTY_HINT_RANGE, "0.1,4096,0.01"));
}
-Rect3 Portal::get_aabb() const {
+AABB Portal::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 6de3df8553..4ea208a718 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -53,7 +53,7 @@ class Portal : public VisualInstance {
Color disabled_color;
float connect_range;
- Rect3 aabb;
+ AABB aabb;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -63,7 +63,7 @@ protected:
static void _bind_methods();
public:
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_enabled(bool p_enabled);
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 46b105cd21..0e575ec152 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -178,9 +178,9 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
return update_mode;
}
-Rect3 ReflectionProbe::get_aabb() const {
+AABB ReflectionProbe::get_aabb() const {
- Rect3 aabb;
+ AABB aabb;
aabb.position = -origin_offset;
aabb.size = origin_offset + extents;
return aabb;
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 7c328a8f16..26f17fdcf9 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -101,7 +101,7 @@ public:
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ReflectionProbe();
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 439b6bfdf8..47a7b8bfb9 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -66,12 +66,12 @@ void Room::_notification(int p_what) {
}
}
-Rect3 Room::get_aabb() const {
+AABB Room::get_aabb() const {
if (room.is_null())
- return Rect3();
+ return AABB();
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index b9a64b6670..3069ea2eba 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -71,7 +71,7 @@ public:
NOTIFICATION_AREA_CHANGED = 60
};
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_room(const Ref<RoomBounds> &p_room);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 49a3205f21..18ebc22c8b 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -188,7 +188,7 @@ void SpriteBase3D::_queue_update() {
call_deferred(SceneStringNames::get_singleton()->_im_update);
}
-Rect3 SpriteBase3D::get_aabb() const {
+AABB SpriteBase3D::get_aabb() const {
return aabb;
}
@@ -407,7 +407,7 @@ void Sprite3D::_draw() {
}
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
@@ -698,7 +698,7 @@ void AnimatedSprite3D::_draw() {
}
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 1165392cb2..d18553a504 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -71,7 +71,7 @@ private:
Vector3::Axis axis;
float pixel_size;
- Rect3 aabb;
+ AABB aabb;
RID immediate;
@@ -87,7 +87,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _draw() = 0;
- _FORCE_INLINE_ void set_aabb(const Rect3 &p_aabb) { aabb = p_aabb; }
+ _FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
_FORCE_INLINE_ RID &get_immediate() { return immediate; }
void _queue_update();
@@ -130,7 +130,7 @@ public:
virtual Rect2 get_item_rect() const = 0;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
SpriteBase3D();
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index e60b32a92a..47144c4b78 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -60,7 +60,7 @@ void VisibilityNotifier::_exit_camera(Camera *p_camera) {
}
}
-void VisibilityNotifier::set_aabb(const Rect3 &p_aabb) {
+void VisibilityNotifier::set_aabb(const AABB &p_aabb) {
if (aabb == p_aabb)
return;
@@ -74,7 +74,7 @@ void VisibilityNotifier::set_aabb(const Rect3 &p_aabb) {
update_gizmo();
}
-Rect3 VisibilityNotifier::get_aabb() const {
+AABB VisibilityNotifier::get_aabb() const {
return aabb;
}
@@ -108,7 +108,7 @@ void VisibilityNotifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier::get_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "aabb"), "set_aabb", "get_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
@@ -118,7 +118,7 @@ void VisibilityNotifier::_bind_methods() {
VisibilityNotifier::VisibilityNotifier() {
- aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
set_notify_transform(true);
}
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index 0b83e0534e..fc06cf5aec 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -39,7 +39,7 @@ class VisibilityNotifier : public Spatial {
Set<Camera *> cameras;
- Rect3 aabb;
+ AABB aabb;
protected:
virtual void _screen_enter() {}
@@ -53,8 +53,8 @@ protected:
void _exit_camera(Camera *p_camera);
public:
- void set_aabb(const Rect3 &p_aabb);
- Rect3 get_aabb() const;
+ void set_aabb(const AABB &p_aabb);
+ AABB get_aabb() const;
bool is_on_screen() const;
VisibilityNotifier();
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index fa35d982eb..b92e7ead04 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -33,7 +33,7 @@
#include "servers/visual_server.h"
#include "skeleton.h"
-Rect3 VisualInstance::get_transformed_aabb() const {
+AABB VisualInstance::get_transformed_aabb() const {
return get_global_transform().xform(get_aabb());
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index c405236d2c..5827f1e1fb 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -62,10 +62,10 @@ public:
};
RID get_instance() const;
- virtual Rect3 get_aabb() const = 0;
+ virtual AABB get_aabb() const = 0;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const = 0;
- virtual Rect3 get_transformed_aabb() const; // helper
+ virtual AABB get_transformed_aabb() const; // helper
void set_base(const RID &p_base);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index e0508cf147..40d06dc756 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -416,10 +416,10 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
- case Variant::RECT3: {
- Rect3 i = initial_val;
- Rect3 d = delta_val;
- Rect3 r;
+ case Variant::AABB: {
+ AABB i = initial_val;
+ AABB d = delta_val;
+ AABB r;
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
@@ -956,10 +956,10 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
case Variant::QUAT:
delta_val = final_val.operator Quat() - initial_val.operator Quat();
break;
- case Variant::RECT3: {
- Rect3 i = initial_val;
- Rect3 f = final_val;
- delta_val = Rect3(f.position - i.position, f.size - i.size);
+ case Variant::AABB: {
+ AABB i = initial_val;
+ AABB f = final_val;
+ delta_val = AABB(f.position - i.position, f.size - i.size);
} break;
case Variant::TRANSFORM: {
Transform i = initial_val;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 21e4a85cd1..8192074c17 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1125,14 +1125,14 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
return a.cubic_slerp(b, pa, pb, p_c);
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
- Rect3 a = p_a;
- Rect3 b = p_b;
- Rect3 pa = p_pre_a;
- Rect3 pb = p_post_b;
+ AABB a = p_a;
+ AABB b = p_b;
+ AABB pa = p_pre_a;
+ AABB pb = p_post_b;
- return Rect3(
+ return AABB(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
} break;
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index bbc85ce0f6..4b9843f3f5 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -33,7 +33,7 @@
Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
Vector<Vector3> lines;
- Rect3 aabb;
+ AABB aabb;
aabb.position = -get_extents();
aabb.size = aabb.position * -2;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 3e86daf3a7..06b147ba41 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -594,9 +594,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
ERR_FAIL_COND_V(!d.has("aabb"), false);
- Rect3 aabb = d["aabb"];
+ AABB aabb = d["aabb"];
- Vector<Rect3> bone_aabb;
+ Vector<AABB> bone_aabb;
if (d.has("skeleton_aabb")) {
Array baabb = d["skeleton_aabb"];
bone_aabb.resize(baabb.size());
@@ -676,7 +676,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
- Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
+ Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
Array arr;
for (int i = 0; i < skel_aabb.size(); i++) {
arr[i] = skel_aabb[i];
@@ -725,13 +725,13 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
- p_list->push_back(PropertyInfo(Variant::RECT3, "custom_aabb/custom_aabb"));
+ p_list->push_back(PropertyInfo(Variant::AABB, "custom_aabb/custom_aabb"));
}
void ArrayMesh::_recompute_aabb() {
// regenerate AABB
- aabb = Rect3();
+ aabb = AABB();
for (int i = 0; i < surfaces.size(); i++) {
@@ -742,7 +742,7 @@ void ArrayMesh::_recompute_aabb() {
}
}
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
Surface s;
s.aabb = p_aabb;
@@ -772,7 +772,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
const Vector3 *vtx = r.ptr();
// check AABB
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < len; i++) {
if (i == 0)
@@ -926,7 +926,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec
VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
}
-void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) {
+void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces[p_idx].aabb = p_aabb;
@@ -942,7 +942,7 @@ Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
if (i == 0)
@@ -970,18 +970,18 @@ RID ArrayMesh::get_rid() const {
return mesh;
}
-Rect3 ArrayMesh::get_aabb() const {
+AABB ArrayMesh::get_aabb() const {
return aabb;
}
-void ArrayMesh::set_custom_aabb(const Rect3 &p_custom) {
+void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
custom_aabb = p_custom;
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
}
-Rect3 ArrayMesh::get_custom_aabb() const {
+AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 75927079c7..b85a6a84af 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -136,7 +136,7 @@ public:
Ref<Mesh> create_outline(float p_margin) const;
- virtual Rect3 get_aabb() const = 0;
+ virtual AABB get_aabb() const = 0;
Mesh();
};
@@ -149,16 +149,16 @@ class ArrayMesh : public Mesh {
private:
struct Surface {
String name;
- Rect3 aabb;
+ AABB aabb;
Ref<Material> material;
bool is_2d;
};
Vector<Surface> surfaces;
RID mesh;
- Rect3 aabb;
+ AABB aabb;
BlendShapeMode blend_shape_mode;
Vector<StringName> blend_shapes;
- Rect3 custom_aabb;
+ AABB custom_aabb;
void _recompute_aabb();
@@ -173,7 +173,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
Array surface_get_arrays(int p_surface) const;
Array surface_get_blend_shape_arrays(int p_surface) const;
@@ -191,7 +191,7 @@ public:
int get_surface_count() const;
void surface_remove(int p_idx);
- void surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb); //only recognized by driver
+ void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
int surface_get_array_len(int p_idx) const;
int surface_get_array_index_len(int p_idx) const;
@@ -207,10 +207,10 @@ public:
void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data);
- void set_custom_aabb(const Rect3 &p_custom);
- Rect3 get_custom_aabb() const;
+ void set_custom_aabb(const AABB &p_custom);
+ AABB get_custom_aabb() const;
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
virtual RID get_rid() const;
void center_geometry();
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 15f1e15542..ee6efa6e85 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -155,7 +155,7 @@ Color MultiMesh::get_instance_color(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
}
-Rect3 MultiMesh::get_aabb() const {
+AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
}
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 7ca66b0b46..0a5310f641 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -84,7 +84,7 @@ public:
void set_instance_color(int p_instance, const Color &p_color);
Color get_instance_color(int p_instance) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 8e3899315c..3b80db291c 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -42,7 +42,7 @@ void PrimitiveMesh::_update() const {
PoolVector<Vector3> points = arr[VS::ARRAY_VERTEX];
- aabb = Rect3();
+ aabb = AABB();
int pc = points.size();
ERR_FAIL_COND(pc == 0);
@@ -141,7 +141,7 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
-Rect3 PrimitiveMesh::get_aabb() const {
+AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();
}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index f0c8935261..b38c247827 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -47,7 +47,7 @@ class PrimitiveMesh : public Mesh {
private:
RID mesh;
- mutable Rect3 aabb;
+ mutable AABB aabb;
Ref<Material> material;
@@ -73,7 +73,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
void set_material(const Ref<Material> &p_material);
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index f0304bfaa5..fe23fbf6b3 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -33,7 +33,7 @@
#include "project_settings.h"
#include "version.h"
-//version 2: changed names for basis, rect3, poolvectors, etc.
+//version 2: changed names for basis, aabb, poolvectors, etc.
#define FORMAT_VERSION 2
#include "os/dir_access.h"
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index af159975ca..86b32a5cdd 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -41,7 +41,7 @@ struct SpatialIndexer {
struct NotifierData {
- Rect3 aabb;
+ AABB aabb;
OctreeElementID id;
};
@@ -63,7 +63,7 @@ struct SpatialIndexer {
uint64_t pass;
uint64_t last_frame;
- void _notifier_add(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_add(VisibilityNotifier *p_notifier, const AABB &p_rect) {
ERR_FAIL_COND(notifiers.has(p_notifier));
notifiers[p_notifier].aabb = p_rect;
@@ -71,7 +71,7 @@ struct SpatialIndexer {
changed = true;
}
- void _notifier_update(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_update(VisibilityNotifier *p_notifier, const AABB &p_rect) {
Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
@@ -229,14 +229,14 @@ void World::_remove_camera(Camera *p_camera) {
#endif
}
-void World::_register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier, p_rect);
#endif
}
-void World::_update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier, p_rect);
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 767d1b5b6e..e0f1de1fd0 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -60,8 +60,8 @@ protected:
void _update_camera(Camera *p_camera);
void _remove_camera(Camera *p_camera);
- void _register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
- void _update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
+ void _register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
+ void _update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
void _remove_notifier(VisibilityNotifier *p_notifier);
friend class Viewport;
void _update(uint64_t p_frame);
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index c6565ac2e9..e4eae09c61 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -46,7 +46,7 @@ BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object, int p_subi
return current;
}
-void BroadPhaseBasic::move(ID p_id, const Rect3 &p_aabb) {
+void BroadPhaseBasic::move(ID p_id, const AABB &p_aabb) {
Map<ID, Element>::Element *E = element_map.find(p_id);
ERR_FAIL_COND(!E);
@@ -109,7 +109,7 @@ int BroadPhaseBasic::cull_point(const Vector3 &p_point, CollisionObjectSW **p_re
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.has_point(p_point)) {
p_results[rc] = E->get().owner;
@@ -129,7 +129,7 @@ int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, Co
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.intersects_segment(p_from, p_to)) {
p_results[rc] = E->get().owner;
@@ -142,13 +142,13 @@ int BroadPhaseBasic::cull_segment(const Vector3 &p_from, const Vector3 &p_to, Co
return rc;
}
-int BroadPhaseBasic::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+int BroadPhaseBasic::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
int rc = 0;
for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) {
- const Rect3 aabb = E->get().aabb;
+ const AABB aabb = E->get().aabb;
if (aabb.intersects(p_aabb)) {
p_results[rc] = E->get().owner;
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 5c124c1792..ee683ed840 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -39,7 +39,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
CollisionObjectSW *owner;
bool _static;
- Rect3 aabb;
+ AABB aabb;
int subindex;
};
@@ -83,7 +83,7 @@ class BroadPhaseBasic : public BroadPhaseSW {
public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect3 &p_aabb);
+ virtual void move(ID p_id, const AABB &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -93,7 +93,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index e7111d9580..3b18a270f0 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -32,11 +32,11 @@
BroadPhaseSW::ID BroadPhaseOctree::create(CollisionObjectSW *p_object, int p_subindex) {
- ID oid = octree.create(p_object, Rect3(), p_subindex, false, 1 << p_object->get_type(), 0);
+ ID oid = octree.create(p_object, AABB(), p_subindex, false, 1 << p_object->get_type(), 0);
return oid;
}
-void BroadPhaseOctree::move(ID p_id, const Rect3 &p_aabb) {
+void BroadPhaseOctree::move(ID p_id, const AABB &p_aabb) {
octree.move(p_id, p_aabb);
}
@@ -76,7 +76,7 @@ int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, C
return octree.cull_segment(p_from, p_to, p_results, p_max_results, p_result_indices);
}
-int BroadPhaseOctree::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
+int BroadPhaseOctree::cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) {
return octree.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices);
}
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index d28f2da13f..f894d6ca5a 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -48,7 +48,7 @@ class BroadPhaseOctree : public BroadPhaseSW {
public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0);
- virtual void move(ID p_id, const Rect3 &p_aabb);
+ virtual void move(ID p_id, const AABB &p_aabb);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
@@ -58,7 +58,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 2b5ed629fe..5ad3f9a261 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -30,8 +30,8 @@
#ifndef BROAD_PHASE_SW_H
#define BROAD_PHASE_SW_H
+#include "aabb.h"
#include "math_funcs.h"
-#include "rect3.h"
class CollisionObjectSW;
@@ -49,7 +49,7 @@ public:
// 0 is an invalid ID
virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0) = 0;
- virtual void move(ID p_id, const Rect3 &p_aabb) = 0;
+ virtual void move(ID p_id, const AABB &p_aabb) = 0;
virtual void set_static(ID p_id, bool p_static) = 0;
virtual void remove(ID p_id) = 0;
@@ -59,7 +59,7 @@ public:
virtual int cull_point(const Vector3 &p_point, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
- virtual int cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
+ virtual int cull_aabb(const AABB &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices = NULL) = 0;
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata) = 0;
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) = 0;
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index 3af8b542fa..126f8141ff 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -149,7 +149,7 @@ void CollisionObjectSW::_update_shapes() {
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb = s.shape->get_aabb();
+ AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
s.aabb_cache = shape_aabb;
@@ -176,10 +176,10 @@ void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
}
//not quite correct, should compute the next matrix..
- Rect3 shape_aabb = s.shape->get_aabb();
+ AABB shape_aabb = s.shape->get_aabb();
Transform xform = transform * s.xform;
shape_aabb = xform.xform(shape_aabb);
- shape_aabb = shape_aabb.merge(Rect3(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
+ shape_aabb = shape_aabb.merge(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
s.aabb_cache = shape_aabb;
space->get_broadphase()->move(s.bpid, shape_aabb);
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 67a8a44944..254947060b 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -61,7 +61,7 @@ private:
Transform xform;
Transform xform_inv;
BroadPhaseSW::ID bpid;
- Rect3 aabb_cache; //for rayqueries
+ AABB aabb_cache; //for rayqueries
real_t area_cache;
ShapeSW *shape;
bool disabled;
@@ -123,7 +123,7 @@ public:
_FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
_FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; }
_FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
- _FORCE_INLINE_ const Rect3 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+ _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ const real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; }
_FORCE_INLINE_ Transform get_transform() const { return transform; }
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 7bef208237..a9431dc6d8 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -152,7 +152,7 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A, const Transform
//quickly compute a local AABB
- Rect3 local_aabb;
+ AABB local_aabb;
for (int i = 0; i < 3; i++) {
Vector3 axis(p_transform_B.basis.get_axis(i));
@@ -291,7 +291,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A, const Tra
return collided;
}
-bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis) {
+bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis) {
if (p_shape_A->is_concave())
return false;
@@ -328,14 +328,14 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform
//quickly compute a local AABB
- bool use_cc_hint = p_concave_hint != Rect3();
- Rect3 cc_hint_aabb;
+ bool use_cc_hint = p_concave_hint != AABB();
+ AABB cc_hint_aabb;
if (use_cc_hint) {
cc_hint_aabb = p_concave_hint;
cc_hint_aabb.position -= p_transform_B.origin;
}
- Rect3 local_aabb;
+ AABB local_aabb;
for (int i = 0; i < 3; i++) {
Vector3 axis(p_transform_B.basis.get_axis(i));
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index 1e38b1b54e..a40b665ff0 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -46,7 +46,7 @@ private:
public:
static bool solve_static(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0);
- static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const Rect3 &p_concave_hint, Vector3 *r_sep_axis = NULL);
+ static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = NULL);
};
#endif // COLLISION_SOLVER__SW_H
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index 6dafaac115..b204ff7a33 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -37,7 +37,7 @@
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998
-void ShapeSW::configure(const Rect3 &p_aabb) {
+void ShapeSW::configure(const AABB &p_aabb) {
aabb = p_aabb;
configured = true;
for (Map<ShapeOwnerSW *, int>::Element *E = owners.front(); E; E = E->next()) {
@@ -141,7 +141,7 @@ Vector3 PlaneShapeSW::get_moment_of_inertia(real_t p_mass) const {
void PlaneShapeSW::_setup(const Plane &p_plane) {
plane = p_plane;
- configure(Rect3(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
+ configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2)));
}
void PlaneShapeSW::set_data(const Variant &p_data) {
@@ -223,7 +223,7 @@ Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const {
void RayShapeSW::_setup(real_t p_length) {
length = p_length;
- configure(Rect3(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
+ configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length)));
}
void RayShapeSW::set_data(const Variant &p_data) {
@@ -299,7 +299,7 @@ Vector3 SphereShapeSW::get_moment_of_inertia(real_t p_mass) const {
void SphereShapeSW::_setup(real_t p_radius) {
radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
+ configure(AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0)));
}
void SphereShapeSW::set_data(const Variant &p_data) {
@@ -430,7 +430,7 @@ void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_sup
bool BoxShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const {
- Rect3 aabb(-half_extents, half_extents * 2.0);
+ AABB aabb(-half_extents, half_extents * 2.0);
return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal);
}
@@ -504,7 +504,7 @@ void BoxShapeSW::_setup(const Vector3 &p_half_extents) {
half_extents = p_half_extents.abs();
- configure(Rect3(-half_extents, half_extents * 2));
+ configure(AABB(-half_extents, half_extents * 2));
}
void BoxShapeSW::set_data(const Variant &p_data) {
@@ -684,7 +684,7 @@ void CapsuleShapeSW::_setup(real_t p_height, real_t p_radius) {
height = p_height;
radius = p_radius;
- configure(Rect3(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
+ configure(AABB(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0)));
}
void CapsuleShapeSW::set_data(const Variant &p_data) {
@@ -957,7 +957,7 @@ void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) {
if (err != OK)
ERR_PRINT("Failed to build QuickHull");
- Rect3 _aabb;
+ AABB _aabb;
for (int i = 0; i < mesh.vertices.size(); i++) {
@@ -1102,7 +1102,7 @@ Vector3 FaceShapeSW::get_moment_of_inertia(real_t p_mass) const {
FaceShapeSW::FaceShapeSW() {
- configure(Rect3());
+ configure(AABB());
}
PoolVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
@@ -1300,13 +1300,13 @@ void ConcavePolygonShapeSW::_cull(int p_idx, _CullParams *p_params) const {
}
}
-void ConcavePolygonShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
// make matrix local to concave
if (faces.size() == 0)
return;
- Rect3 local_aabb = p_local_aabb;
+ AABB local_aabb = p_local_aabb;
// unlock data
PoolVector<Face>::Read fr = faces.read();
@@ -1341,7 +1341,7 @@ Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const {
struct _VolumeSW_BVH_Element {
- Rect3 aabb;
+ AABB aabb;
Vector3 center;
int face_index;
};
@@ -1372,7 +1372,7 @@ struct _VolumeSW_BVH_CompareZ {
struct _VolumeSW_BVH {
- Rect3 aabb;
+ AABB aabb;
_VolumeSW_BVH *left;
_VolumeSW_BVH *right;
@@ -1396,7 +1396,7 @@ _VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_siz
bvh->face_index = -1;
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_size; i++) {
if (i == 0)
@@ -1467,7 +1467,7 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
int src_face_count = p_faces.size();
if (src_face_count == 0) {
- configure(Rect3());
+ configure(AABB());
return;
}
ERR_FAIL_COND(src_face_count % 3);
@@ -1491,7 +1491,7 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
PoolVector<Vector3>::Write vw = vertices.write();
Vector3 *verticesw = vw.ptr();
- Rect3 _aabb;
+ AABB _aabb;
for (int i = 0; i < src_face_count; i++) {
@@ -1588,7 +1588,7 @@ Vector3 HeightMapShapeSW::get_closest_point_to(const Vector3 &p_point) const {
return Vector3();
}
-void HeightMapShapeSW::cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const {
+void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const {
}
Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const {
@@ -1611,7 +1611,7 @@ void HeightMapShapeSW::_setup(PoolVector<real_t> p_heights, int p_width, int p_d
PoolVector<real_t>::Read r = heights.read();
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < depth; i++) {
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 151b84c054..48832affc9 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -58,14 +58,14 @@ public:
class ShapeSW : public RID_Data {
RID self;
- Rect3 aabb;
+ AABB aabb;
bool configured;
real_t custom_bias;
Map<ShapeOwnerSW *, int> owners;
protected:
- void configure(const Rect3 &p_aabb);
+ void configure(const AABB &p_aabb);
public:
enum {
@@ -79,7 +79,7 @@ public:
virtual PhysicsServer::ShapeType get_type() const = 0;
- _FORCE_INLINE_ Rect3 get_aabb() const { return aabb; }
+ _FORCE_INLINE_ AABB get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
@@ -114,7 +114,7 @@ public:
typedef void (*Callback)(void *p_userdata, ShapeSW *p_convex);
virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
ConcaveShapeSW() {}
};
@@ -299,7 +299,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
struct BVH {
- Rect3 aabb;
+ AABB aabb;
int left;
int right;
@@ -310,7 +310,7 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
struct _CullParams {
- Rect3 aabb;
+ AABB aabb;
Callback callback;
void *userdata;
const Face *faces;
@@ -353,7 +353,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -389,7 +389,7 @@ public:
virtual bool intersect_point(const Vector3 &p_point) const;
virtual Vector3 get_closest_point_to(const Vector3 &p_point) const;
- virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
+ virtual void cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
@@ -462,7 +462,7 @@ struct MotionShapeSW : public ShapeSW {
virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
- MotionShapeSW() { configure(Rect3()); }
+ MotionShapeSW() { configure(AABB()); }
};
struct _ShapeTestConvexBSPSW {
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 7fac56f3d7..a6426b7ee0 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -176,7 +176,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID &p_shape, const Transfo
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_xform.xform(shape->get_aabb());
+ AABB aabb = p_xform.xform(shape->get_aabb());
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -224,8 +224,8 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, false);
- Rect3 aabb = p_xform.xform(shape->get_aabb());
- aabb = aabb.merge(Rect3(aabb.position + p_motion, aabb.size)); //motion
+ AABB aabb = p_xform.xform(shape->get_aabb());
+ aabb = aabb.merge(AABB(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
/*
@@ -341,7 +341,7 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -417,7 +417,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_
ShapeSW *shape = static_cast<PhysicsServerSW *>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
ERR_FAIL_COND_V(!shape, 0);
- Rect3 aabb = p_shape_xform.xform(shape->get_aabb());
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
aabb = aabb.grow(p_margin);
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
@@ -514,7 +514,7 @@ PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
////////////////////////////////////////////////////////////////////////////////////////////////////////////
-int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb) {
+int SpaceSW::_cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb) {
int amount = broadphase->cull_aabb(p_aabb, intersection_query_results, INTERSECTION_QUERY_MAX, intersection_query_subindex_results);
@@ -561,7 +561,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
r_result->collider_id = 0;
r_result->collider_shape = 0;
}
- Rect3 body_aabb;
+ AABB body_aabb;
for (int i = 0; i < p_body->get_shape_count(); i++) {
@@ -648,7 +648,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
{
// STEP 2 ATTEMPT MOTION
- Rect3 motion_aabb = body_aabb;
+ AABB motion_aabb = body_aabb;
motion_aabb.position += p_motion;
motion_aabb = motion_aabb.merge(body_aabb);
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 270e4ef1bd..fd7e6d16a9 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -122,7 +122,7 @@ private:
friend class PhysicsDirectSpaceStateSW;
- int _cull_aabb_for_body(BodySW *p_body, const Rect3 &p_aabb);
+ int _cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb);
public:
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h
index 333fe1e72a..21d059c48e 100644
--- a/servers/visual/rasterizer.h
+++ b/servers/visual/rasterizer.h
@@ -234,7 +234,7 @@ public:
virtual RID mesh_create() = 0;
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, VS::PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
@@ -256,17 +256,17 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
- virtual Rect3 mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
+ virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton) const = 0;
virtual void mesh_clear(RID p_mesh) = 0;
/* MULTIMESH API */
@@ -290,7 +290,7 @@ public:
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
/* IMMEDIATE API */
@@ -306,7 +306,7 @@ public:
virtual void immediate_clear(RID p_immediate) = 0;
virtual void immediate_set_material(RID p_immediate, RID p_material) = 0;
virtual RID immediate_get_material(RID p_immediate) const = 0;
- virtual Rect3 immediate_get_aabb(RID p_immediate) const = 0;
+ virtual AABB immediate_get_aabb(RID p_immediate) const = 0;
/* SKELETON API */
@@ -350,7 +350,7 @@ public:
virtual bool light_has_shadow(RID p_light) const = 0;
virtual VS::LightType light_get_type(RID p_light) const = 0;
- virtual Rect3 light_get_aabb(RID p_light) const = 0;
+ virtual AABB light_get_aabb(RID p_light) const = 0;
virtual float light_get_param(RID p_light, VS::LightParam p_param) = 0;
virtual Color light_get_color(RID p_light) = 0;
virtual uint64_t light_get_version(RID p_light) const = 0;
@@ -372,7 +372,7 @@ public:
virtual void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) = 0;
virtual void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) = 0;
- virtual Rect3 reflection_probe_get_aabb(RID p_probe) const = 0;
+ virtual AABB reflection_probe_get_aabb(RID p_probe) const = 0;
virtual VS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const = 0;
virtual uint32_t reflection_probe_get_cull_mask(RID p_probe) const = 0;
virtual Vector3 reflection_probe_get_extents(RID p_probe) const = 0;
@@ -390,8 +390,8 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
+ virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
@@ -446,7 +446,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
@@ -460,8 +460,8 @@ public:
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
virtual void particles_request_process(RID p_particles) = 0;
- virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
- virtual Rect3 particles_get_aabb(RID p_particles) const = 0;
+ virtual AABB particles_get_current_aabb(RID p_particles) = 0;
+ virtual AABB particles_get_aabb(RID p_particles) const = 0;
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0;
@@ -882,7 +882,7 @@ public:
case Item::Command::TYPE_MESH: {
const Item::CommandMesh *mesh = static_cast<const Item::CommandMesh *>(c);
- Rect3 aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
+ AABB aabb = RasterizerStorage::base_singleton->mesh_get_aabb(mesh->mesh, mesh->skeleton);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -890,7 +890,7 @@ public:
case Item::Command::TYPE_MULTIMESH: {
const Item::CommandMultiMesh *multimesh = static_cast<const Item::CommandMultiMesh *>(c);
- Rect3 aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
+ AABB aabb = RasterizerStorage::base_singleton->multimesh_get_aabb(multimesh->multimesh);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
@@ -899,7 +899,7 @@ public:
const Item::CommandParticles *particles_cmd = static_cast<const Item::CommandParticles *>(c);
if (particles_cmd->particles.is_valid()) {
- Rect3 aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
+ AABB aabb = RasterizerStorage::base_singleton->particles_get_aabb(particles_cmd->particles);
r = Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
}
diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h
index 67375e81b6..08a0cfa269 100644
--- a/servers/visual/visual_server_raster.h
+++ b/servers/visual/visual_server_raster.h
@@ -77,8 +77,8 @@ class VisualServerRaster : public VisualServer {
static void _changes_changed() {}
public:
-//if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
-//#define DEBUG_CHANGES
+ //if editor is redrawing when it shouldn't, enable this and put a breakpoint in _changes_changed()
+ //#define DEBUG_CHANGES
#ifdef DEBUG_CHANGES
_FORCE_INLINE_ static void redraw_request() {
@@ -96,7 +96,7 @@ public:
#define DISPLAY_CHANGED \
changes++;
#endif
-// print_line(String("CHANGED: ") + __FUNCTION__);
+ // print_line(String("CHANGED: ") + __FUNCTION__);
#define BIND0R(m_r, m_name) \
m_r m_name() { return BINDBASE->m_name(); }
@@ -203,7 +203,7 @@ public:
BIND0R(RID, mesh_create)
- BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
+ BIND10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &)
BIND2(mesh_set_blend_shape_count, RID, int)
BIND1RC(int, mesh_get_blend_shape_count, RID)
@@ -225,15 +225,15 @@ public:
BIND2RC(uint32_t, mesh_surface_get_format, RID, int)
BIND2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- BIND2RC(Rect3, mesh_surface_get_aabb, RID, int)
+ BIND2RC(AABB, mesh_surface_get_aabb, RID, int)
BIND2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
- BIND2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
+ BIND2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int)
BIND2(mesh_remove_surface, RID, int)
BIND1RC(int, mesh_get_surface_count, RID)
- BIND2(mesh_set_custom_aabb, RID, const Rect3 &)
- BIND1RC(Rect3, mesh_get_custom_aabb, RID)
+ BIND2(mesh_set_custom_aabb, RID, const AABB &)
+ BIND1RC(AABB, mesh_get_custom_aabb, RID)
BIND1(mesh_clear, RID)
@@ -250,7 +250,7 @@ public:
BIND3(multimesh_instance_set_color, RID, int, const Color &)
BIND1RC(RID, multimesh_get_mesh, RID)
- BIND1RC(Rect3, multimesh_get_aabb, RID)
+ BIND1RC(AABB, multimesh_get_aabb, RID)
BIND2RC(Transform, multimesh_instance_get_transform, RID, int)
BIND2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
@@ -327,8 +327,8 @@ public:
BIND0R(RID, gi_probe_create)
- BIND2(gi_probe_set_bounds, RID, const Rect3 &)
- BIND1RC(Rect3, gi_probe_get_bounds, RID)
+ BIND2(gi_probe_set_bounds, RID, const AABB &)
+ BIND1RC(AABB, gi_probe_get_bounds, RID)
BIND2(gi_probe_set_cell_size, RID, float)
BIND1RC(float, gi_probe_get_cell_size, RID)
@@ -371,7 +371,7 @@ public:
BIND2(particles_set_pre_process_time, RID, float)
BIND2(particles_set_explosiveness_ratio, RID, float)
BIND2(particles_set_randomness_ratio, RID, float)
- BIND2(particles_set_custom_aabb, RID, const Rect3 &)
+ BIND2(particles_set_custom_aabb, RID, const AABB &)
BIND2(particles_set_speed_scale, RID, float)
BIND2(particles_set_use_local_coordinates, RID, bool)
BIND2(particles_set_process_material, RID, RID)
@@ -384,7 +384,7 @@ public:
BIND2(particles_set_draw_passes, RID, int)
BIND3(particles_set_draw_pass_mesh, RID, int, RID)
- BIND1R(Rect3, particles_get_current_aabb, RID)
+ BIND1R(AABB, particles_get_current_aabb, RID)
BIND2(particles_set_emission_transform, RID, const Transform &)
#undef BINDBASE
@@ -449,7 +449,7 @@ public:
BIND2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
BIND2(viewport_set_debug_draw, RID, ViewportDebugDraw)
-/* ENVIRONMENT API */
+ /* ENVIRONMENT API */
#undef BINDBASE
//from now on, calls forwarded to this singleton
@@ -479,7 +479,7 @@ public:
BIND6(environment_set_fog_depth, RID, bool, float, float, bool, float)
BIND5(environment_set_fog_height, RID, bool, float, float, float)
-/* SCENARIO API */
+ /* SCENARIO API */
#undef BINDBASE
#define BINDBASE VSG::scene
@@ -510,7 +510,7 @@ public:
BIND2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- BIND2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
+ BIND2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
BIND3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
BIND2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index e49baf0763..3e46705ff8 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -614,7 +614,7 @@ void VisualServerScene::instance_set_exterior(RID p_instance, bool p_enabled) {
void VisualServerScene::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
}
-Vector<ObjectID> VisualServerScene::instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario) const {
+Vector<ObjectID> VisualServerScene::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
Vector<ObjectID> instances;
Scenario *scenario = scenario_owner.get(p_scenario);
@@ -772,7 +772,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
p_instance->mirror = p_instance->transform.basis.determinant() < 0.0;
- Rect3 new_aabb;
+ AABB new_aabb;
new_aabb = p_instance->transform.xform(p_instance->aabb);
@@ -817,7 +817,7 @@ void VisualServerScene::_update_instance(Instance *p_instance) {
void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
- Rect3 new_aabb;
+ AABB new_aabb;
ERR_FAIL_COND(p_instance->base_type != VS::INSTANCE_NONE && !p_instance->base.is_valid());
@@ -1279,7 +1279,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
camera->zfar,
camera->vaspect
- );
+ );
ortho = true;
} break;
case Camera::PERSPECTIVE: {
@@ -1291,7 +1291,7 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario, Size2 p_view
camera->zfar,
camera->vaspect
- );
+ );
ortho = false;
} break;
@@ -1863,7 +1863,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.enabled = true;
Transform cell_to_xform = VSG::storage->gi_probe_get_to_cell_xform(p_instance->base);
- Rect3 bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
+ AABB bounds = VSG::storage->gi_probe_get_bounds(p_instance->base);
float cell_size = VSG::storage->gi_probe_get_cell_size(p_instance->base);
probe->dynamic.light_to_cell_xform = cell_to_xform * p_instance->transform.affine_inverse();
diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h
index d30a2108a5..2738fa058d 100644
--- a/servers/visual/visual_server_scene.h
+++ b/servers/visual/visual_server_scene.h
@@ -195,8 +195,8 @@ public:
SelfList<Instance> update_item;
- Rect3 aabb;
- Rect3 transformed_aabb;
+ AABB aabb;
+ AABB transformed_aabb;
float extra_margin;
uint32_t object_ID;
@@ -466,7 +466,7 @@ public:
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin);
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const;
+ virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const;
diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h
index 1dddef7bd4..509b77cf9c 100644
--- a/servers/visual/visual_server_wrap_mt.h
+++ b/servers/visual/visual_server_wrap_mt.h
@@ -63,7 +63,7 @@ class VisualServerWrapMT : public VisualServer {
int pool_max_size;
-//#define DEBUG_SYNC
+ //#define DEBUG_SYNC
#ifdef DEBUG_SYNC
#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__));
@@ -136,7 +136,7 @@ public:
FUNCRID(mesh)
- FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const Rect3 &, const Vector<PoolVector<uint8_t> > &, const Vector<Rect3> &)
+ FUNC10(mesh_add_surface, RID, uint32_t, PrimitiveType, const PoolVector<uint8_t> &, int, const PoolVector<uint8_t> &, int, const AABB &, const Vector<PoolVector<uint8_t> > &, const Vector<AABB> &)
FUNC2(mesh_set_blend_shape_count, RID, int)
FUNC1RC(int, mesh_get_blend_shape_count, RID)
@@ -158,15 +158,15 @@ public:
FUNC2RC(uint32_t, mesh_surface_get_format, RID, int)
FUNC2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int)
- FUNC2RC(Rect3, mesh_surface_get_aabb, RID, int)
+ FUNC2RC(AABB, mesh_surface_get_aabb, RID, int)
FUNC2RC(Vector<PoolVector<uint8_t> >, mesh_surface_get_blend_shapes, RID, int)
- FUNC2RC(Vector<Rect3>, mesh_surface_get_skeleton_aabb, RID, int)
+ FUNC2RC(Vector<AABB>, mesh_surface_get_skeleton_aabb, RID, int)
FUNC2(mesh_remove_surface, RID, int)
FUNC1RC(int, mesh_get_surface_count, RID)
- FUNC2(mesh_set_custom_aabb, RID, const Rect3 &)
- FUNC1RC(Rect3, mesh_get_custom_aabb, RID)
+ FUNC2(mesh_set_custom_aabb, RID, const AABB &)
+ FUNC1RC(AABB, mesh_get_custom_aabb, RID)
FUNC1(mesh_clear, RID)
@@ -183,7 +183,7 @@ public:
FUNC3(multimesh_instance_set_color, RID, int, const Color &)
FUNC1RC(RID, multimesh_get_mesh, RID)
- FUNC1RC(Rect3, multimesh_get_aabb, RID)
+ FUNC1RC(AABB, multimesh_get_aabb, RID)
FUNC2RC(Transform, multimesh_instance_get_transform, RID, int)
FUNC2RC(Transform2D, multimesh_instance_get_transform_2d, RID, int)
@@ -260,8 +260,8 @@ public:
FUNCRID(gi_probe)
- FUNC2(gi_probe_set_bounds, RID, const Rect3 &)
- FUNC1RC(Rect3, gi_probe_get_bounds, RID)
+ FUNC2(gi_probe_set_bounds, RID, const AABB &)
+ FUNC1RC(AABB, gi_probe_get_bounds, RID)
FUNC2(gi_probe_set_cell_size, RID, float)
FUNC1RC(float, gi_probe_get_cell_size, RID)
@@ -304,7 +304,7 @@ public:
FUNC2(particles_set_pre_process_time, RID, float)
FUNC2(particles_set_explosiveness_ratio, RID, float)
FUNC2(particles_set_randomness_ratio, RID, float)
- FUNC2(particles_set_custom_aabb, RID, const Rect3 &)
+ FUNC2(particles_set_custom_aabb, RID, const AABB &)
FUNC2(particles_set_speed_scale, RID, float)
FUNC2(particles_set_use_local_coordinates, RID, bool)
FUNC2(particles_set_process_material, RID, RID)
@@ -318,7 +318,7 @@ public:
FUNC3(particles_set_draw_pass_mesh, RID, int, RID)
FUNC2(particles_set_emission_transform, RID, const Transform &)
- FUNC1R(Rect3, particles_get_current_aabb, RID)
+ FUNC1R(AABB, particles_get_current_aabb, RID)
/* CAMERA API */
@@ -431,7 +431,7 @@ public:
FUNC2(instance_set_extra_visibility_margin, RID, real_t)
// don't use these in a game!
- FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const Rect3 &, RID)
+ FUNC2RC(Vector<ObjectID>, instances_cull_aabb, const AABB &, RID)
FUNC3RC(Vector<ObjectID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID)
FUNC2RC(Vector<ObjectID>, instances_cull_convex, const Vector<Plane> &, RID)
diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp
index 039bbedbcc..10f350d667 100644
--- a/servers/visual_server.cpp
+++ b/servers/visual_server.cpp
@@ -308,7 +308,7 @@ RID VisualServer::get_white_texture() {
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
-Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb) {
+Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();
@@ -373,7 +373,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
}
}
- r_aabb = Rect3(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
+ r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
} else {
PoolVector<Vector3> array = p_arrays[ai];
@@ -383,7 +383,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
- Rect3 aabb;
+ AABB aabb;
if (p_format & ARRAY_COMPRESS_VERTEX) {
@@ -395,7 +395,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (i == 0) {
- aabb = Rect3(src[i], SMALL_VEC3);
+ aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
@@ -411,7 +411,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (i == 0) {
- aabb = Rect3(src[i], SMALL_VEC3);
+ aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
@@ -728,7 +728,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
PoolVector<int>::Read rb = bones.read();
PoolVector<float>::Read rw = weights.read();
- Rect3 *bptr = r_bone_aabb.ptr();
+ AABB *bptr = r_bone_aabb.ptr();
for (int i = 0; i < vs; i++) {
@@ -743,7 +743,7 @@ Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_
if (bptr->size.x < 0) {
//first
- bptr[idx] = Rect3(v, SMALL_VEC3);
+ bptr[idx] = AABB(v, SMALL_VEC3);
any_valid = true;
} else {
bptr[idx].expand_to(v);
@@ -975,8 +975,8 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
PoolVector<uint8_t> index_array;
index_array.resize(index_array_size);
- Rect3 aabb;
- Vector<Rect3> bone_aabb;
+ AABB aabb;
+ Vector<AABB> bone_aabb;
Error err = _surface_set_data(p_arrays, format, offsets, total_elem_size, vertex_array, array_len, index_array, index_array_len, aabb, bone_aabb);
@@ -993,7 +993,7 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_prim
vertex_array_shape.resize(array_size);
PoolVector<uint8_t> noindex;
- Rect3 laabb;
+ AABB laabb;
Error err = _surface_set_data(p_blend_shapes[i], format & ~ARRAY_FORMAT_INDEX, offsets, total_elem_size, vertex_array_shape, array_len, noindex, 0, laabb, bone_aabb);
aabb.merge_with(laabb);
if (err) {
@@ -1470,7 +1470,7 @@ Array VisualServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surfac
Array VisualServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {
- Vector<Rect3> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
+ Vector<AABB> vec = VS::get_singleton()->mesh_surface_get_skeleton_aabb(p_mesh, p_surface);
Array arr;
for (int i = 0; i < vec.size(); i++) {
arr[i] = vec[i];
diff --git a/servers/visual_server.h b/servers/visual_server.h
index a36ba4a50a..4e43d0bd17 100644
--- a/servers/visual_server.h
+++ b/servers/visual_server.h
@@ -60,7 +60,7 @@ protected:
RID white_texture;
RID test_material;
- Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, Rect3 &r_aabb, Vector<Rect3> r_bone_aabb);
+ Error _surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> r_bone_aabb);
static VisualServer *(*create_func)();
static void _bind_methods();
@@ -247,7 +247,7 @@ public:
virtual RID mesh_create() = 0;
virtual void mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_compress_format = ARRAY_COMPRESS_DEFAULT);
- virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>()) = 0;
+ virtual void mesh_add_surface(RID p_mesh, uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>()) = 0;
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_amount) = 0;
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
@@ -277,16 +277,16 @@ public:
virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0;
virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0;
- virtual Rect3 mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual AABB mesh_surface_get_aabb(RID p_mesh, int p_surface) const = 0;
virtual Vector<PoolVector<uint8_t> > mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const = 0;
- virtual Vector<Rect3> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
+ virtual Vector<AABB> mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const = 0;
Array _mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const;
virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0;
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
- virtual void mesh_set_custom_aabb(RID p_mesh, const Rect3 &p_aabb) = 0;
- virtual Rect3 mesh_get_custom_aabb(RID p_mesh) const = 0;
+ virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
+ virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
virtual void mesh_clear(RID p_mesh) = 0;
@@ -314,7 +314,7 @@ public:
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
- virtual Rect3 multimesh_get_aabb(RID p_multimesh) const = 0;
+ virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
@@ -449,8 +449,8 @@ public:
virtual RID gi_probe_create() = 0;
- virtual void gi_probe_set_bounds(RID p_probe, const Rect3 &p_bounds) = 0;
- virtual Rect3 gi_probe_get_bounds(RID p_probe) const = 0;
+ virtual void gi_probe_set_bounds(RID p_probe, const AABB &p_bounds) = 0;
+ virtual AABB gi_probe_get_bounds(RID p_probe) const = 0;
virtual void gi_probe_set_cell_size(RID p_probe, float p_range) = 0;
virtual float gi_probe_get_cell_size(RID p_probe) const = 0;
@@ -493,7 +493,7 @@ public:
virtual void particles_set_pre_process_time(RID p_particles, float p_time) = 0;
virtual void particles_set_explosiveness_ratio(RID p_particles, float p_ratio) = 0;
virtual void particles_set_randomness_ratio(RID p_particles, float p_ratio) = 0;
- virtual void particles_set_custom_aabb(RID p_particles, const Rect3 &p_aabb) = 0;
+ virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0;
virtual void particles_set_speed_scale(RID p_particles, float p_scale) = 0;
virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0;
virtual void particles_set_process_material(RID p_particles, RID p_material) = 0;
@@ -512,7 +512,7 @@ public:
virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0;
virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0;
- virtual Rect3 particles_get_current_aabb(RID p_particles) = 0;
+ virtual AABB particles_get_current_aabb(RID p_particles) = 0;
virtual void particles_set_emission_transform(RID p_particles, const Transform &p_transform) = 0; //this is only used for 2D, in 3D it's automatic
@@ -758,7 +758,7 @@ public:
virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) = 0;
// don't use these in a game!
- virtual Vector<ObjectID> instances_cull_aabb(const Rect3 &p_aabb, RID p_scenario = RID()) const = 0;
+ virtual Vector<ObjectID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const = 0;
virtual Vector<ObjectID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const = 0;