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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-12 19:39:34 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-06-12 19:39:34 +0200 |
commit | d1c5dd5b6876b7951292e0d4a825f388d3e25a36 (patch) | |
tree | 9a1984531ef48626c563d263b598cd7ed243b967 | |
parent | 0024bb3f4eb9ec6808acd0760bb485d3a669bc3e (diff) |
Fix game camera override tooltips being swapped
Previously, the wrong tooltip was shown.
This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6ab15f763f..2b20f894da 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -5056,11 +5056,11 @@ void Node3DEditor::_update_camera_override_button(bool p_game_running) { if (p_game_running) { button->set_disabled(false); - button->set_tooltip(TTR("Game Camera Override\nNo game instance running.")); + button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera.")); } else { button->set_disabled(true); button->set_pressed(false); - button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera.")); + button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature.")); } } |