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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-03-04 20:48:56 +0100 |
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committer | GitHub <noreply@github.com> | 2019-03-04 20:48:56 +0100 |
commit | d1ba3227c42e440094e1444d28d7f41eb6d850ff (patch) | |
tree | 92155dd9b3c8e6db7ed11fa8c0385eb251143b15 | |
parent | e21a8f292278ce9727c69091dbd522b69465944c (diff) | |
parent | 30a88a5c08780ab75da85ada8f7cf9b31dc0e39c (diff) |
Merge pull request #26592 from clayjohn/noisetexture_strength
Changed default noisetexture strength
-rw-r--r-- | modules/opensimplex/noise_texture.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 9a92c5fd6f..9240183265 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -41,7 +41,7 @@ NoiseTexture::NoiseTexture() { size = Vector2i(512, 512); seamless = false; as_normalmap = false; - bump_strength = 1.0; //1.0 is a little low. Keep at 1.0 for compatibility for now. For 3.2 increase to 8.0. + bump_strength = 8.0; flags = FLAGS_DEFAULT; noise = Ref<OpenSimplexNoise>(); |