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authorFabian Keller <bluenote10@users.noreply.github.com>2019-12-29 19:06:18 +0100
committerGitHub <noreply@github.com>2019-12-29 19:06:18 +0100
commitd2690b37fddf6d472e039311865946e63f61f1b0 (patch)
treec126e36ced3eb4d3e253212dbbec9feef31ecb0f
parent12482bf8840ce2fa84d6eea7999628be426cba8d (diff)
shadow_item_cull_mask should reference light mask
-rw-r--r--doc/classes/Light2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml
index 5bb90daaf4..cdc0270269 100644
--- a/doc/classes/Light2D.xml
+++ b/doc/classes/Light2D.xml
@@ -68,7 +68,7 @@
Smooth shadow gradient length.
</member>
<member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1">
- The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows.
+ The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
[Texture] used for the Light2D's appearance.