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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-07-20 17:26:45 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-08-07 18:21:44 +0200
commitd1a35b5a970879de9ec648ffd6fae539a607d49b (patch)
tree6b3aa7b4ada61e01af75572d67c5b0fc88df7d45
parent437939589234559febabb9a4c392145521a9c3a5 (diff)
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709.
-rw-r--r--doc/classes/Environment.xml8
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h4
-rw-r--r--drivers/gles3/rasterizer_scene_gles3.h4
-rw-r--r--scene/resources/environment.cpp8
4 files changed, 12 insertions, 12 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index cc3d5a1139..86c1002666 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -157,11 +157,11 @@
<member name="fog_height_enabled" type="bool" setter="set_fog_height_enabled" getter="is_fog_height_enabled" default="false">
Enables the fog height.
</member>
- <member name="fog_height_max" type="float" setter="set_fog_height_max" getter="get_fog_height_max" default="100.0">
- Maximum height of fog.
+ <member name="fog_height_max" type="float" setter="set_fog_height_max" getter="get_fog_height_max" default="0.0">
+ The Y coordinate where the height fog will be the most intense. If this value is greater than [member fog_height_min], fog will be displayed from bottom to top. Otherwise, it will be displayed from top to bottom.
</member>
- <member name="fog_height_min" type="float" setter="set_fog_height_min" getter="get_fog_height_min" default="0.0">
- Minimum height of fog.
+ <member name="fog_height_min" type="float" setter="set_fog_height_min" getter="get_fog_height_min" default="10.0">
+ The Y coordinate where the height fog will be the least intense. If this value is greater than [member fog_height_max], fog will be displayed from top to bottom. Otherwise, it will be displayed from bottom to top.
</member>
<member name="fog_sun_amount" type="float" setter="set_fog_sun_amount" getter="get_fog_sun_amount" default="0.0">
Amount of sun that affects the fog rendering.
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index c95385eb24..1b083e1949 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -398,8 +398,8 @@ public:
fog_transmit_enabled(true),
fog_transmit_curve(1),
fog_height_enabled(false),
- fog_height_min(0),
- fog_height_max(100),
+ fog_height_min(10),
+ fog_height_max(0),
fog_height_curve(1) {
}
};
diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h
index 910f90edc2..8436100f03 100644
--- a/drivers/gles3/rasterizer_scene_gles3.h
+++ b/drivers/gles3/rasterizer_scene_gles3.h
@@ -527,8 +527,8 @@ public:
fog_transmit_enabled(true),
fog_transmit_curve(1),
fog_height_enabled(false),
- fog_height_min(0),
- fog_height_max(100),
+ fog_height_min(10),
+ fog_height_max(0),
fog_height_curve(1) {
}
};
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 7c3867beaa..0f0974114f 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1047,8 +1047,8 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_transmit_enabled"), "set_fog_transmit_enabled", "is_fog_transmit_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_transmit_curve", PROPERTY_HINT_EXP_EASING), "set_fog_transmit_curve", "get_fog_transmit_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_height_enabled"), "set_fog_height_enabled", "is_fog_height_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_min", "get_fog_height_min");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1"), "set_fog_height_max", "get_fog_height_max");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_min", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_min", "get_fog_height_min");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_max", PROPERTY_HINT_RANGE, "-4000,4000,0.1,or_lesser,or_greater"), "set_fog_height_max", "get_fog_height_max");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fog_height_curve", PROPERTY_HINT_EXP_EASING), "set_fog_height_curve", "get_fog_height_curve");
ClassDB::bind_method(D_METHOD("set_tonemapper", "mode"), &Environment::set_tonemapper);
@@ -1406,8 +1406,8 @@ Environment::Environment() :
fog_transmit_curve = 1;
fog_height_enabled = false;
- fog_height_min = 0;
- fog_height_max = 100;
+ fog_height_min = 10;
+ fog_height_max = 0;
fog_height_curve = 1;
set_fog_color(Color(0.5, 0.6, 0.7));