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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-06-12 19:39:34 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-06-12 19:39:34 +0200
commitd1c5dd5b6876b7951292e0d4a825f388d3e25a36 (patch)
tree9a1984531ef48626c563d263b598cd7ed243b967
parent0024bb3f4eb9ec6808acd0760bb485d3a669bc3e (diff)
Fix game camera override tooltips being swapped
Previously, the wrong tooltip was shown. This also tweaks the tooltips' texts to be clearer and remove references to "game" (since Godot is used for more than just games).
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6ab15f763f..2b20f894da 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5056,11 +5056,11 @@ void Node3DEditor::_update_camera_override_button(bool p_game_running) {
if (p_game_running) {
button->set_disabled(false);
- button->set_tooltip(TTR("Game Camera Override\nNo game instance running."));
+ button->set_tooltip(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
} else {
button->set_disabled(true);
button->set_pressed(false);
- button->set_tooltip(TTR("Game Camera Override\nOverrides game camera with editor viewport camera."));
+ button->set_tooltip(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
}
}