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author | Fabian Keller <bluenote10@users.noreply.github.com> | 2019-12-29 19:06:18 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-29 19:06:18 +0100 |
commit | d2690b37fddf6d472e039311865946e63f61f1b0 (patch) | |
tree | c126e36ced3eb4d3e253212dbbec9feef31ecb0f | |
parent | 12482bf8840ce2fa84d6eea7999628be426cba8d (diff) |
shadow_item_cull_mask should reference light mask
-rw-r--r-- | doc/classes/Light2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index 5bb90daaf4..cdc0270269 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -68,7 +68,7 @@ Smooth shadow gradient length. </member> <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1"> - The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. + The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching light mask will cast shadows. </member> <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> [Texture] used for the Light2D's appearance. |